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1 /* |
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2 * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * 1. Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * 2. Redistributions in binary form must reproduce the above copyright |
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10 * notice, this list of conditions and the following disclaimer in the |
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11 * documentation and/or other materials provided with the distribution. |
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12 * |
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13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #include "config.h" |
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27 #include "FocusController.h" |
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28 |
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29 #include "AXObjectCache.h" |
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30 #include "Chrome.h" |
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31 #include "Document.h" |
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32 #include "Editor.h" |
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33 #include "EditorClient.h" |
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34 #include "Element.h" |
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35 #include "Event.h" |
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36 #include "EventHandler.h" |
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37 #include "EventNames.h" |
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38 #include "Frame.h" |
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39 #include "FrameView.h" |
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40 #include "FrameTree.h" |
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41 #include "HTMLFrameOwnerElement.h" |
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42 #include "HTMLNames.h" |
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43 #include "KeyboardEvent.h" |
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44 #include "Page.h" |
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45 #include "Range.h" |
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46 #include "RenderObject.h" |
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47 #include "RenderWidget.h" |
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48 #include "SelectionController.h" |
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49 #include "Widget.h" |
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50 #include <wtf/Platform.h> |
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51 |
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52 namespace WebCore { |
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53 |
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54 using namespace EventNames; |
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55 using namespace HTMLNames; |
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56 |
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57 FocusController::FocusController(Page* page) |
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58 : m_page(page) |
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59 { |
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60 } |
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61 |
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62 void FocusController::setFocusedFrame(PassRefPtr<Frame> frame) |
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63 { |
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64 if (m_focusedFrame == frame) |
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65 return; |
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66 |
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67 if (m_focusedFrame) { |
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68 m_focusedFrame->setWindowHasFocus(false); |
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69 m_focusedFrame->setIsActive(false); |
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70 } |
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71 |
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72 m_focusedFrame = frame; |
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73 |
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74 if (m_focusedFrame) { |
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75 m_focusedFrame->setWindowHasFocus(true); |
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76 m_focusedFrame->setIsActive(true); |
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77 } |
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78 } |
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79 |
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80 Frame* FocusController::focusedOrMainFrame() |
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81 { |
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82 if (Frame* frame = focusedFrame()) |
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83 return frame; |
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84 return m_page->mainFrame(); |
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85 } |
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86 |
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87 static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event) |
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88 { |
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89 // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either: |
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90 // 1) a focusable node, or |
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91 // 2) the deepest-nested HTMLFrameOwnerElement |
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92 while (node && node->isFrameOwnerElement()) { |
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93 HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node); |
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94 if (!owner->contentFrame()) |
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95 break; |
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96 |
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97 Document* document = owner->contentFrame()->document(); |
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98 if (!document) |
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99 break; |
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100 |
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101 node = (direction == FocusDirectionForward) |
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102 ? document->nextFocusableNode(0, event) |
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103 : document->previousFocusableNode(0, event); |
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104 if (!node) { |
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105 node = owner; |
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106 break; |
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107 } |
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108 } |
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109 |
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110 return node; |
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111 } |
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112 |
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113 bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event) |
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114 { |
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115 return advanceFocus(direction, event, true); |
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116 } |
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117 |
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118 bool FocusController::advanceFocus(KeyboardEvent* event) |
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119 { |
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120 return advanceFocus((event && event->shiftKey()) ? FocusDirectionBackward : FocusDirectionForward, event); |
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121 } |
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122 |
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123 bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus) |
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124 { |
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125 Frame* frame = focusedOrMainFrame(); |
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126 ASSERT(frame); |
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127 Document* document = frame->document(); |
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128 if (!document) |
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129 return false; |
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130 |
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131 Node* node = (direction == FocusDirectionForward) |
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132 ? document->nextFocusableNode(document->focusedNode(), event) |
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133 : document->previousFocusableNode(document->focusedNode(), event); |
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134 |
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135 // If there's no focusable node to advance to, move up the frame tree until we find one. |
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136 while (!node && frame) { |
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137 Frame* parentFrame = frame->tree()->parent(); |
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138 if (!parentFrame) |
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139 break; |
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140 |
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141 Document* parentDocument = parentFrame->document(); |
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142 if (!parentDocument) |
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143 break; |
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144 |
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145 HTMLFrameOwnerElement* owner = frame->ownerElement(); |
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146 if (!owner) |
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147 break; |
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148 |
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149 node = (direction == FocusDirectionForward) |
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150 ? parentDocument->nextFocusableNode(owner, event) |
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151 : parentDocument->previousFocusableNode(owner, event); |
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152 |
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153 frame = parentFrame; |
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154 } |
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155 |
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156 node = deepFocusableNode(direction, node, event); |
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157 |
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158 if (!node) { |
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159 // We didn't find a node to focus, so we should try to pass focus to Chrome. |
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160 if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) { |
