webengine/osswebengine/WebCore/rendering/InlineFlowBox.cpp
changeset 0 dd21522fd290
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/rendering/InlineFlowBox.cpp	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,948 @@
+/*
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "InlineFlowBox.h"
+
+#include "CachedImage.h"
+#include "Document.h"
+#include "EllipsisBox.h"
+#include "GraphicsContext.h"
+#include "InlineTextBox.h"
+#include "HitTestResult.h"
+#include "RootInlineBox.h"
+#include "RenderBlock.h"
+#include "RenderFlow.h"
+#include "RenderListMarker.h"
+#include "RenderTableCell.h"
+#include "RootInlineBox.h"
+#include "Text.h"
+
+#include <math.h>
+
+using namespace std;
+
+namespace WebCore {
+
+#ifndef NDEBUG
+
+InlineFlowBox::~InlineFlowBox()
+{
+    if (!m_hasBadChildList)
+        for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+            child->setHasBadParent();
+}
+
+#endif
+
+RenderFlow* InlineFlowBox::flowObject()
+{
+    return static_cast<RenderFlow*>(m_object);
+}
+
+int InlineFlowBox::marginLeft()
+{
+    if (!includeLeftEdge())
+        return 0;
+    
+    Length margin = object()->style()->marginLeft();
+    if (margin.isAuto())
+        return 0;
+    if (margin.isFixed())
+        return margin.value();
+    return object()->marginLeft();
+}
+
+int InlineFlowBox::marginRight()
+{
+    if (!includeRightEdge())
+        return 0;
+    
+    Length margin = object()->style()->marginRight();
+    if (margin.isAuto())
+        return 0;
+    if (margin.isFixed())
+        return margin.value();
+    return object()->marginRight();
+}
+
+int InlineFlowBox::marginBorderPaddingLeft()
+{
+    return marginLeft() + borderLeft() + paddingLeft();
+}
+
+int InlineFlowBox::marginBorderPaddingRight()
+{
+    return marginRight() + borderRight() + paddingRight();
+}
+
+int InlineFlowBox::getFlowSpacingWidth()
+{
+    int totWidth = marginBorderPaddingLeft() + marginBorderPaddingRight();
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        if (curr->isInlineFlowBox())
+            totWidth += static_cast<InlineFlowBox*>(curr)->getFlowSpacingWidth();
+    }
+    return totWidth;
+}
+
+void InlineFlowBox::addToLine(InlineBox* child) 
+{
+    ASSERT(!child->parent());
+    ASSERT(!child->nextOnLine());
+    ASSERT(!child->prevOnLine());
+    checkConsistency();
+
+    child->setParent(this);
+    if (!m_firstChild) {
+        m_firstChild = child;
+        m_lastChild = child;
+    } else {
+        m_lastChild->setNextOnLine(child);
+        child->setPrevOnLine(m_lastChild);
+        m_lastChild = child;
+    }
+    child->setFirstLineStyleBit(m_firstLine);
+    if (child->isText())
+        m_hasTextChildren = true;
+    if (child->object()->selectionState() != RenderObject::SelectionNone)
+        root()->setHasSelectedChildren(true);
+
+    checkConsistency();
+}
+
+void InlineFlowBox::removeChild(InlineBox* child)
+{
+    checkConsistency();
+
+    if (!m_dirty)
+        dirtyLineBoxes();
+
+    root()->childRemoved(child);
+
+    if (child == m_firstChild)
+        m_firstChild = child->nextOnLine();
+    if (child == m_lastChild)
+        m_lastChild = child->prevOnLine();
+    if (child->nextOnLine())
+        child->nextOnLine()->setPrevOnLine(child->prevOnLine());
+    if (child->prevOnLine())
+        child->prevOnLine()->setNextOnLine(child->nextOnLine());
+    
+    child->setParent(0);
+
+    checkConsistency();
+}
+
+void InlineFlowBox::deleteLine(RenderArena* arena)
+{
+    InlineBox* child = firstChild();
+    InlineBox* next = 0;
+    while (child) {
+        ASSERT(this == child->parent());
+        next = child->nextOnLine();
+#ifndef NDEBUG
+        child->setParent(0);
+#endif
+        child->deleteLine(arena);
+        child = next;
+    }
+#ifndef NDEBUG
+    m_firstChild = 0;
+    m_lastChild = 0;
+#endif
+
+    static_cast<RenderFlow*>(m_object)->removeLineBox(this);
+    destroy(arena);
+}
+
+void InlineFlowBox::extractLine()
+{
+    if (!m_extracted)
+        static_cast<RenderFlow*>(m_object)->extractLineBox(this);
+    for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+        child->extractLine();
+}
+
+void InlineFlowBox::attachLine()
+{
+    if (m_extracted)
+        static_cast<RenderFlow*>(m_object)->attachLineBox(this);
+    for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+        child->attachLine();
+}
+
+void InlineFlowBox::adjustPosition(int dx, int dy)
+{
+    InlineRunBox::adjustPosition(dx, dy);
+    for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+        child->adjustPosition(dx, dy);
+}
+
+bool InlineFlowBox::onEndChain(RenderObject* endObject)
+{
+    if (!endObject)
+        return false;
+    
+    if (endObject == object())
+        return true;
+
+    RenderObject* curr = endObject;
+    RenderObject* parent = curr->parent();
+    while (parent && !parent->isRenderBlock()) {
+        if (parent->lastChild() != curr || parent == object())
+            return false;
+            
+        curr = parent;
+        parent = curr->parent();
+    }
+
+    return true;
+}
+
+void InlineFlowBox::determineSpacingForFlowBoxes(bool lastLine, RenderObject* endObject)
+{
+    // All boxes start off open.  They will not apply any margins/border/padding on
+    // any side.
