webengine/osswebengine/WebCore/rendering/RenderTableCell.cpp
changeset 0 dd21522fd290
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/rendering/RenderTableCell.cpp	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,873 @@
+/**
+ * Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ *           (C) 1997 Torben Weis (weis@kde.org)
+ *           (C) 1998 Waldo Bastian (bastian@kde.org)
+ *           (C) 1999 Lars Knoll (knoll@kde.org)
+ *           (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "RenderTableCell.h"
+
+#include "GraphicsContext.h"
+#include "HTMLNames.h"
+#include "HTMLTableCellElement.h"
+#include "RenderTableCol.h"
+#include "RenderView.h"
+#include "TextStream.h"
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+RenderTableCell::RenderTableCell(Node* node)
+    : RenderBlock(node)
+    , m_row(-1)
+    , m_column(-1)
+    , m_rowSpan(1)
+    , m_columnSpan(1)
+    , m_topExtra(0)
+    , m_bottomExtra(0)
+    , m_widthChanged(false)
+    , m_percentageHeight(0)
+{
+    updateFromElement();
+}
+
+void RenderTableCell::destroy()
+{
+    RenderTableSection* recalcSection = parent() ? section() : 0;
+
+    RenderBlock::destroy();
+
+    if (recalcSection)
+        recalcSection->setNeedsCellRecalc();
+}
+
+void RenderTableCell::updateFromElement()
+{
+    Node* node = element();
+    if (node && (node->hasTagName(tdTag) || node->hasTagName(thTag))) {
+        HTMLTableCellElement* tc = static_cast<HTMLTableCellElement*>(node);
+        int oldRSpan = m_rowSpan;
+        int oldCSpan = m_columnSpan;
+
+        m_columnSpan = tc->colSpan();
+        m_rowSpan = tc->rowSpan();
+        if ((oldRSpan != m_rowSpan || oldCSpan != m_columnSpan) && style() && parent()) {
+            setNeedsLayoutAndPrefWidthsRecalc();
+            if (section())
+                section()->setNeedsCellRecalc();
+        }
+    }
+}
+
+Length RenderTableCell::styleOrColWidth() const
+{
+    Length w = style()->width();
+    if (colSpan() > 1 || !w.isAuto())
+        return w;
+    RenderTableCol* tableCol = table()->colElement(col());
+    if (tableCol) {
+        w = tableCol->style()->width();
+        
+        // Column widths specified on <col> apply to the border box of the cell.
+        // Percentages don't need to be handled since they're always treated this way (even when specified on the cells).
+        // See Bugzilla bug 8126 for details.
+        if (w.isFixed() && w.value() > 0)
+            w = Length(max(0, w.value() - borderLeft() - borderRight() - paddingLeft() - paddingRight()), Fixed);
+    }
+    return w;
+}
+
+void RenderTableCell::calcPrefWidths()
+{
+    // The child cells rely on the grids up in the sections to do their calcPrefWidths work.  Normally the sections are set up early, as table
+    // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
+    // grids.  We must refresh those grids before the child cells try to use them.
+    table()->recalcSectionsIfNeeded();
+
+    RenderBlock::calcPrefWidths();
+    if (element() && style()->autoWrap()) {
+        // See if nowrap was set.
+        Length w = styleOrColWidth();
+        String nowrap = static_cast<Element*>(element())->getAttribute(nowrapAttr);
+        if (!nowrap.isNull() && w.isFixed())
+            // Nowrap is set, but we didn't actually use it because of the
+            // fixed width set on the cell.  Even so, it is a WinIE/Moz trait
+            // to make the minwidth of the cell into the fixed width.  They do this
+            // even in strict mode, so do not make this a quirk.  Affected the top
+            // of hiptop.com.
+            m_minPrefWidth = max(w.value(), m_minPrefWidth);
+    }
+}
+
+void RenderTableCell::calcWidth()
+{
+}
+
+void RenderTableCell::setWidth(int width)
+{
+    if (width != m_width) {
+        m_width = width;
+        m_widthChanged = true;
+    }
+}
+
+void RenderTableCell::layout()
+{
+    layoutBlock(m_widthChanged);
+    m_widthChanged = false;
+}
+
+IntRect RenderTableCell::absoluteClippedOverflowRect()
+{
+    // If the table grid is dirty, we cannot get reliable information about adjoining cells,
+    // so we ignore outside borders. This should not be a problem because it means that
+    // the table is going to recalculate the grid, relayout and repaint its current rect, which
+    // includes any outside borders of this cell.
