webengine/osswebengine/WebCore/platform/graphics/IntRect.cpp
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     1 /*
       
     2  * Copyright (C) 2003, 2006 Apple Computer, Inc.  All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #include "config.h"
       
    27 #include "IntRect.h"
       
    28 
       
    29 #include "FloatRect.h"
       
    30 #include <algorithm>
       
    31 
       
    32 using std::max;
       
    33 using std::min;
       
    34 
       
    35 namespace WebCore {
       
    36 
       
    37 IntRect::IntRect(const FloatRect& r)
       
    38     : m_location(IntPoint(static_cast<int>(r.x()), static_cast<int>(r.y())))
       
    39     , m_size(IntSize(static_cast<int>(r.width()), static_cast<int>(r.height())))
       
    40 {
       
    41 }
       
    42 
       
    43 bool IntRect::intersects(const IntRect& other) const
       
    44 {
       
    45     // Checking emptiness handles negative widths as well as zero.
       
    46     return !isEmpty() && !other.isEmpty()
       
    47         && x() < other.right() && other.x() < right()
       
    48         && y() < other.bottom() && other.y() < bottom();
       
    49 }
       
    50 
       
    51 bool IntRect::contains(const IntRect& other) const
       
    52 {
       
    53     return x() <= other.x() && right() >= other.right()
       
    54         && y() <= other.y() && bottom() >= other.bottom();
       
    55 }
       
    56 
       
    57 void IntRect::intersect(const IntRect& other)
       
    58 {
       
    59     int l = max(x(), other.x());
       
    60     int t = max(y(), other.y());
       
    61     int r = min(right(), other.right());
       
    62     int b = min(bottom(), other.bottom());
       
    63 
       
    64     // Return a clean empty rectangle for non-intersecting cases.
       
    65     if (l >= r || t >= b) {
       
    66         l = 0;
       
    67         t = 0;
       
    68         r = 0;
       
    69         b = 0;
       
    70     }
       
    71 
       
    72     m_location.setX(l);
       
    73     m_location.setY(t);
       
    74     m_size.setWidth(r - l);
       
    75     m_size.setHeight(b - t);
       
    76 }
       
    77 
       
    78 void IntRect::unite(const IntRect& other)
       
    79 {
       
    80     // Handle empty special cases first.
       
    81     if (other.isEmpty())
       
    82         return;
       
    83     if (isEmpty()) {
       
    84         *this = other;
       
    85         return;
       
    86     }
       
    87 
       
    88     int l = min(x(), other.x());
       
    89     int t = min(y(), other.y());
       
    90     int r = max(right(), other.right());
       
    91     int b = max(bottom(), other.bottom());
       
    92 
       
    93     m_location.setX(l);
       
    94     m_location.setY(t);
       
    95     m_size.setWidth(r - l);
       
    96     m_size.setHeight(b - t);
       
    97 }
       
    98 
       
    99 void IntRect::scale(float s)
       
   100 {
       
   101     m_location.setX((int)(x() * s));
       
   102     m_location.setY((int)(y() * s));
       
   103     m_size.setWidth((int)(width() * s));
       
   104     m_size.setHeight((int)(height() * s));
       
   105 }
       
   106 
       
   107 }