+    bool includeLeftEdge = false;
+    bool includeRightEdge = false;
+
+    RenderFlow* flow = static_cast<RenderFlow*>(object());
+    
+    if (!flow->firstChild())
+        includeLeftEdge = includeRightEdge = true; // Empty inlines never split across lines.
+    else if (parent()) { // The root inline box never has borders/margins/padding.
+        bool ltr = flow->style()->direction() == LTR;
+        
+        // Check to see if all initial lines are unconstructed.  If so, then
+        // we know the inline began on this line.
+        if (!flow->firstLineBox()->isConstructed()) {
+            if (ltr && flow->firstLineBox() == this)
+                includeLeftEdge = true;
+            else if (!ltr && flow->lastLineBox() == this)
+                includeRightEdge = true;
+        }
+    
+        // In order to determine if the inline ends on this line, we check three things:
+        // (1) If we are the last line and we don't have a continuation(), then we can
+        // close up.
+        // (2) If the last line box for the flow has an object following it on the line (ltr,
+        // reverse for rtl), then the inline has closed.
+        // (3) The line may end on the inline.  If we are the last child (climbing up
+        // the end object's chain), then we just closed as well.
+        if (!flow->lastLineBox()->isConstructed()) {
+            if (ltr) {
+                if (!nextLineBox() &&
+                    ((lastLine && !object()->continuation()) || nextOnLineExists() || onEndChain(endObject)))
+                    includeRightEdge = true;
+            } else {
+                if ((!prevLineBox() || prevLineBox()->isConstructed()) &&
+                    ((lastLine && !object()->continuation()) || prevOnLineExists() || onEndChain(endObject)))
+                    includeLeftEdge = true;
+            }
+        }
+    }
+
+    setEdges(includeLeftEdge, includeRightEdge);
+
+    // Recur into our children.
+    for (InlineBox* currChild = firstChild(); currChild; currChild = currChild->nextOnLine()) {
+        if (currChild->isInlineFlowBox()) {
+            InlineFlowBox* currFlow = static_cast<InlineFlowBox*>(currChild);
+            currFlow->determineSpacingForFlowBoxes(lastLine, endObject);
+        }
+    }
+}
+
+int InlineFlowBox::placeBoxesHorizontally(int x, int& leftPosition, int& rightPosition, bool& needsWordSpacing)
+{
+    // Set our x position.
+    setXPos(x);
+
+    int boxShadowLeft = 0;
+    int boxShadowRight = 0;
+    if (ShadowData* boxShadow = object()->style(m_firstLine)->boxShadow()) {
+        boxShadowLeft = min(boxShadow->x - boxShadow->blur, 0);
+        boxShadowRight = max(boxShadow->x + boxShadow->blur, 0);
+    }
+    leftPosition = min(x + boxShadowLeft, leftPosition);
+
+    int startX = x;
+    x += borderLeft() + paddingLeft();
+    
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        if (curr->object()->isText()) {
+            InlineTextBox* text = static_cast<InlineTextBox*>(curr);
+            RenderText* rt = static_cast<RenderText*>(text->object());
+            if (rt->textLength()) {
+                if (needsWordSpacing && DeprecatedChar(rt->characters()[text->start()]).isSpace())
+                    x += rt->style(m_firstLine)->font().wordSpacing();
+                needsWordSpacing = !DeprecatedChar(rt->characters()[text->end()]).isSpace();
+            }
+            text->setXPos(x);
+            
+            int strokeOverflow = static_cast<int>(ceilf(rt->style()->textStrokeWidth() / 2.0f));
+            
+            // If letter-spacing is negative, we should factor that into right overflow. (Even in RTL, letter-spacing is
+            // applied to the right, so this is not an issue with left overflow.