+    if (table()->collapseBorders() && !table()->needsSectionRecalc()) {
+        bool rtl = table()->style()->direction() == RTL;
+        int outlineSize = style()->outlineSize();
+        int left = max(borderHalfLeft(true), outlineSize);
+        int right = max(borderHalfRight(true), outlineSize);
+        int top = max(borderHalfTop(true), outlineSize);
+        int bottom = max(borderHalfBottom(true), outlineSize);
+        if (left && !rtl || right && rtl) {
+            if (RenderTableCell* before = table()->cellBefore(this)) {
+                top = max(top, before->borderHalfTop(true));
+                bottom = max(bottom, before->borderHalfBottom(true));
+            }
+        }
+        if (left && rtl || right && !rtl) {
+            if (RenderTableCell* after = table()->cellAfter(this)) {
+                top = max(top, after->borderHalfTop(true));
+                bottom = max(bottom, after->borderHalfBottom(true));
+            }
+        }
+        if (top) {
+            if (RenderTableCell* above = table()->cellAbove(this)) {
+                left = max(left, above->borderHalfLeft(true));
+                right = max(right, above->borderHalfRight(true));
+            }
+        }
+        if (bottom) {
+            if (RenderTableCell* below = table()->cellBelow(this)) {
+                left = max(left, below->borderHalfLeft(true));
+                right = max(right, below->borderHalfRight(true));
+            }
+        }
+        left = max(left, -overflowLeft(false));
+        top = max(top, -overflowTop(false) - borderTopExtra());
+        IntRect r(-left, -borderTopExtra() - top, left + max(width() + right, overflowWidth(false)), borderTopExtra() + top + max(height() + bottom + borderBottomExtra(), overflowHeight(false)));
+
+        if (RenderView* v = view())
+            r.move(v->layoutDelta());
+
+        computeAbsoluteRepaintRect(r);
+        return r;
+    }
+    return RenderBlock::absoluteClippedOverflowRect();
+}
+
+void RenderTableCell::computeAbsoluteRepaintRect(IntRect& r, bool fixed)
+{
+    r.setY(r.y() + m_topExtra);
+    RenderView* v = view();
+    if (!v || !v->layoutState())
+        r.move(-parent()->xPos(), -parent()->yPos()); // Rows are in the same coordinate space, so don't add their offset in.
+    RenderBlock::computeAbsoluteRepaintRect(r, fixed);
+}
+
+bool RenderTableCell::absolutePosition(int& xPos, int& yPos, bool fixed) const
+{
+    bool result = RenderBlock::absolutePosition(xPos, yPos, fixed);
+    RenderView* v = view();
+    if (!v || !v->layoutState()) {
+        xPos -= parent()->xPos(); // Rows are in the same coordinate space, so don't add their offset in.
+        yPos -= parent()->yPos();
+    }
+    return result;
+}
+
+short RenderTableCell::baselinePosition(bool /*firstLine*/, bool /*isRootLineBox*/) const
+{
+    RenderObject* o = firstChild();
+    int offset = paddingTop() + borderTop();
+    
+    if (!o)
+        return offset + contentHeight();
+    while (o->firstChild() && !o->isReplaced()) {
+        if (!o->isInline())
+            offset += o->paddingTop() + o->borderTop();
+        o = o->firstChild();
+    }
+    
+    if (!o->isInline())
+        return paddingTop() + borderTop() + contentHeight();
+
+    offset += o->baselinePosition(true);
+    return offset;
+}
+
+void RenderTableCell::setStyle(RenderStyle* newStyle)
+{
+    if (parent() && section() && style() && style()->height() != newStyle->height())
+        section()->setNeedsCellRecalc();
+
+    newStyle->setDisplay(TABLE_CELL);
+
+    if (newStyle->whiteSpace() == KHTML_NOWRAP) {
+        // Figure out if we are really nowrapping or if we should just
+        // use normal instead.  If the width of the cell is fixed, then
+        // we don't actually use NOWRAP.
