webengine/osswebengine/WebCore/platform/graphics/qt/AffineTransformQt.cpp
changeset 0 dd21522fd290
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/platform/graphics/qt/AffineTransformQt.cpp	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,202 @@
+/*
+ * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
+ */
+
+#include "config.h"
+#include "AffineTransform.h"
+
+#include "IntRect.h"
+#include "FloatRect.h"
+
+namespace WebCore {
+
+AffineTransform::AffineTransform()
+    : m_transform()
+{
+}
+
+AffineTransform::AffineTransform(double a, double b, double c, double d, double tx, double ty)
+    : m_transform(a, b, c, d, tx, ty)
+{
+}
+
+AffineTransform::AffineTransform(const QMatrix& matrix)
+    : m_transform(matrix)
+{
+}
+
+void AffineTransform::setMatrix(double a, double b, double c, double d, double tx, double ty)
+{
+    m_transform.setMatrix(a, b, c, d, tx, ty);
+}
+
+void AffineTransform::map(double x, double y, double* x2, double* y2) const
+{
+    qreal tx2, ty2;
+    m_transform.map(qreal(x), qreal(y), &tx2, &ty2);
+    *x2 = tx2;
+    *y2 = ty2;
+}
+
+IntRect AffineTransform::mapRect(const IntRect& rect) const
+{
+    return m_transform.mapRect(rect);
+}
+
+FloatRect AffineTransform::mapRect(const FloatRect& rect) const
+{
+    return m_transform.mapRect(rect);
+}
+
+bool AffineTransform::isIdentity() const
+{
+    return m_transform.isIdentity();
+}
+
+double AffineTransform::a() const
+{
+    return m_transform.m11();
+}
+
+void AffineTransform::setA(double a)
+{
+    m_transform.setMatrix(a, b(), c(), d(), e(), f());
+}
+
+double AffineTransform::b() const
+{
+    return m_transform.m12();
+}
+
+void AffineTransform::setB(double b)
+{
+    m_transform.setMatrix(a(), b, c(), d(), e(), f());
+}
+
+double AffineTransform::c() const
+{
+    return m_transform.m21();
+}
+
+void AffineTransform::setC(double c)
+{
+    m_transform.setMatrix(a(), b(), c, d(), e(), f());
+}
+
+double AffineTransform::d() const
+{
+    return m_transform.m22();
+}
+
+void AffineTransform::setD(double d)
+{
+    m_transform.setMatrix(a(), b(), c(), d, e(), f());
+}
+
+double AffineTransform::e() const
+{
+    return m_transform.dx();
+}
+
+void AffineTransform::setE(double e)
+{
+    m_transform.setMatrix(a(), b(), c(), d(), e, f());
+}
+
+double AffineTransform::f() const
+{
+    return m_transform.dy();
+}
+
+void AffineTransform::setF(double f)
+{
+    m_transform.setMatrix(a(), b(), c(), d(), e(), f);
+}
+
+void AffineTransform::reset()
+{
+    m_transform.reset();
+}
+
+AffineTransform& AffineTransform::scale(double sx, double sy)
+{
+    m_transform.scale(sx, sy);
+    return *this;
+}
+
+AffineTransform& AffineTransform::rotate(double d)
+{
+    m_transform.rotate(d);
+    return *this;
+}
+
+AffineTransform& AffineTransform::translate(double tx, double ty)
+{
+    m_transform.translate(tx, ty);
+    return *this;
+}
+
+AffineTransform& AffineTransform::shear(double sx, double sy)
+{
+    m_transform.shear(sx, sy);
+    return *this;
+}
+
+double AffineTransform::det() const
+{
+    return m_transform.det();
+}
+
+AffineTransform AffineTransform::inverse() const
+{
+    if(!isInvertible())
+        return AffineTransform();
+
+    return m_transform.inverted();
+}
+
+AffineTransform::operator QMatrix() const
+{
+    return m_transform;
+}
+
+bool AffineTransform::operator==(const AffineTransform& other) const
+{
+    return m_transform == other.m_transform;
+}
+
+AffineTransform& AffineTransform::operator*=(const AffineTransform& other)
+{
+    m_transform *= other.m_transform;
+    return *this;
+}
+
+AffineTransform AffineTransform::operator*(const AffineTransform& other)
+{
+    return m_transform * other.m_transform;
+}
+
+}
+
+// vim: ts=4 sw=4 et