/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Gesture helper implementation
*
*/
#include "GenericSimpleGesture.h"
#include "flickgesturerecogniser.h"
#include "rt_uievent.h"
#include "filelogger.h"
//#include "flogger.h"
using namespace stmGesture ;
CFlickGestureRecogniser::CFlickGestureRecogniser(MGestureListener* aListener) :
CGestureRecogniser(aListener)
{
}
CFlickGestureRecogniser* CFlickGestureRecogniser::NewL(MGestureListener* aListener)
{
CFlickGestureRecogniser* self = new (ELeave) CFlickGestureRecogniser(aListener) ;
return self;
}
CFlickGestureRecogniser::~CFlickGestureRecogniser()
{
}
/*!
* Release gesture recogniser. Note that this one never owns the gesture, it just calls
* the callback if it detects ERelease inside the area being watched.
* There could be also check for the target window?
*/
TGestureRecognitionState CFlickGestureRecogniser::recognise(int numOfActiveStreams,
MGestureEngineIf* pge)
{
TGestureRecognitionState state = ENotMyGesture;
// Check if we are enabled or not
if (!m_gestureEnabled) return state ;
// Look at the events to see if it looks like flick with one pointer
if (numOfActiveStreams == 1)
{
const stmUiEventEngine::MUiEvent* puie = pge->getUiEvents(0);
if (!puie) return state;
int countOfEvents = puie->countOfEvents();
stmUiEventEngine::TUiEventCode eventCode = puie->Code();
if (m_loggingenabled)
{
LOGARG("CFlickGestureRecogniser: %d num %d code %d", eventCode, countOfEvents, eventCode);
}
if (m_powner == puie->Target() && eventCode == stmUiEventEngine::ERelease)
{
if (m_loggingenabled)
{
LOGARG("CFlickGestureRecogniser: 0x%x ERelease: num %d code %d, %d", this, countOfEvents, puie->CurrentXY().iX, puie->CurrentXY().iY);
}
// Check if the speed before release was fast enough for flick
const stmUiEventEngine::MUiEvent* puieprev = puie->previousEvent() ;
if (puieprev && puieprev->Code() == stmUiEventEngine::EMove)
{
using stmUiEventEngine::TUiEventSpeed;
float thespeedX = puieprev->speedX() ;
float thespeedY = puieprev->speedY() ;
if (m_loggingenabled)
{
LOGARG("CFlickGestureRecogniser: prev speed: %f (limit: %f)", double(thespeedX), double(m_speed)) ;
}
if (Abs( thespeedX) >= m_speed || Abs( thespeedY) >= m_speed )
{
state = EGestureActive ;
TUiEventSpeed speedIf(thespeedX, thespeedY);
// issue the flick gesture using the TDirectionalGesture (it has the speed and direction)
stmGesture::TDirectionalGesture pgest(
KUid,
puieprev->CurrentXY(),
puieprev->PreviousXY(),
&speedIf,
m_loggingenabled);
// Call the listener to inform that a flick has occurred...
m_listener->gestureEnter(pgest);
}
}
}
}
return state;
}
void CFlickGestureRecogniser::release(MGestureEngineIf* /*ge*/)
{
if (m_loggingenabled)
{
LOGARG("CFlickGestureRecogniser: 0x%x flick", this);
}
}
void CFlickGestureRecogniser::setFlickingSpeed(float aSpeed) __SOFTFP
{
m_speed = aSpeed ;
}