webengine/osswebengine/WebCore/rendering/RenderBox.cpp
changeset 0 dd21522fd290
child 5 10e98eab6f85
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/rendering/RenderBox.cpp	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,2488 @@
+/**
+ * This file is part of the DOM implementation for KDE.
+ *
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ *           (C) 1999 Antti Koivisto (koivisto@kde.org)
+ *           (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
+ *           (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
+ * Copyright (C) 2005 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RenderBox.h"
+
+#include "CachedImage.h"
+#include "Document.h"
+#include "FrameView.h"
+#include "GraphicsContext.h"
+#include "HTMLElement.h"
+#include "HTMLNames.h"
+#include "Frame.h"
+#include "RenderArena.h"
+#include "RenderFlexibleBox.h"
+#include "RenderLayer.h"
+#include "RenderTableCell.h"
+#include "RenderTheme.h"
+#include "RenderView.h"
+#include <algorithm>
+#include <math.h>
+
+using std::min;
+using std::max;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+    
+// Used by flexible boxes when flexing this element.
+typedef WTF::HashMap<const RenderBox*, int> OverrideSizeMap;
+static OverrideSizeMap* gOverrideSizeMap = 0;
+
+RenderBox::RenderBox(Node* node)
+    : RenderObject(node)
+    , m_width(0)
+    , m_height(0)
+    , m_x(0)
+    , m_y(0)
+    , m_marginLeft(0)
+    , m_marginRight(0)
+    , m_marginTop(0)
+    , m_marginBottom(0)
+    , m_minPrefWidth(-1)
+    , m_maxPrefWidth(-1)
+    , m_layer(0)
+    , m_inlineBoxWrapper(0)
+{
+}
+
+void RenderBox::setStyle(RenderStyle* newStyle)
+{
+    bool wasFloating = isFloating();
+    bool hadOverflowClip = hasOverflowClip();
+
+    RenderObject::setStyle(newStyle);
+
+    // The root and the RenderView always paint their backgrounds/borders.
+    if (isRoot() || isRenderView())
+        setHasBoxDecorations(true);
+
+    setInline(newStyle->isDisplayInlineType());
+
+    switch (newStyle->position()) {
+        case AbsolutePosition:
+        case FixedPosition:
+            setPositioned(true);
+            break;
+        default:
+            setPositioned(false);
+
+            if (newStyle->isFloating())
+                setFloating(true);
+
+            if (newStyle->position() == RelativePosition)
+                setRelPositioned(true);
+    }
+
+    // We also handle <body> and <html>, whose overflow applies to the viewport.
+    if (!isRoot() && (!isBody() || !document()->isHTMLDocument()) && (isRenderBlock() || isTableRow() || isTableSection())) {
+        // Check for overflow clip.
+        // It's sufficient to just check one direction, since it's illegal to have visible on only one overflow value.
+        if (newStyle->overflowX() != OVISIBLE) {
+            if (!hadOverflowClip)
+                // Erase the overflow
+                repaint();
+            setHasOverflowClip();
+        }
+    }
+
+    if (requiresLayer()) {
+        if (!m_layer) {
+            if (wasFloating && isFloating())
+                setChildNeedsLayout(true);
+            m_layer = new (renderArena()) RenderLayer(this);
+            setHasLayer(true);
+            m_layer->insertOnlyThisLayer();
+            if (parent() && !needsLayout() && containingBlock())
+                m_layer->updateLayerPositions();
+        }
+    } else if (m_layer && !isRoot() && !isRenderView()) {
+        ASSERT(m_layer->parent());
+        RenderLayer* layer = m_layer;
+        m_layer = 0;
+        setHasLayer(false);
+        layer->removeOnlyThisLayer();
+        if (wasFloating && isFloating())
+            setChildNeedsLayout(true);
+    }
+
+    if (m_layer)
+        m_layer->styleChanged();
+
+    // Set the text color if we're the body.
+    if (isBody())
+        document()->setTextColor(newStyle->color());
+
+    if (style()->outlineWidth() > 0 && style()->outlineSize() > maximalOutlineSize(PaintPhaseOutline))
+        static_cast<RenderView*>(document()->renderer())->setMaximalOutlineSize(style()->outlineSize());
+}
+
+RenderBox::~RenderBox()
+{
+}
+
+void RenderBox::destroy()
+{
+    // A lot of the code in this funtion is just pasted into
+    // RenderWidget::destroy. If anything in this function changes,
+    // be sure to fix RenderWidget::destroy() as well.
+    
+    if (hasOverrideSize())
+        gOverrideSizeMap->remove(this);
+
+    RenderLayer* layer = m_layer;
+    RenderArena* arena = renderArena();
+
+    // This must be done before we destroy the RenderObject.
+    if (layer)
+        layer->clearClipRect();
+
+    RenderObject::destroy();
+
+    if (layer)
+        layer->destroy(arena);
+}
+
+int RenderBox::minPrefWidth() const
+{
+    if (prefWidthsDirty())
+        const_cast<RenderBox*>(this)->calcPrefWidths();
+        
+    return m_minPrefWidth;
+}
+
+int RenderBox::maxPrefWidth() const
+{
+    if (prefWidthsDirty())
+        const_cast<RenderBox*>(this)->calcPrefWidths();
+        
+    return m_maxPrefWidth;
+}
+
+int RenderBox::overrideSize() const
+{
+    if (!hasOverrideSize())
+        return -1;
+    return gOverrideSizeMap->get(this);
+}
+
+void RenderBox::setOverrideSize(int s)
+{
+    if (s == -1) {
+        if (hasOverrideSize()) {
+            setHasOverrideSize(false);
+            gOverrideSizeMap->remove(this);
+        }
+    } else {
+        if (!gOverrideSizeMap)
+            gOverrideSizeMap = new OverrideSizeMap();
+        setHasOverrideSize(true);
+        gOverrideSizeMap->set(this, s);
+    }
+}
+
+int RenderBox::overrideWidth() const
+{
+    return hasOverrideSize() ? overrideSize() : m_width;
+}
+
+int RenderBox::overrideHeight() const
+{
+    return hasOverrideSize() ? overrideSize() : m_height;
+}
+
+void RenderBox::setPos(int xPos, int yPos)
+{
+    // Optimize for the case where we don't move at all.
+    if (xPos == m_x && yPos == m_y)
+        return;
+
+    m_x = xPos;
+    m_y = yPos;
+}
+
+int RenderBox::calcBorderBoxWidth(int width) const
+{
+    int bordersPlusPadding = borderLeft() + borderRight() + paddingLeft() + paddingRight();
+    if (style()->boxSizing() == CONTENT_BOX)
+        return width + bordersPlusPadding;
+    return max(width, bordersPlusPadding);
+}
+
+int RenderBox::calcBorderBoxHeight(int height) const
+{
+    int bordersPlusPadding = borderTop() + borderBottom() + paddingTop() + paddingBottom();
+    if (style()->boxSizing() == CONTENT_BOX)
+        return height + bordersPlusPadding;
+    return max(height, bordersPlusPadding);
+}
+
+int RenderBox::calcContentBoxWidth(int width) const
+{
+    if (style()->boxSizing() == BORDER_BOX)
+        width -= (borderLeft() + borderRight() + paddingLeft() + paddingRight());
+    return max(0, width);
+}
+
+int RenderBox::calcContentBoxHeight(int height) const
+{
+    if (style()->boxSizing() == BORDER_BOX)
+        height -= (borderTop() + borderBottom() + paddingTop() + paddingBottom());
+    return max(0, height);
+}
+
+// Hit Testing
+bool RenderBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction action)
+{
+    tx += m_x;
+    ty += m_y;
+
+    // Check kids first.
+    for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
+        // FIXME: We have to skip over inline flows, since they can show up inside table rows
+        // at the moment (a demoted inline <form> for example). If we ever implement a
+        // table-specific hit-test method (which we should do for performance reasons anyway),
+        // then we can remove this check.
+        if (!child->hasLayer() && !child->isInlineFlow() && child->nodeAtPoint(request, result, x, y, tx, ty, action)) {
+            updateHitTestResult(result, IntPoint(x - tx, y - ty));
+            return true;
+        }
+    }
+
+    // Check our bounds next. For this purpose always assume that we can only be hit in the
+    // foreground phase (which is true for replaced elements like images).
+    if (action == HitTestForeground && IntRect(tx, ty, m_width, m_height).contains(x, y)) {
+        updateHitTestResult(result, IntPoint(x - tx, y - ty));
+        return true;
+    }
+
+    return false;
+}
+
+// --------------------- painting stuff -------------------------------
+
+void RenderBox::paint(PaintInfo& paintInfo, int tx, int ty)
+{
+    tx += m_x;
+    ty += m_y;
+
+    // default implementation. Just pass paint through to the children
+    PaintInfo childInfo(paintInfo);
+    childInfo.paintingRoot = paintingRootForChildren(paintInfo);
+    for (RenderObject* child = firstChild(); child; child = child->nextSibling())
+        child->paint(childInfo, tx, ty);
+}
+
+void RenderBox::paintRootBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+    const BackgroundLayer* bgLayer = style()->backgroundLayers();
+    Color bgColor = style()->backgroundColor();
+    if (document()->isHTMLDocument() && !style()->hasBackground()) {
+        // Locate the <body> element using the DOM.  This is easier than trying
+        // to crawl around a render tree with potential :before/:after content and
+        // anonymous blocks created by inline <body> tags etc.  We can locate the <body>
+        // render object very easily via the DOM.
+        HTMLElement* body = document()->body();
+        RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
+        if (bodyObject) {
+            bgLayer = bodyObject->style()->backgroundLayers();
+            bgColor = bodyObject->style()->backgroundColor();
+        }
+    }
+
+    int w = width();
+    int h = height();
+
+    int rw;
+    int rh;
+    if (view()->frameView()) {
+        rw = view()->frameView()->contentsWidth();
+        rh = view()->frameView()->contentsHeight();
+    } else {
+        rw = view()->width();
+        rh = view()->height();
+    }
+
+    int bx = tx - marginLeft();
+    int by = ty - marginTop();
+    int bw = max(w + marginLeft() + marginRight() + borderLeft() + borderRight(), rw);
+    int bh = max(h + marginTop() + marginBottom() + borderTop() + borderBottom(), rh);
+
+    // CSS2 14.2:
+    // " The background of the box generated by the root element covers the entire canvas."
+    // hence, paint the background even in the margin areas (unlike for every other element!)
+    // I just love these little inconsistencies .. :-( (Dirk)
+    int my = max(by, paintInfo.rect.y());
+
+    paintBackgrounds(paintInfo.context, bgColor, bgLayer, my, paintInfo.rect.height(), bx, by, bw, bh);
+
+    if (style()->hasBorder() && style()->display() != INLINE)
+        paintBorder(paintInfo.context, tx, ty, w, h, style());
+}
+
+void RenderBox::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+    if (!shouldPaintWithinRoot(paintInfo))
+        return;
+
+    if (isRoot()) {
+        paintRootBoxDecorations(paintInfo, tx, ty);
+        return;
+    }
+
+    int w = width();
+    int h = height() + borderTopExtra() + borderBottomExtra();
+    ty -= borderTopExtra();
+
+    // border-fit can adjust where we paint our border and background.  If set, we snugly fit our line box descendants.  (The iChat
+    // balloon layout is an example of this).
+    borderFitAdjust(tx, w);
+
+    int my = max(ty, paintInfo.rect.y());
+    int mh;
+    if (ty < paintInfo.rect.y())
+        mh = max(0, h - (paintInfo.rect.y() - ty));
+    else
+        mh = min(paintInfo.rect.height(), h);
+
+    // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have
+    // custom shadows of their own.
+    paintBoxShadow(paintInfo.context, tx, ty, w, h, style());
+
+    // If we have a native theme appearance, paint that before painting our background.
+    // The theme will tell us whether or not we should also paint the CSS background.
+    bool themePainted = style()->hasAppearance() && !theme()->paint(this, paintInfo, IntRect(tx, ty, w, h));
+    if (!themePainted) {
+        // The <body> only paints its background if the root element has defined a background
+        // independent of the body.  Go through the DOM to get to the root element's render object,
+        // since the root could be inline and wrapped in an anonymous block.
+        if (!isBody() || !document()->isHTMLDocument() || document()->documentElement()->renderer()->style()->hasBackground())
+            paintBackgrounds(paintInfo.context, style()->backgroundColor(), style()->backgroundLayers(), my, mh, tx, ty, w, h);
+        if (style()->hasAppearance())
+            theme()->paintDecorations(this, paintInfo, IntRect(tx, ty, w, h));
+    }
+
+    // The theme will tell us whether or not we should also paint the CSS border.
