--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/platform/graphics/Path.h Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,129 @@
+/*
+ * Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved.
+ * 2006 Rob Buis <buis@kde.org>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef Path_h
+#define Path_h
+
+#if PLATFORM(CG)
+typedef struct CGPath PlatformPath;
+#elif PLATFORM(QT)
+class QPainterPath;
+typedef QPainterPath PlatformPath;
+#elif PLATFORM(CAIRO)
+namespace WebCore {
+ struct CairoPath;
+}
+typedef WebCore::CairoPath PlatformPath;
+#elif PLATFORM(SYMBIAN)
+class PlatformPath;
+#else
+typedef void PlatformPath;
+#endif
+
+namespace WebCore {
+
+ class AffineTransform;
+ class FloatPoint;
+ class FloatSize;
+ class FloatRect;
+ class String;
+
+ enum WindRule {
+ RULE_NONZERO = 0,
+ RULE_EVENODD = 1
+ };
+
+ enum PathElementType {
+ PathElementMoveToPoint,
+ PathElementAddLineToPoint,
+ PathElementAddQuadCurveToPoint,
+ PathElementAddCurveToPoint,
+ PathElementCloseSubpath
+ };
+
+ struct PathElement {
+ PathElementType type;
+ FloatPoint* points;
+ };
+
+ typedef void (*PathApplierFunction) (void* info, const PathElement*);
+
+ class Path {
+ public:
+ Path();
+ ~Path();
+
+ Path(const Path&);
+ Path& operator=(const Path&);
+
+ bool contains(const FloatPoint&, WindRule rule = RULE_NONZERO) const;
+ FloatRect boundingRect() const;
+
+ float length();
+ FloatPoint pointAtLength(float length, bool& ok);
+ float normalAngleAtLength(float length, bool& ok);
+
+ void clear();
+ bool isEmpty() const;
+
+ void moveTo(const FloatPoint&);
+ void addLineTo(const FloatPoint&);
+ void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& point);
+ void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&);
+ void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
+ void closeSubpath();
+
+ void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool clockwise);
+ void addRect(const FloatRect&);
+ void addEllipse(const FloatRect&);
+
+ void translate(const FloatSize&);
+
+ void setWindingRule(WindRule rule) { m_rule = rule; }
+ WindRule windingRule() const { return m_rule; }
+
+ String debugString() const;
+
+ PlatformPath* platformPath() const { return m_path; }
+
+ static Path createRoundedRectangle(const FloatRect&, const FloatSize& roundingRadii);
+ static Path createRoundedRectangle(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);
+ static Path createRectangle(const FloatRect&);
+ static Path createEllipse(const FloatPoint& center, float rx, float ry);
+ static Path createCircle(const FloatPoint& center, float r);
+ static Path createLine(const FloatPoint&, const FloatPoint&);
+
+ void apply(void* info, PathApplierFunction) const;
+ void transform(const AffineTransform&);
+
+ private:
+ PlatformPath* m_path;
+ WindRule m_rule;
+ };
+
+}
+
+#endif