webengine/osswebengine/WebCore/rendering/RenderPath.h
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     1 /*
       
     2     Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
       
     3                   2004, 2005 Rob Buis <buis@kde.org>
       
     4                   2005 Eric Seidel <eric.seidel@kdemail.net>
       
     5                   2006 Apple Computer, Inc
       
     6 
       
     7     This file is part of the KDE project
       
     8 
       
     9     This library is free software; you can redistribute it and/or
       
    10     modify it under the terms of the GNU Library General Public
       
    11     License as published by the Free Software Foundation; either
       
    12     version 2 of the License, or (at your option) any later version.
       
    13 
       
    14     This library is distributed in the hope that it will be useful,
       
    15     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    17     Library General Public License for more details.
       
    18 
       
    19     You should have received a copy of the GNU Library General Public License
       
    20     aint with this library; see the file COPYING.LIB.  If not, write to
       
    21     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       
    22     Boston, MA 02110-1301, USA.
       
    23 */
       
    24 
       
    25 #ifndef RenderPath_h
       
    26 #define RenderPath_h
       
    27 
       
    28 #if ENABLE(SVG)
       
    29 
       
    30 #include "AffineTransform.h"
       
    31 #include "FloatRect.h"
       
    32 
       
    33 #include "RenderObject.h"
       
    34 
       
    35 namespace WebCore {
       
    36 
       
    37 class FloatPoint;
       
    38 class Path;
       
    39 class RenderSVGContainer;
       
    40 class SVGStyledElement;
       
    41 
       
    42 class RenderPath : public RenderObject
       
    43 {
       
    44 public:
       
    45     RenderPath(RenderStyle* style, SVGStyledElement *node);
       
    46     virtual ~RenderPath();
       
    47 
       
    48     // Hit-detection seperated for the fill and the stroke
       
    49     virtual bool fillContains(const FloatPoint&, bool requiresFill = true) const;
       
    50     virtual bool strokeContains(const FloatPoint&, bool requiresStroke = true) const;
       
    51 
       
    52     // Returns an unscaled bounding box (not even including localTransform()) for this vector path
       
    53     virtual FloatRect relativeBBox(bool includeStroke = true) const;
       
    54 
       
    55     const Path& path() const;
       
    56     void setPath(const Path& newPath);
       
    57 
       
    58     virtual bool isRenderPath() const { return true; }
       
    59     virtual const char* renderName() const { return "RenderPath"; }
       
    60     
       
    61     virtual AffineTransform localTransform() const;
       
    62     virtual void setLocalTransform(const AffineTransform& matrix);
       
    63     
       
    64     virtual void layout();
       
    65     virtual IntRect absoluteClippedOverflowRect();
       
    66     virtual bool requiresLayer();
       
    67     virtual short lineHeight(bool b, bool isRootLineBox = false) const;
       
    68     virtual short baselinePosition(bool b, bool isRootLineBox = false) const;
       
    69     virtual void paint(PaintInfo&, int parentX, int parentY);
       
    70 
       
    71     virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true);
       
    72 
       
    73     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
       
    74 
       
    75     FloatRect drawMarkersIfNeeded(GraphicsContext*, const FloatRect&, const Path&) const;
       
    76     virtual FloatRect strokeBBox() const;
       
    77 
       
    78     bool hasRelativeValues() const;
       
    79  
       
    80 private:
       
    81     FloatPoint mapAbsolutePointToLocal(const FloatPoint&) const;
       
    82 
       
    83     mutable Path m_path;
       
    84     mutable FloatRect m_fillBBox;
       
    85     mutable FloatRect m_strokeBbox;
       
    86     FloatRect m_markerBounds;
       
    87     AffineTransform m_matrix;
       
    88     IntRect m_absoluteBounds;
       
    89 };
       
    90 
       
    91 }
       
    92 
       
    93 #endif // ENABLE(SVG)
       
    94 #endif
       
    95 
       
    96 // vim:ts=4:noet