+    if ((!style()->hasAppearance() || (!themePainted && theme()->paintBorderOnly(this, paintInfo, IntRect(tx, ty, w, h)))) && style()->hasBorder())
+        paintBorder(paintInfo.context, tx, ty, w, h, style());
+}
+
+void RenderBox::paintBackgrounds(GraphicsContext* context, const Color& c, const BackgroundLayer* bgLayer,
+                                 int clipY, int clipH, int tx, int ty, int width, int height)
+{
+    if (!bgLayer)
+        return;
+
+    paintBackgrounds(context, c, bgLayer->next(), clipY, clipH, tx, ty, width, height);
+    paintBackground(context, c, bgLayer, clipY, clipH, tx, ty, width, height);
+}
+
+void RenderBox::paintBackground(GraphicsContext* context, const Color& c, const BackgroundLayer* bgLayer,
+                                int clipY, int clipH, int tx, int ty, int width, int height)
+{
+    paintBackgroundExtended(context, c, bgLayer, clipY, clipH, tx, ty, width, height);
+}
+
+static void cacluateBackgroundSize(const BackgroundLayer* bgLayer, int& scaledWidth, int& scaledHeight)
+{
+    CachedImage* bg = bgLayer->backgroundImage();
+
+    if (bgLayer->isBackgroundSizeSet()) {
+        Length bgWidth = bgLayer->backgroundSize().width;
+        Length bgHeight = bgLayer->backgroundSize().height;
+
+        if (bgWidth.isPercent())
+            scaledWidth = bgWidth.calcValue(scaledWidth);
+        else if (bgWidth.isFixed())
+            scaledWidth = bgWidth.value();
+        else if (bgWidth.isAuto()) {
+            // If the width is auto and the height is not, we have to use the appropriate
+            // scale to maintain our aspect ratio.
+            if (bgHeight.isPercent()) {
+                int scaledH = bgHeight.calcValue(scaledHeight);
+                scaledWidth = bg->imageSize().width() * scaledH / bg->imageSize().height();
+            } else if (bgHeight.isFixed())
+                scaledWidth = bg->imageSize().width() * bgHeight.value() / bg->imageSize().height();
+        }
+
+        if (bgHeight.isPercent())
+            scaledHeight = bgHeight.calcValue(scaledHeight);
+        else if (bgHeight.isFixed())
+            scaledHeight = bgHeight.value();
+        else if (bgHeight.isAuto()) {
+            // If the height is auto and the width is not, we have to use the appropriate
+            // scale to maintain our aspect ratio.
+            if (bgWidth.isPercent())
+                scaledHeight = bg->imageSize().height() * scaledWidth / bg->imageSize().width();
+            else if (bgWidth.isFixed())
+                scaledHeight = bg->imageSize().height() * bgWidth.value() / bg->imageSize().width();
+            else if (bgWidth.isAuto()) {
+                // If both width and height are auto, we just want to use the image's
+                // intrinsic size.
+                scaledWidth = bg->imageSize().width();
+                scaledHeight = bg->imageSize().height();
+            }
+        }
+    } else {
+        scaledWidth = bg->imageSize().width();
+        scaledHeight = bg->imageSize().height();
+    }
+}
+
+void RenderBox::imageChanged(CachedImage* image)
+{
+    if (!image || !image->canRender() || !parent() || !view())
+        return;
+
+    if (isInlineFlow() || style()->borderImage().image() == image) {
+        repaint();
+        return;
+    }
+
+    bool didFullRepaint = false;
+    IntRect absoluteRect;
+    RenderBox* backgroundRenderer;
+
+    if (isRoot() || (isBody() && document()->isHTMLDocument() && !document()->documentElement()->renderer()->style()->hasBackground())) {
+        // Our background propagates to the root.
+        backgroundRenderer = view();
+
+        int rw;
+        int rh;
+
+        if (FrameView* frameView = static_cast<RenderView*>(backgroundRenderer)->frameView()) {
+            rw = frameView->contentsWidth();
+            rh = frameView->contentsHeight();
+        } else {
+            rw = backgroundRenderer->width();
+            rh = backgroundRenderer->height();
+        }
+        absoluteRect = IntRect(-backgroundRenderer->marginLeft(),
+            -backgroundRenderer->marginTop(),
+            max(backgroundRenderer->width() + backgroundRenderer->marginLeft() + backgroundRenderer->marginRight() + backgroundRenderer->borderLeft() + backgroundRenderer->borderRight(), rw),
+            max(backgroundRenderer->height() + backgroundRenderer->marginTop() + backgroundRenderer->marginBottom() + backgroundRenderer->borderTop() + backgroundRenderer->borderBottom(), rh));
+    } else {
+        backgroundRenderer = this;
+        absoluteRect = borderBox();
+    }
+
+    backgroundRenderer->computeAbsoluteRepaintRect(absoluteRect);
+
+    for (const BackgroundLayer* bgLayer = style()->backgroundLayers(); bgLayer && !didFullRepaint; bgLayer = bgLayer->next()) {
+        if (image == bgLayer->backgroundImage()) {
+            IntRect repaintRect;
+            IntPoint phase;
+            IntSize tileSize;
+            backgroundRenderer->calculateBackgroundImageGeometry(bgLayer, absoluteRect.x(), absoluteRect.y(), absoluteRect.width(), absoluteRect.height(), repaintRect, phase, tileSize);
+            view()->repaintViewRectangle(repaintRect);
+            if (repaintRect == absoluteRect)
+                didFullRepaint = true;
+        }
+    }
+}
+
+void RenderBox::calculateBackgroundImageGeometry(const BackgroundLayer* bgLayer, int tx, int ty, int w, int h, IntRect& destRect, IntPoint& phase, IntSize& tileSize)
+{
+    int pw;
+    int ph;
+    int left = 0;
+    int right = 0;
+    int top = 0;
+    int bottom = 0;
+    int cx;
+    int cy;
+
+    // CSS2 chapter 14.2.1
+
+    if (bgLayer->backgroundAttachment()) {
+        // Scroll
+        if (bgLayer->backgroundOrigin() != BGBORDER) {
+            left = borderLeft();
+            right = borderRight();
+            top = borderTop();
+            bottom = borderBottom();
+            if (bgLayer->backgroundOrigin() == BGCONTENT) {
+                left += paddingLeft();
+                right += paddingRight();
+                top += paddingTop();
+                bottom += paddingBottom();
+            }
+        }
+        cx = tx;
+        cy = ty;
+        pw = w - left - right;
+        ph = h - top - bottom;
+    } else {
+        // Fixed
+        IntRect vr = viewRect();
+        cx = vr.x();
+        cy = vr.y();
+        pw = vr.width();
+        ph = vr.height();
+    }
+
+    int sx = 0;
+    int sy = 0;
+    int cw;
+    int ch;
+    int scaledImageWidth = pw;
+    int scaledImageHeight = ph;
+
+    cacluateBackgroundSize(bgLayer, scaledImageWidth, scaledImageHeight);
+
+    EBackgroundRepeat backgroundRepeat = bgLayer->backgroundRepeat();
+    
+    int xPosition = bgLayer->backgroundXPosition().calcMinValue(pw - scaledImageWidth);
+    if (backgroundRepeat == REPEAT || backgroundRepeat == REPEAT_X) {
+        cw = pw + left + right;
+        sx = scaledImageWidth ? scaledImageWidth - (xPosition + left) % scaledImageWidth : 0;
+    } else {
+        cx += max(xPosition + left, 0);
+        sx = -min(xPosition + left, 0);
+        cw = scaledImageWidth + min(xPosition + left, 0);
+    }
+
+    int yPosition = bgLayer->backgroundYPosition().calcMinValue(ph - scaledImageHeight);
+    if (backgroundRepeat == REPEAT || backgroundRepeat == REPEAT_Y) {
+        ch = ph + top + bottom;
+        sy = scaledImageHeight ? scaledImageHeight - (yPosition + top) % scaledImageHeight : 0;
+    } else {
+        cy += max(yPosition + top, 0);
+        sy = -min(yPosition + top, 0);
+        ch = scaledImageHeight + min(yPosition + top, 0);
+    }
+
+    if (!bgLayer->backgroundAttachment()) {
+        sx += max(tx - cx, 0);
+        sy += max(ty - cy, 0);
+    }
+
+    destRect = IntRect(cx, cy, cw, ch);
+    destRect.intersect(IntRect(tx, ty, w, h));
+    phase = IntPoint(sx, sy);
+    tileSize = IntSize(scaledImageWidth, scaledImageHeight);
+}
+
+void RenderBox::paintBackgroundExtended(GraphicsContext* context, const Color& c, const BackgroundLayer* bgLayer, int clipY, int clipH,
+                                        int tx, int ty, int w, int h, bool includeLeftEdge, bool includeRightEdge)
+{
+    int bLeft = includeLeftEdge ? borderLeft() : 0;
+    int bRight = includeRightEdge ? borderRight() : 0;
+    int pLeft = includeLeftEdge ? paddingLeft() : 0;
+    int pRight = includeRightEdge ? paddingRight() : 0;
+
+    bool clippedToBorderRadius = false;
+    if (style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge)) {
+        context->save();
+        context->addRoundedRectClip(IntRect(tx, ty, w, h),
+            includeLeftEdge ? style()->borderTopLeftRadius() : IntSize(),
+            includeRightEdge ? style()->borderTopRightRadius() : IntSize(),
+            includeLeftEdge ? style()->borderBottomLeftRadius() : IntSize(),
+            includeRightEdge ? style()->borderBottomRightRadius() : IntSize());
+        clippedToBorderRadius = true;
+    }
+
+    if (bgLayer->backgroundClip() != BGBORDER) {
+        // Clip to the padding or content boxes as necessary.
+        bool includePadding = bgLayer->backgroundClip() == BGCONTENT;
+        int x = tx + bLeft + (includePadding ? pLeft : 0);
+        int y = ty + borderTop() + (includePadding ? paddingTop() : 0);
+        int width = w - bLeft - bRight - (includePadding ? pLeft + pRight : 0);
+        int height = h - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : 0);
+        context->save();
+        context->clip(IntRect(x, y, width, height));
+    }
+
+    CachedImage* bg = bgLayer->backgroundImage();
+    bool shouldPaintBackgroundImage = bg && bg->canRender();
+    Color bgColor = c;
+
+    // When this style flag is set, change existing background colors and images to a solid white background.
+    // If there's no bg color or image, leave it untouched to avoid affecting transparency.
+    // We don't try to avoid loading the background images, because this style flag is only set
+    // when printing, and at that point we've already loaded the background images anyway. (To avoid
+    // loading the background images we'd have to do this check when applying styles rather than
+    // while rendering.)
+    if (style()->forceBackgroundsToWhite()) {
+        // Note that we can't reuse this variable below because the bgColor might be changed
+        bool shouldPaintBackgroundColor = !bgLayer->next() && bgColor.isValid() && bgColor.alpha() > 0;
+        if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) {
+            bgColor = Color::white;
+            shouldPaintBackgroundImage = false;
+        }
+    }
+
+    // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with
+    // no background in the child document should show the parent's background.
+    bool isTransparent = false;
+    if (!bgLayer->next() && isRoot() && !(bgColor.isValid() && bgColor.alpha() > 0) && view()->frameView()) {
+        Node* elt = document()->ownerElement();
+        if (elt) {
+            if (!elt->hasTagName(frameTag)) {
+                // Locate the <body> element using the DOM.  This is easier than trying
+                // to crawl around a render tree with potential :before/:after content and
+                // anonymous blocks created by inline <body> tags etc.  We can locate the <body>
+                // render object very easily via the DOM.
+                HTMLElement* body = document()->body();
+                isTransparent = !body || !body->hasLocalName(framesetTag); // Can't scroll a frameset document anyway.
+            }
+        } else
+            isTransparent = view()->frameView()->isTransparent();
+
+        if (isTransparent)
+            view()->frameView()->setUseSlowRepaints(); // The parent must show behind the child.
+    }
+
+    // Paint the color first underneath all images.
+    if (!bgLayer->next()) {
+        IntRect rect(tx, clipY, w, clipH);
+        // If we have an alpha and we are painting the root element, go ahead and blend with the base background color.
