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1 /* |
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2 * This file is part of the render object implementation for KHTML. |
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3 * |
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4 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
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5 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
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6 * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. |
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7 * |
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8 * This library is free software; you can redistribute it and/or |
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9 * modify it under the terms of the GNU Library General Public |
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10 * License as published by the Free Software Foundation; either |
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11 * version 2 of the License, or (at your option) any later version. |
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12 * |
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13 * This library is distributed in the hope that it will be useful, |
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 * Library General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU Library General Public License |
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19 * along with this library; see the file COPYING.LIB. If not, write to |
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20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
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21 * Boston, MA 02110-1301, USA. |
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22 * |
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23 */ |
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24 |
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25 #include "config.h" |
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26 #include "RenderInline.h" |
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27 |
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28 #include "Document.h" |
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29 #include "RenderArena.h" |
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30 #include "RenderBlock.h" |
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31 #include "VisiblePosition.h" |
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32 |
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33 namespace WebCore { |
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34 |
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35 RenderInline::RenderInline(Node* node) |
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36 : RenderFlow(node) |
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37 { |
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38 } |
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39 |
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40 RenderInline::~RenderInline() |
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41 { |
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42 } |
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43 |
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44 void RenderInline::setStyle(RenderStyle* newStyle) |
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45 { |
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46 RenderFlow::setStyle(newStyle); |
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47 setInline(true); |
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48 |
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49 // Ensure that all of the split inlines pick up the new style. We |
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50 // only do this if we're an inline, since we don't want to propagate |
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51 // a block's style to the other inlines. |
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52 // e.g., <font>foo <h4>goo</h4> moo</font>. The <font> inlines before |
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53 // and after the block share the same style, but the block doesn't |
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54 // need to pass its style on to anyone else. |
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55 RenderFlow* currCont = continuation(); |
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56 while (currCont) { |
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57 if (currCont->isInline()) { |
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58 RenderFlow* nextCont = currCont->continuation(); |
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59 currCont->setContinuation(0); |
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60 currCont->setStyle(style()); |
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61 currCont->setContinuation(nextCont); |
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62 } |
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63 currCont = currCont->continuation(); |
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64 } |
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65 |
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66 m_lineHeight = -1; |
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67 |
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68 // Update pseudos for :before and :after now. |
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69 if (!isAnonymous()) { |
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70 updateBeforeAfterContent(RenderStyle::BEFORE); |
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71 updateBeforeAfterContent(RenderStyle::AFTER); |
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72 } |
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73 } |
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74 |
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75 bool RenderInline::isInlineContinuation() const |
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76 { |
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77 return m_isContinuation; |
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78 } |
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79 |
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80 static inline bool isAfterContent(RenderObject* child) |
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81 { |
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82 if (!child) |
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83 return false; |
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84 if (child->style()->styleType() != RenderStyle::AFTER) |
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85 return false; |
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86 // Text nodes don't have their own styles, so ignore the style on a text node. |
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87 if (child->isText() && !child->isBR()) |
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88 return false; |
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89 return true; |
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90 } |
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91 |
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92 void RenderInline::addChildToFlow(RenderObject* newChild, RenderObject* beforeChild) |
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93 { |
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94 // Make sure we don't append things after :after-generated content if we have it. |
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95 if (!beforeChild && isAfterContent(lastChild())) |
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96 beforeChild = lastChild(); |
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97 |
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98 if (!newChild->isInline() && !newChild->isFloatingOrPositioned()) { |
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99 // We are placing a block inside an inline. We have to perform a split of this |
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100 // inline into continuations. This involves creating an anonymous block box to hold |
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101 // |newChild|. We then make that block box a continuation of this inline. We take all of |
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102 // the children after |beforeChild| and put them in a clone of this object. |