+            int letterSpacing = min(0, (int)rt->style(m_firstLine)->font().letterSpacing());
+            
+            int leftGlyphOverflow = -strokeOverflow;
+            int rightGlyphOverflow = strokeOverflow - letterSpacing;
+            
+            int visualOverflowLeft = leftGlyphOverflow;
+            int visualOverflowRight = rightGlyphOverflow;
+            for (ShadowData* shadow = rt->style()->textShadow(); shadow; shadow = shadow->next) {
+                visualOverflowLeft = min(visualOverflowLeft, shadow->x - shadow->blur + leftGlyphOverflow);
+                visualOverflowRight = max(visualOverflowRight, shadow->x + shadow->blur + rightGlyphOverflow);
+            }
+            
+            leftPosition = min(x + visualOverflowLeft, leftPosition);
+            rightPosition = max(x + text->width() + visualOverflowRight, rightPosition);
+            m_maxHorizontalVisualOverflow = max(max(visualOverflowRight, -visualOverflowLeft), m_maxHorizontalVisualOverflow);
+            x += text->width();
+        } else {
+            if (curr->object()->isPositioned()) {
+                if (curr->object()->parent()->style()->direction() == LTR)
+                    curr->setXPos(x);
+                else
+                    // Our offset that we cache needs to be from the edge of the right border box and
+                    // not the left border box.  We have to subtract |x| from the width of the block
+                    // (which can be obtained from the root line box).
+                    curr->setXPos(root()->object()->width()-x);
+                continue; // The positioned object has no effect on the width.
+            }
+            if (curr->object()->isInlineFlow()) {
+                InlineFlowBox* flow = static_cast<InlineFlowBox*>(curr);
+                if (curr->object()->isCompact()) {
+                    int ignoredX = x;
+                    flow->placeBoxesHorizontally(ignoredX, leftPosition, rightPosition, needsWordSpacing);
+                } else {
+                    x += flow->marginLeft();
+                    x = flow->placeBoxesHorizontally(x, leftPosition, rightPosition, needsWordSpacing);
+                    x += flow->marginRight();
+                }
+            } else if (!curr->object()->isCompact() && (!curr->object()->isListMarker() || static_cast<RenderListMarker*>(curr->object())->isInside())) {
+                x += curr->object()->marginLeft();
+                curr->setXPos(x);
+                leftPosition = min(x + curr->object()->overflowLeft(false), leftPosition);
+                rightPosition = max(x + curr->object()->overflowWidth(false), rightPosition);
+                x += curr->width() + curr->object()->marginRight();
+            }
+        }
+    }
+
+    x += borderRight() + paddingRight();
+    setWidth(x - startX);
+    rightPosition = max(xPos() + width() + boxShadowRight, rightPosition);
+
+    return x;
+}
+
+void InlineFlowBox::verticallyAlignBoxes(int& heightOfBlock)
+{
+    int maxPositionTop = 0;
+    int maxPositionBottom = 0;
+    int maxAscent = 0;
+    int maxDescent = 0;
+
+    // Figure out if we're in strict mode.  Note that we can't simply use !style()->htmlHacks(),
+    // because that would match almost strict mode as well.
+    RenderObject* curr = object();
+    while (curr && !curr->element())
+        curr = curr->container();
+    bool strictMode = (curr && curr->document()->inStrictMode());
+    
+    computeLogicalBoxHeights(maxPositionTop, maxPositionBottom, maxAscent, maxDescent, strictMode);
+
+    if (maxAscent + maxDescent < max(maxPositionTop, maxPositionBottom))
+        adjustMaxAscentAndDescent(maxAscent, maxDescent, maxPositionTop, maxPositionBottom);
+
+    int maxHeight = maxAscent + maxDescent;
+    int topPosition = heightOfBlock;
+    int bottomPosition = heightOfBlock;
+    int selectionTop = heightOfBlock;
+    int selectionBottom = heightOfBlock;
+    placeBoxesVertically(heightOfBlock, maxHeight, maxAscent, strictMode, topPosition, bottomPosition, selectionTop, selectionBottom);
+
+    setVerticalOverflowPositions(topPosition, bottomPosition);
+    setVerticalSelectionPositions(selectionTop, selectionBottom);
+
+    // Shrink boxes with no text children in quirks and almost strict mode.
+    if (!strictMode)
+        shrinkBoxesWithNoTextChildren(topPosition, bottomPosition);
+    
+    heightOfBlock += maxHeight;
+}
+
+void InlineFlowBox::adjustMaxAscentAndDescent(int& maxAscent, int& maxDescent,
+                                              int maxPositionTop, int maxPositionBottom)
+{
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        // The computed lineheight needs to be extended for the
+        // positioned elements
+        if (curr->object()->isPositioned())
+            continue; // Positioned placeholders don't affect calculations.