+        if (isRoot() && (!bgColor.isValid() || bgColor.alpha() < 0xFF) && !isTransparent) {
+            Color baseColor = view()->frameView()->baseBackgroundColor();
+            if (baseColor.alpha() > 0) {
+                context->save();
+                context->setCompositeOperation(CompositeCopy);
+                context->fillRect(rect, baseColor);
+                context->restore();
+            } else
+                context->clearRect(rect);
+        }
+
+        if (bgColor.isValid() && bgColor.alpha() > 0)
+            context->fillRect(rect, bgColor);
+    }
+
+    // no progressive loading of the background image
+    if (shouldPaintBackgroundImage) {
+        IntRect destRect;
+        IntPoint phase;
+        IntSize tileSize;
+
+        calculateBackgroundImageGeometry(bgLayer, tx, ty, w, h, destRect, phase, tileSize);
+        if (!destRect.isEmpty())
+            context->drawTiledImage(bg->image(), destRect, phase, tileSize, bgLayer->backgroundComposite());
+    }
+
+    if (bgLayer->backgroundClip() != BGBORDER)
+        // Undo the background clip
+        context->restore();
+
+    if (clippedToBorderRadius)
+        // Undo the border radius clip
+        context->restore();
+}
+
+#if PLATFORM(MAC)
+void RenderBox::paintCustomHighlight(int tx, int ty, const AtomicString& type, bool behindText)
+{
+    InlineBox* boxWrap = inlineBoxWrapper();
+    RootInlineBox* r = boxWrap ? boxWrap->root() : 0;
+    if (r) {
+        FloatRect rootRect(tx + r->xPos(), ty + r->selectionTop(), r->width(), r->selectionHeight());
+        FloatRect imageRect(tx + m_x, rootRect.y(), width(), rootRect.height());
+        document()->frame()->paintCustomHighlight(type, imageRect, rootRect, behindText, false, node());
+    } else {
+        FloatRect imageRect(tx + m_x, ty + m_y, width(), height());
+        document()->frame()->paintCustomHighlight(type, imageRect, imageRect, behindText, false, node());
+    }
+}
+#endif
+
+IntRect RenderBox::getOverflowClipRect(int tx, int ty)
+{
+    // FIXME: When overflow-clip (CSS3) is implemented, we'll obtain the property
+    // here.
+
+    int bLeft = borderLeft();
+    int bTop = borderTop();
+
+    int clipX = tx + bLeft;
+    int clipY = ty + bTop;
+    int clipWidth = m_width - bLeft - borderRight();
+    int clipHeight = m_height - bTop - borderBottom() + borderTopExtra() + borderBottomExtra();
+
+    // Subtract out scrollbars if we have them.
+    if (m_layer) {
+        clipWidth -= m_layer->verticalScrollbarWidth();
+        clipHeight -= m_layer->horizontalScrollbarHeight();
+    }
+
+    return IntRect(clipX, clipY, clipWidth, clipHeight);
+}
+
+IntRect RenderBox::getClipRect(int tx, int ty)
+{
+    int clipX = tx;
+    int clipY = ty;
+    int clipWidth = m_width;
+    int clipHeight = m_height;
+
+    if (!style()->clipLeft().isAuto()) {
+        int c = style()->clipLeft().calcValue(m_width);
+        clipX += c;
+        clipWidth -= c;
+    }
+
+    if (!style()->clipRight().isAuto())
+        clipWidth -= m_width - style()->clipRight().calcValue(m_width);
+
+    if (!style()->clipTop().isAuto()) {
+        int c = style()->clipTop().calcValue(m_height);
+        clipY += c;
+        clipHeight -= c;
+    }
+
+    if (!style()->clipBottom().isAuto())
+        clipHeight -= m_height - style()->clipBottom().calcValue(m_height);
+
+    return IntRect(clipX, clipY, clipWidth, clipHeight);
+}
+
+int RenderBox::containingBlockWidth() const
+{
+    RenderBlock* cb = containingBlock();
+    if (!cb)
+        return 0;
+    if (shrinkToAvoidFloats())
+        return cb->lineWidth(m_y);
+    return cb->availableWidth();
+}
+
+IntSize RenderBox::offsetForPositionedInContainer(RenderObject* container) const
+{
+    if (!container->isRelPositioned() || !container->isInlineFlow())
+        return IntSize();
+
+    // When we have an enclosing relpositioned inline, we need to add in the offset of the first line
+    // box from the rest of the content, but only in the cases where we know we're positioned
+    // relative to the inline itself.
+
+    IntSize offset;
+    RenderFlow* flow = static_cast<RenderFlow*>(container);
+    int sx;
+    int sy;
+    if (flow->firstLineBox()) {
+        sx = flow->firstLineBox()->xPos();
+        sy = flow->firstLineBox()->yPos();
+    } else {
+        sx = flow->staticX();
+        sy = flow->staticY();
+    }
+
+    if (!hasStaticX())
+        offset.setWidth(sx);
+    // This is not terribly intuitive, but we have to match other browsers.  Despite being a block display type inside
+    // an inline, we still keep our x locked to the left of the relative positioned inline.  Arguably the correct
+    // behavior would be to go flush left to the block that contains the inline, but that isn't what other browsers
+    // do.
+    else if (!style()->isOriginalDisplayInlineType())
+        // Avoid adding in the left border/padding of the containing block twice.  Subtract it out.
+        offset.setWidth(sx - (containingBlock()->borderLeft() + containingBlock()->paddingLeft()));
+
+    if (!hasStaticY())
+        offset.setHeight(sy);
+
+    return offset;
+}
+
+bool RenderBox::absolutePosition(int& xPos, int& yPos, bool fixed) const
+{
+    if (RenderView* v = view()) {
+        if (LayoutState* layoutState = v->layoutState()) {
+            xPos = layoutState->m_offset.width() + m_x;
+            yPos = layoutState->m_offset.height() + m_y;
+            return true;
+        }
+    }
+
+    if (style()->position() == FixedPosition)
+        fixed = true;
+
+    RenderObject* o = container();
+    if (o && o->absolutePosition(xPos, yPos, fixed)) {
+        yPos += o->borderTopExtra();
+
+        if (style()->position() == AbsolutePosition) {
+            IntSize offset = offsetForPositionedInContainer(o);
+            xPos += offset.width();
+            yPos += offset.height();
+        }
+
+        if (o->hasOverflowClip())
+            o->layer()->subtractScrollOffset(xPos, yPos);
+
+        if (!isInline() || isReplaced()) {
+            RenderBlock* cb;
+            if (o->isBlockFlow() && style()->position() != AbsolutePosition && style()->position() != FixedPosition
+                    && (cb = static_cast<RenderBlock*>(o))->hasColumns()) {
+                IntRect rect(m_x, m_y, 1, 1);
+                cb->adjustRectForColumns(rect);
+                xPos += rect.x();
+                yPos += rect.y();
+            } else {
+                xPos += m_x;
+                yPos += m_y;
+            }
+        }
+
+        if (isRelPositioned()) {
+            xPos += relativePositionOffsetX();
+            yPos += relativePositionOffsetY();
+        }
+
+        return true;
+    } else {
+        xPos = 0;
+        yPos = 0;
+        return false;
+    }
+}
+
+void RenderBox::dirtyLineBoxes(bool fullLayout, bool /*isRootLineBox*/)
+{
+    if (m_inlineBoxWrapper) {
+        if (fullLayout) {
+            m_inlineBoxWrapper->destroy(renderArena());
+            m_inlineBoxWrapper = 0;
+        } else
+            m_inlineBoxWrapper->dirtyLineBoxes();
+    }
+}
+
+void RenderBox::position(InlineBox* box)
+{
+    if (isPositioned()) {
+        // Cache the x position only if we were an INLINE type originally.
+        bool wasInline = style()->isOriginalDisplayInlineType();
+        if (wasInline && hasStaticX()) {
+            // The value is cached in the xPos of the box.  We only need this value if
+            // our object was inline originally, since otherwise it would have ended up underneath
+            // the inlines.
+            setStaticX(box->xPos());
+            setChildNeedsLayout(true, false); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
+        } else if (!wasInline && hasStaticY()) {
+            // Our object was a block originally, so we make our normal flow position be
+            // just below the line box (as though all the inlines that came before us got
+            // wrapped in an anonymous block, which is what would have happened had we been
+            // in flow).  This value was cached in the yPos() of the box.
+            setStaticY(box->yPos());
+            setChildNeedsLayout(true, false); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
+        }
+
+        // Nuke the box.
+        box->remove();
+        box->destroy(renderArena());
+    } else if (isReplaced()) {
+        m_x = box->xPos();
+        m_y = box->yPos();
+        m_inlineBoxWrapper = box;
+    }
+}
+
+void RenderBox::deleteLineBoxWrapper()
+{
+    if (m_inlineBoxWrapper) {
+        if (!documentBeingDestroyed())
+            m_inlineBoxWrapper->remove();
+        m_inlineBoxWrapper->destroy(renderArena());
+        m_inlineBoxWrapper = 0;
+    }
+}
+
+IntRect RenderBox::absoluteClippedOverflowRect()
+{
+    IntRect r = overflowRect(false);
+
+    if (RenderView* v = view())
+        r.move(v->layoutDelta());
+
+    if (style()) {
+        if (style()->hasAppearance())
+            // The theme may wish to inflate the rect used when repainting.
+            theme()->adjustRepaintRect(this, r);
+
+        // FIXME: Technically the outline inflation could fit within the theme inflation.
+        if (!isInline() && continuation())
+            r.inflate(continuation()->style()->outlineSize());
+        else
+            r.inflate(style()->outlineSize());
+    }
+    computeAbsoluteRepaintRect(r);
+    return r;
+}
+
+void RenderBox::computeAbsoluteRepaintRect(IntRect& rect, bool fixed)
+{
+    if (RenderView* v = view()) {
+        if (LayoutState* layoutState = v->layoutState()) {
+            rect.move(m_x, m_y);
+            rect.move(layoutState->m_offset);
+            if (layoutState->m_clipped)
+                rect.intersect(layoutState->m_clipRect);
+            return;
+        }
+    }
+
+    int x = rect.x() + m_x;
+    int y = rect.y() + m_y;
+
+    // Apply the relative position offset when invalidating a rectangle.  The layer
+    // is translated, but the render box isn't, so we need to do this to get the
+    // right dirty rect.  Since this is called from RenderObject::setStyle, the relative position
+    // flag on the RenderObject has been cleared, so use the one on the style().
+    if (style()->position() == RelativePosition && m_layer)
+        m_layer->relativePositionOffset(x, y);
+
+    if (style()->position() == FixedPosition)
+        fixed = true;
+
+    RenderObject* o = container();
+    if (o) {
+        if (o->isBlockFlow() && style()->position() != AbsolutePosition && style()->position() != FixedPosition) {
+            RenderBlock* cb = static_cast<RenderBlock*>(o);
+            if (cb->hasColumns()) {
+                IntRect repaintRect(x, y, rect.width(), rect.height());
+                cb->adjustRectForColumns(repaintRect);
+                x = repaintRect.x();
+                y = repaintRect.y();
+                rect = repaintRect;
+            }
+        }
+
+        if (style()->position() == AbsolutePosition) {
+            IntSize offset = offsetForPositionedInContainer(o);
+            x += offset.width();
+            y += offset.height();
+        }
+
+        // FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout,
+        // its controlClipRect will be wrong. For overflow clip we use the values cached by the layer.
+        if (o->hasOverflowClip()) {
+            // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
+            // layer's size instead.  Even if the layer's size is wrong, the layer itself will repaint
+            // anyway if its size does change.
+            IntRect boxRect(0, 0, o->layer()->width(), o->layer()->height());
+            o->layer()->subtractScrollOffset(x, y); // For overflow:auto/scroll/hidden.
+            IntRect repaintRect(x, y, rect.width(), rect.height());
+            rect = intersection(repaintRect, boxRect);
+            if (rect.isEmpty())
+                return;
+        } else {
+            rect.setX(x);
+            rect.setY(y);
+        }
+        o->computeAbsoluteRepaintRect(rect, fixed);
+    }
+}
+
+void RenderBox::repaintDuringLayoutIfMoved(const IntRect& rect)
+{
+    int newX = m_x;
+    int newY = m_y;
+    int newWidth = m_width;
+    int newHeight = m_height;
+    if (rect.x() != newX || rect.y() != newY) {
+        // The child moved.  Invalidate the object's old and new positions.  We have to do this
+        // since the object may not have gotten a layout.
