webengine/osswebengine/WebCore/platform/graphics/FloatPoint3D.cpp
changeset 0 dd21522fd290
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/platform/graphics/FloatPoint3D.cpp	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,87 @@
+/*
+    Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org>
+                  2004, 2005 Rob Buis <buis@kde.org>
+                  2005 Eric Seidel <eric.seidel@kdemail.net>
+
+    This file is part of the KDE project
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public License
+    aint with this library; see the file COPYING.LIB.  If not, write to
+    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include <math.h>
+#include "FloatPoint3D.h"
+
+namespace WebCore {
+
+FloatPoint3D::FloatPoint3D()
+    : m_x(0)
+    , m_y(0)
+    , m_z(0)
+{
+}
+
+FloatPoint3D::FloatPoint3D(float x, float y, float z)
+    : m_x(x)
+    , m_y(y)
+    , m_z(z)
+{
+}
+
+float FloatPoint3D::x() const
+{
+    return m_x;
+}
+
+void FloatPoint3D::setX(float x)
+{
+    m_x = x;
+}
+
+float FloatPoint3D::y() const
+{
+    return m_y;
+}
+
+void FloatPoint3D::setY(float y)
+{
+    m_y = y;
+}
+
+float FloatPoint3D::z() const
+{
+    return m_z;
+}
+
+void FloatPoint3D::setZ(float z)
+{
+    m_z = z;
+}
+
+void FloatPoint3D::normalize()
+{
+    float length = sqrtf(m_x * m_x + m_y * m_y + m_z * m_z);
+
+    m_x /= length;
+    m_y /= length;
+    m_z /= length;
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(SVG)