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103 RenderStyle* newStyle = new (renderArena()) RenderStyle(); |
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104 newStyle->inheritFrom(style()); |
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105 newStyle->setDisplay(BLOCK); |
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106 |
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107 RenderBlock* newBox = new (renderArena()) RenderBlock(document() /* anonymous box */); |
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108 newBox->setStyle(newStyle); |
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109 RenderFlow* oldContinuation = continuation(); |
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110 setContinuation(newBox); |
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111 |
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112 // Someone may have put a <p> inside a <q>, causing a split. When this happens, the :after content |
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113 // has to move into the inline continuation. Call updateBeforeAfterContent to ensure that our :after |
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114 // content gets properly destroyed. |
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115 bool isLastChild = (beforeChild == lastChild()); |
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116 updateBeforeAfterContent(RenderStyle::AFTER); |
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117 if (isLastChild && beforeChild != lastChild()) |
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118 beforeChild = 0; // We destroyed the last child, so now we need to update our insertion |
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119 // point to be 0. It's just a straight append now. |
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120 |
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121 splitFlow(beforeChild, newBox, newChild, oldContinuation); |
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122 return; |
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123 } |
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124 |
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125 RenderContainer::addChild(newChild, beforeChild); |
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126 |
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127 newChild->setNeedsLayoutAndPrefWidthsRecalc(); |
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128 } |
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129 |
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130 RenderInline* RenderInline::cloneInline(RenderFlow* src) |
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131 { |
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132 RenderInline* o = new (src->renderArena()) RenderInline(src->element()); |
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133 o->m_isContinuation = true; |
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134 o->setStyle(src->style()); |
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135 return o; |
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136 } |
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137 |
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138 void RenderInline::splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, |
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139 RenderBlock* middleBlock, |
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140 RenderObject* beforeChild, RenderFlow* oldCont) |
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141 { |
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142 // Create a clone of this inline. |
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143 RenderInline* clone = cloneInline(this); |
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144 clone->setContinuation(oldCont); |
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145 |
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146 // Now take all of the children from beforeChild to the end and remove |
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147 // them from |this| and place them in the clone. |
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148 RenderObject* o = beforeChild; |
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149 while (o) { |
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150 RenderObject* tmp = o; |
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151 o = tmp->nextSibling(); |
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152 clone->addChildToFlow(removeChildNode(tmp), 0); |
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153 tmp->setNeedsLayoutAndPrefWidthsRecalc(); |
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154 } |
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155 |
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156 // Hook |clone| up as the continuation of the middle block. |
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157 middleBlock->setContinuation(clone); |
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158 |
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159 // We have been reparented and are now under the fromBlock. We need |
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160 // to walk up our inline parent chain until we hit the containing block. |
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161 // Once we hit the containing block we're done. |
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162 RenderFlow* curr = static_cast<RenderFlow*>(parent()); |
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163 RenderFlow* currChild = this; |
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164 |
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165 // FIXME: Because splitting is O(n^2) as tags nest pathologically, we cap the depth at which we're willing to clone. |
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166 // There will eventually be a better approach to this problem that will let us nest to a much |
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167 // greater depth (see bugzilla bug 13430) but for now we have a limit. This *will* result in |
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168 // incorrect rendering, but the alternative is to hang forever. |
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169 unsigned splitDepth = 1; |
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170 const unsigned cMaxSplitDepth = 200; |
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171 while (curr && curr != fromBlock) { |
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172 if (splitDepth < cMaxSplitDepth) { |
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173 // Create a new clone. |
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174 RenderInline* cloneChild = clone; |
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175 clone = cloneInline(curr); |
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176 |
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177 // Insert our child clone as the first child. |
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178 clone->addChildToFlow(cloneChild, 0); |
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179 |
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180 // Hook the clone up as a continuation of |curr|. |
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181 RenderFlow* oldCont = curr->continuation(); |
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182 curr->setContinuation(clone); |
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183 clone->setContinuation(oldCont); |
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184 |
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185 // Someone may have indirectly caused a <q> to split. When this happens, the :after content |
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186 // has to move into the inline continuation. Call updateBeforeAfterContent to ensure that the inline's :after |
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187 // content gets properly destroyed. |
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188 curr->updateBeforeAfterContent(RenderStyle::AFTER); |
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189 |
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190 // Now we need to take all of the children starting from the first child |
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191 // *after* currChild and append them all to the clone. |