+        if (curr->yPos() == PositionTop || curr->yPos() == PositionBottom) {
+            if (curr->yPos() == PositionTop) {
+                if (maxAscent + maxDescent < curr->height())
+                    maxDescent = curr->height() - maxAscent;
+            }
+            else {
+                if (maxAscent + maxDescent < curr->height())
+                    maxAscent = curr->height() - maxDescent;
+            }
+
+            if (maxAscent + maxDescent >= max(maxPositionTop, maxPositionBottom))
+                break;
+        }
+
+        if (curr->isInlineFlowBox())
+            static_cast<InlineFlowBox*>(curr)->adjustMaxAscentAndDescent(maxAscent, maxDescent, maxPositionTop, maxPositionBottom);
+    }
+}
+
+void InlineFlowBox::computeLogicalBoxHeights(int& maxPositionTop, int& maxPositionBottom,
+                                             int& maxAscent, int& maxDescent, bool strictMode)
+{
+    if (isRootInlineBox()) {
+        // Examine our root box.
+        setHeight(object()->lineHeight(m_firstLine, true));
+        bool isTableCell = object()->isTableCell();
+        if (isTableCell) {
+            RenderTableCell* tableCell = static_cast<RenderTableCell*>(object());
+            setBaseline(tableCell->RenderBlock::baselinePosition(m_firstLine, true));
+        }
+        else
+            setBaseline(object()->baselinePosition(m_firstLine, true));
+        if (hasTextChildren() || strictMode) {
+            int ascent = baseline();
+            int descent = height() - ascent;
+            if (maxAscent < ascent)
+                maxAscent = ascent;
+            if (maxDescent < descent)
+                maxDescent = descent;
+        }
+    }
+    
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        if (curr->object()->isPositioned())
+            continue; // Positioned placeholders don't affect calculations.
+        
+        curr->setHeight(curr->object()->lineHeight(m_firstLine));
+        curr->setBaseline(curr->object()->baselinePosition(m_firstLine));
+        curr->setYPos(curr->object()->verticalPositionHint(m_firstLine));
+        if (curr->yPos() == PositionTop) {
+            if (maxPositionTop < curr->height())
+                maxPositionTop = curr->height();
+        }
+        else if (curr->yPos() == PositionBottom) {
+            if (maxPositionBottom < curr->height())
+                maxPositionBottom = curr->height();
+        }
+        else if (curr->hasTextChildren() || strictMode) {
+            int ascent = curr->baseline() - curr->yPos();
+            int descent = curr->height() - ascent;
+            if (maxAscent < ascent)
+                maxAscent = ascent;
+            if (maxDescent < descent)
+                maxDescent = descent;
+        }
+
+        if (curr->isInlineFlowBox())
+            static_cast<InlineFlowBox*>(curr)->computeLogicalBoxHeights(maxPositionTop, maxPositionBottom, maxAscent, maxDescent, strictMode);
+    }
+}
+
+void InlineFlowBox::placeBoxesVertically(int y, int maxHeight, int maxAscent, bool strictMode,
+                                         int& topPosition, int& bottomPosition, int& selectionTop, int& selectionBottom)
+{
+    if (isRootInlineBox())
+        setYPos(y + maxAscent - baseline());// Place our root box.
+    
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        if (curr->object()->isPositioned())
+            continue; // Positioned placeholders don't affect calculations.
+        
+        // Adjust boxes to use their real box y/height and not the logical height (as dictated by
+        // line-height).
+        if (curr->isInlineFlowBox())
+            static_cast<InlineFlowBox*>(curr)->placeBoxesVertically(y, maxHeight, maxAscent, strictMode, topPosition, bottomPosition, selectionTop, selectionBottom);
+
+        bool childAffectsTopBottomPos = true;
+        if (curr->yPos() == PositionTop)
+            curr->setYPos(y);
+        else if (curr->yPos() == PositionBottom)
+            curr->setYPos(y + maxHeight - curr->height());
+        else {
+            if (!curr->hasTextChildren() && !strictMode)
+                childAffectsTopBottomPos = false;
+            curr->setYPos(curr->yPos() + y + maxAscent - curr->baseline());
+        }
+        
+        int newY = curr->yPos();
+        int newHeight = curr->height();
+        int newBaseline = curr->baseline();
+        int overflowTop = 0;
+        int overflowBottom = 0;
+        if (curr->isText() || curr->isInlineFlowBox()) {
+            const Font& font = curr->object()->style(m_firstLine)->font();
+            newBaseline = font.ascent();
+            newY += curr->baseline() - newBaseline;
+            newHeight = newBaseline + font.descent();
+            for (ShadowData* shadow = curr->object()->style()->textShadow(); shadow; shadow = shadow->next) {
+                overflowTop = min(overflowTop, shadow->y - shadow->blur);