+        if (newStyle->width().isFixed())
+            newStyle->setWhiteSpace(NORMAL);
+        else
+            newStyle->setWhiteSpace(NOWRAP);
+    }
+
+    RenderBlock::setStyle(newStyle);
+    setHasBoxDecorations(true);
+}
+
+bool RenderTableCell::requiresLayer()
+{
+    return isPositioned() || isTransparent() || hasOverflowClip();
+}
+
+// The following rules apply for resolving conflicts and figuring out which border
+// to use.
+// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting 
+// borders. Any border with this value suppresses all borders at this location.
+// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all 
+// the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is 
+// the default value for the border style.)
+// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders 
+// are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred 
+// in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
+// (4) If border styles differ only in color, then a style set on a cell wins over one on a row, 
+// which wins over a row group, column, column group and, lastly, table. It is undefined which color 
+// is used when two elements of the same type disagree.
+static CollapsedBorderValue compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
+{
+    // Sanity check the values passed in.  If either is null, return the other.
+    if (!border2.exists())
+        return border1;
+    if (!border1.exists())
+        return border2;
+
+    // Rule #1 above.
+    if (border1.style() == BHIDDEN || border2.style() == BHIDDEN)
+        return CollapsedBorderValue(); // No border should exist at this location.
+    
+    // Rule #2 above.  A style of 'none' has lowest priority and always loses to any other border.
+    if (border2.style() == BNONE)
+        return border1;
+    if (border1.style() == BNONE)
+        return border2;
+
+    // The first part of rule #3 above. Wider borders win.
+    if (border1.width() != border2.width())
+        return border1.width() > border2.width() ? border1 : border2;
+    
+    // The borders have equal width.  Sort by border style.
+    if (border1.style() != border2.style())
+        return border1.style() > border2.style() ? border1 : border2;
+    
+    // The border have the same width and style.  Rely on precedence (cell over row over row group, etc.)
+    return border1.precedence >= border2.precedence ? border1 : border2;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedLeftBorder(bool rtl) const
+{
+    RenderTable* tableElt = table();
+    bool leftmostColumn;
+    if (!rtl)
+        leftmostColumn = col() == 0;
+    else {
+        int effCol = tableElt->colToEffCol(col() + colSpan() - 1);
+        leftmostColumn = effCol == tableElt->numEffCols() - 1;
+    }
+    
+    // For border left, we need to check, in order of precedence:
+    // (1) Our left border.
+    CollapsedBorderValue result(&style()->borderLeft(), BCELL);
+    
+    // (2) The right border of the cell to the left.
+    RenderTableCell* prevCell = rtl ? tableElt->cellAfter(this) : tableElt->cellBefore(this);
+    if (prevCell) {
+        result = compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL));
+        if (!result.exists())
+            return result;
+    } else if (leftmostColumn) {
+        // (3) Our row's left border.
+        result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderLeft(), BROW));
+        if (!result.exists())
+            return result;
+        
+        // (4) Our row group's left border.
+        result = compareBorders(result, CollapsedBorderValue(&section()->style()->borderLeft(), BROWGROUP));
+        if (!result.exists())
+            return result;
+    }
+    
+    // (5) Our column and column group's left borders.
+    bool startColEdge;
+    bool endColEdge;
+    RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? colSpan() - 1 : 0), &startColEdge, &endColEdge);
+    if (colElt && (!rtl ? startColEdge : endColEdge)) {
+        result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL));
+        if (!result.exists())
+            return result;
+        if (colElt->parent()->isTableCol() && (!rtl ? !colElt->previousSibling() : !colElt->nextSibling())) {
+            result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderLeft(), BCOLGROUP));
+            if (!result.exists())
+                return result;
+        }
+    }
+    
+    // (6) The right border of the column to the left.
