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1 /* |
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2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of the License "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Gesture helper implementation |
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15 * |
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16 */ |
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17 |
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18 #include "GestureEngine.h" |
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19 |
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20 #include "filelogger.h" |
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21 |
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22 |
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23 using namespace stmGesture ; |
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24 |
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25 CGestureEngine::CGestureEngine() |
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26 { |
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27 m_numOfActiveStreams = 0 ; |
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28 m_currentGestureOwner = -1 ; |
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29 m_currentLockedGesture = -1 ; |
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30 for (int i = 0; i < stmUiEventEngine::KMaxNumberOfPointers; i++) |
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31 { |
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32 m_uiEventStream[i] = NULL ; |
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33 } |
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34 } |
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35 |
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36 CGestureEngine::~CGestureEngine() |
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37 { |
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38 m_gestures.Reset() ; |
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39 } |
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40 |
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41 bool CGestureEngine::addGesture(const MGestureRecogniserIf* aNewGesture) |
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42 { |
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43 // Add the new gesture recogniser to our list of recognisers |
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44 return m_gestures.Append(aNewGesture) == 0; |
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45 } |
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46 |
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47 bool CGestureEngine::insertGesture(const MGestureRecogniserIf* aNewGesture) |
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48 { |
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49 return insertGestureAt(aNewGesture, 0) == 0; |
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50 } |
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51 |
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52 bool CGestureEngine::insertGestureAt(const MGestureRecogniserIf* aNewGesture, int position) |
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53 { |
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54 return m_gestures.Insert(aNewGesture, position) == 0 ; |
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55 } |
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56 |
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57 bool CGestureEngine::removeGesture(const MGestureRecogniserIf* aOldGesture) |
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58 { |
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59 // If gestures are removed, there cannot be current gesture owner... |
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60 if (m_currentGestureOwner != -1) |
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61 { |
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62 MGestureRecogniserIf* pgrif = m_gestures[m_currentGestureOwner] ; |
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63 pgrif->release(this) ; |
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64 m_currentGestureOwner = -1 ; // no more gesture owners... |
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65 } |
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66 TInt ix = m_gestures.Find(aOldGesture) ; |
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67 bool found = (ix != -1); |
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68 if (found) |
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69 { |
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70 m_gestures.Remove(ix) ; |
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71 } |
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72 return found ; |
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73 } |
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74 |
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75 int CGestureEngine::activeStreamCount() const |
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76 { |
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77 return m_numOfActiveStreams ; |
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78 } |
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79 |
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80 const stmUiEventEngine::MUiEvent* CGestureEngine::getUiEvents(int indexOfActiveStream) const |
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81 { |
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82 #if defined(ADVANCED_POINTER_EVENTS) |
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83 // create temporary array of active event streams and initialize with zero |
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84 const stmUiEventEngine::MUiEvent* activeEventPointers[stmUiEventEngine::KMaxNumberOfPointers] ; |
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85 for (int x = 0; x < stmUiEventEngine::KMaxNumberOfPointers; x++) activeEventPointers[x] = 0 ; |
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86 // then fill from currently active event streams |
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87 int indextoactiveEventPointers = 0 ; |
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88 for (int i = 0; i < stmUiEventEngine::KMaxNumberOfPointers; i++) |
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89 { |
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90 if (m_uiEventStream[i]) |
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91 activeEventPointers[indextoactiveEventPointers++] = m_uiEventStream[i] ; |
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92 } |
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93 // then return the active event stream asked |
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94 return activeEventPointers[indexOfActiveStream] ; |
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95 #else |
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96 // in single touch it is enough to return the only possible pointer |
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97 return m_uiEventStream[indexOfActiveStream] ; |
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98 #endif |
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99 } |
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100 |
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101 /*! |
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102 * Process the UI events |
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103 */ |
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104 void CGestureEngine::HandleUiEventL(const stmUiEventEngine::MUiEvent& aEvent ) |
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105 { |
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106 // process one incoming UI event |
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107 storeUiEvent(aEvent) ; // store the event to the "stream" based on the index of pointer |
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108 walkTroughGestures() ; // and walk trough the gestures to process the UI event |
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109 updateUiEvents() ; |
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110 // If it was last release event, make sure no-one has the gestures locked |
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111 m_numOfActiveStreams = 0 ; |
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112 for (int i = 0; i < stmUiEventEngine::KMaxNumberOfPointers; i++) |
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113 { |
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114 if (m_uiEventStream[i]) m_numOfActiveStreams++ ; |
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115 } |
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116 if (m_numOfActiveStreams == 0) |
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117 { |
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118 if (m_currentLockedGesture != -1) |
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119 { |
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120 MGestureRecogniserIf* pgrif = m_gestures[m_currentLockedGesture] ; |
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121 pgrif->release(this) ; |
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122 } |
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123 m_currentLockedGesture = -1 ; |
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124 } |
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125 } |
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126 |
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127 /*! |
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128 * Store the UI event. There are max X "streams" of events, one for each |
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129 * pointer. The streams are actually just pointers to the latest event, since the |
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130 * MUiEvent interface has methods to walk trough the chain of events. |
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131 */ |
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132 void CGestureEngine::storeUiEvent(const stmUiEventEngine::MUiEvent& aEvent) |
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133 { |
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134 m_uiEventStream[aEvent.Index()] = &aEvent ; |
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135 m_numOfActiveStreams = 0 ; |
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136 for (int i = 0; i < stmUiEventEngine::KMaxNumberOfPointers; i++) |
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137 { |
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138 if (m_uiEventStream[i]) m_numOfActiveStreams++ ; |
