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/*
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* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the License "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Handles the viewing of a single frame. If the page is not frame
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* enabled, this class is used as the single view. If frame
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* enabled, there is one instance of this class for each frame.
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*
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*/
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#include "../../bidi.h"
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#include <fbs.h>
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#include <coemain.h>
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#include "WebSprite.h"
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/*
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* CWebSprite class serves as a replacement for Symbian RWsSprite
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* in the cases when transparent window is possible (platform supports it).
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* It's a window owning CCoeControl which window gets highest priority and
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* smallest ordinal number. That allows to CWebSprite be on top of all windows
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* in the same window group. The movement is restricted by boundaries of the
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* parent CCoeControl window or Root Window if parent is NULL.
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* Only one bitmap is supported, so animation is not possible.
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* If platform doesn't support window transparency CWebSprite acts as wrapper
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* around RWsSprite.
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*/
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// ======================================================================
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// CWebSprite::NewL
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// ======================================================================
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CWebSprite* CWebSprite::NewL(TPoint& aPos, CFbsBitmap* aBitmap,
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CFbsBitmap* aMask, TBool aInvertMask)
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{
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CWebSprite* self = new(ELeave)CWebSprite(NULL, aBitmap, aMask, aInvertMask);
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CleanupStack::PushL(self);
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self->ConstructL(aPos);
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CleanupStack::Pop();
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return self;
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}
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// ======================================================================
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// CWebSprite::NewL
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// ======================================================================
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CWebSprite* CWebSprite::NewL(CCoeControl* aParent, TPoint& aPos,
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CFbsBitmap* aBitmap, CFbsBitmap* aMask,
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TBool aInvertMask)
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{
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CWebSprite* self = new(ELeave)CWebSprite(aParent, aBitmap, aMask, aInvertMask);
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CleanupStack::PushL(self);
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self->ConstructL(aParent, aPos);
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CleanupStack::Pop();
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return self;
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}
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// ======================================================================
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// CWebSprite::BaseConstructL
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// ======================================================================
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void CWebSprite::BaseConstructL(TPoint& aPos, CFbsBitmap* aBitmap,
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CFbsBitmap* aMask, TBool aInvertMask)
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{
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iBitmap = aBitmap;
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iMask = aMask;
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iInvertMask = aInvertMask;
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iParent = NULL;
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ConstructL(aPos);
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}
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// ======================================================================
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// CWebSprite::BaseConstructL
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// ======================================================================
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void CWebSprite::BaseConstructL(CCoeControl* aParent, TPoint& aPos,
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CFbsBitmap* aBitmap, CFbsBitmap* aMask,
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TBool aInvertMask)
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{
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iBitmap = aBitmap;
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iMask = aMask;
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iInvertMask = aInvertMask;
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iParent = aParent;
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ConstructL(aParent, aPos);
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}
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// ======================================================================
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// CWebSprite::CWebSprite()
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// ======================================================================
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CWebSprite::CWebSprite()
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{
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}
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// ======================================================================
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// CWebSprite::CWebSprite()
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// ======================================================================
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CWebSprite::CWebSprite(CCoeControl* aParent, CFbsBitmap* aBitmap,
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CFbsBitmap* aMask, TBool aInvertMask) :
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iParent(aParent), iBitmap(aBitmap), iMask(aMask),
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iInvertMask(aInvertMask), iWin(NULL)
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{
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}
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// ======================================================================
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// CWebSprite::ConstructL
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// ======================================================================
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void CWebSprite::ConstructL(TPoint& aPos)
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{
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ConstructL(NULL, aPos);
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}
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// ======================================================================
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// CWebSprite::ConstructL
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// ======================================================================
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void CWebSprite::ConstructL(CCoeControl* aParent, TPoint& aPos)
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{
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TInt err = KErrNone;
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if (aParent)
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{
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CreateWindowL(aParent);
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}
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else
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{
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CreateWindowL();
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}
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iWin = &(Window());
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iWin->SetRequiredDisplayMode(EColor16MA);
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err = iWin->SetTransparencyAlphaChannel();
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if (err != KErrNone)
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{
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// Transparency is not possible - close window and use sprites
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CloseWindow();
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iWin = NULL;
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}
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if (iWin)
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{
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iWin->SetOrdinalPosition(0, KPasswordWindowGroupPriority - 1);
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iWin->SetBackgroundColor(TRgb(0,0));
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if (iBitmap)
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{
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init(aPos, iBitmap->SizeInPixels());
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ActivateL();
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}
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else
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{
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SetPosition(aPos);
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Hide();
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}
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}
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else
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{
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MakeVisible(EFalse);
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CreateSprite(aPos);
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}
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}
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// ======================================================================
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// CWebSprite::CreateSprite
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// ======================================================================
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void CWebSprite::CreateSprite(TPoint& aPos)
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{
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/*
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* We should come here only if iWin is NULL since it will mean that
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* transparent windowis not possible and we are using sprite
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*/
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RWindowTreeNode* window = iParent ? static_cast<RWindowTreeNode*>(iParent->DrawableWindow()) :
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static_cast<RWindowTreeNode*>(&(ControlEnv()->RootWin()));
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iSprite = RWsSprite(ControlEnv()->WsSession());
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iSprite.Construct(*window, aPos, ESpriteNoChildClip);
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TSpriteMember spriteMem;
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spriteMem.iBitmap = iBitmap;
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spriteMem.iMaskBitmap = iMask;
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spriteMem.iInvertMask = iInvertMask;
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iSprite.AppendMember(spriteMem);
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iSprite.Activate();
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}
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// ======================================================================
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// CWebSprite::UpdateSprite