+    if (!leftmostColumn) {
+        colElt = tableElt->colElement(col() + (rtl ? colSpan() : -1), &startColEdge, &endColEdge);
+        if (colElt && (!rtl ? endColEdge : startColEdge)) {
+            result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL));
+            if (!result.exists())
+                return result;
+        }
+    } else {
+        // (7) The table's left border.
+        result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderLeft(), BTABLE));
+        if (!result.exists())
+            return result;
+    }
+    
+    return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedRightBorder(bool rtl) const
+{
+    RenderTable* tableElt = table();
+    bool rightmostColumn;
+    if (rtl)
+        rightmostColumn = col() == 0;
+    else {
+        int effCol = tableElt->colToEffCol(col() + colSpan() - 1);
+        rightmostColumn = effCol == tableElt->numEffCols() - 1;
+    }
+    
+    // For border right, we need to check, in order of precedence:
+    // (1) Our right border.
+    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderRight(), BCELL);
+    
+    // (2) The left border of the cell to the right.
+    if (!rightmostColumn) {
+        RenderTableCell* nextCell = rtl ? tableElt->cellBefore(this) : tableElt->cellAfter(this);
+        if (nextCell && nextCell->style()) {
+            result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL));
+            if (!result.exists())
+                return result;
+        }
+    } else {
+        // (3) Our row's right border.
+        result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderRight(), BROW));
+        if (!result.exists())
+            return result;
+        
+        // (4) Our row group's right border.
+        result = compareBorders(result, CollapsedBorderValue(&section()->style()->borderRight(), BROWGROUP));
+        if (!result.exists())
+            return result;
+    }
+    
+    // (5) Our column and column group's right borders.
+    bool startColEdge;
+    bool endColEdge;
+    RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? 0 : colSpan() - 1), &startColEdge, &endColEdge);
+    if (colElt && (!rtl ? endColEdge : startColEdge)) {
+        result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL));
+        if (!result.exists())
+            return result;
+        if (colElt->parent()->isTableCol() && (!rtl ? !colElt->nextSibling() : !colElt->previousSibling())) {
+            result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderRight(), BCOLGROUP));
+            if (!result.exists())
+                return result;
+        }
+    }
+    
+    // (6) The left border of the column to the right.
+    if (!rightmostColumn) {
+        colElt = tableElt->colElement(col() + (rtl ? -1 : colSpan()), &startColEdge, &endColEdge);
+        if (colElt && (!rtl ? startColEdge : endColEdge)) {
+            result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL));
+            if (!result.exists())
+                return result;
+        }
+    } else {
+        // (7) The table's right border.
+        result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderRight(), BTABLE));
+        if (!result.exists())
+            return result;
+    }
+    
+    return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedTopBorder() const
+{
+    // For border top, we need to check, in order of precedence:
+    // (1) Our top border.
+    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderTop(), BCELL);
+    
+    RenderTableCell* prevCell = table()->cellAbove(this);
+    if (prevCell) {
+        // (2) A previous cell's bottom border.
+        result = compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderBottom(), BCELL));
+        if (!result.exists()) 
+            return result;
+    }
+    
+    // (3) Our row's top border.
+    result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderTop(), BROW));
+    if (!result.exists())
+        return result;
+    
+    // (4) The previous row's bottom border.
+    if (prevCell) {
+        RenderObject* prevRow = 0;
+        if (prevCell->section() == section())
+            prevRow = parent()->previousSibling();
+        else
+            prevRow = prevCell->section()->lastChild();
+    
+        if (prevRow) {
+            result = compareBorders(result, CollapsedBorderValue(&prevRow->style()->borderBottom(), BROW));
+            if (!result.exists())
+                return result;
+        }
+    }
+    
+    // Now check row groups.
+    RenderTableSection* currSection = section();
+    if (!row()) {
+        // (5) Our row group's top border.
+        result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
+        if (!result.exists())
+            return result;
+        
+        // (6) Previous row group's bottom border.
+        currSection = table()->sectionAbove(currSection);
+        if (currSection) {
+            result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP));
+            if (!result.exists())
+                return result;
+        }
+    }
+    
+    if (!currSection) {
+        // (8) Our column and column group's top borders.
