webengine/osswebengine/WebCore/rendering/RenderInline.h
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     1 /*
       
     2  * This file is part of the render object implementation for KHTML.
       
     3  *
       
     4  * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
       
     5  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
       
     6  * Copyright (C) 2003 Apple Computer, Inc.
       
     7  *
       
     8  * This library is free software; you can redistribute it and/or
       
     9  * modify it under the terms of the GNU Library General Public
       
    10  * License as published by the Free Software Foundation; either
       
    11  * version 2 of the License, or (at your option) any later version.
       
    12  *
       
    13  * This library is distributed in the hope that it will be useful,
       
    14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    16  * Library General Public License for more details.
       
    17  *
       
    18  * You should have received a copy of the GNU Library General Public License
       
    19  * along with this library; see the file COPYING.LIB.  If not, write to
       
    20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       
    21  * Boston, MA 02110-1301, USA.
       
    22  *
       
    23  */
       
    24 
       
    25 #ifndef RenderInline_h
       
    26 #define RenderInline_h
       
    27 
       
    28 #include "RenderFlow.h"
       
    29 
       
    30 namespace WebCore {
       
    31 
       
    32 class Position;
       
    33 
       
    34 class RenderInline : public RenderFlow {
       
    35 public:
       
    36     RenderInline(Node*);
       
    37     virtual ~RenderInline();
       
    38 
       
    39     virtual const char* renderName() const;
       
    40 
       
    41     virtual bool isRenderInline() const { return true; }
       
    42     virtual bool isInlineFlow() const { return true; }
       
    43     virtual bool childrenInline() const { return true; }
       
    44 
       
    45     virtual bool isInlineContinuation() const;
       
    46 
       
    47     virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild);
       
    48     void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
       
    49                       RenderObject* beforeChild, RenderFlow* oldCont);
       
    50     void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
       
    51                    RenderObject* newChild, RenderFlow* oldCont);
       
    52 
       
    53     virtual void setStyle(RenderStyle*);
       
    54 
       
    55     virtual void layout() { } // Do nothing for layout()
       
    56 
       
    57     virtual void paint(PaintInfo&, int tx, int ty);
       
    58 
       
    59     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
       
    60 
       
    61     // overrides RenderObject
       
    62     virtual bool requiresLayer();
       
    63 
       
    64     virtual int width() const;
       
    65     virtual int height() const;
       
    66 
       
    67     // used to calculate offsetWidth/Height.  Overridden by inlines (RenderFlow) to return
       
    68     // the remaining width on a given line (and the height of a single line).
       
    69     virtual int offsetLeft() const;
       
    70     virtual int offsetTop() const;
       
    71 
       
    72     void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true);
       
    73 
       
    74     virtual VisiblePosition positionForCoordinates(int x, int y);
       
    75 
       
    76 protected:
       
    77     static RenderInline* cloneInline(RenderFlow* src);
       
    78 
       
    79 };
       
    80 
       
    81 } // namespace WebCore
       
    82 
       
    83 #endif // RenderInline_h