+        m_x = rect.x();
+        m_y = rect.y();
+        m_width = rect.width();
+        m_height = rect.height();
+        repaint();
+        repaintOverhangingFloats(true);
+
+        m_x = newX;
+        m_y = newY;
+        m_width = newWidth;
+        m_height = newHeight;
+        repaint();
+        repaintOverhangingFloats(true);
+    }
+}
+
+int RenderBox::relativePositionOffsetX() const
+{
+    if (!style()->left().isAuto()) {
+        if (!style()->right().isAuto() && containingBlock()->style()->direction() == RTL)
+            return -style()->right().calcValue(containingBlockWidth());
+        return style()->left().calcValue(containingBlockWidth());
+    }
+    if (!style()->right().isAuto())
+        return -style()->right().calcValue(containingBlockWidth());
+    return 0;
+}
+
+int RenderBox::relativePositionOffsetY() const
+{
+    if (!style()->top().isAuto()) {
+        if (!style()->top().isPercent() || containingBlock()->style()->height().isFixed())
+            return style()->top().calcValue(containingBlockHeight());
+    } else if (!style()->bottom().isAuto()) {
+        if (!style()->bottom().isPercent() || containingBlock()->style()->height().isFixed())
+            return -style()->bottom().calcValue(containingBlockHeight());
+    }
+    return 0;
+}
+
+void RenderBox::calcWidth()
+{
+    if (isPositioned()) {
+        calcAbsoluteHorizontal();
+        return;
+    }
+
+    // If layout is limited to a subtree, the subtree root's width does not change.
+    if (node() && view()->frameView() && view()->frameView()->layoutRoot() == node())
+        return;
+
+    // The parent box is flexing us, so it has increased or decreased our
+    // width.  Use the width from the style context.
+    if (hasOverrideSize() &&  parent()->style()->boxOrient() == HORIZONTAL
+            && parent()->isFlexibleBox() && parent()->isFlexingChildren()) {
+        m_width = overrideSize();
+        return;
+    }
+
+    bool inVerticalBox = parent()->isFlexibleBox() && (parent()->style()->boxOrient() == VERTICAL);
+    bool stretching = (parent()->style()->boxAlign() == BSTRETCH);
+    bool treatAsReplaced = isReplaced() && !isInlineBlockOrInlineTable() && (!inVerticalBox || !stretching);
+
+    Length width = (treatAsReplaced) ? Length(calcReplacedWidth(), Fixed) : style()->width();
+
+    RenderBlock* cb = containingBlock();
+    int containerWidth = max(0, containingBlockWidth());
+
+    Length marginLeft = style()->marginLeft();
+    Length marginRight = style()->marginRight();
+
+    if (isInline() && !isInlineBlockOrInlineTable()) {
+        // just calculate margins
+        m_marginLeft = marginLeft.calcMinValue(containerWidth);
+        m_marginRight = marginRight.calcMinValue(containerWidth);
+        if (treatAsReplaced)
+            m_width = max(width.value() + borderLeft() + borderRight() + paddingLeft() + paddingRight(), minPrefWidth());
+
+        return;
+    }
+
+    // Width calculations
+    if (treatAsReplaced)
+        m_width = width.value() + borderLeft() + borderRight() + paddingLeft() + paddingRight();
+    else {
+        // Calculate Width
+        m_width = calcWidthUsing(Width, containerWidth);
+
+        // Calculate MaxWidth
+        if (!style()->maxWidth().isUndefined()) {
+            int maxW = calcWidthUsing(MaxWidth, containerWidth);
+            if (m_width > maxW) {
+                m_width = maxW;
+                width = style()->maxWidth();
+            }
+        }
+
+        // Calculate MinWidth
+        int minW = calcWidthUsing(MinWidth, containerWidth);
+        if (m_width < minW) {
+            m_width = minW;
+            width = style()->minWidth();
+        }
+    }
+
+    if (stretchesToMinIntrinsicWidth()) {
+        m_width = max(m_width, minPrefWidth());
+        width = Length(m_width, Fixed);
+    }
+
+    // Margin calculations
+    if (width.isAuto()) {
+        m_marginLeft = marginLeft.calcMinValue(containerWidth);
+        m_marginRight = marginRight.calcMinValue(containerWidth);
+    } else {
+        m_marginLeft = 0;
+        m_marginRight = 0;
+        calcHorizontalMargins(marginLeft, marginRight, containerWidth);
+    }
+
+    if (containerWidth && containerWidth != (m_width + m_marginLeft + m_marginRight)
+            && !isFloating() && !isInline() && !cb->isFlexibleBox()) {
+        if (cb->style()->direction() == LTR)
+            m_marginRight = containerWidth - m_width - m_marginLeft;
+        else
+            m_marginLeft = containerWidth - m_width - m_marginRight;
+    }
+}
+
+int RenderBox::calcWidthUsing(WidthType widthType, int cw)
+{
+    int width = m_width;
+    Length w;
+    if (widthType == Width)
+        w = style()->width();
+    else if (widthType == MinWidth)
+        w = style()->minWidth();
+    else
+        w = style()->maxWidth();
+
+    if (w.isIntrinsicOrAuto()) {
+        int marginLeft = style()->marginLeft().calcMinValue(cw);
+        int marginRight = style()->marginRight().calcMinValue(cw);
+        if (cw)
+            width = cw - marginLeft - marginRight;
+
+        if (sizesToIntrinsicWidth(widthType)) {
+            width = max(width, minPrefWidth());
+            width = min(width, maxPrefWidth());
+        }
+    } else
+        width = calcBorderBoxWidth(w.calcValue(cw));
+
+    return width;
+}
+
+bool RenderBox::sizesToIntrinsicWidth(WidthType widthType) const
+{
+    // Marquees in WinIE are like a mixture of blocks and inline-blocks.  They size as though they're blocks,
+    // but they allow text to sit on the same line as the marquee.
+    if (isFloating() || (isCompact() && isInline())
+            || (isInlineBlockOrInlineTable() && !isHTMLMarquee()))
+        return true;
+
+    // This code may look a bit strange.  Basically width:intrinsic should clamp the size when testing both
+    // min-width and width.  max-width is only clamped if it is also intrinsic.
+    Length width = (widthType == MaxWidth) ? style()->maxWidth() : style()->width();
+    if (width.type() == Intrinsic)
+        return true;
+
+    // Children of a horizontal marquee do not fill the container by default.
+    // FIXME: Need to deal with MAUTO value properly.  It could be vertical.
+    if (parent()->style()->overflowX() == OMARQUEE) {
+        EMarqueeDirection dir = parent()->style()->marqueeDirection();
+        if (dir == MAUTO || dir == MFORWARD || dir == MBACKWARD || dir == MLEFT || dir == MRIGHT)
+            return true;
+    }
+
+    // Flexible horizontal boxes lay out children at their intrinsic widths.  Also vertical boxes
+    // that don't stretch their kids lay out their children at their intrinsic widths.
+    if (parent()->isFlexibleBox()
+            && (parent()->style()->boxOrient() == HORIZONTAL || parent()->style()->boxAlign() != BSTRETCH))
+        return true;
+
+    return false;
+}
+
+void RenderBox::calcHorizontalMargins(const Length& marginLeft, const Length& marginRight, int containerWidth)
+{
+    if (isFloating() || isInline()) {
+        // Inline blocks/tables and floats don't have their margins increased.
+        m_marginLeft = marginLeft.calcMinValue(containerWidth);
+        m_marginRight = marginRight.calcMinValue(containerWidth);
+        return;
+    }
+
+    if ((marginLeft.isAuto() && marginRight.isAuto() && m_width < containerWidth)
+            || (!marginLeft.isAuto() && !marginRight.isAuto() && containingBlock()->style()->textAlign() == WEBKIT_CENTER)) {
+        m_marginLeft = max(0, (containerWidth - m_width) / 2);
+        m_marginRight = containerWidth - m_width - m_marginLeft;
+    } else if ((marginRight.isAuto() && m_width < containerWidth)
+            || (!marginLeft.isAuto() && containingBlock()->style()->direction() == RTL && containingBlock()->style()->textAlign() == WEBKIT_LEFT)) {
+        m_marginLeft = marginLeft.calcValue(containerWidth);
+        m_marginRight = containerWidth - m_width - m_marginLeft;
+    } else if ((marginLeft.isAuto() && m_width < containerWidth)
+            || (!marginRight.isAuto() && containingBlock()->style()->direction() == LTR && containingBlock()->style()->textAlign() == WEBKIT_RIGHT)) {
+        m_marginRight = marginRight.calcValue(containerWidth);
+        m_marginLeft = containerWidth - m_width - m_marginRight;
+    } else {
+        // This makes auto margins 0 if we failed a m_width < containerWidth test above (css2.1, 10.3.3).
+        m_marginLeft = marginLeft.calcMinValue(containerWidth);
+        m_marginRight = marginRight.calcMinValue(containerWidth);
+    }
+}
+
+void RenderBox::calcHeight()
+{
+    // Cell height is managed by the table and inline non-replaced elements do not support a height property.
+    if (isTableCell() || (isInline() && !isReplaced()))
+        return;
+
+    if (isPositioned())
+        calcAbsoluteVertical();
+    else {
+        calcVerticalMargins();
+
+        // For tables, calculate margins only.
+        if (isTable())
+            return;
+
+        Length h;
+        bool inHorizontalBox = parent()->isFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL;
+        bool stretching = parent()->style()->boxAlign() == BSTRETCH;
+        bool treatAsReplaced = isReplaced() && !isInlineBlockOrInlineTable() && (!inHorizontalBox || !stretching);
+        bool checkMinMaxHeight = false;
+
+        // The parent box is flexing us, so it has increased or decreased our height.  We have to
+        // grab our cached flexible height.
+        if (hasOverrideSize() && parent()->isFlexibleBox() && parent()->style()->boxOrient() == VERTICAL
+                && parent()->isFlexingChildren())
+            h = Length(overrideSize() - borderTop() - borderBottom() - paddingTop() - paddingBottom(), Fixed);
+        else if (treatAsReplaced)
+            h = Length(calcReplacedHeight(), Fixed);
+        else {
+            h = style()->height();
+            checkMinMaxHeight = true;
+        }
+
+        // Block children of horizontal flexible boxes fill the height of the box.
+        if (h.isAuto() && parent()->isFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL
+                && parent()->isStretchingChildren()) {
+            h = Length(parent()->contentHeight() - marginTop() - marginBottom() -
+                       borderTop() - paddingTop() - borderBottom() - paddingBottom(), Fixed);
+            checkMinMaxHeight = false;
+        }
+
+        int height;
+        if (checkMinMaxHeight) {
+            height = calcHeightUsing(style()->height());
+            if (height == -1)
+                height = m_height;
+            int minH = calcHeightUsing(style()->minHeight()); // Leave as -1 if unset.
+            int maxH = style()->maxHeight().isUndefined() ? height : calcHeightUsing(style()->maxHeight());
+            if (maxH == -1)
+                maxH = height;
+            height = min(maxH, height);
+            height = max(minH, height);
+        } else
+            // The only times we don't check min/max height are when a fixed length has
+            // been given as an override.  Just use that.  The value has already been adjusted
+            // for box-sizing.
+            height = h.value() + borderTop() + borderBottom() + paddingTop() + paddingBottom();
+
+        m_height = height;
+    }
+
+    // WinIE quirk: The <html> block always fills the entire canvas in quirks mode.  The <body> always fills the
+    // <html> block in quirks mode.  Only apply this quirk if the block is normal flow and no height
+    // is specified.
+    if (stretchesToViewHeight()) {
+        int margins = collapsedMarginTop() + collapsedMarginBottom();
+        int visHeight = view()->frameView()->visibleHeight();
+        if (isRoot())
+            m_height = max(m_height, visHeight - margins);
+        else {
+            int marginsBordersPadding = margins + parent()->marginTop() + parent()->marginBottom()
+                + parent()->borderTop() + parent()->borderBottom()
+                + parent()->paddingTop() + parent()->paddingBottom();
+            m_height = max(m_height, visHeight - marginsBordersPadding);
+        }
+    }
+}
+
+int RenderBox::calcHeightUsing(const Length& h)
+{
+    int height = -1;
+    if (!h.isAuto()) {
+        if (h.isFixed())
+            height = h.value();
+        else if (h.isPercent())
+            height = calcPercentageHeight(h);
+        if (height != -1) {
+            height = calcBorderBoxHeight(height);
+            return height;
+        }
+    }
+    return height;
+}
+
+int RenderBox::calcPercentageHeight(const Length& height)
+{
+    int result = -1;
+    bool includeBorderPadding = isTable();
+    RenderBlock* cb = containingBlock();
+    if (style()->htmlHacks()) {
+        // In quirks mode, blocks with auto height are skipped, and we keep looking for an enclosing
+        // block that may have a specified height and then use it.  In strict mode, this violates the
+        // specification, which states that percentage heights just revert to auto if the containing
+        // block has an auto height.
+        while (!cb->isRenderView() && !cb->isBody() && !cb->isTableCell() && !cb->isPositioned() && cb->style()->height().isAuto())
+            cb = cb->containingBlock();
+    }
+
+    // A positioned element that specified both top/bottom or that specifies height should be treated as though it has a height
+    // explicitly specified that can be used for any percentage computations.
