webengine/osswebengine/WebCore/rendering/RenderTable.cpp
changeset 0 dd21522fd290
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/rendering/RenderTable.cpp	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,1129 @@
+/**
+ * Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ *           (C) 1997 Torben Weis (weis@kde.org)
+ *           (C) 1998 Waldo Bastian (bastian@kde.org)
+ *           (C) 1999 Lars Knoll (knoll@kde.org)
+ *           (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "RenderTable.h"
+
+#include "AutoTableLayout.h"
+#include "DeleteButtonController.h"
+#include "Document.h"
+#include "FixedTableLayout.h"
+#include "FrameView.h"
+#include "HTMLNames.h"
+#include "RenderLayer.h"
+#include "RenderTableCell.h"
+#include "RenderTableCol.h"
+#include "RenderTableSection.h"
+#include "RenderView.h"
+#include "TextStream.h"
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+RenderTable::RenderTable(Node* node)
+    : RenderBlock(node)
+    , m_caption(0)
+    , m_head(0)
+    , m_foot(0)
+    , m_firstBody(0)
+    , m_tableLayout(0)
+    , m_currentBorder(0)
+    , m_frame(Void)
+    , m_rules(None)
+    , m_hasColElements(false)
+    , m_padding(0)
+    , m_needsSectionRecalc(0)
+    , m_hSpacing(0)
+    , m_vSpacing(0)
+    , m_borderLeft(0)
+    , m_borderRight(0)
+{
+    m_columnPos.fill(0, 2);
+    m_columns.fill(ColumnStruct(), 1);
+}
+
+RenderTable::~RenderTable()
+{
+    delete m_tableLayout;
+}
+
+void RenderTable::setStyle(RenderStyle* newStyle)
+{
+    ETableLayout oldTableLayout = style() ? style()->tableLayout() : TAUTO;
+    RenderBlock::setStyle(newStyle);
+
+    // In the collapsed border model, there is no cell spacing.
+    m_hSpacing = collapseBorders() ? 0 : style()->horizontalBorderSpacing();
+    m_vSpacing = collapseBorders() ? 0 : style()->verticalBorderSpacing();
+    m_columnPos[0] = m_hSpacing;
+
+    if (!m_tableLayout || style()->tableLayout() != oldTableLayout) {
+        delete m_tableLayout;
+
+        // According to the CSS2 spec, you only use fixed table layout if an
+        // explicit width is specified on the table.  Auto width implies auto table layout.
+        if (style()->tableLayout() == TFIXED && !style()->width().isAuto())
+            m_tableLayout = new FixedTableLayout(this);
+        else
+            m_tableLayout = new AutoTableLayout(this);
+    }
+}
+
+static inline void resetSectionPointerIfNotBefore(RenderTableSection*& ptr, RenderObject* before)
+{
+    if (!before || !ptr)
+        return;
+    RenderObject* o = before->previousSibling();
+    while (o && o != ptr)
+        o = o->previousSibling();
+    if (!o)
+        ptr = 0;
+}
+
+void RenderTable::addChild(RenderObject* child, RenderObject* beforeChild)
+{
+    // Make sure we don't append things after :after-generated content if we have it.
+    if (!beforeChild && isAfterContent(lastChild()))
+        beforeChild = lastChild();
+
+    bool wrapInAnonymousSection = true;
+    bool isTableElement = element() && element()->hasTagName(tableTag);
+
+    if (child->isRenderBlock() && child->style()->display() == TABLE_CAPTION) {
+        // First caption wins.
+        if (beforeChild && m_caption) {
+            RenderObject* o = beforeChild->previousSibling();
+            while (o && o != m_caption)
+                o = o->previousSibling();
+            if (!o)
+                m_caption = 0;
+        }
+        if (!m_caption)
+            m_caption = static_cast<RenderBlock*>(child);
+        wrapInAnonymousSection = false;
+    } else if (child->isTableCol()) {
+        m_hasColElements = true;
+        wrapInAnonymousSection = false;
+    } else if (child->isTableSection()) {
+        switch (child->style()->display()) {
+            case TABLE_HEADER_GROUP:
+                if (child->isTableSection()) {
+                    resetSectionPointerIfNotBefore(m_head, beforeChild);
+                    if (!m_head) {
+                        m_head = static_cast<RenderTableSection*>(child);
+                    } else {
+                        resetSectionPointerIfNotBefore(m_firstBody, beforeChild);
+                        if (!m_firstBody) 
+                            m_firstBody = static_cast<RenderTableSection*>(child);
+                    }
+                }
+                wrapInAnonymousSection = false;
+                break;
+            case TABLE_FOOTER_GROUP:
+                if (child->isTableSection()) {
+                    resetSectionPointerIfNotBefore(m_foot, beforeChild);
+                    if (!m_foot) {
+                        m_foot = static_cast<RenderTableSection*>(child);
+                        wrapInAnonymousSection = false;
+                        break;
+                    }
+                }
+                // Fall through.
