webengine/webkitutils/stmgesturefw/src/stmgestureinterface.cpp
branchRCL_3
changeset 49 919f36ff910f
parent 28 d39add9822e2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/webkitutils/stmgesturefw/src/stmgestureinterface.cpp	Wed Sep 01 12:28:30 2010 +0100
@@ -0,0 +1,618 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of the License "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Gesture helper implementation
+*
+*/
+
+
+// Gesture UI Engine
+#include "statemachine.h"
+
+// Gesture Library: Framework
+#include "gestureframework.h"
+#include "rt_gestureengineif.h"
+
+// Gesture Library: Recognizers
+#include "tapgesturerecogniser.h"
+#include "pangesturerecogniser.h"
+#include "edgescrollgesturerecogniser.h"
+#include "longpressgesturerecogniser.h"
+#include "pinchgesturerecogniser.h"
+#include "touchgesturerecogniser.h"
+#include "releasegesturerecogniser.h"
+#include "flickgesturerecogniser.h"
+#include "zoomgesturerecogniser.h"
+
+#include "stmgestureinterface.h"
+#include "gesturehelpereventsender.h"
+
+#ifndef ICS_DCHECK
+#define ICS_DCHECK(test)
+#endif
+
+#define LOG(args...)
+
+
+EXPORT_C CStmGestureParameters::CStmGestureParameters()
+    {
+
+    }
+
+EXPORT_C CStmGestureParameters::CStmGestureParameters(
+    const CStmGestureParameters& aParams )
+    {
+    Mem::Copy(&iParam[0], &aParams.iParam[0], sizeof(iParam));
+    Mem::Copy(&iAreaSettings[0], &aParams.iAreaSettings[0], sizeof(iAreaSettings));
+    Mem::Copy(&iEnabled[0], &aParams.iEnabled[0], sizeof(iEnabled));
+    }
+
+EXPORT_C CStmGestureEngine* CStmGestureEngine::NewL()
+    {
+    CStmGestureEngine* eng = new(ELeave) CStmGestureEngine();
+    CleanupStack::PushL(eng);
+    eng->ConstructL();
+    CleanupStack::Pop(eng);
+    return eng;
+    }
+
+CStmGestureEngine::CStmGestureEngine()
+    {
+
+    }
+
+void CStmGestureEngine::ConstructL()
+    {
+    iGf = stmGesture::CGestureFramework::NewL();
+    }
+
+CStmGestureEngine::~CStmGestureEngine()
+    {
+    // Prevent reactivation of contexts as they remove themselves
+    iDtorPhase = ETrue;
+
+    iContexts.ResetAndDestroy();
+    iCtxtStack.Reset();
+    delete iGf;
+    }
+
+EXPORT_C CStmGestureContext* CStmGestureEngine::CreateContextL(
+    TInt /*aId*/ )
+    {
+    CStmGestureContext* ctxt = new(ELeave) CStmGestureContext(*this);
+    CleanupStack::PushL(ctxt);
+    ctxt->ConstructL();
+    CleanupStack::Pop(ctxt);
+    return ctxt;
+    }
+
+EXPORT_C CStmGestureContext* CStmGestureEngine::Context(
+    TInt /*aId*/ )
+    {
+    return NULL;
+    }
+
+void CStmGestureEngine::EnableContextL(
+    CStmGestureContext& aContext )
+    {
+    // NB: enabling context puts it on top of the Context Stack
+    TInt idx = iCtxtStack.Find(&aContext);
+    if(idx >= 0)
+        {
+        iCtxtStack.Remove(idx);
+        }
+
+    SetupRecognizersL(aContext, ETrue);
+
+    iCtxtStack.AppendL(&aContext);
+    }
+
+void CStmGestureEngine::DisableContextL(
+    CStmGestureContext& aContext )
+    {
+    TInt idx = iCtxtStack.Find(&aContext);
+    ICS_DCHECK(idx >= 0);
+    if(idx == KErrNotFound)
+        {
+        return;
+        }
+
+    iCtxtStack.Remove(idx);
+
+    stmGesture::MGestureEngineIf* ge = iGf->getGestureEngine();
+
+    for(TInt i = 0; i < stmGesture::EStmGestureUid_Count; ++i)
+        {
+        MStmGestureRecogniser* rec = aContext.iRecognizers[i];
+        if(rec)
+            {
+            ge->removeGesture(rec);
+            }
+        }
+