+    bool isPositionedWithSpecifiedHeight = cb->isPositioned() && (!cb->style()->height().isAuto() || (!cb->style()->top().isAuto() && !cb->style()->bottom().isAuto()));
+
+    // Table cells violate what the CSS spec says to do with heights.  Basically we
+    // don't care if the cell specified a height or not.  We just always make ourselves
+    // be a percentage of the cell's current content height.
+    if (cb->isTableCell()) {
+        result = cb->overrideSize();
+        if (result == -1) {
+            // Normally we would let the cell size intrinsically, but scrolling overflow has to be
+            // treated differently, since WinIE lets scrolled overflow regions shrink as needed.
+            // While we can't get all cases right, we can at least detect when the cell has a specified
+            // height or when the table has a specified height.  In these cases we want to initially have
+            // no size and allow the flexing of the table or the cell to its specified height to cause us
+            // to grow to fill the space.  This could end up being wrong in some cases, but it is
+            // preferable to the alternative (sizing intrinsically and making the row end up too big).
+            RenderTableCell* cell = static_cast<RenderTableCell*>(cb);
+            if (scrollsOverflowY() && (!cell->style()->height().isAuto() || !cell->table()->style()->height().isAuto()))
+                return 0;
+            return -1;
+        }
+        includeBorderPadding = true;
+    }
+    // Otherwise we only use our percentage height if our containing block had a specified
+    // height.
+    else if (cb->style()->height().isFixed())
+        result = cb->calcContentBoxHeight(cb->style()->height().value());
+    else if (cb->style()->height().isPercent() && !isPositionedWithSpecifiedHeight) {
+        // We need to recur and compute the percentage height for our containing block.
+        result = cb->calcPercentageHeight(cb->style()->height());
+        if (result != -1)
+            result = cb->calcContentBoxHeight(result);
+    } else if (cb->isRenderView() || (cb->isBody() && style()->htmlHacks()) || isPositionedWithSpecifiedHeight) {
+        // Don't allow this to affect the block' m_height member variable, since this
+        // can get called while the block is still laying out its kids.
+        int oldHeight = cb->height();
+        cb->calcHeight();
+        result = cb->contentHeight();
+        cb->setHeight(oldHeight);
+    } else if (cb->isRoot() && isPositioned())
+        // Match the positioned objects behavior, which is that positioned objects will fill their viewport
+        // always.  Note we could only hit this case by recurring into calcPercentageHeight on a positioned containing block.
+        result = cb->calcContentBoxHeight(cb->availableHeight());
+
+    if (result != -1) {
+        result = height.calcValue(result);
+        if (includeBorderPadding) {
+            // It is necessary to use the border-box to match WinIE's broken
+            // box model.  This is essential for sizing inside
+            // table cells using percentage heights.
+            result -= (borderTop() + paddingTop() + borderBottom() + paddingBottom());
+            result = max(0, result);
+        }
+    }
+    return result;
+}
+
+int RenderBox::calcReplacedWidth() const
+{
+    int width = calcReplacedWidthUsing(style()->width());
+    int minW = calcReplacedWidthUsing(style()->minWidth());
+    int maxW = style()->maxWidth().isUndefined() ? width : calcReplacedWidthUsing(style()->maxWidth());
+
+    return max(minW, min(width, maxW));
+}
+
+int RenderBox::calcReplacedWidthUsing(Length width) const
+{
+    switch (width.type()) {
+        case Fixed:
+            return calcContentBoxWidth(width.value());
+        case Percent: {
+            const int cw = containingBlockWidth();
+            if (cw > 0)
+                return calcContentBoxWidth(width.calcMinValue(cw));
+        }
+        // fall through
+        default:
+            return intrinsicSize().width();
+     }
+ }
+
+int RenderBox::calcReplacedHeight() const
+{
+    int height = calcReplacedHeightUsing(style()->height());
+    int minH = calcReplacedHeightUsing(style()->minHeight());
+    int maxH = style()->maxHeight().isUndefined() ? height : calcReplacedHeightUsing(style()->maxHeight());
+
+    return max(minH, min(height, maxH));
+}
+
+int RenderBox::calcReplacedHeightUsing(Length height) const
+{
+    switch (height.type()) {
+        case Fixed:
+            return calcContentBoxHeight(height.value());
+        case Percent:
+        {
+            RenderObject* cb = isPositioned() ? container() : containingBlock();
+            if (cb->isPositioned() && cb->style()->height().isAuto() && !(cb->style()->top().isAuto() || cb->style()->bottom().isAuto())) {
+                ASSERT(cb->isRenderBlock());
+                RenderBlock* block = static_cast<RenderBlock*>(cb);
+                int oldHeight = block->height();
+                block->calcHeight();
+                int newHeight = block->calcContentBoxHeight(block->contentHeight());
+                block->setHeight(oldHeight);
+                return calcContentBoxHeight(height.calcValue(newHeight));
+            }
+            
+            int availableHeight = isPositioned() ? containingBlockHeightForPositioned(cb) : cb->availableHeight();
+
+            // It is necessary to use the border-box to match WinIE's broken
+            // box model.  This is essential for sizing inside
+            // table cells using percentage heights.
+            if (cb->isTableCell() && (cb->style()->height().isAuto() || cb->style()->height().isPercent()))
+                return height.calcValue(availableHeight - (borderTop() + borderBottom()
+                    + paddingTop() + paddingBottom()));
+
+            return calcContentBoxHeight(height.calcValue(availableHeight));
+        }
+        default:
+            return intrinsicSize().height();
+    }
+}
+
+int RenderBox::availableHeight() const
+{
+    return availableHeightUsing(style()->height());
+}
+
+int RenderBox::availableHeightUsing(const Length& h) const
+{
+    if (h.isFixed())
+        return calcContentBoxHeight(h.value());
+
+    if (isRenderView())
+        return static_cast<const RenderView*>(this)->frameView()->visibleHeight();
+
+    // We need to stop here, since we don't want to increase the height of the table
+    // artificially.  We're going to rely on this cell getting expanded to some new
+    // height, and then when we lay out again we'll use the calculation below.
+    if (isTableCell() && (h.isAuto() || h.isPercent()))
+        return overrideSize() - (borderLeft() + borderRight() + paddingLeft() + paddingRight());
+
+    if (h.isPercent())
+       return calcContentBoxHeight(h.calcValue(containingBlock()->availableHeight()));
+
+    return containingBlock()->availableHeight();
+}
+
+void RenderBox::calcVerticalMargins()
+{
+    if (isTableCell()) {
+        m_marginTop = 0;
+        m_marginBottom = 0;
+        return;
+    }
+
+    // margins are calculated with respect to the _width_ of
+    // the containing block (8.3)
+    int cw = containingBlock()->contentWidth();
+
+    m_marginTop = style()->marginTop().calcMinValue(cw);
+    m_marginBottom = style()->marginBottom().calcMinValue(cw);
+}
+
+int RenderBox::staticX() const
+{
+    return m_layer ? m_layer->staticX() : 0;
+}
+
+int RenderBox::staticY() const
+{
+    return m_layer ? m_layer->staticY() : 0;
+}
+
+void RenderBox::setStaticX(int staticX)
+{
+    ASSERT(isPositioned() || isRelPositioned());
+    m_layer->setStaticX(staticX);
+}
+
+void RenderBox::setStaticY(int staticY)
+{
+    ASSERT(isPositioned() || isRelPositioned());
+    
+    if (staticY == m_layer->staticY())
+        return;
+    
+    m_layer->setStaticY(staticY);
+    setChildNeedsLayout(true, false);
+}
+
+int RenderBox::containingBlockWidthForPositioned(const RenderObject* containingBlock) const
+{
+    if (containingBlock->isInlineFlow()) {
+        ASSERT(containingBlock->isRelPositioned());
+
+        const RenderFlow* flow = static_cast<const RenderFlow*>(containingBlock);
+        InlineFlowBox* first = flow->firstLineBox();
+        InlineFlowBox* last = flow->lastLineBox();
+
+        // If the containing block is empty, return a width of 0.
+        if (!first || !last)
+            return 0;
+
+        int fromLeft;
+        int fromRight;
+        if (containingBlock->style()->direction() == LTR) {
+            fromLeft = first->xPos() + first->borderLeft();
+            fromRight = last->xPos() + last->width() - last->borderRight();
+        } else {
+            fromRight = first->xPos() + first->width() - first->borderRight();
+            fromLeft = last->xPos() + last->borderLeft();
+        }
+
+        return max(0, (fromRight - fromLeft));
+    }
+
+    return containingBlock->width() - containingBlock->borderLeft() - containingBlock->borderRight();
+}
+
+int RenderBox::containingBlockHeightForPositioned(const RenderObject* containingBlock) const
+{
+    return containingBlock->height() - containingBlock->borderTop() - containingBlock->borderBottom();
+}
+
+void RenderBox::calcAbsoluteHorizontal()
+{
+    if (isReplaced()) {
+        calcAbsoluteHorizontalReplaced();
+        return;
+    }
+
+    // QUESTIONS
+    // FIXME 1: Which RenderObject's 'direction' property should used: the
+    // containing block (cb) as the spec seems to imply, the parent (parent()) as
+    // was previously done in calculating the static distances, or ourself, which
+    // was also previously done for deciding what to override when you had
+    // over-constrained margins?  Also note that the container block is used
+    // in similar situations in other parts of the RenderBox class (see calcWidth()
+    // and calcHorizontalMargins()). For now we are using the parent for quirks
+    // mode and the containing block for strict mode.
+
+    // FIXME 2: Should we still deal with these the cases of 'left' or 'right' having
+    // the type 'static' in determining whether to calculate the static distance?
+    // NOTE: 'static' is not a legal value for 'left' or 'right' as of CSS 2.1.
+
+    // FIXME 3: Can perhaps optimize out cases when max-width/min-width are greater
+    // than or less than the computed m_width.  Be careful of box-sizing and
+    // percentage issues.
+
+    // The following is based off of the W3C Working Draft from April 11, 2006 of
+    // CSS 2.1: Section 10.3.7 "Absolutely positioned, non-replaced elements"
+    // <http://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width>
+    // (block-style-comments in this function and in calcAbsoluteHorizontalValues()
+    // correspond to text from the spec)
+
+
+    // We don't use containingBlock(), since we may be positioned by an enclosing
+    // relative positioned inline.
+    const RenderObject* containerBlock = container();
+
+    const int containerWidth = containingBlockWidthForPositioned(containerBlock);
+
+    // To match WinIE, in quirks mode use the parent's 'direction' property
+    // instead of the the container block's.
+    TextDirection containerDirection = (style()->htmlHacks()) ? parent()->style()->direction() : containerBlock->style()->direction();
+
+    const int bordersPlusPadding = borderLeft() + borderRight() + paddingLeft() + paddingRight();
+    const Length marginLeft = style()->marginLeft();
+    const Length marginRight = style()->marginRight();
+    Length left = style()->left();
+    Length right = style()->right();
+
+    /*---------------------------------------------------------------------------*\
+     * For the purposes of this section and the next, the term "static position"
+     * (of an element) refers, roughly, to the position an element would have had
+     * in the normal flow. More precisely:
+     *
+     * * The static position for 'left' is the distance from the left edge of the
+     *   containing block to the left margin edge of a hypothetical box that would
+     *   have been the first box of the element if its 'position' property had
+     *   been 'static' and 'float' had been 'none'. The value is negative if the
+     *   hypothetical box is to the left of the containing block.
+     * * The static position for 'right' is the distance from the right edge of the
+     *   containing block to the right margin edge of the same hypothetical box as
+     *   above. The value is positive if the hypothetical box is to the left of the
+     *   containing block's edge.
+     *
+     * But rather than actually calculating the dimensions of that hypothetical box,
+     * user agents are free to make a guess at its probable position.
+     *
+     * For the purposes of calculating the static position, the containing block of
+     * fixed positioned elements is the initial containing block instead of the
+     * viewport, and all scrollable boxes should be assumed to be scrolled to their
+     * origin.
+    \*---------------------------------------------------------------------------*/
+
+    // see FIXME 2
+    // Calculate the static distance if needed.
+    if (left.isAuto() && right.isAuto()) {
+        if (containerDirection == LTR) {
+            // 'staticX' should already have been set through layout of the parent.
+            int staticPosition = staticX() - containerBlock->borderLeft();
+            for (RenderObject* po = parent(); po && po != containerBlock; po = po->parent())
+                staticPosition += po->xPos();
+            left.setValue(Fixed, staticPosition);
+        } else {
+            RenderObject* po = parent();
+            // 'staticX' should already have been set through layout of the parent.
+            int staticPosition = staticX() + containerWidth + containerBlock->borderRight() - po->width();
+            for (; po && po != containerBlock; po = po->parent())
+                staticPosition -= po->xPos();
+            right.setValue(Fixed, staticPosition);
+        }
+    }
+
+    // Calculate constraint equation values for 'width' case.