+                overflowBottom = max(overflowBottom, shadow->y + shadow->blur);
+            }
+
+            if (ShadowData* boxShadow = curr->object()->style(m_firstLine)->boxShadow()) {
+                overflowTop = min(overflowTop, boxShadow->y - boxShadow->blur);
+                overflowBottom = max(overflowBottom, boxShadow->y + boxShadow->blur);
+            }
+
+            if (curr->isInlineFlowBox()) {
+                newHeight += curr->object()->borderTop() + curr->object()->paddingTop() +
+                            curr->object()->borderBottom() + curr->object()->paddingBottom();
+                newY -= curr->object()->borderTop() + curr->object()->paddingTop();
+                newBaseline += curr->object()->borderTop() + curr->object()->paddingTop();
+            }
+        } else if (!curr->object()->isBR()) {
+            newY += curr->object()->marginTop();
+            newHeight = curr->height() - (curr->object()->marginTop() + curr->object()->marginBottom());
+            overflowTop = curr->object()->overflowTop(false);
+            overflowBottom = curr->object()->overflowHeight(false) - newHeight;
+        }
+
+        curr->setYPos(newY);
+        curr->setHeight(newHeight);
+        curr->setBaseline(newBaseline);
+
+        if (childAffectsTopBottomPos) {
+            selectionTop = min(selectionTop, newY);
+            selectionBottom = max(selectionBottom, newY + newHeight);
+            topPosition = min(topPosition, newY + overflowTop);
+            bottomPosition = max(bottomPosition, newY + newHeight + overflowBottom);
+        }
+    }
+
+    if (isRootInlineBox()) {
+        const Font& font = object()->style(m_firstLine)->font();
+        setHeight(font.ascent() + font.descent());
+        setYPos(yPos() + baseline() - font.ascent());
+        setBaseline(font.ascent());
+        if (hasTextChildren() || strictMode) {
+            selectionTop = min(selectionTop, yPos());
+            selectionBottom = max(selectionBottom, yPos() + height());
+        }
+    }
+}
+
+void InlineFlowBox::shrinkBoxesWithNoTextChildren(int topPos, int bottomPos)
+{
+    // First shrink our kids.
+    for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+        if (curr->object()->isPositioned())
+            continue; // Positioned placeholders don't affect calculations.
+        
+        if (curr->isInlineFlowBox())
+            static_cast<InlineFlowBox*>(curr)->shrinkBoxesWithNoTextChildren(topPos, bottomPos);
+    }
+
+    // See if we have text children. If not, then we need to shrink ourselves to fit on the line.
+    if (!hasTextChildren()) {
+        if (yPos() < topPos)
+            setYPos(topPos);
+        if (yPos() + height() > bottomPos)
+            setHeight(bottomPos - yPos());
+        if (baseline() > height())
+            setBaseline(height());
+    }
+}
+
+bool InlineFlowBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty)
+{
+    // Check children first.
+    for (InlineBox* curr = lastChild(); curr; curr = curr->prevOnLine()) {
+        if (!curr->object()->hasLayer() && curr->nodeAtPoint(request, result, x, y, tx, ty)) {
+            object()->updateHitTestResult(result, IntPoint(x - tx, y - ty));
+            return true;
+        }
+    }
+
+    // Now check ourselves.
+    IntRect rect(tx + m_x, ty + m_y, m_width, m_height);
+    if (object()->style()->visibility() == VISIBLE && rect.contains(x, y)) {
+        object()->updateHitTestResult(result, IntPoint(x - tx, y - ty)); // Don't add in m_x or m_y here, we want coords in the containing block's space.
+        return true;
+    }
+    
+    return false;
+}
+
+void InlineFlowBox::paint(RenderObject::PaintInfo& paintInfo, int tx, int ty)
+{
+    int xPos = tx + m_x - object()->maximalOutlineSize(paintInfo.phase);
+    int w = width() + 2 * object()->maximalOutlineSize(paintInfo.phase);
+    if (ShadowData* boxShadow = object()->style(m_firstLine)->boxShadow()) {
+        int shadowLeft = min(boxShadow->x - boxShadow->blur, 0);
+        xPos += shadowLeft;
+        w += -shadowLeft + max(boxShadow->x + boxShadow->blur, 0);
+    }
+    bool intersectsDamageRect = xPos < paintInfo.rect.right() && xPos + w > paintInfo.rect.x();
+
+    if (intersectsDamageRect && paintInfo.phase != PaintPhaseChildOutlines) {
+        if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) {
+            // Add ourselves to the paint info struct's list of inlines that need to paint their
+            // outlines.
+            if (object()->style()->visibility() == VISIBLE && object()->hasOutline() && !isRootInlineBox()) {
+                if ((object()->continuation() || object()->isInlineContinuation()) && !object()->hasLayer()) {
+                    // Add ourselves to the containing block of the entire continuation so that it can
+                    // paint us atomically.