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192 o = currChild->nextSibling(); |
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193 while (o) { |
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194 RenderObject* tmp = o; |
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195 o = tmp->nextSibling(); |
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196 clone->addChildToFlow(curr->removeChildNode(tmp), 0); |
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197 tmp->setNeedsLayoutAndPrefWidthsRecalc(); |
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198 } |
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199 } |
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200 |
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201 // Keep walking up the chain. |
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202 currChild = curr; |
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203 curr = static_cast<RenderFlow*>(curr->parent()); |
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204 splitDepth++; |
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205 } |
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206 |
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207 // Now we are at the block level. We need to put the clone into the toBlock. |
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208 toBlock->appendChildNode(clone); |
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209 |
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210 // Now take all the children after currChild and remove them from the fromBlock |
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211 // and put them in the toBlock. |
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212 o = currChild->nextSibling(); |
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213 while (o) { |
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214 RenderObject* tmp = o; |
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215 o = tmp->nextSibling(); |
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216 toBlock->appendChildNode(fromBlock->removeChildNode(tmp)); |
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217 } |
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218 } |
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219 |
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220 void RenderInline::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, |
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221 RenderObject* newChild, RenderFlow* oldCont) |
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222 { |
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223 RenderBlock* pre = 0; |
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224 RenderBlock* block = containingBlock(); |
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225 |
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226 // Delete our line boxes before we do the inline split into continuations. |
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227 block->deleteLineBoxTree(); |
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228 |
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229 bool madeNewBeforeBlock = false; |
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230 if (block->isAnonymousBlock() && (!block->parent() || !block->parent()->createsAnonymousWrapper())) { |
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231 // We can reuse this block and make it the preBlock of the next continuation. |
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232 pre = block; |
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233 block = block->containingBlock(); |
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234 } else { |
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235 // No anonymous block available for use. Make one. |
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236 pre = block->createAnonymousBlock(); |
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237 madeNewBeforeBlock = true; |
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238 } |
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239 |
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240 RenderBlock* post = block->createAnonymousBlock(); |
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241 |
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242 RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling(); |
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243 if (madeNewBeforeBlock) |
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244 block->insertChildNode(pre, boxFirst); |
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245 block->insertChildNode(newBlockBox, boxFirst); |
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246 block->insertChildNode(post, boxFirst); |
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247 block->setChildrenInline(false); |
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248 |
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249 if (madeNewBeforeBlock) { |
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250 RenderObject* o = boxFirst; |
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251 while (o) { |
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252 RenderObject* no = o; |
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253 o = no->nextSibling(); |
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254 pre->appendChildNode(block->removeChildNode(no)); |
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255 no->setNeedsLayoutAndPrefWidthsRecalc(); |
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256 } |
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257 } |
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258 |
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259 splitInlines(pre, post, newBlockBox, beforeChild, oldCont); |
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260 |
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261 // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting |
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262 // time in makeChildrenNonInline by just setting this explicitly up front. |
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263 newBlockBox->setChildrenInline(false); |
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264 |
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265 // We don't just call addChild, since it would pass things off to the |
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266 // continuation, so we call addChildToFlow explicitly instead. We delayed |
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267 // adding the newChild until now so that the |newBlockBox| would be fully |
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268 // connected, thus allowing newChild access to a renderArena should it need |
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269 // to wrap itself in additional boxes (e.g., table construction). |
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270 newBlockBox->addChildToFlow(newChild, 0); |
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271 |
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272 // Always just do a full layout in order to ensure that line boxes (especially wrappers for images) |
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273 // get deleted properly. Because objects moves from the pre block into the post block, we want to |
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274 // make new line boxes instead of leaving the old line boxes around. |
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275 pre->setNeedsLayoutAndPrefWidthsRecalc(); |
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276 block->setNeedsLayoutAndPrefWidthsRecalc(); |
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277 post->setNeedsLayoutAndPrefWidthsRecalc(); |
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278 } |
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279 |
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280 void RenderInline::paint(PaintInfo& paintInfo, int tx, int ty) |
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281 { |
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282 paintLines(paintInfo, tx, ty); |
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283 } |
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284 |
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285 void RenderInline::absoluteRects(Vector<IntRect>& rects, int tx, int ty, bool topLevel) |