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139 } |
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140 } |
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141 |
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142 /*! |
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143 * Call each gesture handler in turn until one claims to be in control of the gesture. |
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144 */ |
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145 void CGestureEngine::walkTroughGestures() |
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146 { |
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147 int newowner = -1 ; |
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148 int newlocker = m_currentLockedGesture ; |
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149 // check if someone has locked the gesture |
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150 TGestureRecognitionState thestate = ENotMyGesture ; |
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151 if (m_currentLockedGesture != -1) |
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152 { |
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153 MGestureRecogniserIf* pgrif = m_gestures[m_currentLockedGesture] ; |
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154 if (pgrif) |
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155 { |
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156 if (m_loggingEnabled) |
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157 { |
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158 // log entry about locked gesture (hmm.. should have added names to the MGestureRecogniserIf |
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159 LOGARG("locked gesture recognizer %d (addr %d), active streams %d", |
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160 m_currentLockedGesture, pgrif, m_numOfActiveStreams); |
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161 } |
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162 |
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163 thestate = pgrif->recognise(m_numOfActiveStreams, this) ; |
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164 switch (thestate) |
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165 { |
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166 case EGestureActive: |
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167 { |
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168 // This gesture recogniser owns the gesture, so release the lock |
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169 newlocker = -1 ; |
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170 newowner = m_currentLockedGesture ; |
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171 if (m_loggingEnabled) |
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172 { |
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173 LOGARG("new owner %d lock release", m_currentLockedGesture); |
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174 } |
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175 break; |
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176 } |
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177 case ELockToThisGesture: |
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178 { |
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179 // this gesture recogniser wants to keep the lock |
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180 newowner = m_currentLockedGesture ; |
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181 newlocker = m_currentLockedGesture ; |
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182 if (m_loggingEnabled) |
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183 { |
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184 LOGARG("new owner %d keep lock", m_currentLockedGesture); |
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185 } |
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186 break; |
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187 |
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188 } |
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189 case ENotMyGesture: |
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190 { |
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191 break; |
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192 } |
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193 } |
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194 } |
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195 else |
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196 { |
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197 if (m_loggingEnabled) |
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198 { |
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199 LOGARG("NULL recogniser for %d", m_currentLockedGesture); |
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200 } |
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201 } |
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202 } |
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203 |
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204 if (thestate == ENotMyGesture) |
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205 { |
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206 if (m_loggingEnabled) |
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207 { |
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208 LOGARG("walk trough recognizers active streams %d", m_numOfActiveStreams); |
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209 } |
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210 // No locking gesture, walk trough the list until someone handles this |
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211 for (int i = 0; i < m_gestures.Count(); i++) |
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212 { |
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213 bool controlObtained = false; |
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214 MGestureRecogniserIf* pgrif = m_gestures[i]; |
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215 if (pgrif) |
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216 { |
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217 switch (pgrif->recognise(m_numOfActiveStreams, this)) |
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218 { |
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219 case EGestureActive: |
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220 { |
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221 // This gesture recogniser owns the gesture, stop looping... |
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222 controlObtained = true; |
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223 newowner = i; |
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224 break; |
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225 } |
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226 case ELockToThisGesture: |
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227 { |
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228 // this gesture recogniser wants to take ownership |
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229 controlObtained = true; |
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230 newowner = i; |
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231 newlocker = i; |
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232 break; |
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233 |
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234 } |
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235 case ENotMyGesture: |
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236 { |
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237 break; |
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238 } |
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239 } |
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240 } |
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241 if (controlObtained) |
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242 { |
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243 break; // do not process rest of the gestures |
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244 } |
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245 |
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246 } |
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247 } |
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248 if (newowner != -1 && newowner != m_currentGestureOwner) |
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249 { |
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250 if (m_currentGestureOwner != -1) |
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251 { |
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252 MGestureRecogniserIf* pgrif = m_gestures[m_currentGestureOwner] ; |
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253 pgrif->release(this) ; |
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254 } |
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255 m_currentGestureOwner = newowner ; |
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256 } |
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257 m_currentLockedGesture = newlocker ; // if someone locked it or released the lock |
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258 } |
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259 |
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260 void CGestureEngine::updateUiEvents() |
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261 { |
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262 for (int i = 0; i < stmUiEventEngine::KMaxNumberOfPointers; i++) |
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263 { |
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264 if (m_uiEventStream[i]) |
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265 { |
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266 if (m_uiEventStream[i]->Code() == stmUiEventEngine::ERelease) |
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267 { |
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268 // Event can be removed since Release is the last event |
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269 // note that it is the lower layer event engine |
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270 // which actually deletes the object |
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271 m_uiEventStream[i] = NULL ; |
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272 } |
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273 } |
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274 } |
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275 } |