+        RenderTableCol* colElt = table()->colElement(col());
+        if (colElt) {
+            result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderTop(), BCOL));
+            if (!result.exists())
+                return result;
+            if (colElt->parent()->isTableCol()) {
+                result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderTop(), BCOLGROUP));
+                if (!result.exists())
+                    return result;
+            }
+        }
+        
+        // (9) The table's top border.
+        result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderTop(), BTABLE));
+        if (!result.exists())
+            return result;
+    }
+    
+    return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const
+{
+    // For border top, we need to check, in order of precedence:
+    // (1) Our bottom border.
+    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL);
+    
+    RenderTableCell* nextCell = table()->cellBelow(this);
+    if (nextCell) {
+        // (2) A following cell's top border.
+        result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL));
+        if (!result.exists())
+            return result;
+    }
+    
+    // (3) Our row's bottom border. (FIXME: Deal with rowspan!)
+    result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW));
+    if (!result.exists())
+        return result;
+    
+    // (4) The next row's top border.
+    if (nextCell) {
+        result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW));
+        if (!result.exists())
+            return result;
+    }
+    
+    // Now check row groups.
+    RenderTableSection* currSection = section();
+    if (row() + rowSpan() >= static_cast<RenderTableSection*>(currSection)->numRows()) {
+        // (5) Our row group's bottom border.
+        result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP));
+        if (!result.exists())
+            return result;
+        
+        // (6) Following row group's top border.
+        currSection = table()->sectionBelow(currSection);
+        if (currSection) {
+            result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
+            if (!result.exists())
+                return result;
+        }
+    }
+    
+    if (!currSection) {
+        // (8) Our column and column group's bottom borders.
+        RenderTableCol* colElt = table()->colElement(col());
+        if (colElt) {
+            result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL));
+            if (!result.exists()) return result;
+            if (colElt->parent()->isTableCol()) {
+                result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderBottom(), BCOLGROUP));
+                if (!result.exists())
+                    return result;
+            }
+        }
+        
+        // (9) The table's bottom border.
+        result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE));
+        if (!result.exists())
+            return result;
+    }
+    
+    return result;    
+}
+
+int RenderTableCell::borderLeft() const
+{
+    return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlock::borderLeft();
+}
+
+int RenderTableCell::borderRight() const
+{
+    return table()->collapseBorders() ? borderHalfRight(false) : RenderBlock::borderRight();
+}
+
+int RenderTableCell::borderTop() const
+{
+    return table()->collapseBorders() ? borderHalfTop(false) : RenderBlock::borderTop();
+}
+
+int RenderTableCell::borderBottom() const
+{
+    return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlock::borderBottom();
+}
+
+int RenderTableCell::borderHalfLeft(bool outer) const
+{
+    CollapsedBorderValue border = collapsedLeftBorder(table()->style()->direction() == RTL);
+    if (border.exists())
+        return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
+    return 0;
+}
+    
+int RenderTableCell::borderHalfRight(bool outer) const
+{
+    CollapsedBorderValue border = collapsedRightBorder(table()->style()->direction() == RTL);
+    if (border.exists())
+        return (border.width() + (outer ? 1 : 0)) / 2;
+    return 0;
+}
+
+int RenderTableCell::borderHalfTop(bool outer) const
+{
+    CollapsedBorderValue border = collapsedTopBorder();
+    if (border.exists())
+        return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
+    return 0;
+}
+
+int RenderTableCell::borderHalfBottom(bool outer) const
+{
+    CollapsedBorderValue border = collapsedBottomBorder();
+    if (border.exists())
+        return (border.width() + (outer ? 1 : 0)) / 2;
+    return 0;
+}
+
+void RenderTableCell::paint(PaintInfo& paintInfo, int tx, int ty)
+{
+    tx += m_x;
+    ty += m_y;
+
+    // check if we need to do anything at all...
