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1 /* |
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2 * Copyright (C) 2005 Apple Computer, Inc. All rights reserved. |
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3 * 2006 Rob Buis <buis@kde.org> |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions |
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7 * are met: |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * 2. Redistributions in binary form must reproduce the above copyright |
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11 * notice, this list of conditions and the following disclaimer in the |
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12 * documentation and/or other materials provided with the distribution. |
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13 * |
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14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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25 */ |
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26 |
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27 |
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28 #include "config.h" |
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29 #if ENABLE(SVG) |
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30 #include <ApplicationServices/ApplicationServices.h> |
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31 #include "CgSupport.h" |
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32 |
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33 #include "FloatConversion.h" |
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34 #include "GraphicsContext.h" |
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35 #include "KCanvasRenderingStyle.h" |
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36 #include "RenderStyle.h" |
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37 #include "SVGRenderStyle.h" |
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38 #include <wtf/Assertions.h> |
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39 |
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40 namespace WebCore { |
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41 |
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42 CFStringRef CFStringFromCGAffineTransform(CGAffineTransform t) |
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43 { |
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44 return CFStringCreateWithFormat(0, 0, CFSTR("a: %f b: %f c: %f d: %f tx: %f ty: %f"), t.a, t.b, t.c, t.d, t.tx, t.ty); |
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45 } |
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46 |
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47 CGAffineTransform CGAffineTransformMakeMapBetweenRects(CGRect source, CGRect dest) |
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48 { |
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49 CGAffineTransform transform = CGAffineTransformMakeTranslation(dest.origin.x - source.origin.x, dest.origin.y - source.origin.y); |
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50 transform = CGAffineTransformScale(transform, dest.size.width/source.size.width, dest.size.height/source.size.height); |
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51 return transform; |
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52 } |
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53 |
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54 void applyStrokeStyleToContext(CGContextRef context, RenderStyle* style, const RenderObject* object) |
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55 { |
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56 /* Shouldn't all these be in the stroke painter? */ |
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57 CGContextSetLineWidth(context, narrowPrecisionToCGFloat(KSVGPainterFactory::cssPrimitiveToLength(object, style->svgStyle()->strokeWidth(), 1.0))); |
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58 |
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59 CGContextSetLineCap(context, CGLineCapFromKC(style->svgStyle()->capStyle())); |
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60 CGContextSetLineJoin(context, CGLineJoinFromKC(style->svgStyle()->joinStyle())); |
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61 |
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62 CGContextSetMiterLimit(context, style->svgStyle()->strokeMiterLimit()); |
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63 |
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64 const KCDashArray& dashes = KSVGPainterFactory::dashArrayFromRenderingStyle(style); |
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65 double dashOffset = KSVGPainterFactory::cssPrimitiveToLength(object, style->svgStyle()->strokeDashOffset(), 0.0); |
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66 |
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67 CGContextSetLineDash(context, narrowPrecisionToCGFloat(dashOffset), dashes.data(), dashes.size()); |
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68 } |
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69 |
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70 CGContextRef scratchContext() |
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71 { |
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72 static CGContextRef scratch = 0; |
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73 if (!scratch) { |
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74 CFMutableDataRef empty = CFDataCreateMutable(NULL, 0); |
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75 CGDataConsumerRef consumer = CGDataConsumerCreateWithCFData(empty); |
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76 scratch = CGPDFContextCreate(consumer, NULL, NULL); |
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77 CGDataConsumerRelease(consumer); |
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78 CFRelease(empty); |
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79 |
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80 CGFloat black[4] = {0, 0, 0, 1}; |
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81 CGContextSetFillColor(scratch, black); |
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82 CGContextSetStrokeColor(scratch, black); |
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83 } |
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84 return scratch; |
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85 } |
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86 |
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87 FloatRect strokeBoundingBox(const Path& path, RenderStyle* style, const RenderObject* object) |
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88 { |
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89 // the bbox might grow if the path is stroked. |
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90 // and CGPathGetBoundingBox doesn't support that, so we'll have |
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91 // to make an alternative call... |
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92 |
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93 // FIXME: since this is mainly used to decide what to repaint, |
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94 // perhaps it would be sufficien to just outset the fill bbox by |
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95 // the stroke width - that should be way cheaper and simpler than |
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96 // what we do here. |
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97 |
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98 CGPathRef cgPath = path.platformPath(); |
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99 |
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100 CGContextRef context = scratchContext(); |
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101 CGContextSaveGState(context); |
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102 |
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103 CGContextBeginPath(context); |
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104 CGContextAddPath(context, cgPath); |
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105 applyStrokeStyleToContext(context, style, object); |
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106 CGContextReplacePathWithStrokedPath(context); |
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107 CGRect box = CGContextGetPathBoundingBox(context); |
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108 |
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109 CGContextRestoreGState(context); |
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110 |
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111 return FloatRect(box); |
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112 } |
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113 |
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114 } |
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115 |
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116 #endif // ENABLE(SVG) |
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117 |