+    // re-activate previous (new top-most) context
+    // NB: if deleted context is not top-most (active) one, no updates done
+    TInt count = iCtxtStack.Count();
+    if(idx == count && count > 0 && !iDtorPhase)
+        {
+        CStmGestureContext* previous = iCtxtStack[count - 1];
+        SetupRecognizersL(*previous, EFalse);
+        }
+    }
+
+template<class T>
+void CStmGestureEngine::InitRecognizerL(
+    T*& aGesture,
+    CStmGestureContext& aContext,
+    TBool aNewContext )
+    {
+    stmGesture::MGestureRecogniserIf*& recognizer = aContext.iRecognizers[T::KUid];
+    aGesture = static_cast<T*>(recognizer);
+    if(!aGesture && aNewContext)
+        {
+        recognizer = aGesture = T::NewL(&aContext);
+        recognizer->enableLogging((aContext.iLogging & (1<<T::KUid)) != 0);
+        }
+    else
+        {
+        ICS_DCHECK(gesture && !aNewContext); // should exist in restored top context
+        }
+
+    // TODO: Add in right place according to gesture class
+    TBool added = iGf->getGestureEngine()->addGesture(aGesture);
+    if(!added)
+        {
+        User::Leave(KErrNoMemory);
+        }
+    }
+
+void CStmGestureEngine::SetupRecognizersL(
+    CStmGestureContext& aContext,
+    TBool aNewContext )
+    {
+    LOG("Setup recognizers");
+    // Order of recognizers in the Gesture Engine (upper ones receive input before lower ones)
+    //
+    // PINCH
+    // CORNER_ZOOM
+    // EDGE_SCROLL
+    // LONGPRESS
+    // TOUCH
+    // UP_DOWN
+    // LEFT_RIGHT
+    // HOVER
+    // PAN
+    // TAP / DOUBLE_TAP
+    // FLICK
+    // RELEASE
+    // UNKNOWN
+
+    stmUiEventEngine::CStateMachine* stateMachine = iGf->getUiStateMachine();
+    stmGesture::MGestureEngineIf* gestureEngine = iGf->getGestureEngine();
+
+    MStmGestureParameters& conf = aContext.Config();
+
+    TBool filter = conf.Param(stmGesture::EEnableFiltering) != 0;
+
+    // TOUCH AREA
+    TStmGestureArea& touchArea = *conf.Area(stmGesture::ETouchArea);
+    TInt touchAreaSizeInMm = touchArea.iSize.iWidth;
+    stateMachine->setTouchAreaShape ( stmUiEventEngine::TAreaShape(touchArea.iShape) );
+    stateMachine->setTouchArea      ( !filter ? 0 : touchAreaSizeInMm );
+    stateMachine->setTouchTimeout   ( !filter ? 0 : touchArea.iTimeout * 1000);
+    CCoeControl* gestureContext = aContext.getOwner();
+    TRect ctxtRect = gestureContext->Rect();
+
+    // ===================================================== PINCH
+    using stmGesture::CPinchGestureRecogniser;
+
+    if (conf.Enabled(CPinchGestureRecogniser::KUid))
+        {
+        CPinchGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+
+        if(gesture)
+            {
+            TReal32 pspeed = conf.Param(stmGesture::EPinchSpeed) / 1000.f;
+            gesture->setPinchingSpeed(pspeed);
+            }
+        }
+
+    // ===================================================== LONG PRESS
+    using stmGesture::CLongPressGestureRecogniser;
+
+    if (conf.Enabled(CLongPressGestureRecogniser::KUid))
+        {
+        CLongPressGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+
+        if(gesture)
+            {
+            gesture->setArea(ctxtRect);
+            }
+        }
+
+    // ===================================================== TOUCH
+    using stmGesture::CTouchGestureRecogniser;
+
+    if (conf.Enabled(CTouchGestureRecogniser::KUid))
+        {
+        CTouchGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+