+    int os = 2 * maximalOutlineSize(paintInfo.phase);
+
+    if (paintInfo.phase == PaintPhaseCollapsedTableBorders && style()->visibility() == VISIBLE) {
+        if (ty - table()->outerBorderTop() >= paintInfo.rect.bottom() + os ||
+                ty + m_topExtra + m_height + m_bottomExtra + table()->outerBorderBottom() <= paintInfo.rect.y() - os)
+            return;
+        int w = width();
+        int h = height() + borderTopExtra() + borderBottomExtra();
+        paintCollapsedBorder(paintInfo.context, tx, ty, w, h);
+    } else {
+        if (ty + overflowTop(false) >= paintInfo.rect.bottom() + os || ty + m_topExtra + overflowHeight(false) + m_bottomExtra <= paintInfo.rect.y() - os)
+            return;
+        RenderBlock::paintObject(paintInfo, tx, ty + m_topExtra);
+    }
+}
+
+static EBorderStyle collapsedBorderStyle(EBorderStyle style)
+{
+    if (style == OUTSET)
+        return GROOVE;
+    if (style == INSET)
+        return RIDGE;
+    return style;
+}
+
+struct CollapsedBorder {
+    CollapsedBorderValue borderValue;
+    RenderObject::BorderSide side;
+    bool shouldPaint;
+    int x1;
+    int y1;
+    int x2;
+    int y2;
+    EBorderStyle style;
+};
+
+class CollapsedBorders {
+public:
+    CollapsedBorders()
+        : m_count(0)
+    {
+    }
+    
+    void addBorder(const CollapsedBorderValue& borderValue, RenderObject::BorderSide borderSide, bool shouldPaint,
+                   int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
+    {
+        if (borderValue.exists() && shouldPaint) {
+            m_borders[m_count].borderValue = borderValue;
+            m_borders[m_count].side = borderSide;
+            m_borders[m_count].shouldPaint = shouldPaint;
+            m_borders[m_count].x1 = x1;
+            m_borders[m_count].x2 = x2;
+            m_borders[m_count].y1 = y1;
+            m_borders[m_count].y2 = y2;
+            m_borders[m_count].style = borderStyle;
+            m_count++;
+        }
+    }
+
+    CollapsedBorder* nextBorder()
+    {
+        for (int i = 0; i < m_count; i++) {
+            if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
+                m_borders[i].shouldPaint = false;
+                return &m_borders[i];
+            }
+        }
+        
+        return 0;
+    }
+    
+    CollapsedBorder m_borders[4];
+    int m_count;
+};
+
+static void addBorderStyle(RenderTableCell::CollapsedBorderStyles& borderStyles, CollapsedBorderValue borderValue)
+{
+    if (!borderValue.exists())
+        return;
+    size_t count = borderStyles.size();
+    for (size_t i = 0; i < count; ++i)
+        if (borderStyles[i] == borderValue)
+            return;
+    borderStyles.append(borderValue);
+}
+
+void RenderTableCell::collectBorderStyles(CollapsedBorderStyles& borderStyles) const
+{
+    bool rtl = table()->style()->direction() == RTL;
+    addBorderStyle(borderStyles, collapsedLeftBorder(rtl));
+    addBorderStyle(borderStyles, collapsedRightBorder(rtl));
+    addBorderStyle(borderStyles, collapsedTopBorder());
+    addBorderStyle(borderStyles, collapsedBottomBorder());
+}
+
+static int compareBorderStylesForQSort(const void* pa, const void* pb)
+{
+    const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
+    const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
+    if (*a == *b)
+        return 0;
+    CollapsedBorderValue borderWithHigherPrecedence = compareBorders(*a, *b);
+    if (*a == borderWithHigherPrecedence)
+        return 1;
+    return -1;
+}
+
+void RenderTableCell::sortBorderStyles(CollapsedBorderStyles& borderStyles)
+{
+    qsort(borderStyles.data(), borderStyles.size(), sizeof(CollapsedBorderValue),
+        compareBorderStylesForQSort);
+}
+
+void RenderTableCell::paintCollapsedBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h)
+{
+    if (!table()->currentBorderStyle())
+        return;
+    
+    bool rtl = table()->style()->direction() == RTL;
+    CollapsedBorderValue leftVal = collapsedLeftBorder(rtl);
+    CollapsedBorderValue rightVal = collapsedRightBorder(rtl);
+    CollapsedBorderValue topVal = collapsedTopBorder();
+    CollapsedBorderValue bottomVal = collapsedBottomBorder();
+     
+    // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
+    int topWidth = topVal.width();
+    int bottomWidth = bottomVal.width();
+    int leftWidth = leftVal.width();
+    int rightWidth = rightVal.width();
+    
+    tx -= leftWidth / 2;
+    ty -= topWidth / 2;
+    w += leftWidth / 2 + (rightWidth + 1) / 2;
+    h += topWidth / 2 + (bottomWidth + 1) / 2;
+    
+    EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
+    EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
+    EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
+    EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
+    
+    bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
+    bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
+    bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
+    bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
+
+    // We never paint diagonals at the joins.  We simply let the border with the highest
+    // precedence paint on top of borders with lower precedence.  