+            case TABLE_ROW_GROUP:
+                if (child->isTableSection()) {
+                    resetSectionPointerIfNotBefore(m_firstBody, beforeChild);
+                    if (!m_firstBody)
+                        m_firstBody = static_cast<RenderTableSection*>(child);
+                }
+                wrapInAnonymousSection = false;
+                break;
+            default:
+                ASSERT_NOT_REACHED();
+        }
+    } else if (child->isTableCell() || child->isTableRow()) {
+        wrapInAnonymousSection = true;
+    } else {
+        // Allow a form to just sit at the top level.
+        wrapInAnonymousSection = !isTableElement || !child->element() || !(child->element()->hasTagName(formTag) && document()->isHTMLDocument());
+
+        // FIXME: Allow the delete button container element to sit at the top level. This is needed until http://bugs.webkit.org/show_bug.cgi?id=11363 is fixed.
+        if (wrapInAnonymousSection && child->element() && child->element()->isHTMLElement() && static_cast<HTMLElement*>(child->element())->id() == DeleteButtonController::containerElementIdentifier)
+            wrapInAnonymousSection = false;
+    }
+
+    if (!wrapInAnonymousSection) {
+        // If the next renderer is actually wrapped in an anonymous table section, we need to go up and find that.
+        while (beforeChild && !beforeChild->isTableSection() && !beforeChild->isTableCol())
+            beforeChild = beforeChild->parent();
+
+        RenderContainer::addChild(child, beforeChild);
+        return;
+    }
+
+    if (!beforeChild && lastChild() && lastChild()->isTableSection() && lastChild()->isAnonymous()) {
+        lastChild()->addChild(child);
+        return;
+    }
+
+    RenderObject* lastBox = beforeChild;
+    RenderObject* nextToLastBox = beforeChild;
+    while (lastBox && lastBox->parent()->isAnonymous() && !lastBox->isTableSection() && lastBox->style()->display() != TABLE_CAPTION) {
+        nextToLastBox = lastBox;
+        lastBox = lastBox->parent();
+    }
+    if (lastBox && lastBox->isAnonymous()) {
+        lastBox->addChild(child, nextToLastBox);
+        return;
+    }
+
+    if (beforeChild && !beforeChild->isTableSection())
+        beforeChild = 0;
+    RenderTableSection* section = new (renderArena()) RenderTableSection(document() /* anonymous */);
+    RenderStyle* newStyle = new (renderArena()) RenderStyle();
+    newStyle->inheritFrom(style());
+    newStyle->setDisplay(TABLE_ROW_GROUP);
+    section->setStyle(newStyle);
+    addChild(section, beforeChild);
+    section->addChild(child);
+}
+
+void RenderTable::calcWidth()
+{
+    if (isPositioned())
+        calcAbsoluteHorizontal();
+
+    RenderBlock* cb = containingBlock();
+    int availableWidth = cb->availableWidth();
+
+    LengthType widthType = style()->width().type();
+    if (widthType > Relative && style()->width().isPositive()) {
+        // Percent or fixed table
+        m_width = style()->width().calcMinValue(availableWidth);
+        m_width = max(minPrefWidth(), m_width);
+    } else {
+        // An auto width table should shrink to fit within the line width if necessary in order to 
+        // avoid overlapping floats.
+        availableWidth = cb->lineWidth(m_y);
+        
+        // Subtract out any fixed margins from our available width for auto width tables.
+        int marginTotal = 0;
+        if (!style()->marginLeft().isAuto())
+            marginTotal += style()->marginLeft().calcValue(availableWidth);
+        if (!style()->marginRight().isAuto())
+            marginTotal += style()->marginRight().calcValue(availableWidth);
+            
+        // Subtract out our margins to get the available content width.
+        int availContentWidth = max(0, availableWidth - marginTotal);
+        
+        // Ensure we aren't bigger than our max width or smaller than our min width.
+        m_width = min(availContentWidth, maxPrefWidth());
+    }
+    
+    m_width = max(m_width, minPrefWidth());
+
+    // Finally, with our true width determined, compute our margins for real.
+    m_marginRight = 0;
+    m_marginLeft = 0;
+    calcHorizontalMargins(style()->marginLeft(), style()->marginRight(), availableWidth);
+}
+
+void RenderTable::layout()
+{
+    ASSERT(needsLayout());
+
+    if (layoutOnlyPositionedObjects())
+        return;
+
+    recalcSectionsIfNeeded();
+        
+    IntRect oldBounds;
+    IntRect oldOutlineBox;
+    bool checkForRepaint = checkForRepaintDuringLayout();
+    if (checkForRepaint) {
+        oldBounds = absoluteClippedOverflowRect();
+        oldOutlineBox = absoluteOutlineBox();
+    }
+    
+    view()->pushLayoutState(this, IntSize(m_x, m_y));
+
+    m_height = 0;
+    m_overflowHeight = 0;
+    m_overflowTop = 0;
+    initMaxMarginValues();
+    
+    int oldWidth = m_width;
+    calcWidth();
+
+    if (m_caption && m_width != oldWidth)
+        m_caption->setNeedsLayout(true, false);
+
+    // FIXME: The optimisation below doesn't work since the internal table
+    // layout could have changed.  we need to add a flag to the table
+    // layout that tells us if something has changed in the min max
+    // calculations to do it correctly.
