--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/page/FrameView.h Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,166 @@
+/*
+ Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ (C) 1998 Waldo Bastian (bastian@kde.org)
+ (C) 1998, 1999 Torben Weis (weis@kde.org)
+ (C) 1999 Lars Knoll (knoll@kde.org)
+ (C) 1999 Antti Koivisto (koivisto@kde.org)
+ Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#ifndef FrameView_h
+#define FrameView_h
+
+#include "ScrollView.h"
+#include "IntSize.h"
+#include <wtf/Forward.h>
+#include <wtf/OwnPtr.h>
+
+namespace WebCore {
+
+class Color;
+class Event;
+class EventTargetNode;
+class Frame;
+class FrameViewPrivate;
+class IntRect;
+class PlatformMouseEvent;
+class Node;
+class RenderLayer;
+class RenderObject;
+class RenderPartObject;
+class String;
+
+template <typename T> class Timer;
+
+class FrameView : public ScrollView {
+public:
+ FrameView(Frame*);
+ virtual ~FrameView();
+
+ Frame* frame() const { return m_frame.get(); }
+ void clearFrame();
+
+ void ref() { ++m_refCount; }
+ void deref() { if (!--m_refCount) delete this; }
+ bool hasOneRef() { return m_refCount == 1; }
+
+ int marginWidth() const { return m_margins.width(); } // -1 means default
+ int marginHeight() const { return m_margins.height(); } // -1 means default
+ void setMarginWidth(int);
+ void setMarginHeight(int);
+
+ virtual void setVScrollbarMode(ScrollbarMode);
+ virtual void setHScrollbarMode(ScrollbarMode);
+ virtual void setScrollbarsMode(ScrollbarMode);
+
+ void layout(bool allowSubtree = true);
+ bool didFirstLayout() const;
+ void layoutTimerFired(Timer<FrameView>*);
+ void scheduleRelayout();
+ void scheduleRelayoutOfSubtree(Node*);
+ void unscheduleRelayout();
+ bool layoutPending() const;
+
+ Node* layoutRoot() const;
+ int layoutCount() const;
+
+ // These two helper functions just pass through to the RenderView.
+ bool needsLayout() const;
+ void setNeedsLayout();
+
+ bool needsFullRepaint() const;
+ void repaintRectangle(const IntRect&, bool immediate);
+ void addRepaintInfo(RenderObject*, const IntRect&);
+
+ void resetScrollbars();
+
+ void clear();
+
+ bool isTransparent() const;
+ void setTransparent(bool isTransparent);
+
+ Color baseBackgroundColor() const;
+ void setBaseBackgroundColor(Color);
+
+ void adjustViewSize();
+ void initScrollbars();
+
+ virtual IntRect windowClipRect() const;
+ IntRect windowClipRect(bool clipToContents) const;
+ IntRect windowClipRectForLayer(const RenderLayer*, bool clipToLayerContents) const;
+
+ virtual void scrollRectIntoViewRecursively(const IntRect&);
+ virtual void setContentsPos(int x, int y);
+
+ String mediaType() const;
+ void setMediaType(const String&);
+
+ void setUseSlowRepaints();
+
+ void addSlowRepaintObject();
+ void removeSlowRepaintObject();
+
+ void updateDashboardRegions();
+ void updateControlTints();
+
+ void restoreScrollbar();
+
+ void scheduleEvent(PassRefPtr<Event>, PassRefPtr<EventTargetNode>, bool tempEvent);
+ void pauseScheduledEvents();
+ void resumeScheduledEvents();
+
+ bool wasScrolledByUser() const;
+ void setWasScrolledByUser(bool);
+
+ void addWidgetToUpdate(RenderPartObject*);
+ void removeWidgetToUpdate(RenderPartObject*);
+
+ // FIXME: This method should be used by all platforms, but currently depends on ScrollView::children,
+ // which not all methods have. Once FrameView and ScrollView are merged, this #if should be removed.
+#if PLATFORM(WIN) || PLATFORM(GTK)
+ void layoutIfNeededRecursive();
+#endif
+
+private:
+ void init();
+
+ virtual bool isFrameView() const;
+
+ bool scrollTo(const IntRect&);
+
+ bool useSlowRepaints() const;
+
+ void applyOverflowToViewport(RenderObject*, ScrollbarMode& hMode, ScrollbarMode& vMode);
+
+ void updateBorder();
+
+ void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow);
+
+ void dispatchScheduledEvents();
+
+ unsigned m_refCount;
+ IntSize m_size;
+ IntSize m_margins;
+ OwnPtr<HashSet<RenderPartObject*> > m_widgetUpdateSet;
+ RefPtr<Frame> m_frame;
+ FrameViewPrivate* d;
+};
+
+}
+
+#endif