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// ======================================================================
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void CWebSprite::UpdateSprite()
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{
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/*
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* We should come here only if iWin is NULL since it will mean that
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* transparent windowis not possible and we are using sprite
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*/
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TSpriteMember spriteMem;
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spriteMem.iBitmap = iBitmap;
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spriteMem.iMaskBitmap = iMask;
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spriteMem.iInvertMask = iInvertMask;
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iSprite.UpdateMember(0, spriteMem);
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}
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// ======================================================================
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// CWebSprite::init
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// ======================================================================
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void CWebSprite::init(TPoint& aPos, TSize aSize)
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{
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if (iWin)
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{ // we have a window - let's set position and size
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SetPosition(aPos);
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SetSizeWithoutNotification(aSize);
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}
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}
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// ======================================================================
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// CWebSprite::Draw
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// ======================================================================
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void CWebSprite::Draw(const TRect& aRect) const
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{
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if (IsActivated() && iBitmap)
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{
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CWindowGc& gc = SystemGc();
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gc.Clear(aRect);
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Window().SetOrdinalPosition(0, KPasswordWindowGroupPriority - 1);
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TPoint pt = TPoint(0,0);
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TRect rect = TRect(pt, iBitmap->SizeInPixels());
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gc.BitBltMasked(pt, iBitmap, rect, iMask, iInvertMask);
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}
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}
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// ======================================================================
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// CWebSprite::SetBitmap
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// ======================================================================
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void CWebSprite::SetBitmap(CFbsBitmap* aBitmap, CFbsBitmap* aMask, TBool aInvertMask)
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{
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iBitmap = aBitmap;
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iMask = aMask;
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iInvertMask = aInvertMask;
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if(iWin && aBitmap)
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{
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TPoint pos = Position();
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init(pos, aBitmap->SizeInPixels());
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}
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}
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// ======================================================================
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// CWebSprite::Update
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// ======================================================================
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void CWebSprite::Update(const TPoint& aPos, CFbsBitmap* aBitmap,
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CFbsBitmap* aMask)
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{
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SetPos(aPos);
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Update(aBitmap, aMask);
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}
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// ======================================================================
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// CWebSprite::Update
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// ======================================================================
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void CWebSprite::Update(CFbsBitmap* aBitmap, CFbsBitmap* aMask)
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{
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TInt err = KErrNone;
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if(iWin && aBitmap) // if we have a window and bitmap check if we need
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{ // to finish initialization
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if (!IsActivated() || !iBitmap) // if control wasn't activated
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{ // or bitmap was reset last time to NULL,
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TPoint pos = Position(); // because somebody wanted to reuse this control,
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init(pos, aBitmap->SizeInPixels()); // we will try to initialize the control.
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TRAP(err, ActivateL());
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}
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}
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if (err == KErrNone)
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{
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iBitmap = aBitmap;
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iMask = aMask;
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}
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else
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{
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iBitmap = NULL;
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iMask = NULL;
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}
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if (!iWin)
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{
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UpdateSprite();
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}
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else if (iBitmap)
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{
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Show();
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DrawNow();
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}
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}
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// ======================================================================
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// CWebSprite::Update
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// ======================================================================
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void CWebSprite::Update(CFbsBitmap* aBitmap, CFbsBitmap* aMask,
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TBool aInvertMask)
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{
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iInvertMask = aInvertMask;
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Update(aBitmap, aMask);
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}
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// ======================================================================
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// CWebSprite::Show
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// ======================================================================
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void CWebSprite::Show()
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{
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if (iWin)
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{
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MakeVisible(ETrue);
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}
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else
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{
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UpdateSprite();
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}
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}
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// ======================================================================
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// CWebSprite::Hide
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// ======================================================================
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void CWebSprite::Hide()
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{
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if (iWin)
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{
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MakeVisible(EFalse);
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}
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else
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{
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Update(NULL, NULL);
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}
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}
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// ======================================================================
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// CWebSprite::~CWebSprite
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// ======================================================================
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CWebSprite::~CWebSprite()
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{
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if (!iWin)
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{
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iSprite.Close();
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}
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}
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// ======================================================================
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// CWebSprite::SetPos
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// ======================================================================
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void CWebSprite::SetPos(const TPoint& aPos)
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{
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if (!iWin)
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{
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iSprite.SetPosition(aPos);
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}
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else
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{
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TPoint pos = Position();
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if (pos != aPos)
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{
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CCoeControl::SetPosition(aPos);
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}
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}
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}
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// ======================================================================
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// CWebSprite::IsShown
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// ======================================================================
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TBool CWebSprite::IsShown()
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{
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// if it's a window owning CoeControl just return IsVisible()
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// otherwise check if bitmap != NULL and if it's not then
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// sprite is shown.
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return (iWin && IsVisible()) || iBitmap != NULL;
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}
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