+                    RenderBlock* block = object()->containingBlock()->containingBlock();
+                    block->addContinuationWithOutline(static_cast<RenderFlow*>(object()->element()->renderer()));
+                } else if (!object()->isInlineContinuation())
+                    paintInfo.outlineObjects->add(flowObject());
+            }
+        } else {
+            // 1. Paint our background, border and box-shadow.
+            paintBoxDecorations(paintInfo, tx, ty);
+
+            // 2. Paint our underline and overline.
+            paintTextDecorations(paintInfo, tx, ty, false);
+        }
+    }
+
+    PaintPhase paintPhase = paintInfo.phase == PaintPhaseChildOutlines ? PaintPhaseOutline : paintInfo.phase;
+    RenderObject::PaintInfo childInfo(paintInfo);
+    childInfo.phase = paintPhase;
+    childInfo.paintingRoot = object()->paintingRootForChildren(paintInfo);
+    
+    // 3. Paint our children.
+    if (paintPhase != PaintPhaseSelfOutline) {
+        for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+            if (!curr->object()->hasLayer())
+                curr->paint(childInfo, tx, ty);
+        }
+    }
+
+    // 4. Paint our strike-through
+    if (intersectsDamageRect && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
+        paintTextDecorations(paintInfo, tx, ty, true);
+}
+
+void InlineFlowBox::paintBackgrounds(GraphicsContext* p, const Color& c, const BackgroundLayer* bgLayer,
+                                     int my, int mh, int _tx, int _ty, int w, int h)
+{
+    if (!bgLayer)
+        return;
+    paintBackgrounds(p, c, bgLayer->next(), my, mh, _tx, _ty, w, h);
+    paintBackground(p, c, bgLayer, my, mh, _tx, _ty, w, h);
+}
+
+void InlineFlowBox::paintBackground(GraphicsContext* context, const Color& c, const BackgroundLayer* bgLayer,
+                                    int my, int mh, int tx, int ty, int w, int h)
+{
+    CachedImage* bg = bgLayer->backgroundImage();
+    bool hasBackgroundImage = bg && bg->canRender();
+    if ((!hasBackgroundImage && !object()->style()->hasBorderRadius()) || (!prevLineBox() && !nextLineBox()) || !parent())
+        object()->paintBackgroundExtended(context, c, bgLayer, my, mh, tx, ty, w, h);
+    else {
+        // We have a background image that spans multiple lines.
+        // We need to adjust _tx and _ty by the width of all previous lines.
+        // Think of background painting on inlines as though you had one long line, a single continuous
+        // strip.  Even though that strip has been broken up across multiple lines, you still paint it
+        // as though you had one single line.  This means each line has to pick up the background where
+        // the previous line left off.
+        // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right,
+        // but it isn't even clear how this should work at all.
+        int xOffsetOnLine = 0;
+        for (InlineRunBox* curr = prevLineBox(); curr; curr = curr->prevLineBox())
+            xOffsetOnLine += curr->width();
+        int startX = tx - xOffsetOnLine;
+        int totalWidth = xOffsetOnLine;
+        for (InlineRunBox* curr = this; curr; curr = curr->nextLineBox())
+            totalWidth += curr->width();
+        context->save();
+        context->clip(IntRect(tx, ty, width(), height()));
+        object()->paintBackgroundExtended(context, c, bgLayer, my, mh, startX, ty,
+                                          totalWidth, h, includeLeftEdge(), includeRightEdge());
+        context->restore();
+    }
+}
+
+void InlineFlowBox::paintBoxShadow(GraphicsContext* context, RenderStyle* s, int tx, int ty, int w, int h)
+{
+    if ((!prevLineBox() && !nextLineBox()) || !parent())
+        object()->paintBoxShadow(context, tx, ty, w, h, s);
+    else {
+        // FIXME: We can do better here in the multi-line case. We want to push a clip so that the shadow doesn't
+        // protrude incorrectly at the edges, and we want to possibly include shadows cast from the previous/following lines
+        object()->paintBoxShadow(context, tx, ty, w, h, s, includeLeftEdge(), includeRightEdge());
+    }
+}
+
+void InlineFlowBox::paintBoxDecorations(RenderObject::PaintInfo& paintInfo, int tx, int ty)
+{
+    if (!object()->shouldPaintWithinRoot(paintInfo) || object()->style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseForeground)
+        return;
+
+    // Move x/y to our coordinates.
+    tx += m_x;
+    ty += m_y;
+    
+    int w = width();
+    int h = height();
+
+    int my = max(ty, paintInfo.rect.y());
+    int mh;
+    if (ty < paintInfo.rect.y())
+        mh = max(0, h - (paintInfo.rect.y() - ty));
+    else
+        mh = min(paintInfo.rect.height(), h);
+
+    GraphicsContext* context = paintInfo.context;
+    
+    // You can use p::first-line to specify a background. If so, the root line boxes for
+    // a line may actually have to paint a background.
