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1 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). |
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2 // All rights reserved. |
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3 // This component and the accompanying materials are made available |
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4 // under the terms of "Eclipse Public License v1.0" |
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5 // which accompanies this distribution, and is available |
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6 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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7 // |
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8 // Initial Contributors: |
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9 // Nokia Corporation - initial contribution. |
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10 // |
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11 // Contributors: |
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12 // |
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13 // Description: |
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14 // |
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15 |
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16 /** |
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17 @file |
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18 @internalComponent |
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19 */ |
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20 |
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21 #include <bluetooth/logger.h> |
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22 #include <es_mbuf.h> |
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23 #include "CBnepLink.h" |
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24 #include "CSocketReader.h" |
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25 |
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26 #ifdef __FLOG_ACTIVE |
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27 _LIT8(KLogComponent, LOG_COMPONENT_PAN_BNEP); |
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28 #endif |
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29 |
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30 // Class CSocketReader |
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31 |
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32 CSocketReader::CSocketReader (RInternalSocket& aSocket, CBnepLink& aOwner) |
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33 : CActive(KSocketReaderPriority), iSocket(aSocket), iBnepLink(aOwner) |
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34 { |
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35 LOG_FUNC |
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36 CActiveScheduler::Add(this); |
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37 } |
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38 |
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39 |
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40 /** |
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41 Cancels any pending reads. |
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42 @internalComponent |
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43 */ |
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44 CSocketReader::~CSocketReader() |
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45 { |
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46 LOG_FUNC |
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47 iRecvMsg.Free(); |
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48 Cancel(); |
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49 } |
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50 |
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51 |
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52 /** |
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53 Does not create the socket reader's buffer, as this initialised |
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54 as a side effect of the RInternalSocket::Read(), |
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55 which has a hardcoded buffer size for Bluetooth - Maintainer BEWARE!!!!!. |
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56 @internalComponent |
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57 */ |
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58 void CSocketReader::ConstructL () |
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59 { |
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60 LOG_FUNC |
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61 } |
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62 |
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63 |
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64 /** |
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65 Cancel a read. |
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66 @internalComponent |
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67 */ |
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68 void CSocketReader::DoCancel () |
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69 { |
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70 LOG_FUNC |
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71 iSocket.CancelRead(); |
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72 } |
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73 |
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74 |
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75 /** |
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76 Create a socket reader. |
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77 @internalComponent |
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78 */ |
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79 CSocketReader* CSocketReader::NewL (RInternalSocket& aSocket, CBnepLink& aOwner) |
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80 { |
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81 LOG_STATIC_FUNC |
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82 CSocketReader* self = new(ELeave) CSocketReader(aSocket, aOwner); |
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83 CleanupStack::PushL(self); |
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84 self->ConstructL(); |
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85 CleanupStack::Pop(self); |
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86 return self; |
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87 } |
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88 |
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89 |
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90 /** |
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91 Queue a read. |
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92 @internalComponent |
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93 */ |
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94 void CSocketReader::Read () |
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95 { |
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96 LOG_FUNC |
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97 LOG1(_L8("Reader 0x%08x -- queueing read"), this); |
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98 if (!IsActive()) |
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99 { |
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100 // Ensure that the MBufChain that we are receiving into is available |
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101 // by free-ing any data currently in it. |
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102 iRecvMsg.Free(); |
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103 |
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104 // As RMBufChain is essentially a pointer, the data returned must be consumed |
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105 // later either by re-assigning or by free-ing it. This is a bit unlike a |
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106 // real RSocket, where the descriptor is simply overwritten. |
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107 iSocket.Read(iRecvMsg, iStatus); |
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108 SetActive(); |
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109 } |
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110 else |
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111 { |
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112 LOG(_L8("Read queued but reader already active. Discarding")); |
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113 } |
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114 } |
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115 |
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116 |
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117 /** |
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118 Read complete. |
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119 Pass the received data up to the BNEP link, and signal disconnections. |
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120 |
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121 This method effectively triggers a long sequence of synchronous calls |
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122 into BNEP that culminate either in the completion of packet processing |
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123 or an asynchronous hiatus while waiting for the agent to respond to a |
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124 request. |
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125 @internalComponent |
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126 */ |
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127 void CSocketReader::RunL () |
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128 { |
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129 LOG_FUNC |
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130 |
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131 // Save iStatus value to allow us to queue a new read prior to finishing processing |
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132 // this one |
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133 TInt err = iStatus.Int(); |
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134 LOG2(_L8("Length %d error %d"),iRecvMsg.Length(), err); |
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135 |
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136 if (iRecvMsg.Length()) // send any data up |
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137 { |
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138 // This is what kicks off the long processing |
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139 // sequence that may culminate in a write. |
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140 // Note that this call may cause calls back down to CSocketReader |
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141 iBnepLink.ReadComplete(iRecvMsg); |
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142 LOG1(_L8("After ReadComplete Length %d"),iRecvMsg.Length()); |
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143 } |
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144 |
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145 if (err != KErrNone) // if the connection has failed for some reason |
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146 { |
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147 LOG(_L8("Attempting a remote device disconnect")); |
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148 |
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149 // Cancel any new read queued |
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150 Cancel(); |
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151 iBnepLink.RemoteDeviceDisconnect(err); // then notify the upper layer of the disconnect |
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152 } |
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153 } |