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161 document->setFocusedNode(0); |
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162 setFocusedFrame(0); |
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163 m_page->chrome()->takeFocus(direction); |
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164 return true; |
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165 } |
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166 |
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167 // Chrome doesn't want focus, so we should wrap focus. |
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168 if (Document* d = m_page->mainFrame()->document()) |
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169 node = (direction == FocusDirectionForward) |
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170 ? d->nextFocusableNode(0, event) |
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171 : d->previousFocusableNode(0, event); |
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172 |
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173 node = deepFocusableNode(direction, node, event); |
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174 |
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175 if (!node) |
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176 return false; |
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177 } |
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178 |
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179 ASSERT(node); |
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180 |
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181 if (node == document->focusedNode()) |
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182 // Focus wrapped around to the same node. |
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183 return true; |
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184 |
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185 if (!node->isElementNode()) |
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186 // FIXME: May need a way to focus a document here. |
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187 return false; |
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188 |
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189 if (node->isFrameOwnerElement()) { |
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190 // We focus frames rather than frame owners. |
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191 // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. |
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192 HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node); |
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193 if (!owner->contentFrame()) |
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194 return false; |
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195 |
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196 document->setFocusedNode(0); |
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197 setFocusedFrame(owner->contentFrame()); |
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198 return true; |
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199 } |
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200 |
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201 // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do |
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202 // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in |
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203 // their focus() methods. |
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204 |
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205 Document* newDocument = node->document(); |
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206 |
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207 if (newDocument != document) |
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208 // Focus is going away from this document, so clear the focused node. |
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209 document->setFocusedNode(0); |
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210 |
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211 if (newDocument) |
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212 setFocusedFrame(newDocument->frame()); |
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213 |
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214 static_cast<Element*>(node)->focus(false); |
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215 return true; |
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216 } |
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217 |
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218 static bool relinquishesEditingFocus(Node *node) |
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219 { |
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220 ASSERT(node); |
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221 ASSERT(node->isContentEditable()); |
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222 |
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223 Node* root = node->rootEditableElement(); |
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224 Frame* frame = node->document()->frame(); |
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225 if (!frame || !root) |
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226 return false; |
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227 |
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228 return frame->editor()->shouldEndEditing(rangeOfContents(root).get()); |
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229 } |
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230 |
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231 static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode) |
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232 { |
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233 if (!oldFocusedFrame || !newFocusedFrame) |
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234 return; |
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235 |
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236 if (oldFocusedFrame->document() != newFocusedFrame->document()) |
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237 return; |
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238 |
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239 SelectionController* s = oldFocusedFrame->selectionController(); |
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240 if (s->isNone()) |
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241 return; |
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242 |
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243 Node* selectionStartNode = s->selection().start().node(); |
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244 if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode) |
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245 return; |
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246 |
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247 if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) |
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248 if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) |
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249 if (Node* root = s->rootEditableElement()) |
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250 if (Node* shadowAncestorNode = root->shadowAncestorNode()) |
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251 // Don't do this for textareas and text fields, when they lose focus their selections should be cleared |
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252 // and then restored when they regain focus, to match other browsers. |
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253 if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag)) |
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254 return; |
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255 |
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256 s->clear(); |
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257 } |
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258 |
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259 bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame) |
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260 { |
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261 RefPtr<Frame> oldFocusedFrame = focusedFrame(); |
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262 RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0; |
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263 |
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264 Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0; |
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265 if (oldFocusedNode == node) |
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266 return true; |
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267 |
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268 if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode)) |
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269 return false; |
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270 |
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271 clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node); |
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272 |
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273 if (!node) { |
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274 if (oldDocument) |
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275 oldDocument->setFocusedNode(0); |
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276 m_page->editorClient()->setInputMethodState(false); |
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277 return true; |
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278 } |
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279 |
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280 RefPtr<Document> newDocument = node ? node->document() : 0; |
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281 |
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282 if (newDocument && newDocument->focusedNode() == node) { |
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283 m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); |
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284 return true; |
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285 } |
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286 |
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287 if (oldDocument && oldDocument != newDocument) |
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288 oldDocument->setFocusedNode(0); |
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289 |
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290 setFocusedFrame(newFocusedFrame); |
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291 |
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292 if (newDocument) |
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293 newDocument->setFocusedNode(node); |
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294 |
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295 m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); |
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296 |
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297 return true; |
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298 } |
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299 |
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300 } // namespace WebCore |