+        if(gesture)
+            {
+            // define empty area so that touch is reported only inside
+            // our window (touch recogniser handles either an area or the target window)
+            gesture->setArea(TRect());
+            }
+        }
+
+
+    // ===================================================== PAN
+    using stmGesture::CPanGestureRecogniser;
+
+    if (conf.Enabled(CPanGestureRecogniser::KUid))
+        {
+        CPanGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+
+        if(gesture)
+            {
+            gesture->setPanningSpeedLow ( conf.Param(stmGesture::EPanSpeedLow)  / 1000.f );
+            gesture->setPanningSpeedHigh( conf.Param(stmGesture::EPanSpeedHigh) / 1000.f );
+            }
+        }
+
+    // ===================================================== TAP / DOUBLE TAP
+    /// Add recognizer before any existing Flick, Release, Unknown
+    // Add the gesture to the gesture engine
+    // TODO: Tap recognizer is special - it can combine multiple listeners,
+    //       so no need to create new one if it already exists, just add new listeners to it
+
+    using stmGesture::CTapGestureRecogniser;
+
+    if (conf.Enabled(CTapGestureRecogniser::KUid))
+        {
+        CTapGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+
+        if(gesture)
+            {
+            gesture->setDoubleTapTimeout(conf.Param(stmGesture::EDoubleTapTimeout) * 1000);
+            gesture->setDoubleTapRange( touchAreaSizeInMm );
+            gesture->ignoreFirstTap(EFalse);
+
+            aContext.iLogging |= 1<<CTapGestureRecogniser::KUid;
+            }
+        }
+
+    // ===================================================== FLICK
+    using stmGesture::CFlickGestureRecogniser;
+
+    if (conf.Enabled(CFlickGestureRecogniser::KUid))
+        {
+        CFlickGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+
+        if(gesture)
+            {
+            TReal32 flickSpeed = conf.Param(stmGesture::EFlickSpeed) / 1000.f;
+            gesture->setFlickingSpeed(flickSpeed);
+            }
+        }
+
+    // ===================================================== RELEASE
+    using stmGesture::CReleaseGestureRecogniser;
+
+    if (conf.Enabled(CReleaseGestureRecogniser::KUid))
+        {
+        CReleaseGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+
+        if(gesture)
+            {
+            gesture->setArea(TRect());
+            }
+        }
+
+#if 0 // use in future depending upon browser requirement
+    // ===================================================== CORNER ZOOM
+    using stmGesture::CZoomGestureRecogniser;
+
+    if (conf.Enabled(CZoomGestureRecogniser::KUid))
+        {
+        CZoomGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+
+        if(gesture)
+            {
+            gesture->setArea(ctxtRect);
+            gesture->setRange(conf.Param(stmGesture::EZoomCornerSize));
+            }
+        }
+
+    // ===================================================== EDGE SCROLL
+    using stmGesture::CEdgeScrollGestureRecogniser;
+
+    if (conf.Enabled(CEdgeScrollGestureRecogniser::KUid))
+        {
+        CEdgeScrollGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+
+        if(gesture)
+            {
+            gesture->setArea(ctxtRect);
+            gesture->setScrollRange(conf.Param(stmGesture::EEdgeScrollRange)); // range is 20 pixels from the edge TODO: add this to settings...