+//     if ( oldWidth != m_width || columns.size() + 1 != columnPos.size() )
+    m_tableLayout->layout();
+
+    setCellWidths();
+
+    // layout child objects
+    int calculatedHeight = 0;
+    int oldTableTop = m_caption ? m_caption->height() + m_caption->marginTop() + m_caption->marginBottom() : 0;
+
+    RenderObject* child = firstChild();
+    while (child) {
+        // FIXME: What about a form that has a display value that makes it a table section?
+        if (child->needsLayout() && !(child->element() && child->element()->hasTagName(formTag)))
+            child->layout();
+        if (child->isTableSection()) {
+            static_cast<RenderTableSection*>(child)->calcRowHeight();
+            calculatedHeight += static_cast<RenderTableSection*>(child)->layoutRows(0);
+        }
+        child = child->nextSibling();
+    }
+
+    m_overflowWidth = m_width + (collapseBorders() ? outerBorderRight() - borderRight() : 0);
+    m_overflowLeft = collapseBorders() ? borderLeft() - outerBorderLeft() : 0;
+
+    // If any table section moved vertically, we will just repaint everything from that
+    // section down (it is quite unlikely that any of the following sections
+    // did not shift).
+    bool sectionMoved = false;
+    int movedSectionTop = 0;
+
+    // FIXME: Collapse caption margin.
+    if (m_caption && m_caption->style()->captionSide() != CAPBOTTOM) {
+        IntRect captionRect(m_caption->xPos(), m_caption->yPos(), m_caption->width(), m_caption->height());
+
+        m_caption->setPos(m_caption->marginLeft(), m_height);
+        if (!selfNeedsLayout() && m_caption->checkForRepaintDuringLayout())
+            m_caption->repaintDuringLayoutIfMoved(captionRect);
+
+        m_height += m_caption->height() + m_caption->marginTop() + m_caption->marginBottom();
+        m_overflowLeft = min(m_overflowLeft, m_caption->xPos() + m_caption->overflowLeft(false));
+        m_overflowWidth = max(m_overflowWidth, m_caption->xPos() + m_caption->overflowWidth(false));
+        m_overflowTop = min(m_overflowTop, m_caption->yPos() + m_caption->overflowTop(false));
+        m_overflowHeight = max(m_overflowHeight, m_caption->yPos() + m_caption->overflowHeight(false));
+
+        if (m_height != oldTableTop) {
+            sectionMoved = true;
+            movedSectionTop = min(m_height, oldTableTop);
+        }
+    }
+
+    int bpTop = borderTop() + (collapseBorders() ? 0 : paddingTop());
+    int bpBottom = borderBottom() + (collapseBorders() ? 0 : paddingBottom());
+    
+    m_height += bpTop;
+
+    int oldHeight = m_height;
+    if (!isPositioned())
+        calcHeight();
+    m_height = oldHeight;
+
+    Length h = style()->height();
+    int th = 0;
+    if (h.isFixed())
+        // Tables size as though CSS height includes border/padding.
+        th = h.value() - (bpTop + bpBottom);
+    else if (h.isPercent())
+        th = calcPercentageHeight(h);
+    th = max(0, th);
+
+    // layout rows
+    if (th > calculatedHeight) {
+        // we have to redistribute that height to get the constraint correctly
+        // just force the first body to the height needed
+        // FIXME: This should take height constraints on all table sections into account and distribute
+        // accordingly. For now this should be good enough.
+        if (m_firstBody) {
+            m_firstBody->calcRowHeight();
+            m_firstBody->layoutRows(th - calculatedHeight);
+        } else if (!style()->htmlHacks())
+            // Completely empty tables (with no sections or anything) should at least honor specified height
+            // in strict mode.
+            m_height += th;
+    }
+    
+    int bl = borderLeft();
+    if (!collapseBorders())
+        bl += paddingLeft();
+
+    // position the table sections
+    RenderTableSection* section = m_head ? m_head : (m_firstBody ? m_firstBody : m_foot);
+    while (section) {
+        if (!sectionMoved && section->yPos() != m_height) {
+            sectionMoved = true;
+            movedSectionTop = min(m_height, section->yPos()) + section->overflowTop(false);
+        }
+        section->setPos(bl, m_height);
+
+        m_height += section->height();
+        m_overflowLeft = min(m_overflowLeft, section->xPos() + section->overflowLeft(false));
+        m_overflowWidth = max(m_overflowWidth, section->xPos() + section->overflowWidth(false));
+        m_overflowTop = min(m_overflowTop, section->yPos() + section->overflowTop(false));
+        m_overflowHeight = max(m_overflowHeight, section->yPos() + section->overflowHeight(false));
+        section = sectionBelow(section);
+    }
+
+    m_height += bpBottom;
+
+    if (m_caption && m_caption->style()->captionSide() == CAPBOTTOM) {
+        IntRect captionRect(m_caption->xPos(), m_caption->yPos(), m_caption->width(), m_caption->height());
+
+        m_caption->setPos(m_caption->marginLeft(), m_height);
+        if (!selfNeedsLayout() && m_caption->checkForRepaintDuringLayout())
+            m_caption->repaintDuringLayoutIfMoved(captionRect);
+
+        m_height += m_caption->height() + m_caption->marginTop() + m_caption->marginBottom();
+        m_overflowLeft = min(m_overflowLeft, m_caption->xPos() + m_caption->overflowLeft(false));
+        m_overflowWidth = max(m_overflowWidth, m_caption->xPos() + m_caption->overflowWidth(false));
+    }
+
+    if (isPositioned())
+        calcHeight();
+
+    m_overflowHeight = max(m_overflowHeight, m_height);
+
+    // table can be containing block of positioned elements.