+    calcAbsoluteHorizontalValues(style()->width(), containerBlock, containerDirection,
+                                 containerWidth, bordersPlusPadding,
+                                 left, right, marginLeft, marginRight,
+                                 m_width, m_marginLeft, m_marginRight, m_x);
+
+    // Calculate constraint equation values for 'max-width' case.
+    if (!style()->maxWidth().isUndefined()) {
+        int maxWidth;
+        int maxMarginLeft;
+        int maxMarginRight;
+        int maxXPos;
+
+        calcAbsoluteHorizontalValues(style()->maxWidth(), containerBlock, containerDirection,
+                                     containerWidth, bordersPlusPadding,
+                                     left, right, marginLeft, marginRight,
+                                     maxWidth, maxMarginLeft, maxMarginRight, maxXPos);
+
+        if (m_width > maxWidth) {
+            m_width = maxWidth;
+            m_marginLeft = maxMarginLeft;
+            m_marginRight = maxMarginRight;
+            m_x = maxXPos;
+        }
+    }
+
+    // Calculate constraint equation values for 'min-width' case.
+    if (!style()->minWidth().isZero()) {
+        int minWidth;
+        int minMarginLeft;
+        int minMarginRight;
+        int minXPos;
+
+        calcAbsoluteHorizontalValues(style()->minWidth(), containerBlock, containerDirection,
+                                     containerWidth, bordersPlusPadding,
+                                     left, right, marginLeft, marginRight,
+                                     minWidth, minMarginLeft, minMarginRight, minXPos);
+
+        if (m_width < minWidth) {
+            m_width = minWidth;
+            m_marginLeft = minMarginLeft;
+            m_marginRight = minMarginRight;
+            m_x = minXPos;
+        }
+    }
+
+    if (stretchesToMinIntrinsicWidth() && m_width < minPrefWidth() - bordersPlusPadding)
+        calcAbsoluteHorizontalValues(Length(minPrefWidth() - bordersPlusPadding, Fixed), containerBlock, containerDirection,
+                                     containerWidth, bordersPlusPadding,
+                                     left, right, marginLeft, marginRight,
+                                     m_width, m_marginLeft, m_marginRight, m_x);
+
+    // Put m_width into correct form.
+    m_width += bordersPlusPadding;
+}
+
+void RenderBox::calcAbsoluteHorizontalValues(Length width, const RenderObject* containerBlock, TextDirection containerDirection,
+                                             const int containerWidth, const int bordersPlusPadding,
+                                             const Length left, const Length right, const Length marginLeft, const Length marginRight,
+                                             int& widthValue, int& marginLeftValue, int& marginRightValue, int& xPos)
+{
+    // 'left' and 'right' cannot both be 'auto' because one would of been
+    // converted to the static postion already
+    ASSERT(!(left.isAuto() && right.isAuto()));
+
+    int leftValue = 0;
+
+    bool widthIsAuto = width.isIntrinsicOrAuto();
+    bool leftIsAuto = left.isAuto();
+    bool rightIsAuto = right.isAuto();
+
+    if (!leftIsAuto && !widthIsAuto && !rightIsAuto) {
+        /*-----------------------------------------------------------------------*\
+         * If none of the three is 'auto': If both 'margin-left' and 'margin-
+         * right' are 'auto', solve the equation under the extra constraint that
+         * the two margins get equal values, unless this would make them negative,
+         * in which case when direction of the containing block is 'ltr' ('rtl'),
+         * set 'margin-left' ('margin-right') to zero and solve for 'margin-right'
+         * ('margin-left'). If one of 'margin-left' or 'margin-right' is 'auto',
+         * solve the equation for that value. If the values are over-constrained,
+         * ignore the value for 'left' (in case the 'direction' property of the
+         * containing block is 'rtl') or 'right' (in case 'direction' is 'ltr')
+         * and solve for that value.
+        \*-----------------------------------------------------------------------*/
+        // NOTE:  It is not necessary to solve for 'right' in the over constrained
+        // case because the value is not used for any further calculations.
+
+        leftValue = left.calcValue(containerWidth);
+        widthValue = calcContentBoxWidth(width.calcValue(containerWidth));
+
+        const int availableSpace = containerWidth - (leftValue + widthValue + right.calcValue(containerWidth) + bordersPlusPadding);
+
+        // Margins are now the only unknown
+        if (marginLeft.isAuto() && marginRight.isAuto()) {
+            // Both margins auto, solve for equality
+            if (availableSpace >= 0) {
+                marginLeftValue = availableSpace / 2; // split the diference
+                marginRightValue = availableSpace - marginLeftValue;  // account for odd valued differences
+            } else {
+                // see FIXME 1
+                if (containerDirection == LTR) {
+                    marginLeftValue = 0;
+                    marginRightValue = availableSpace; // will be negative
+                } else {
+                    marginLeftValue = availableSpace; // will be negative
+                    marginRightValue = 0;
+                }
+            }
+        } else if (marginLeft.isAuto()) {
+            // Solve for left margin
+            marginRightValue = marginRight.calcValue(containerWidth);
+            marginLeftValue = availableSpace - marginRightValue;
+        } else if (marginRight.isAuto()) {
+            // Solve for right margin
+            marginLeftValue = marginLeft.calcValue(containerWidth);
+            marginRightValue = availableSpace - marginLeftValue;
+        } else {
+            // Over-constrained, solve for left if direction is RTL
+            marginLeftValue = marginLeft.calcValue(containerWidth);
+            marginRightValue = marginRight.calcValue(containerWidth);
+
+            // see FIXME 1 -- used to be "this->style()->direction()"
+            if (containerDirection == RTL)
+                leftValue = (availableSpace + leftValue) - marginLeftValue - marginRightValue;
+        }
+    } else {
+        /*--------------------------------------------------------------------*\
+         * Otherwise, set 'auto' values for 'margin-left' and 'margin-right'
+         * to 0, and pick the one of the following six rules that applies.
+         *
+         * 1. 'left' and 'width' are 'auto' and 'right' is not 'auto', then the
+         *    width is shrink-to-fit. Then solve for 'left'
+         *
+         *              OMIT RULE 2 AS IT SHOULD NEVER BE HIT
+         * ------------------------------------------------------------------
+         * 2. 'left' and 'right' are 'auto' and 'width' is not 'auto', then if
+         *    the 'direction' property of the containing block is 'ltr' set
+         *    'left' to the static position, otherwise set 'right' to the
+         *    static position. Then solve for 'left' (if 'direction is 'rtl')
+         *    or 'right' (if 'direction' is 'ltr').
+         * ------------------------------------------------------------------
+         *
+         * 3. 'width' and 'right' are 'auto' and 'left' is not 'auto', then the
+         *    width is shrink-to-fit . Then solve for 'right'
+         * 4. 'left' is 'auto', 'width' and 'right' are not 'auto', then solve
+         *    for 'left'
+         * 5. 'width' is 'auto', 'left' and 'right' are not 'auto', then solve
+         *    for 'width'
+         * 6. 'right' is 'auto', 'left' and 'width' are not 'auto', then solve
+         *    for 'right'
+         *
+         * Calculation of the shrink-to-fit width is similar to calculating the
+         * width of a table cell using the automatic table layout algorithm.
+         * Roughly: calculate the preferred width by formatting the content
+         * without breaking lines other than where explicit line breaks occur,
+         * and also calculate the preferred minimum width, e.g., by trying all
+         * possible line breaks. CSS 2.1 does not define the exact algorithm.
+         * Thirdly, calculate the available width: this is found by solving
+         * for 'width' after setting 'left' (in case 1) or 'right' (in case 3)
+         * to 0.
+         *
+         * Then the shrink-to-fit width is:
+         * min(max(preferred minimum width, available width), preferred width).
+        \*--------------------------------------------------------------------*/
+        // NOTE: For rules 3 and 6 it is not necessary to solve for 'right'
+        // because the value is not used for any further calculations.
+
+        // Calculate margins, 'auto' margins are ignored.
+        marginLeftValue = marginLeft.calcMinValue(containerWidth);
+        marginRightValue = marginRight.calcMinValue(containerWidth);
+
+        const int availableSpace = containerWidth - (marginLeftValue + marginRightValue + bordersPlusPadding);
+
+        // FIXME: Is there a faster way to find the correct case?
+        // Use rule/case that applies.
+        if (leftIsAuto && widthIsAuto && !rightIsAuto) {
+            // RULE 1: (use shrink-to-fit for width, and solve of left)
+            int rightValue = right.calcValue(containerWidth);
+
+            // FIXME: would it be better to have shrink-to-fit in one step?
+            int preferredWidth = maxPrefWidth() - bordersPlusPadding;
+            int preferredMinWidth = minPrefWidth() - bordersPlusPadding;
+            int availableWidth = availableSpace - rightValue;
+            widthValue = min(max(preferredMinWidth, availableWidth), preferredWidth);
+            leftValue = availableSpace - (widthValue + rightValue);
+        } else if (!leftIsAuto && widthIsAuto && rightIsAuto) {
+            // RULE 3: (use shrink-to-fit for width, and no need solve of right)
+            leftValue = left.calcValue(containerWidth);
+
+            // FIXME: would it be better to have shrink-to-fit in one step?
+            int preferredWidth = maxPrefWidth() - bordersPlusPadding;
+            int preferredMinWidth = minPrefWidth() - bordersPlusPadding;
+            int availableWidth = availableSpace - leftValue;
+            widthValue = min(max(preferredMinWidth, availableWidth), preferredWidth);
+        } else if (leftIsAuto && !width.isAuto() && !rightIsAuto) {
+            // RULE 4: (solve for left)
+            widthValue = calcContentBoxWidth(width.calcValue(containerWidth));
+            leftValue = availableSpace - (widthValue + right.calcValue(containerWidth));
+        } else if (!leftIsAuto && widthIsAuto && !rightIsAuto) {
+            // RULE 5: (solve for width)
+            leftValue = left.calcValue(containerWidth);
+            widthValue = availableSpace - (leftValue + right.calcValue(containerWidth));
+        } else if (!leftIsAuto&& !widthIsAuto && rightIsAuto) {
+            // RULE 6: (no need solve for right)
+            leftValue = left.calcValue(containerWidth);
+            widthValue = calcContentBoxWidth(width.calcValue(containerWidth));
+        }
+    }
+
+    // Use computed values to calculate the horizontal position.
+
+    // FIXME: This hack is needed to calculate the xPos for a 'rtl' relatively
+    // positioned, inline containing block because right now, it is using the xPos
+    // of the first line box when really it should use the last line box.  When
+    // this is fixed elsewhere, this block should be removed.
+    if (containerBlock->isInline() && containerBlock->style()->direction() == RTL) {
+        const RenderFlow* flow = static_cast<const RenderFlow*>(containerBlock);
+        InlineFlowBox* firstLine = flow->firstLineBox();
+        InlineFlowBox* lastLine = flow->lastLineBox();
+        if (firstLine && lastLine && firstLine != lastLine) {
+            xPos = leftValue + marginLeftValue + lastLine->borderLeft() + (lastLine->xPos() - firstLine->xPos());
+            return;
+        }
+    }
+
+    xPos = leftValue + marginLeftValue + containerBlock->borderLeft();
+}
+
+void RenderBox::calcAbsoluteVertical()
+{
+    if (isReplaced()) {
+        calcAbsoluteVerticalReplaced();
+        return;
+    }
+
+    // The following is based off of the W3C Working Draft from April 11, 2006 of
+    // CSS 2.1: Section 10.6.4 "Absolutely positioned, non-replaced elements"
+    // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-non-replaced-height>
+    // (block-style-comments in this function and in calcAbsoluteVerticalValues()
+    // correspond to text from the spec)
+
+
+    // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
+    const RenderObject* containerBlock = container();
+
+    const int containerHeight = containingBlockHeightForPositioned(containerBlock);
+
+    const int bordersPlusPadding = borderTop() + borderBottom() + paddingTop() + paddingBottom();
+    const Length marginTop = style()->marginTop();
+    const Length marginBottom = style()->marginBottom();
+    Length top = style()->top();
+    Length bottom = style()->bottom();
+
+    /*---------------------------------------------------------------------------*\
+     * For the purposes of this section and the next, the term "static position"
+     * (of an element) refers, roughly, to the position an element would have had
+     * in the normal flow. More precisely, the static position for 'top' is the
+     * distance from the top edge of the containing block to the top margin edge
+     * of a hypothetical box that would have been the first box of the element if
+     * its 'position' property had been 'static' and 'float' had been 'none'. The
+     * value is negative if the hypothetical box is above the containing block.