+            }
+        }
+
+    // ===================================================== LEFT-RIGHT
+    using stmGesture::CLeftrightGestureRecogniser;
+
+    if (conf.Enabled(CLeftrightGestureRecogniser::KUid))
+        {
+        CLeftrightGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+        }
+
+    // ===================================================== UP-DOWN
+    using stmGesture::CUpdownGestureRecogniser;
+
+    if (conf.Enabled(CUpdownGestureRecogniser::KUid))
+        {
+        CUpdownGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+        }
+
+    // ===================================================== HOVER
+    using stmGesture::CHoveringGestureRecogniser;
+
+    if (conf.Enabled(CHoveringGestureRecogniser::KUid))
+        {
+        CHoveringGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+        if(gesture)
+            {
+            gesture->setHoveringSpeed(conf.Param(stmGesture::EHoverSpeed) / 1000.f);
+            }
+        }
+
+    // ===================================================== UNKNOWN
+    using stmGesture::CUnknownGestureRecogniser;
+
+    if (conf.Enabled(CUnknownGestureRecogniser::KUid))
+        {
+        CUnknownGestureRecogniser* gesture = NULL;
+        InitRecognizerL(gesture, aContext, aNewContext);
+        }
+#endif
+
+    // ===========================================================
+    if(aNewContext)
+        {
+        for(TInt i = 0; i < stmGesture::EStmGestureUid_Count; ++i)
+            {
+            MStmGestureRecogniser* rec = aContext.iRecognizers[i];
+            if(rec)
+                {
+                rec->enableLogging(aContext.iLogging & (1<<i)) ;
+                }
+            }
+        }
+
+
+    // HOLD AREA
+    TStmGestureArea& holdArea = *conf.Area(stmGesture::EHoldArea);
+    TInt holdAreaSizeInMm = holdArea.iSize.iWidth;
+    stateMachine->setHoldAreaShape  ( stmUiEventEngine::TAreaShape(holdArea.iShape) );
+    stateMachine->setHoldArea       ( !filter ? 0 : holdAreaSizeInMm );
+    stateMachine->setHoldTimeout    ( !filter ? 0 : holdArea.iTimeout * 1000);
+
+    // TOUCH-TIME AREA
+    TStmGestureArea& tTimeArea = *conf.Area(stmGesture::ETouchTimeArea);
+    TInt tTimeAreaSizeInMm = tTimeArea.iSize.iWidth;
+    // NB: shape <-- TouchAreaShape
+    stateMachine->setTouchTimeArea      ( !filter ? 0 : tTimeAreaSizeInMm );
+
+    // Timeouts, Adjustments, etc.
+    stateMachine->setTouchSuppressTimeout(!filter ? 0 :
+                                            conf.Param(stmGesture::ESuppressTimeout)*1000) ;
+    stateMachine->setMoveSuppressTimeout(!filter ? 0 :
+                                            conf.Param(stmGesture::EMoveSuppressTimeout)*1000) ;
+    stateMachine->enableCapacitiveUp    (!filter ? 0 :
+                                            conf.Param(stmGesture::ECapacitiveUpUsed));
+    stateMachine->enableYadjustment     (!filter ? 0 : conf.Param(stmGesture::EAdjustYPos));
+    stateMachine->enableLogging(false);
+
+    stateMachine->EnableWsEventMonitoring(false);
+    LOG("Setup recognizers -- DONE");
+    }
+
+EXPORT_C void CStmGestureEngine::HandlePointerEventL(
+    const TPointerEvent& aPointerEvent,
+    void* target)
+    {
+    iGf->getUiStateMachine()->HandlePointerEventL(aPointerEvent,target);
+    }
+
+// =============================================================
+
+CStmGestureContext::CStmGestureContext(
+    CStmGestureEngine& aEngine ) :
+    iEngine(aEngine),
+    iEventSender(NULL)
+    {
+
+    }
+
+void CStmGestureContext::ConstructL()
+    {
+    iEngine.iContexts.AppendL(this);
+    iConfig = new(ELeave) CStmGestureParameters();