+    // FIXME: Only pass true if width or height changed.
+    layoutPositionedObjects(true);
+
+    if (!hasOverflowClip()) {
+        if (ShadowData* boxShadow = style()->boxShadow()) {
+            m_overflowLeft = min(m_overflowLeft, boxShadow->x - boxShadow->blur);
+            m_overflowWidth = max(m_overflowWidth, m_width + boxShadow->x + boxShadow->blur);
+            m_overflowTop = min(m_overflowTop, boxShadow->y - boxShadow->blur);
+            m_overflowHeight = max(m_overflowHeight, m_height + boxShadow->y + boxShadow->blur);
+        }
+    }
+
+    view()->popLayoutState();
+
+    bool didFullRepaint = true;
+    // Repaint with our new bounds if they are different from our old bounds.
+    if (checkForRepaint)
+        didFullRepaint = repaintAfterLayoutIfNeeded(oldBounds, oldOutlineBox);
+    if (!didFullRepaint && sectionMoved) {
+        IntRect repaintRect(m_overflowLeft, movedSectionTop, m_overflowWidth - m_overflowLeft, m_overflowHeight - movedSectionTop);
+        if (FrameView* frameView = view()->frameView())
+            frameView->addRepaintInfo(this, repaintRect);
+    }
+    
+    setNeedsLayout(false);
+}
+
+void RenderTable::setCellWidths()
+{
+    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+        if (child->isTableSection())
+            static_cast<RenderTableSection*>(child)->setCellWidths();
+    }
+}
+
+void RenderTable::paint(PaintInfo& paintInfo, int tx, int ty)
+{
+    tx += xPos();
+    ty += yPos();
+
+    PaintPhase paintPhase = paintInfo.phase;
+
+    int os = 2 * maximalOutlineSize(paintPhase);
+    if (ty + overflowTop(false) >= paintInfo.rect.bottom() + os || ty + overflowHeight(false) <= paintInfo.rect.y() - os)
+        return;
+    if (tx + overflowLeft(false) >= paintInfo.rect.right() + os || tx + overflowWidth(false) <= paintInfo.rect.x() - os)
+        return;
+
+    if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && hasBoxDecorations() && style()->visibility() == VISIBLE)
+        paintBoxDecorations(paintInfo, tx, ty);
+
+    // We're done.  We don't bother painting any children.
+    if (paintPhase == PaintPhaseBlockBackground)
+        return;
+
+    // We don't paint our own background, but we do let the kids paint their backgrounds.
+    if (paintPhase == PaintPhaseChildBlockBackgrounds)
+        paintPhase = PaintPhaseChildBlockBackground;
+    PaintInfo info(paintInfo);
+    info.phase = paintPhase;
+    info.paintingRoot = paintingRootForChildren(paintInfo);
+
+    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+        if (!child->hasLayer() && (child->isTableSection() || child == m_caption))
+            child->paint(info, tx, ty);
+    }
+
+    if (collapseBorders() && paintPhase == PaintPhaseChildBlockBackground && style()->visibility() == VISIBLE) {
+        // Collect all the unique border styles that we want to paint in a sorted list.  Once we
+        // have all the styles sorted, we then do individual passes, painting each style of border
+        // from lowest precedence to highest precedence.
+        info.phase = PaintPhaseCollapsedTableBorders;
+        RenderTableCell::CollapsedBorderStyles borderStyles;
+        RenderObject* stop = nextInPreOrderAfterChildren();
+        for (RenderObject* o = firstChild(); o && o != stop; o = o->nextInPreOrder())
+            if (o->isTableCell())
+                static_cast<RenderTableCell*>(o)->collectBorderStyles(borderStyles);
+        RenderTableCell::sortBorderStyles(borderStyles);
+        size_t count = borderStyles.size();
+        for (size_t i = 0; i < count; ++i) {
+            m_currentBorder = &borderStyles[i];
+            for (RenderObject* child = firstChild(); child; child = child->nextSibling())
+                if (child->isTableSection())
+                    child->paint(info, tx, ty);
+        }
+        m_currentBorder = 0;
+    }
+}
+
+void RenderTable::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+    int w = width();
+    int h = height();
+
+    // Account for the caption.