+    RenderStyle* styleToUse = object()->style(m_firstLine);
+    if ((!parent() && m_firstLine && styleToUse != object()->style()) || (parent() && object()->hasBoxDecorations())) {
+        // Shadow comes first and is behind the background and border.
+        if (styleToUse->boxShadow())
+            paintBoxShadow(context, styleToUse, tx, ty, w, h);
+
+        Color c = styleToUse->backgroundColor();
+        paintBackgrounds(context, c, styleToUse->backgroundLayers(), my, mh, tx, ty, w, h);
+
+        // :first-line cannot be used to put borders on a line. Always paint borders with our
+        // non-first-line style.
+        if (parent() && object()->style()->hasBorder()) {
+            CachedImage* borderImage = object()->style()->borderImage().image();
+            bool hasBorderImage = borderImage && borderImage->canRender();
+            if (hasBorderImage && !borderImage->isLoaded())
+                return; // Don't paint anything while we wait for the image to load.
+
+            // The simple case is where we either have no border image or we are the only box for this object.  In those
+            // cases only a single call to draw is required.
+            if (!hasBorderImage || (!prevLineBox() && !nextLineBox()))
+                object()->paintBorder(context, tx, ty, w, h, object()->style(), includeLeftEdge(), includeRightEdge());
+            else {
+                // We have a border image that spans multiple lines.
+                // We need to adjust _tx and _ty by the width of all previous lines.
+                // Think of border image painting on inlines as though you had one long line, a single continuous
+                // strip.  Even though that strip has been broken up across multiple lines, you still paint it
+                // as though you had one single line.  This means each line has to pick up the image where
+                // the previous line left off.
+                // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right,
+                // but it isn't even clear how this should work at all.
+                int xOffsetOnLine = 0;
+                for (InlineRunBox* curr = prevLineBox(); curr; curr = curr->prevLineBox())
+                    xOffsetOnLine += curr->width();
+                int startX = tx - xOffsetOnLine;
+                int totalWidth = xOffsetOnLine;
+                for (InlineRunBox* curr = this; curr; curr = curr->nextLineBox())
+                    totalWidth += curr->width();
+                context->save();
+                context->clip(IntRect(tx, ty, width(), height()));
+                object()->paintBorder(context, startX, ty, totalWidth, h, object()->style());
+                context->restore();
+            }
+        }
+    }
+}
+
+static bool shouldDrawTextDecoration(RenderObject* obj)
+{
+    for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling()) {
+        if (curr->isInlineFlow())
+            return true;
+        if (curr->isText() && !curr->isBR()) {
+            if (!curr->style()->collapseWhiteSpace())
+                return true;
+            Node* currElement = curr->element();
+            if (!currElement)
+                return true;
+            if (!currElement->isTextNode())
+                return true;
+            if (!static_cast<Text*>(currElement)->containsOnlyWhitespace())
+                return true;
+        }
+    }
+    return false;
+}
+
+void InlineFlowBox::paintTextDecorations(RenderObject::PaintInfo& paintInfo, int tx, int ty, bool paintedChildren)
+{
+    // Paint text decorations like underlines/overlines. We only do this if we aren't in quirks mode (i.e., in
+    // almost-strict mode or strict mode).
+    if (object()->style()->htmlHacks() || !object()->shouldPaintWithinRoot(paintInfo) ||
+        object()->style()->visibility() != VISIBLE)
+        return;
+    
+    // We don't want underlines or other decorations when we're trying to draw nothing but the selection as white text.
+    if (paintInfo.phase == PaintPhaseSelection && paintInfo.forceBlackText)
+        return;
+
+    GraphicsContext* context = paintInfo.context;
+    tx += m_x;
+    ty += m_y;
+    RenderStyle* styleToUse = object()->style(m_firstLine);
+    int deco = parent() ? styleToUse->textDecoration() : styleToUse->textDecorationsInEffect();
+    if (deco != TDNONE && 
+        ((!paintedChildren && ((deco & UNDERLINE) || (deco & OVERLINE))) || (paintedChildren && (deco & LINE_THROUGH))) &&
+        shouldDrawTextDecoration(object())) {
+        int x = m_x + borderLeft() + paddingLeft();
+        int w = m_width - (borderLeft() + paddingLeft() + borderRight() + paddingRight());
+        RootInlineBox* rootLine = root();
+        if (rootLine->ellipsisBox()) {
+            int ellipsisX = rootLine->ellipsisBox()->xPos();
+            int ellipsisWidth = rootLine->ellipsisBox()->width();
+            
+            // FIXME: Will need to work with RTL
+            if (rootLine == this) {
+                if (x + w >= ellipsisX + ellipsisWidth)
+                    w -= (x + w - ellipsisX - ellipsisWidth);
+            } else {
+                if (x >= ellipsisX)
+                    return;
+                if (x + w >= ellipsisX)
+                    w -= (x + w - ellipsisX);
+            }
+        }
+
+        // Set up the appropriate text-shadow effect for the decoration.