+    }
+
+CStmGestureContext::~CStmGestureContext()
+    {
+    // Remove all gesture listeners
+    for(TInt i = iListeners.Count() - 1; i >= 0; --i)
+        {
+        MStmGestureListener* listener = iListeners[i];
+        iListeners.Remove(i);
+        }
+
+    iListeners.Reset();
+
+    // Remove all context's recognizers from the Gesture Engine
+    Deactivate();
+
+    if (iEventSender)
+        delete iEventSender;
+
+    // Destroy all recognizers
+    for(TInt r = 0; r < stmGesture::EStmGestureUid_Count; ++r)
+        {
+        MStmGestureRecogniser*& rec = iRecognizers[r];
+        if(rec)
+            {
+            delete rec;
+            rec = NULL;
+            }
+        }
+
+    // Remove context from the Gesture Engine
+    TInt idx = iEngine.iContexts.Find(this);
+    if(idx != -1)
+        {
+        iEngine.iContexts.Remove(idx);
+        }
+    delete iConfig;
+    }
+
+EXPORT_C void CStmGestureContext::AddListenerL(
+    MStmGestureListener* aListener,
+    TInt aPos )
+    {
+    iEventSender = CGestureEventSender::NewL(*aListener);
+    iListeners.InsertL(aListener, aPos);
+    }
+
+EXPORT_C TInt CStmGestureContext::RemoveListener(
+    MStmGestureListener* aListener )
+    {
+    TInt ind = iListeners.Find(aListener);
+    if(ind >= 0)
+        {
+        iListeners.Remove(ind);
+        }
+    return ind;
+    }
+
+EXPORT_C void CStmGestureContext::SetContext(
+    CCoeControl* aControl )
+    {
+    iOwnerControl = aControl;
+
+    for(TInt i = 0; i < stmGesture::EStmGestureUid_Count; ++i)
+        {
+        MStmGestureRecogniser* rec = iRecognizers[i];
+        if(rec)
+            {
+            rec->setOwner(aControl);
+            }
+        }
+    }
+
+EXPORT_C void CStmGestureContext::ActivateL()
+    {
+    if(IsActive())
+        {
+        // re-enable all recognizers
+        EnableRecognizersL();
+        return;
+        }
+    /// 1. Tell Engine to deactivate active context
+
+    /// 2. Setup all gesture recognizers
+    iEngine.EnableContextL(*this);
+
+    /// 3. Notify listeners
+
+    //
+    EnableRecognizersL();
+
+    ///
+    iActivated = ETrue;
+    }
+
+EXPORT_C void CStmGestureContext::Deactivate()
+    {
+    // NB: reactivation of previous context may leave
+    TRAP_IGNORE(iEngine.DisableContextL(*this));
+    iActivated = EFalse;
+    }
+
+void CStmGestureContext::gestureEnter(
+    MStmGesture& aGesture )
+    {
+    TRAP_IGNORE(DispatchGestureEventL(aGesture.gestureUid(), &aGesture));
+    }
+
+void CStmGestureContext::gestureExit(
+    TStmGestureUid aGestureUid )
+    {
+    TRAP_IGNORE(DispatchGestureEventL(aGestureUid, NULL));
+    }
+
+CCoeControl* CStmGestureContext::getOwner()
+    {
+    return iOwnerControl;
+    }
+
+void CStmGestureContext::DispatchGestureEventL(
+    TStmGestureUid aUid,
+    MStmGesture* aGesture )
+    {
+    iEventSender->AddEvent(aUid, aGesture);
+    }
+
+void CStmGestureContext::SuspendRecognizer(
+    TStmGestureUid aUid )
+    {
+    MStmGestureRecogniser* rec = iRecognizers[aUid];
+    if(rec && !rec->isEnabled())
+        {
+        rec->enable(EFalse);
+        // TODO: Notify listener
+        }
+    }
+
+void CStmGestureContext::EnableRecognizersL()
+    {
+    for(TInt i = 0; i < stmGesture::EStmGestureUid_Count; ++i)
+        {
+        EnableRecognizerL(TStmGestureUid(i));
+        }
+    }
+
+void CStmGestureContext::EnableRecognizerL(
+    TStmGestureUid aUid )
+    {
+    MStmGestureRecogniser* rec = iRecognizers[aUid];
+    if(rec && !rec->isEnabled())
+        {
+        rec->enable(ETrue);
+        // TODO: Notify listener
+        }
+    }
+