+    CollapsedBorders borders;
+    borders.addBorder(topVal, BSTop, renderTop, tx, ty, tx + w, ty + topWidth, topStyle);
+    borders.addBorder(bottomVal, BSBottom, renderBottom, tx, ty + h - bottomWidth, tx + w, ty + h, bottomStyle);
+    borders.addBorder(leftVal, BSLeft, renderLeft, tx, ty, tx + leftWidth, ty + h, leftStyle);
+    borders.addBorder(rightVal, BSRight, renderRight, tx + w - rightWidth, ty, tx + w, ty + h, rightStyle);
+    
+    for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
+        if (border->borderValue == *table()->currentBorderStyle())
+            drawBorder(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side, 
+                       border->borderValue.color(), style()->color(), border->style, 0, 0);
+    }
+}
+
+void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, int tx, int ty, RenderObject* backgroundObject)
+{
+    if (!backgroundObject)
+        return;
+
+    if (style()->visibility() != VISIBLE)
+        return;
+
+    RenderTable* tableElt = table();
+    if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
+        return;
+
+    if (backgroundObject != this) {
+        tx += m_x;
+        ty += m_y + m_topExtra;
+    }
+
+    int w = width();
+    int h = height() + borderTopExtra() + borderBottomExtra();
+    ty -= borderTopExtra();
+
+    int my = max(ty, paintInfo.rect.y());
+    int end = min(paintInfo.rect.bottom(), ty + h);
+    int mh = end - my;
+
+    Color c = backgroundObject->style()->backgroundColor();
+    const BackgroundLayer* bgLayer = backgroundObject->style()->backgroundLayers();
+
+    if (bgLayer->hasImage() || c.isValid()) {
+        // We have to clip here because the background would paint
+        // on top of the borders otherwise.  This only matters for cells and rows.
+        bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
+        if (shouldClip) {
+            IntRect clipRect(tx + borderLeft(), ty + borderTop(),
+                w - borderLeft() - borderRight(), h - borderTop() - borderBottom());
+#if PLATFORM(SYMBIAN)
+            // make sure we don't draw outside the current rendering area.
+            clipRect.intersect(paintInfo.rect);
+#endif
+            paintInfo.context->save();
+            paintInfo.context->clip(clipRect);
+        }
+        paintBackground(paintInfo.context, c, bgLayer, my, mh, tx, ty, w, h);
+        if (shouldClip)
+            paintInfo.context->restore();
+    }
+}
+
+void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+    RenderTable* tableElt = table();
+    if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
+        return;
+
+    int w = width();
+    int h = height() + borderTopExtra() + borderBottomExtra();
+   
+    if (style()->boxShadow())
+        paintBoxShadow(paintInfo.context, tx, ty - borderTopExtra(), w, h, style());
+    
+    // Paint our cell background.
+    paintBackgroundsBehindCell(paintInfo, tx, ty, this);
+
+    if (!style()->hasBorder() || tableElt->collapseBorders())
+        return;
+
+    ty -= borderTopExtra();
+    paintBorder(paintInfo.context, tx, ty, w, h, style());
+}
+
+#ifndef NDEBUG
+void RenderTableCell::dump(TextStream* stream, DeprecatedString ind) const
+{
+    *stream << " row=" << row();
+    *stream << " col=" << col();
+    *stream << " rSpan=" << rowSpan();
+    *stream << " cSpan=" << colSpan();
+
+    RenderBlock::dump(stream,ind);
+}
+#endif
+
+} // namespace WebCore