+    if (m_caption) {
+        int captionHeight = (m_caption->height() + m_caption->marginBottom() +  m_caption->marginTop());
+        h -= captionHeight;
+        if (m_caption->style()->captionSide() != CAPBOTTOM)
+            ty += captionHeight;
+    }
+
+    int my = max(ty, paintInfo.rect.y());
+    int mh;
+    if (ty < paintInfo.rect.y())
+        mh = max(0, h - (paintInfo.rect.y() - ty));
+    else
+        mh = min(paintInfo.rect.height(), h);
+
+    paintBoxShadow(paintInfo.context, tx, ty, w, h, style());
+    
+    paintBackground(paintInfo.context, style()->backgroundColor(), style()->backgroundLayers(), my, mh, tx, ty, w, h);
+
+    if (style()->hasBorder() && !collapseBorders())
+        paintBorder(paintInfo.context, tx, ty, w, h, style());
+}
+
+void RenderTable::calcPrefWidths()
+{
+    ASSERT(prefWidthsDirty());
+
+    recalcSectionsIfNeeded();
+    recalcHorizontalBorders();
+
+    m_tableLayout->calcPrefWidths(m_minPrefWidth, m_maxPrefWidth);
+
+    if (m_caption)
+        m_minPrefWidth = max(m_minPrefWidth, m_caption->minPrefWidth());
+
+    setPrefWidthsDirty(false);
+}
+
+void RenderTable::splitColumn(int pos, int firstSpan)
+{
+    // we need to add a new columnStruct
+    int oldSize = m_columns.size();
+    m_columns.resize(oldSize + 1);
+    int oldSpan = m_columns[pos].span;
+    ASSERT(oldSpan > firstSpan);
+    m_columns[pos].span = firstSpan;
+    memmove(m_columns.data() + pos + 1, m_columns.data() + pos, (oldSize - pos) * sizeof(ColumnStruct));
+    m_columns[pos + 1].span = oldSpan - firstSpan;
+
+    // change width of all rows.
+    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+        if (child->isTableSection())
+            static_cast<RenderTableSection*>(child)->splitColumn(pos, oldSize + 1);
+    }
+
+    m_columnPos.resize(numEffCols() + 1);
+    setNeedsLayoutAndPrefWidthsRecalc();
+}
+
+void RenderTable::appendColumn(int span)
+{
+    // easy case.
+    int pos = m_columns.size();
+    int newSize = pos + 1;
+    m_columns.resize(newSize);
+    m_columns[pos].span = span;
+
+    // change width of all rows.
+    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+        if (child->isTableSection())
+            static_cast<RenderTableSection*>(child)->appendColumn(pos);
+    }
+
+    m_columnPos.resize(numEffCols() + 1);
+    setNeedsLayoutAndPrefWidthsRecalc();
+}
+
+RenderTableCol* RenderTable::colElement(int col, bool* startEdge, bool* endEdge) const
+{
+    if (!m_hasColElements)
+        return 0;
+    RenderObject* child = firstChild();
+    int cCol = 0;
+
+    while (child) {
+        if (child->isTableCol()) {
+            RenderTableCol* colElem = static_cast<RenderTableCol*>(child);
+            int span = colElem->span();
+            if (!colElem->firstChild()) {
+                int startCol = cCol;
+                int endCol = cCol + span - 1;
+                cCol += span;
+                if (cCol > col) {
+                    if (startEdge)
+                        *startEdge = startCol == col;
+                    if (endEdge)
+                        *endEdge = endCol == col;
+                    return colElem;
+                }
+            }
+
+            RenderObject* next = child->firstChild();
+            if (!next)
+                next = child->nextSibling();
+            if (!next && child->parent()->isTableCol())
+                next = child->parent()->nextSibling();
+            child = next;
+        } else if (child == m_caption)
+            child = child->nextSibling();
+        else
+            break;
+    }
+
+    return 0;
+}
+
+void RenderTable::recalcSections() const
+{
+    m_caption = 0;
+    m_head = 0;
+    m_foot = 0;
+    m_firstBody = 0;
+    m_hasColElements = false;
+
+    // We need to get valid pointers to caption, head, foot and first body again
+    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+        switch (child->style()->display()) {
+            case TABLE_CAPTION:
+                if (!m_caption && child->isRenderBlock()) {
+                    m_caption = static_cast<RenderBlock*>(child);
+                    m_caption->setNeedsLayout(true);
+                }
+                break;
+            case TABLE_COLUMN:
+            case TABLE_COLUMN_GROUP:
+                m_hasColElements = true;
+                break;
+            case TABLE_HEADER_GROUP:
+                if (child->isTableSection()) {
+                    RenderTableSection* section = static_cast<RenderTableSection*>(child);
+                    if (!m_head)
+                        m_head = section;
+                    else if (!m_firstBody)
+                        m_firstBody = section;
+                    section->recalcCellsIfNeeded();
+                }
+                break;
+            case TABLE_FOOTER_GROUP:
+                if (child->isTableSection()) {
+                    RenderTableSection* section = static_cast<RenderTableSection*>(child);
+                    if (!m_foot)
+                        m_foot = section;
+                    else if (!m_firstBody)
+                        m_firstBody = section;
+                    section->recalcCellsIfNeeded();
+                }
+                break;
+            case TABLE_ROW_GROUP:
+                if (child->isTableSection()) {
+                    RenderTableSection* section = static_cast<RenderTableSection*>(child);
+                    if (!m_firstBody)
+                        m_firstBody = section;
+                    section->recalcCellsIfNeeded();
+                }
+                break;
+            default:
+                break;
+        }
+    }
+
+    // repair column count (addChild can grow it too much, because it always adds elements to the last row of a section)
+    int maxCols = 0;
+    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+        if (child->isTableSection()) {
+            RenderTableSection* section = static_cast<RenderTableSection*>(child);
+            int sectionCols = section->numColumns();
+            if (sectionCols > maxCols)
+                maxCols = sectionCols;
+        }
+    }
+    
+    m_columns.resize(maxCols);
+    m_columnPos.resize(maxCols + 1);
+
+    ASSERT(selfNeedsLayout());
+
+    m_needsSectionRecalc = false;
+}
+
+RenderObject* RenderTable::removeChildNode(RenderObject* child, bool fullRemove)
+{
+    setNeedsSectionRecalc();
+    return RenderContainer::removeChildNode(child, fullRemove);
+}
+
+int RenderTable::calcBorderLeft() const
+{
+    if (collapseBorders()) {
+        // Determined by the first cell of the first row. See the CSS 2.1 spec, section 17.6.2.