+     *
+     * But rather than actually calculating the dimensions of that hypothetical
+     * box, user agents are free to make a guess at its probable position.
+     *
+     * For the purposes of calculating the static position, the containing block
+     * of fixed positioned elements is the initial containing block instead of
+     * the viewport.
+    \*---------------------------------------------------------------------------*/
+
+    // see FIXME 2
+    // Calculate the static distance if needed.
+    if (top.isAuto() && bottom.isAuto()) {
+        // staticY should already have been set through layout of the parent()
+        int staticTop = staticY() - containerBlock->borderTop();
+        for (RenderObject* po = parent(); po && po != containerBlock; po = po->parent()) {
+            if (!po->isTableRow())
+                staticTop += po->yPos();
+        }
+        top.setValue(Fixed, staticTop);
+    }
+
+
+    int height; // Needed to compute overflow.
+
+    // Calculate constraint equation values for 'height' case.
+    calcAbsoluteVerticalValues(style()->height(), containerBlock, containerHeight, bordersPlusPadding,
+                               top, bottom, marginTop, marginBottom,
+                               height, m_marginTop, m_marginBottom, m_y);
+
+    // Avoid doing any work in the common case (where the values of min-height and max-height are their defaults).
+    // see FIXME 3
+
+    // Calculate constraint equation values for 'max-height' case.
+    if (!style()->maxHeight().isUndefined()) {
+        int maxHeight;
+        int maxMarginTop;
+        int maxMarginBottom;
+        int maxYPos;
+
+        calcAbsoluteVerticalValues(style()->maxHeight(), containerBlock, containerHeight, bordersPlusPadding,
+                                   top, bottom, marginTop, marginBottom,
+                                   maxHeight, maxMarginTop, maxMarginBottom, maxYPos);
+
+        if (height > maxHeight) {
+            height = maxHeight;
+            m_marginTop = maxMarginTop;
+            m_marginBottom = maxMarginBottom;
+            m_y = maxYPos;
+        }
+    }
+
+    // Calculate constraint equation values for 'min-height' case.
+    if (!style()->minHeight().isZero()) {
+        int minHeight;
+        int minMarginTop;
+        int minMarginBottom;
+        int minYPos;
+
+        calcAbsoluteVerticalValues(style()->minHeight(), containerBlock, containerHeight, bordersPlusPadding,
+                                   top, bottom, marginTop, marginBottom,
+                                   minHeight, minMarginTop, minMarginBottom, minYPos);
+
+        if (height < minHeight) {
+            height = minHeight;
+            m_marginTop = minMarginTop;
+            m_marginBottom = minMarginBottom;
+            m_y = minYPos;
+        }
+    }
+
+    // Set final height value.
+    m_height = height + bordersPlusPadding;
+}
+
+void RenderBox::calcAbsoluteVerticalValues(Length height, const RenderObject* containerBlock,
+                                           const int containerHeight, const int bordersPlusPadding,
+                                           const Length top, const Length bottom, const Length marginTop, const Length marginBottom,
+                                           int& heightValue, int& marginTopValue, int& marginBottomValue, int& yPos)
+{
+    // 'top' and 'bottom' cannot both be 'auto' because 'top would of been
+    // converted to the static position in calcAbsoluteVertical()
+    ASSERT(!(top.isAuto() && bottom.isAuto()));
+
+    int contentHeight = m_height - bordersPlusPadding;
+
+    int topValue = 0;
+
+    bool heightIsAuto = height.isAuto();
+    bool topIsAuto = top.isAuto();
+    bool bottomIsAuto = bottom.isAuto();
+
+    // Height is never unsolved for tables.
+    if (isTable()) {
+        height.setValue(Fixed, contentHeight);
+        heightIsAuto = false;
+    }
+
+    if (!topIsAuto && !heightIsAuto && !bottomIsAuto) {
+        /*-----------------------------------------------------------------------*\
+         * If none of the three are 'auto': If both 'margin-top' and 'margin-
+         * bottom' are 'auto', solve the equation under the extra constraint that
+         * the two margins get equal values. If one of 'margin-top' or 'margin-
+         * bottom' is 'auto', solve the equation for that value. If the values
+         * are over-constrained, ignore the value for 'bottom' and solve for that
+         * value.
+        \*-----------------------------------------------------------------------*/
+        // NOTE:  It is not necessary to solve for 'bottom' in the over constrained
+        // case because the value is not used for any further calculations.
+
+        heightValue = calcContentBoxHeight(height.calcValue(containerHeight));
+        topValue = top.calcValue(containerHeight);
+
+        const int availableSpace = containerHeight - (topValue + heightValue + bottom.calcValue(containerHeight) + bordersPlusPadding);
+
+        // Margins are now the only unknown
+        if (marginTop.isAuto() && marginBottom.isAuto()) {
+            // Both margins auto, solve for equality
+            // NOTE: This may result in negative values.
+            marginTopValue = availableSpace / 2; // split the diference
+            marginBottomValue = availableSpace - marginTopValue; // account for odd valued differences
+        } else if (marginTop.isAuto()) {
+            // Solve for top margin
+            marginBottomValue = marginBottom.calcValue(containerHeight);
+            marginTopValue = availableSpace - marginBottomValue;
+        } else if (marginBottom.isAuto()) {
+            // Solve for bottom margin
+            marginTopValue = marginTop.calcValue(containerHeight);
+            marginBottomValue = availableSpace - marginTopValue;
+        } else {
+            // Over-constrained, (no need solve for bottom)
+            marginTopValue = marginTop.calcValue(containerHeight);
+            marginBottomValue = marginBottom.calcValue(containerHeight);
+        }
+    } else {
+        /*--------------------------------------------------------------------*\
+         * Otherwise, set 'auto' values for 'margin-top' and 'margin-bottom'
+         * to 0, and pick the one of the following six rules that applies.
+         *
+         * 1. 'top' and 'height' are 'auto' and 'bottom' is not 'auto', then
+         *    the height is based on the content, and solve for 'top'.
+         *
+         *              OMIT RULE 2 AS IT SHOULD NEVER BE HIT
+         * ------------------------------------------------------------------
+         * 2. 'top' and 'bottom' are 'auto' and 'height' is not 'auto', then
+         *    set 'top' to the static position, and solve for 'bottom'.
+         * ------------------------------------------------------------------
+         *
+         * 3. 'height' and 'bottom' are 'auto' and 'top' is not 'auto', then
+         *    the height is based on the content, and solve for 'bottom'.
+         * 4. 'top' is 'auto', 'height' and 'bottom' are not 'auto', and
+         *    solve for 'top'.
+         * 5. 'height' is 'auto', 'top' and 'bottom' are not 'auto', and
+         *    solve for 'height'.
+         * 6. 'bottom' is 'auto', 'top' and 'height' are not 'auto', and
+         *    solve for 'bottom'.
+        \*--------------------------------------------------------------------*/
+        // NOTE: For rules 3 and 6 it is not necessary to solve for 'bottom'
+        // because the value is not used for any further calculations.
+
+        // Calculate margins, 'auto' margins are ignored.
+        marginTopValue = marginTop.calcMinValue(containerHeight);
+        marginBottomValue = marginBottom.calcMinValue(containerHeight);
+
+        const int availableSpace = containerHeight - (marginTopValue + marginBottomValue + bordersPlusPadding);
+
+        // Use rule/case that applies.
+        if (topIsAuto && heightIsAuto && !bottomIsAuto) {
+            // RULE 1: (height is content based, solve of top)
+            heightValue = contentHeight;
+            topValue = availableSpace - (heightValue + bottom.calcValue(containerHeight));
+        } else if (!topIsAuto && heightIsAuto && bottomIsAuto) {
+            // RULE 3: (height is content based, no need solve of bottom)
+            topValue = top.calcValue(containerHeight);
+            heightValue = contentHeight;
+        } else if (topIsAuto && !heightIsAuto && !bottomIsAuto) {
+            // RULE 4: (solve of top)
+            heightValue = calcContentBoxHeight(height.calcValue(containerHeight));
+            topValue = availableSpace - (heightValue + bottom.calcValue(containerHeight));
+        } else if (!topIsAuto && heightIsAuto && !bottomIsAuto) {
+            // RULE 5: (solve of height)
+            topValue = top.calcValue(containerHeight);
+            heightValue = max(0, availableSpace - (topValue + bottom.calcValue(containerHeight)));
+        } else if (!topIsAuto && !heightIsAuto && bottomIsAuto) {
+            // RULE 6: (no need solve of bottom)
+            heightValue = calcContentBoxHeight(height.calcValue(containerHeight));
+            topValue = top.calcValue(containerHeight);
+        }
+    }
+
+    // Use computed values to calculate the vertical position.
+    yPos = topValue + marginTopValue + containerBlock->borderTop();
+}
+
+void RenderBox::calcAbsoluteHorizontalReplaced()
+{
+    // The following is based off of the W3C Working Draft from April 11, 2006 of
+    // CSS 2.1: Section 10.3.8 "Absolutly positioned, replaced elements"
+    // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-width>
+    // (block-style-comments in this function correspond to text from the spec and
+    // the numbers correspond to numbers in spec)
+
+    // We don't use containingBlock(), since we may be positioned by an enclosing
+    // relative positioned inline.
+    const RenderObject* containerBlock = container();
+
+    const int containerWidth = containingBlockWidthForPositioned(containerBlock);
+
+    // To match WinIE, in quirks mode use the parent's 'direction' property
+    // instead of the the container block's.
+    TextDirection containerDirection = (style()->htmlHacks()) ? parent()->style()->direction() : containerBlock->style()->direction();
+
+    // Variables to solve.
+    Length left = style()->left();
+    Length right = style()->right();
+    Length marginLeft = style()->marginLeft();
+    Length marginRight = style()->marginRight();
+
+
+    /*-----------------------------------------------------------------------*\
+     * 1. The used value of 'width' is determined as for inline replaced
+     *    elements.
+    \*-----------------------------------------------------------------------*/
+    // NOTE: This value of width is FINAL in that the min/max width calculations
+    // are dealt with in calcReplacedWidth().  This means that the steps to produce
+    // correct max/min in the non-replaced version, are not necessary.
+    m_width = calcReplacedWidth() + borderLeft() + borderRight() + paddingLeft() + paddingRight();
+    const int availableSpace = containerWidth - m_width;
+
+    /*-----------------------------------------------------------------------*\
+     * 2. If both 'left' and 'right' have the value 'auto', then if 'direction'
+     *    of the containing block is 'ltr', set 'left' to the static position;
+     *    else if 'direction' is 'rtl', set 'right' to the static position.
+    \*-----------------------------------------------------------------------*/
+    // see FIXME 2
+    if (left.isAuto() && right.isAuto()) {
+        // see FIXME 1
+        if (containerDirection == LTR) {
+            // 'staticX' should already have been set through layout of the parent.
+            int staticPosition = staticX() - containerBlock->borderLeft();
+            for (RenderObject* po = parent(); po && po != containerBlock; po = po->parent())
+                staticPosition += po->xPos();
+            left.setValue(Fixed, staticPosition);
+        } else {
+            RenderObject* po = parent();
+            // 'staticX' should already have been set through layout of the parent.
+            int staticPosition = staticX() + containerWidth + containerBlock->borderRight() - po->width();
+            for (; po && po != containerBlock; po = po->parent())
+                staticPosition -= po->xPos();
+            right.setValue(Fixed, staticPosition);
+        }
+    }
+
+    /*-----------------------------------------------------------------------*\
+     * 3. If 'left' or 'right' are 'auto', replace any 'auto' on 'margin-left'
+     *    or 'margin-right' with '0'.
+    \*-----------------------------------------------------------------------*/
+    if (left.isAuto() || right.isAuto()) {
+        if (marginLeft.isAuto())
+            marginLeft.setValue(Fixed, 0);
+        if (marginRight.isAuto())
+            marginRight.setValue(Fixed, 0);
+    }
+
+    /*-----------------------------------------------------------------------*\
+     * 4. If at this point both 'margin-left' and 'margin-right' are still
+     *    'auto', solve the equation under the extra constraint that the two
+     *    margins must get equal values, unless this would make them negative,
+     *    in which case when the direction of the containing block is 'ltr'
+     *    ('rtl'), set 'margin-left' ('margin-right') to zero and solve for
+     *    'margin-right' ('margin-left').