+        // FIXME: Support multiple shadow effects.  Need more from the CG API before we can do this.
+        bool setShadow = false;
+        if (styleToUse->textShadow()) {
+            context->setShadow(IntSize(styleToUse->textShadow()->x, styleToUse->textShadow()->y),
+                               styleToUse->textShadow()->blur, styleToUse->textShadow()->color);
+            setShadow = true;
+        }
+
+        // We must have child boxes and have decorations defined.
+        tx += borderLeft() + paddingLeft();
+
+        Color underline, overline, linethrough;
+        underline = overline = linethrough = styleToUse->color();
+        if (!parent())
+            object()->getTextDecorationColors(deco, underline, overline, linethrough);
+
+        if (styleToUse->font() != context->font())
+            context->setFont(styleToUse->font());
+
+        bool isPrinting = object()->document()->printing();
+        context->setStrokeThickness(1.0f); // FIXME: We should improve this rule and not always just assume 1.
+        if (deco & UNDERLINE && !paintedChildren) {
+            context->setStrokeColor(underline);
+            // Leave one pixel of white between the baseline and the underline.
+            context->drawLineForText(IntPoint(tx, ty + m_baseline + 1), w, isPrinting);
+        }
+        if (deco & OVERLINE && !paintedChildren) {
+            context->setStrokeColor(overline);
+            context->drawLineForText(IntPoint(tx, ty), w, isPrinting);
+        }
+        if (deco & LINE_THROUGH && paintedChildren) {
+            context->setStrokeColor(linethrough);
+            context->drawLineForText(IntPoint(tx, ty + 2 * m_baseline / 3), w, isPrinting);
+        }
+
+        if (setShadow)
+            context->clearShadow();
+    }
+}
+
+InlineBox* InlineFlowBox::firstLeafChild()
+{
+    return firstLeafChildAfterBox();
+}
+
+InlineBox* InlineFlowBox::lastLeafChild()
+{
+    return lastLeafChildBeforeBox();
+}
+
+InlineBox* InlineFlowBox::firstLeafChildAfterBox(InlineBox* start)
+{
+    InlineBox* leaf = 0;
+    for (InlineBox* box = start ? start->nextOnLine() : firstChild(); box && !leaf; box = box->nextOnLine())
+        leaf = box->firstLeafChild();
+    if (start && !leaf && parent())
+        return parent()->firstLeafChildAfterBox(this);
+    return leaf;
+}
+
+InlineBox* InlineFlowBox::lastLeafChildBeforeBox(InlineBox* start)
+{
+    InlineBox* leaf = 0;
+    for (InlineBox* box = start ? start->prevOnLine() : lastChild(); box && !leaf; box = box->prevOnLine())
+        leaf = box->lastLeafChild();
+    if (start && !leaf && parent())
+        return parent()->lastLeafChildBeforeBox(this);
+    return leaf;
+}
+
+RenderObject::SelectionState InlineFlowBox::selectionState()
+{
+    return RenderObject::SelectionNone;
+}
+
+bool InlineFlowBox::canAccommodateEllipsis(bool ltr, int blockEdge, int ellipsisWidth)
+{
+    for (InlineBox *box = firstChild(); box; box = box->nextOnLine()) {
+        if (!box->canAccommodateEllipsis(ltr, blockEdge, ellipsisWidth))
+            return false;
+    }
+    return true;
+}
+
+int InlineFlowBox::placeEllipsisBox(bool ltr, int blockEdge, int ellipsisWidth, bool& foundBox)
+{
+    int result = -1;
+    for (InlineBox *box = firstChild(); box; box = box->nextOnLine()) {
+        int currResult = box->placeEllipsisBox(ltr, blockEdge, ellipsisWidth, foundBox);
+        if (currResult != -1 && result == -1)
+            result = currResult;
+    }
+    return result;
+}
+
+void InlineFlowBox::clearTruncation()
+{
+    for (InlineBox *box = firstChild(); box; box = box->nextOnLine())
+        box->clearTruncation();
+}
+
+#ifndef NDEBUG
+
+void InlineFlowBox::checkConsistency() const
+{
+#ifdef CHECK_CONSISTENCY
+    ASSERT(!m_hasBadChildList);
+    const InlineBox* prev = 0;
+    for (const InlineBox* child = m_firstChild; child; child = child->nextOnLine()) {
+        ASSERT(child->parent() == this);
+        ASSERT(child->prevOnLine() == prev);
+        prev = child;
+    }
+    ASSERT(prev == m_lastChild);
+#endif
+}
+
+#endif
+
+} // namespace WebCore