+        if (!numEffCols())
+            return 0;
+
+        unsigned borderWidth = 0;
+
+        const BorderValue& tb = style()->borderLeft();
+        if (tb.style() == BHIDDEN)
+            return 0;
+        if (tb.style() > BHIDDEN)
+            borderWidth = tb.width;
+
+        int leftmostColumn = style()->direction() == RTL ? numEffCols() - 1 : 0;
+        RenderTableCol* colGroup = colElement(leftmostColumn);
+        if (colGroup) {
+            const BorderValue& gb = style()->borderLeft();
+            if (gb.style() == BHIDDEN)
+                return 0;
+            if (gb.style() > BHIDDEN)
+                borderWidth = max(borderWidth, static_cast<unsigned>(gb.width));
+        }
+        
+        RenderTableSection* firstNonEmptySection = m_head ? m_head : (m_firstBody ? m_firstBody : m_foot);
+        if (firstNonEmptySection && !firstNonEmptySection->numRows())
+            firstNonEmptySection = sectionBelow(firstNonEmptySection, true);
+        
+        if (firstNonEmptySection) {
+            const BorderValue& sb = firstNonEmptySection->style()->borderLeft();
+            if (sb.style() == BHIDDEN)
+                return 0;
+
+            if (sb.style() > BHIDDEN)
+                borderWidth = max(borderWidth, static_cast<unsigned>(sb.width));
+
+            const RenderTableSection::CellStruct& cs = firstNonEmptySection->cellAt(0, leftmostColumn);
+            
+            if (cs.cell) {
+                const BorderValue& cb = cs.cell->style()->borderLeft();
+                if (cb.style() == BHIDDEN)
+                    return 0;
+
+                const BorderValue& rb = cs.cell->parent()->style()->borderLeft();
+                if (rb.style() == BHIDDEN)
+                    return 0;
+
+                if (cb.style() > BHIDDEN)
+                    borderWidth = max(borderWidth, static_cast<unsigned>(cb.width));
+                if (rb.style() > BHIDDEN)
+                    borderWidth = max(borderWidth, static_cast<unsigned>(rb.width));
+            }
+        }
+        return borderWidth / 2;
+    }
+    return RenderBlock::borderLeft();
+}
+    
+int RenderTable::calcBorderRight() const
+{
+    if (collapseBorders()) {
+        // Determined by the last cell of the first row. See the CSS 2.1 spec, section 17.6.2.
+        if (!numEffCols())
+            return 0;
+
+        unsigned borderWidth = 0;
+
+        const BorderValue& tb = style()->borderRight();
+        if (tb.style() == BHIDDEN)
+            return 0;
+        if (tb.style() > BHIDDEN)
+            borderWidth = tb.width;
+
+        int rightmostColumn = style()->direction() == RTL ? 0 : numEffCols() - 1;
+        RenderTableCol* colGroup = colElement(rightmostColumn);
+        if (colGroup) {
+            const BorderValue& gb = style()->borderRight();
+            if (gb.style() == BHIDDEN)
+                return 0;
+            if (gb.style() > BHIDDEN)
+                borderWidth = max(borderWidth, static_cast<unsigned>(gb.width));
+        }
+        
+        RenderTableSection* firstNonEmptySection = m_head ? m_head : (m_firstBody ? m_firstBody : m_foot);
+        if (firstNonEmptySection && !firstNonEmptySection->numRows())
+            firstNonEmptySection = sectionBelow(firstNonEmptySection, true);
+        
+        if (firstNonEmptySection) {
+            const BorderValue& sb = firstNonEmptySection->style()->borderRight();
+            if (sb.style() == BHIDDEN)
+                return 0;
+
+            if (sb.style() > BHIDDEN)
+                borderWidth = max(borderWidth, static_cast<unsigned>(sb.width));
+
+            const RenderTableSection::CellStruct& cs = firstNonEmptySection->cellAt(0, rightmostColumn);
+            
+            if (cs.cell) {
+                const BorderValue& cb = cs.cell->style()->borderRight();
+                if (cb.style() == BHIDDEN)
+                    return 0;
+
+                const BorderValue& rb = cs.cell->parent()->style()->borderRight();
+                if (rb.style() == BHIDDEN)
+                    return 0;
+
+                if (cb.style() > BHIDDEN)
+                    borderWidth = max(borderWidth, static_cast<unsigned>(cb.width));
+                if (rb.style() > BHIDDEN)
+                    borderWidth = max(borderWidth, static_cast<unsigned>(rb.width));
+            }
+        }
+        return (borderWidth + 1) / 2;
+    }
+    return RenderBlock::borderRight();
+}
+
+void RenderTable::recalcHorizontalBorders()
+{
+    m_borderLeft = calcBorderLeft();
+    m_borderRight = calcBorderRight();
+}
+
+int RenderTable::borderTop() const
+{
+    if (collapseBorders())
+        return outerBorderTop();
+    return RenderBlock::borderTop();
+}
+
+int RenderTable::borderBottom() const
+{
+    if (collapseBorders())
+        return outerBorderBottom();
+    return RenderBlock::borderBottom();
+}
+
+int RenderTable::outerBorderTop() const
+{
+    if (!collapseBorders())
+        return 0;
+    int borderWidth = 0;
+    RenderTableSection* topSection;
+    if (m_head)
+        topSection = m_head;
+    else if (m_firstBody)
+        topSection = m_firstBody;