+    \*-----------------------------------------------------------------------*/
+    int leftValue = 0;
+    int rightValue = 0;
+
+    if (marginLeft.isAuto() && marginRight.isAuto()) {
+        // 'left' and 'right' cannot be 'auto' due to step 3
+        ASSERT(!(left.isAuto() && right.isAuto()));
+
+        leftValue = left.calcValue(containerWidth);
+        rightValue = right.calcValue(containerWidth);
+
+        int difference = availableSpace - (leftValue + rightValue);
+        if (difference > 0) {
+            m_marginLeft = difference / 2; // split the diference
+            m_marginRight = difference - m_marginLeft; // account for odd valued differences
+        } else {
+            // see FIXME 1
+            if (containerDirection == LTR) {
+                m_marginLeft = 0;
+                m_marginRight = difference;  // will be negative
+            } else {
+                m_marginLeft = difference;  // will be negative
+                m_marginRight = 0;
+            }
+        }
+
+    /*-----------------------------------------------------------------------*\
+     * 5. If at this point there is an 'auto' left, solve the equation for
+     *    that value.
+    \*-----------------------------------------------------------------------*/
+    } else if (left.isAuto()) {
+        m_marginLeft = marginLeft.calcValue(containerWidth);
+        m_marginRight = marginRight.calcValue(containerWidth);
+        rightValue = right.calcValue(containerWidth);
+
+        // Solve for 'left'
+        leftValue = availableSpace - (rightValue + m_marginLeft + m_marginRight);
+    } else if (right.isAuto()) {
+        m_marginLeft = marginLeft.calcValue(containerWidth);
+        m_marginRight = marginRight.calcValue(containerWidth);
+        leftValue = left.calcValue(containerWidth);
+
+        // Solve for 'right'
+        rightValue = availableSpace - (leftValue + m_marginLeft + m_marginRight);
+    } else if (marginLeft.isAuto()) {
+        m_marginRight = marginRight.calcValue(containerWidth);
+        leftValue = left.calcValue(containerWidth);
+        rightValue = right.calcValue(containerWidth);
+
+        // Solve for 'margin-left'
+        m_marginLeft = availableSpace - (leftValue + rightValue + m_marginRight);
+    } else if (marginRight.isAuto()) {
+        m_marginLeft = marginLeft.calcValue(containerWidth);
+        leftValue = left.calcValue(containerWidth);
+        rightValue = right.calcValue(containerWidth);
+
+        // Solve for 'margin-right'
+        m_marginRight = availableSpace - (leftValue + rightValue + m_marginLeft);
+    } else {
+        // Nothing is 'auto', just calculate the values.
+        m_marginLeft = marginLeft.calcValue(containerWidth);
+        m_marginRight = marginRight.calcValue(containerWidth);
+        rightValue = right.calcValue(containerWidth);
+        leftValue = left.calcValue(containerWidth);
+    }
+
+    /*-----------------------------------------------------------------------*\
+     * 6. If at this point the values are over-constrained, ignore the value
+     *    for either 'left' (in case the 'direction' property of the
+     *    containing block is 'rtl') or 'right' (in case 'direction' is
+     *    'ltr') and solve for that value.
+    \*-----------------------------------------------------------------------*/
+    // NOTE:  It is not necessary to solve for 'right' when the direction is
+    // LTR because the value is not used.
+    int totalWidth = m_width + leftValue + rightValue +  m_marginLeft + m_marginRight;
+    if (totalWidth > containerWidth && (containerDirection == RTL))
+        leftValue = containerWidth - (totalWidth - leftValue);
+
+    // Use computed values to calculate the horizontal position.
+
+    // FIXME: This hack is needed to calculate the xPos for a 'rtl' relatively
+    // positioned, inline containing block because right now, it is using the xPos
+    // of the first line box when really it should use the last line box.  When
+    // this is fixed elsewhere, this block should be removed.
+    if (containerBlock->isInline() && containerBlock->style()->direction() == RTL) {
+        const RenderFlow* flow = static_cast<const RenderFlow*>(containerBlock);
+        InlineFlowBox* firstLine = flow->firstLineBox();
+        InlineFlowBox* lastLine = flow->lastLineBox();
+        if (firstLine && lastLine && firstLine != lastLine) {
+            m_x = leftValue + m_marginLeft + lastLine->borderLeft() + (lastLine->xPos() - firstLine->xPos());
+            return;
+        }
+    }
+
+    m_x = leftValue + m_marginLeft + containerBlock->borderLeft();
+}
+
+void RenderBox::calcAbsoluteVerticalReplaced()
+{
+    // The following is based off of the W3C Working Draft from April 11, 2006 of
+    // CSS 2.1: Section 10.6.5 "Absolutly positioned, replaced elements"
+    // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-height>
+    // (block-style-comments in this function correspond to text from the spec and
+    // the numbers correspond to numbers in spec)
+
+    // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
+    const RenderObject* containerBlock = container();
+
+    const int containerHeight = containingBlockHeightForPositioned(containerBlock);
+
+    // Variables to solve.
+    Length top = style()->top();
+    Length bottom = style()->bottom();
+    Length marginTop = style()->marginTop();
+    Length marginBottom = style()->marginBottom();
+
+
+    /*-----------------------------------------------------------------------*\
+     * 1. The used value of 'height' is determined as for inline replaced
+     *    elements.
+    \*-----------------------------------------------------------------------*/
+    // NOTE: This value of height is FINAL in that the min/max height calculations
+    // are dealt with in calcReplacedHeight().  This means that the steps to produce
+    // correct max/min in the non-replaced version, are not necessary.
+    m_height = calcReplacedHeight() + borderTop() + borderBottom() + paddingTop() + paddingBottom();
+    const int availableSpace = containerHeight - m_height;
+
+    /*-----------------------------------------------------------------------*\
+     * 2. If both 'top' and 'bottom' have the value 'auto', replace 'top'
+     *    with the element's static position.
+    \*-----------------------------------------------------------------------*/
+    // see FIXME 2
+    if (top.isAuto() && bottom.isAuto()) {
+        // staticY should already have been set through layout of the parent().
+        int staticTop = staticY() - containerBlock->borderTop();
+        for (RenderObject* po = parent(); po && po != containerBlock; po = po->parent()) {
+            if (!po->isTableRow())
+                staticTop += po->yPos();
+        }
+        top.setValue(Fixed, staticTop);
+    }
+
+    /*-----------------------------------------------------------------------*\
+     * 3. If 'bottom' is 'auto', replace any 'auto' on 'margin-top' or
+     *    'margin-bottom' with '0'.
+    \*-----------------------------------------------------------------------*/
+    // FIXME: The spec. says that this step should only be taken when bottom is
+    // auto, but if only top is auto, this makes step 4 impossible.
+    if (top.isAuto() || bottom.isAuto()) {
+        if (marginTop.isAuto())
+            marginTop.setValue(Fixed, 0);
+        if (marginBottom.isAuto())
+            marginBottom.setValue(Fixed, 0);
+    }
+
+    /*-----------------------------------------------------------------------*\
+     * 4. If at this point both 'margin-top' and 'margin-bottom' are still
+     *    'auto', solve the equation under the extra constraint that the two
+     *    margins must get equal values.
+    \*-----------------------------------------------------------------------*/
+    int topValue = 0;
+    int bottomValue = 0;
+
+    if (marginTop.isAuto() && marginBottom.isAuto()) {
+        // 'top' and 'bottom' cannot be 'auto' due to step 2 and 3 combinded.
+        ASSERT(!(top.isAuto() || bottom.isAuto()));
+
+        topValue = top.calcValue(containerHeight);
+        bottomValue = bottom.calcValue(containerHeight);
+
+        int difference = availableSpace - (topValue + bottomValue);
+        // NOTE: This may result in negative values.
+        m_marginTop =  difference / 2; // split the difference
+        m_marginBottom = difference - m_marginTop; // account for odd valued differences
+
+    /*-----------------------------------------------------------------------*\
+     * 5. If at this point there is only one 'auto' left, solve the equation
+     *    for that value.
+    \*-----------------------------------------------------------------------*/
+    } else if (top.isAuto()) {
+        m_marginTop = marginTop.calcValue(containerHeight);
+        m_marginBottom = marginBottom.calcValue(containerHeight);
+        bottomValue = bottom.calcValue(containerHeight);
+
+        // Solve for 'top'
+        topValue = availableSpace - (bottomValue + m_marginTop + m_marginBottom);
+    } else if (bottom.isAuto()) {
+        m_marginTop = marginTop.calcValue(containerHeight);
+        m_marginBottom = marginBottom.calcValue(containerHeight);
+        topValue = top.calcValue(containerHeight);
+
+        // Solve for 'bottom'
+        // NOTE: It is not necessary to solve for 'bottom' because we don't ever
+        // use the value.
+    } else if (marginTop.isAuto()) {
+        m_marginBottom = marginBottom.calcValue(containerHeight);
+        topValue = top.calcValue(containerHeight);
+        bottomValue = bottom.calcValue(containerHeight);
+
+        // Solve for 'margin-top'
+        m_marginTop = availableSpace - (topValue + bottomValue + m_marginBottom);
+    } else if (marginBottom.isAuto()) {
+        m_marginTop = marginTop.calcValue(containerHeight);
+        topValue = top.calcValue(containerHeight);
+        bottomValue = bottom.calcValue(containerHeight);
+
+        // Solve for 'margin-bottom'
+        m_marginBottom = availableSpace - (topValue + bottomValue + m_marginTop);
+    } else {
+        // Nothing is 'auto', just calculate the values.
+        m_marginTop = marginTop.calcValue(containerHeight);
+        m_marginBottom = marginBottom.calcValue(containerHeight);
+        topValue = top.calcValue(containerHeight);
+        // NOTE: It is not necessary to solve for 'bottom' because we don't ever
+        // use the value.
+     }
+
+    /*-----------------------------------------------------------------------*\
+     * 6. If at this point the values are over-constrained, ignore the value
+     *    for 'bottom' and solve for that value.
+    \*-----------------------------------------------------------------------*/
+    // NOTE: It is not necessary to do this step because we don't end up using
+    // the value of 'bottom' regardless of whether the values are over-constrained
+    // or not.
+
+    // Use computed values to calculate the vertical position.
+    m_y = topValue + m_marginTop + containerBlock->borderTop();
+}
+
+IntRect RenderBox::caretRect(int offset, EAffinity affinity, int* extraWidthToEndOfLine)
+{
+    // VisiblePositions at offsets inside containers either a) refer to the positions before/after
+    // those containers (tables and select elements) or b) refer to the position inside an empty block.
+    // They never refer to children.
+    // FIXME: Paint the carets inside empty blocks differently than the carets before/after elements.
+
+    // FIXME: What about border and padding?
+    const int caretWidth = 1;
+    IntRect rect(xPos(), yPos(), caretWidth, m_height);
+    if (offset)
+        rect.move(IntSize(m_width - caretWidth, 0));
+    if (InlineBox* box = inlineBoxWrapper()) {
+        RootInlineBox* rootBox = box->root();
+        int top = rootBox->topOverflow();
+        rect.setY(top);
+        rect.setHeight(rootBox->bottomOverflow() - top);
+    }
+
+    // If height of box is smaller than font height, use the latter one,
+    // otherwise the caret might become invisible.
+    //
+    // Also, if the box is not a replaced element, always use the font height.
+    // This prevents the "big caret" bug described in:
+    // <rdar://problem/3777804> Deleting all content in a document can result in giant tall-as-window insertion point
+    //
+    // FIXME: ignoring :first-line, missing good reason to take care of
+    int fontHeight = style()->font().height();
+    if (fontHeight > rect.height() || !isReplaced() && !isTable())
+        rect.setHeight(fontHeight);
+
+    RenderObject* cb = containingBlock();
+    int cbx, cby;
+    if (!cb || !cb->absolutePosition(cbx, cby))
+        // No point returning a relative position.
+        return IntRect();
+
+    if (extraWidthToEndOfLine)
+        *extraWidthToEndOfLine = xPos() + m_width - rect.right();
+
+    rect.move(cbx, cby);
+    return rect;
+}
+
+int RenderBox::lowestPosition(bool includeOverflowInterior, bool includeSelf) const
+{
+    if (!includeSelf || !m_width)
+        return 0;
+    int bottom = m_height;
+    if (includeSelf && isRelPositioned())
+        bottom += relativePositionOffsetY();
+    return bottom;
+}
+
+int RenderBox::rightmostPosition(bool includeOverflowInterior, bool includeSelf) const
+{
+    if (!includeSelf || !m_height)
+        return 0;
+    int right = m_width;
+    if (includeSelf && isRelPositioned())
+        right += relativePositionOffsetX();
+    return right;
+}
+
+int RenderBox::leftmostPosition(bool includeOverflowInterior, bool includeSelf) const
+{
+    if (!includeSelf || !m_height)
+        return m_width;
+    int left = 0;
+    if (includeSelf && isRelPositioned())
+        left += relativePositionOffsetX();
+    return left;
+}
+
+} // namespace WebCore