--- a/usbengines/usbotgwatcher/inc/cusbstate.h Fri Feb 19 23:50:33 2010 +0200
+++ b/usbengines/usbotgwatcher/inc/cusbstate.h Fri Mar 12 15:48:40 2010 +0200
@@ -1,20 +1,19 @@
/*
-* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Base class for states in state machine
+ * Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
+ * All rights reserved.
+ * This component and the accompanying materials are made available
+ * under the terms of "Eclipse Public License v1.0"
+ * which accompanies this distribution, and is available
+ * at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
-*/
-
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description: Base class for states in state machine
+ *
+ */
#ifndef C_USBSTATE_H
#define C_USBSTATE_H
@@ -70,25 +69,25 @@
* This might be used in switching states in watcher. New state object searched by its id
* @return Id
*/
- virtual TUsbStateIds Id();
-
+ virtual TUsbStateIds Id() = 0;
+
/**
* Destruction
*/
virtual ~CUsbState();
-
+
/**
* Two-phased constructor.
* @param aWatcher owner
*/
- static CUsbState* NewL(CUsbOtgWatcher* aWatcher);
+ //static CUsbState* NewL(CUsbOtgWatcher& aWatcher);
protected:
/**
* default constructor is protected to be able to be inherited be child classes
* @param aOwner owner of the state
*/
- CUsbState(CUsbOtgWatcher* aOwner);
+ CUsbState(CUsbOtgWatcher& aOwner);
/* *
* Changes state in Device state machine
@@ -101,20 +100,14 @@
* @param aNewStateId new host state
*/
void ChangeHostStateL(TUsbStateIds aNewStateId);
-
+
/**
* Handles special situation (error, or something else)
* @param aWhat to hande (id)
+ * @param aWhereTohandle state id where to handle
*/
virtual void HandleL(TInt aWhat, TUsbStateIds aWhereTohandle);
-private:
-
- /**
- * 2nd phase construction
- */
- void ConstructL();
-
/**
* State machine calls this, state object to perform any initial
* activity, once just entered this state
@@ -135,6 +128,11 @@
*/
/**
+ * 2nd phase construction
+ */
+ void ConstructL();
+
+ /**
* Sets personality
*/
virtual void SetPersonalityL();
@@ -277,7 +275,7 @@
* Owner
* Not own.
*/
- CUsbOtgWatcher* iWatcher;
+ CUsbOtgWatcher& iWatcher;
};