+    else if (m_foot)
+        topSection = m_foot;
+    else
+        topSection = 0;
+    if (topSection) {
+        borderWidth = topSection->outerBorderTop();
+        if (borderWidth == -1)
+            return 0;   // Overridden by hidden
+    }
+    const BorderValue& tb = style()->borderTop();
+    if (tb.style() == BHIDDEN)
+        return 0;
+    if (tb.style() > BHIDDEN)
+        borderWidth = max(borderWidth, static_cast<int>(tb.width / 2));
+    return borderWidth;
+}
+
+int RenderTable::outerBorderBottom() const
+{
+    if (!collapseBorders())
+        return 0;
+    int borderWidth = 0;
+    RenderTableSection* bottomSection;
+    if (m_foot)
+        bottomSection = m_foot;
+    else {
+        RenderObject* child;
+        for (child = lastChild(); child && !child->isTableSection(); child = child->previousSibling())
+            ;
+        bottomSection = child ? static_cast<RenderTableSection*>(child) : 0;
+    }
+    if (bottomSection) {
+        borderWidth = bottomSection->outerBorderBottom();
+        if (borderWidth == -1)
+            return 0;   // Overridden by hidden
+    }
+    const BorderValue& tb = style()->borderBottom();
+    if (tb.style() == BHIDDEN)
+        return 0;
+    if (tb.style() > BHIDDEN)
+        borderWidth = max(borderWidth, static_cast<int>((tb.width + 1) / 2));
+    return borderWidth;
+}
+
+int RenderTable::outerBorderLeft() const
+{
+    if (!collapseBorders())
+        return 0;
+
+    int borderWidth = 0;
+
+    const BorderValue& tb = style()->borderLeft();
+    if (tb.style() == BHIDDEN)
+        return 0;
+    if (tb.style() > BHIDDEN)
+        borderWidth = tb.width / 2;
+
+    bool allHidden = true;
+    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+        if (!child->isTableSection())
+            continue;
+        int sw = static_cast<RenderTableSection*>(child)->outerBorderLeft();
+        if (sw == -1)
+            continue;
+        else
+            allHidden = false;
+        borderWidth = max(borderWidth, sw);
+    }
+    if (allHidden)
+        return 0;
+
+    return borderWidth;
+}
+
+int RenderTable::outerBorderRight() const
+{
+    if (!collapseBorders())
+        return 0;
+
+    int borderWidth = 0;
+
+    const BorderValue& tb = style()->borderRight();
+    if (tb.style() == BHIDDEN)
+        return 0;
+    if (tb.style() > BHIDDEN)
+        borderWidth = (tb.width + 1) / 2;
+
+    bool allHidden = true;
+    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
+        if (!child->isTableSection())
+            continue;
+        int sw = static_cast<RenderTableSection*>(child)->outerBorderRight();
+        if (sw == -1)
+            continue;
+        else
+            allHidden = false;
+        borderWidth = max(borderWidth, sw);
+    }
+    if (allHidden)
+        return 0;
+
+    return borderWidth;
+}
+
+RenderTableSection* RenderTable::sectionAbove(const RenderTableSection* section, bool skipEmptySections) const
+{
+    recalcSectionsIfNeeded();
+
+    if (section == m_head)
+        return 0;
+
+    RenderObject* prevSection = section == m_foot ? lastChild() : section->previousSibling();
+    while (prevSection) {
+        if (prevSection->isTableSection() && prevSection != m_head && prevSection != m_foot && (!skipEmptySections || static_cast<RenderTableSection*>(prevSection)->numRows()))
+            break;
+        prevSection = prevSection->previousSibling();
+    }
+    if (!prevSection && m_head && (!skipEmptySections || m_head->numRows()))
+        prevSection = m_head;
+    return static_cast<RenderTableSection*>(prevSection);
+}
+
+RenderTableSection* RenderTable::sectionBelow(const RenderTableSection* section, bool skipEmptySections) const
+{
+    recalcSectionsIfNeeded();
+
+    if (section == m_foot)
+        return 0;
+
+    RenderObject* nextSection = section == m_head ? firstChild() : section->nextSibling();
+    while (nextSection) {
+        if (nextSection->isTableSection() && nextSection != m_head && nextSection != m_foot && (!skipEmptySections || static_cast<RenderTableSection*>(nextSection)->numRows()))
+            break;
+        nextSection = nextSection->nextSibling();
+    }
+    if (!nextSection && m_foot && (!skipEmptySections || m_foot->numRows()))
+        nextSection = m_foot;
+    return static_cast<RenderTableSection*>(nextSection);
+}
+
+RenderTableCell* RenderTable::cellAbove(const RenderTableCell* cell) const
+{
+    recalcSectionsIfNeeded();
+
+    // Find the section and row to look in
+    int r = cell->row();
+    RenderTableSection* section = 0;
+    int rAbove = 0;
+    if (r > 0) {
+        // cell is not in the first row, so use the above row in its own section
+        section = cell->section();
+        rAbove = r - 1;
+    } else {
+        section = sectionAbove(cell->section(), true);
+        if (section)
+            rAbove = section->numRows() - 1;
+    }
+
+    // Look up the cell in the section's grid, which requires effective col index
+    if (section) {
+        int effCol = colToEffCol(cell->col());
+        RenderTableSection::CellStruct aboveCell;
+        // If we hit a span back up to a real cell.
