webengine/osswebengine/WebCore/page/FrameView.h
changeset 0 dd21522fd290
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/page/FrameView.h	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,166 @@
+/*
+   Copyright (C) 1997 Martin Jones (mjones@kde.org)
+             (C) 1998 Waldo Bastian (bastian@kde.org)
+             (C) 1998, 1999 Torben Weis (weis@kde.org)
+             (C) 1999 Lars Knoll (knoll@kde.org)
+             (C) 1999 Antti Koivisto (koivisto@kde.org)
+   Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+
+   This library is free software; you can redistribute it and/or
+   modify it under the terms of the GNU Library General Public
+   License as published by the Free Software Foundation; either
+   version 2 of the License, or (at your option) any later version.
+
+   This library is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   Library General Public License for more details.
+
+   You should have received a copy of the GNU Library General Public License
+   along with this library; see the file COPYING.LIB.  If not, write to
+   the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+   Boston, MA 02110-1301, USA.
+*/
+
+#ifndef FrameView_h
+#define FrameView_h
+
+#include "ScrollView.h"
+#include "IntSize.h"
+#include <wtf/Forward.h>
+#include <wtf/OwnPtr.h>
+
+namespace WebCore {
+
+class Color;
+class Event;
+class EventTargetNode;
+class Frame;
+class FrameViewPrivate;
+class IntRect;
+class PlatformMouseEvent;
+class Node;
+class RenderLayer;
+class RenderObject;
+class RenderPartObject;
+class String;
+
+template <typename T> class Timer;
+
+class FrameView : public ScrollView {
+public:
+    FrameView(Frame*);
+    virtual ~FrameView();
+
+    Frame* frame() const { return m_frame.get(); }
+    void clearFrame();
+
+    void ref() { ++m_refCount; }
+    void deref() { if (!--m_refCount) delete this; }
+    bool hasOneRef() { return m_refCount == 1; }
+
+    int marginWidth() const { return m_margins.width(); } // -1 means default
+    int marginHeight() const { return m_margins.height(); } // -1 means default
+    void setMarginWidth(int);
+    void setMarginHeight(int);
+
+    virtual void setVScrollbarMode(ScrollbarMode);
+    virtual void setHScrollbarMode(ScrollbarMode);
+    virtual void setScrollbarsMode(ScrollbarMode);
+
+    void layout(bool allowSubtree = true);
+    bool didFirstLayout() const;
+    void layoutTimerFired(Timer<FrameView>*);
+    void scheduleRelayout();
+    void scheduleRelayoutOfSubtree(Node*);
+    void unscheduleRelayout();
+    bool layoutPending() const;
+
+    Node* layoutRoot() const;
+    int layoutCount() const;
+
+    // These two helper functions just pass through to the RenderView.
+    bool needsLayout() const;
+    void setNeedsLayout();
+
+    bool needsFullRepaint() const;
+    void repaintRectangle(const IntRect&, bool immediate);
+    void addRepaintInfo(RenderObject*, const IntRect&);
+
+    void resetScrollbars();
+
+    void clear();
+
+    bool isTransparent() const;
+    void setTransparent(bool isTransparent);
+
+    Color baseBackgroundColor() const;
+    void setBaseBackgroundColor(Color);
+
+    void adjustViewSize();
+    void initScrollbars();
+    
+    virtual IntRect windowClipRect() const;
+    IntRect windowClipRect(bool clipToContents) const;
+    IntRect windowClipRectForLayer(const RenderLayer*, bool clipToLayerContents) const;
+
+    virtual void scrollRectIntoViewRecursively(const IntRect&);
+    virtual void setContentsPos(int x, int y);
+
+    String mediaType() const;
+    void setMediaType(const String&);
+
+    void setUseSlowRepaints();
+
+    void addSlowRepaintObject();
+    void removeSlowRepaintObject();
+
+    void updateDashboardRegions();
+    void updateControlTints();
+
+    void restoreScrollbar();
+
+    void scheduleEvent(PassRefPtr<Event>, PassRefPtr<EventTargetNode>, bool tempEvent);
+    void pauseScheduledEvents();
+    void resumeScheduledEvents();
+
+    bool wasScrolledByUser() const;
+    void setWasScrolledByUser(bool);
+
+    void addWidgetToUpdate(RenderPartObject*);
+    void removeWidgetToUpdate(RenderPartObject*);
+
+    // FIXME: This method should be used by all platforms, but currently depends on ScrollView::children,
+    // which not all methods have. Once FrameView and ScrollView are merged, this #if should be removed.
+#if PLATFORM(WIN) || PLATFORM(GTK)
+    void layoutIfNeededRecursive();
+#endif
+
+private:
+    void init();
+
+    virtual bool isFrameView() const;
+
+    bool scrollTo(const IntRect&);
+
+    bool useSlowRepaints() const;
+
+    void applyOverflowToViewport(RenderObject*, ScrollbarMode& hMode, ScrollbarMode& vMode);
+
+    void updateBorder();
+
+    void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow);
+
+    void dispatchScheduledEvents();
+
+    unsigned m_refCount;
+    IntSize m_size;
+    IntSize m_margins;
+    OwnPtr<HashSet<RenderPartObject*> > m_widgetUpdateSet;
+    RefPtr<Frame> m_frame;
+    FrameViewPrivate* d;
+};
+
+}
+
+#endif