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286 { |
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287 for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) |
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288 rects.append(IntRect(tx + curr->xPos(), ty + curr->yPos(), curr->width(), curr->height())); |
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289 |
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290 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { |
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291 if (!curr->isText()) |
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292 curr->absoluteRects(rects, tx + curr->xPos(), ty + curr->yPos(), false); |
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293 } |
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294 |
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295 if (continuation() && topLevel) |
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296 continuation()->absoluteRects(rects, |
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297 tx - containingBlock()->xPos() + continuation()->xPos(), |
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298 ty - containingBlock()->yPos() + continuation()->yPos(), |
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299 topLevel); |
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300 } |
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301 |
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302 bool RenderInline::requiresLayer() |
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303 { |
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304 return isRelPositioned() || style()->opacity() < 1.0f; |
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305 } |
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306 |
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307 int RenderInline::width() const |
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308 { |
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309 // Return the width of the minimal left side and the maximal right side. |
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310 int leftSide = 0; |
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311 int rightSide = 0; |
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312 for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { |
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313 if (curr == firstLineBox() || curr->xPos() < leftSide) |
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314 leftSide = curr->xPos(); |
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315 if (curr == firstLineBox() || curr->xPos() + curr->width() > rightSide) |
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316 rightSide = curr->xPos() + curr->width(); |
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317 } |
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318 |
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319 return rightSide - leftSide; |
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320 } |
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321 |
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322 int RenderInline::height() const |
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323 { |
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324 // See <rdar://problem/5289721>, for an unknown reason the linked list here is sometimes inconsistent, first is non-zero and last is zero. We have been |
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325 // unable to reproduce this at all (and consequently unable to figure ot why this is happening). The assert will hopefully catch the problem in debug |
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326 // builds and help us someday figure out why. We also put in a redundant check of lastLineBox() to avoid the crash for now. |
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327 ASSERT(!firstLineBox() == !lastLineBox()); // Either both are null or both exist. |
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328 if (firstLineBox() && lastLineBox()) |
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329 return lastLineBox()->yPos() + lastLineBox()->height() - firstLineBox()->yPos(); |
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330 return 0; |
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331 } |
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332 |
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333 int RenderInline::offsetLeft() const |
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334 { |
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335 int x = RenderFlow::offsetLeft(); |
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336 if (firstLineBox()) |
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337 x += firstLineBox()->xPos(); |
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338 return x; |
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339 } |
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340 |
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341 int RenderInline::offsetTop() const |
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342 { |
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343 int y = RenderFlow::offsetTop(); |
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344 if (firstLineBox()) |
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345 y += firstLineBox()->yPos(); |
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346 return y; |
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347 } |
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348 |
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349 const char* RenderInline::renderName() const |
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350 { |
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351 if (isRelPositioned()) |
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352 return "RenderInline (relative positioned)"; |
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353 if (isAnonymous()) |
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354 return "RenderInline (generated)"; |
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355 return "RenderInline"; |
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356 } |
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357 |
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358 bool RenderInline::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, |
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359 int x, int y, int tx, int ty, HitTestAction hitTestAction) |
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360 { |
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361 return hitTestLines(request, result, x, y, tx, ty, hitTestAction); |
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362 } |
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363 |
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364 VisiblePosition RenderInline::positionForCoordinates(int x, int y) |
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365 { |
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366 // Translate the coords from the pre-anonymous block to the post-anonymous block. |
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367 RenderBlock* cb = containingBlock(); |
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368 int parentBlockX = cb->xPos() + x; |
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369 int parentBlockY = cb->yPos() + y; |
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370 for (RenderObject* c = continuation(); c; c = c->continuation()) { |
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371 RenderObject* contBlock = c; |
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372 if (c->isInline()) |
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373 contBlock = c->containingBlock(); |
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374 if (c->isInline() || c->firstChild()) |
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375 return c->positionForCoordinates(parentBlockX - contBlock->xPos(), parentBlockY - contBlock->yPos()); |
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376 } |
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377 |
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378 return RenderFlow::positionForCoordinates(x, y); |
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379 } |
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380 |
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381 } // namespace WebCore |