+        do {
+            aboveCell = section->cellAt(rAbove, effCol);
+            effCol--;
+        } while (!aboveCell.cell && aboveCell.inColSpan && effCol >= 0);
+        return aboveCell.cell;
+    } else
+        return 0;
+}
+
+RenderTableCell* RenderTable::cellBelow(const RenderTableCell* cell) const
+{
+    recalcSectionsIfNeeded();
+
+    // Find the section and row to look in
+    int r = cell->row() + cell->rowSpan() - 1;
+    RenderTableSection* section = 0;
+    int rBelow = 0;
+    if (r < cell->section()->numRows() - 1) {
+        // The cell is not in the last row, so use the next row in the section.
+        section = cell->section();
+        rBelow = r + 1;
+    } else {
+        section = sectionBelow(cell->section(), true);
+        if (section)
+            rBelow = 0;
+    }
+
+    // Look up the cell in the section's grid, which requires effective col index
+    if (section) {
+        int effCol = colToEffCol(cell->col());
+        RenderTableSection::CellStruct belowCell;
+        // If we hit a colspan back up to a real cell.
+        do {
+            belowCell = section->cellAt(rBelow, effCol);
+            effCol--;
+        } while (!belowCell.cell && belowCell.inColSpan && effCol >= 0);
+        return belowCell.cell;
+    } else
+        return 0;
+}
+
+RenderTableCell* RenderTable::cellBefore(const RenderTableCell* cell) const
+{
+    recalcSectionsIfNeeded();
+
+    RenderTableSection* section = cell->section();
+    int effCol = colToEffCol(cell->col());
+    if (!effCol)
+        return 0;
+    
+    // If we hit a colspan back up to a real cell.
+    RenderTableSection::CellStruct prevCell;
+    do {
+        prevCell = section->cellAt(cell->row(), effCol - 1);
+        effCol--;
+    } while (!prevCell.cell && prevCell.inColSpan && effCol >= 0);
+    return prevCell.cell;
+}
+
+RenderTableCell* RenderTable::cellAfter(const RenderTableCell* cell) const
+{
+    recalcSectionsIfNeeded();
+
+    int effCol = colToEffCol(cell->col() + cell->colSpan());
+    if (effCol >= numEffCols())
+        return 0;
+    return cell->section()->cellAt(cell->row(), effCol).cell;
+}
+
+RenderBlock* RenderTable::firstLineBlock() const
+{
+    return 0;
+}
+
+void RenderTable::updateFirstLetter()
+{
+}
+
+IntRect RenderTable::getOverflowClipRect(int tx, int ty)
+{
+    IntRect rect = RenderBlock::getOverflowClipRect(tx, ty);
+    
+    // If we have a caption, expand the clip to include the caption.
+    // FIXME: Technically this is wrong, but it's virtually impossible to fix this
+    // for real until captions have been re-written.
+    // FIXME: This code assumes (like all our other caption code) that only top/bottom are
+    // supported.  When we actually support left/right and stop mapping them to top/bottom,
+    // we might have to hack this code first (depending on what order we do these bug fixes in).
+    if (m_caption) {
+        rect.setHeight(height());
+        rect.setY(ty);
+    }
+
+    return rect;
+}
+
+#ifndef NDEBUG
+void RenderTable::dump(TextStream* stream, DeprecatedString ind) const
+{
+    if (m_caption)
+        *stream << " tCaption";
+    if (m_head)
+        *stream << " head";
+    if (m_foot)
+        *stream << " foot";
+
+    *stream << endl << ind << "cspans:";
+    for (unsigned i = 0; i < m_columns.size(); i++)
+        *stream << " " << m_columns[i].span;
+    *stream << endl << ind;
+
+    RenderBlock::dump(stream, ind);
+}
+#endif
+
+}