smsprotocols/smsstack/ems/inc/EMSAnimationIE.h
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     1 /*
       
     2 * Copyright (c) 2009 Sony Ericsson Mobile Communications AB
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Sony Ericsson Mobile Communications AB - initial contribution.
       
    11 * Nokia Corporation - additional changes.
       
    12 * 
       
    13 * Contributors:
       
    14 * 
       
    15 * Description:
       
    16 * Implements the Enhanced SMS Animation Information Element.
       
    17 */
       
    18 
       
    19 
       
    20 /**
       
    21  *  @file
       
    22  *  @internalComponent
       
    23  *  Defines  CEmsPreDefAnimation and CEmsAnimationIE classes
       
    24  */
       
    25 
       
    26 #ifndef __EMSAnimationIE_H__
       
    27 #define __EMSAnimationIE_H__
       
    28 
       
    29 #include <emspictureie.h>
       
    30 
       
    31 /**
       
    32  *  @internalComponent
       
    33  */
       
    34 #define KSmallAnimSize TSize(8,8)
       
    35 /**
       
    36  *  @internalComponent
       
    37  */
       
    38 #define KLargeAnimSize TSize(16,16)
       
    39 
       
    40 
       
    41 class CEmsPreDefAnimationIE : public CEmsInformationElement
       
    42 /**
       
    43  *  CEmsPreDefAnimationIE wraps the creation & modification of an EMS predefined animation
       
    44  *  information element into a single class.
       
    45  *  
       
    46  *  Format of PreDef animation Information Element.
       
    47  *  -----------------------------------------------
       
    48  *  
       
    49  *  Position (Octet)		Bit		Description
       
    50  *  1							Start Position
       
    51  *  2							PreDefined Animation Number
       
    52  *  
       
    53  *  The start position of the information element is relative to the PDU that contains the object.
       
    54  *  However when within this class it will be an converted to an absolute position within the message.
       
    55  *  
       
    56  *  @see 3gpp Spec V5 section 9.2.3.24.10.1.4
       
    57  *  @internalComponent
       
    58  */
       
    59 	{
       
    60 public:
       
    61 	// EIESize is 1 because start position is not included
       
    62 	enum {EIESize=1};
       
    63 	enum TAnimType{
       
    64 		EFlirty		=0x0,
       
    65 		EGlad		=0x1,
       
    66 		ESceptic	=0x2,
       
    67 		ESad		=0x3,
       
    68 		EWow		=0x4,
       
    69 		ECrying		=0x5,
       
    70 		EWinking	=0x6,
       
    71 		ELaughing	=0x7,
       
    72 		EIndifferent=0x8,
       
    73 		EKissing	=0x9,
       
    74 		EConfused	=0xA,
       
    75 		ETongueOut	=0xB,
       
    76 		EAngry		=0xC,
       
    77 		EGlasses	=0xD,
       
    78 		EDevil		=0xE};
       
    79 
       
    80 	IMPORT_C static CEmsPreDefAnimationIE* NewL(TAnimType aAnimValue=EFlirty);
       
    81 	IMPORT_C CEmsInformationElement* DuplicateL() const;
       
    82 	IMPORT_C void CopyL(const CEmsPreDefAnimationIE& aSrc);
       
    83 
       
    84 	IMPORT_C TAnimType Animation() const ;
       
    85 	IMPORT_C void SetAnimationL(TAnimType aValue);
       
    86 
       
    87 private:
       
    88 	CEmsPreDefAnimationIE(TAnimType aAnimValue);
       
    89 	CEmsPreDefAnimationIE();
       
    90 	virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
       
    91 	virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
       
    92 	TAnimType iAnimNumber;
       
    93 	};
       
    94 
       
    95 
       
    96 
       
    97 
       
    98 class CEmsAnimationIE : public CEmsInformationElement
       
    99 /**
       
   100  *  CEmsAnimationIE wraps the creation & modification of both an EMS large animation & small animation
       
   101  *  information element into a single class.
       
   102  *  
       
   103  *  Format of Large/User Animation Information Element.
       
   104  *  -----------------------------------------------
       
   105  *  
       
   106  *  Position (Octet)		Bit		Description
       
   107  *  1							Start Position
       
   108  *  2..n						Animation Data
       
   109  *  
       
   110  *  The start position of the information element is relative to the PDU that contains the object.
       
   111  *  However when within this class it will be an converted to an absolute position within the message.
       
   112  *  
       
   113  *  @see 3gpp Spec V5 section 9.2.3.24.10.1.5/6
       
   114  *  @internalComponent
       
   115  */
       
   116 	{
       
   117 public:
       
   118 	enum {EFramesPerMsg=4};
       
   119 	enum {EIESmallSize=32, EIELargeSize=128};
       
   120 
       
   121 	static CEmsAnimationIE* NewL();
       
   122 	IMPORT_C static CEmsAnimationIE* NewL(const CFbsBitmap& aBitmap);
       
   123 	IMPORT_C ~CEmsAnimationIE();
       
   124 	IMPORT_C CEmsInformationElement* DuplicateL() const;
       
   125 	IMPORT_C void CopyL(const CEmsAnimationIE& aSrc);
       
   126 
       
   127 	IMPORT_C CFbsBitmap* GetBitmapL() const;
       
   128 
       
   129 private:
       
   130 	CEmsAnimationIE();
       
   131 	void ConstructL(const CFbsBitmap& aBitmap);
       
   132 	virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
       
   133 	virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
       
   134 	CFbsBitmap* GetBitmapL(const TSize& aSize, const TDesC8& aDataBuf)const;
       
   135 	HBufC8* iData;
       
   136 	};
       
   137 
       
   138 #endif // __EMSAnimationIE_H__