datacommsserver/esockserver/ssock/SS_SVR.CPP
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     1 // Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 #include <ss_pman.h>
       
    17 #include <es_ver.h>
       
    18 #include <commschan.h>
       
    19 #include <comms-infras/ss_log.h>
       
    20 #include <comms-infras/ss_thread.h>
       
    21 #include <comms-infras/ss_roles.h>
       
    22 #ifdef SYMBIAN_ENABLE_SPLIT_HEADERS
       
    23 #include <es_sock_internal.h>
       
    24 #endif
       
    25 #include <comms-infras/sockmes.h>
       
    26 #include "ss_secpol.h"
       
    27 
       
    28 using namespace CommsFW;
       
    29 
       
    30 //_LIT(KSocketServerName, "!Socket-Server");
       
    31 
       
    32 /*static*/ CSocketServer* CSocketServer::NewL(CWorkerThread* aOwnerThread)
       
    33 //
       
    34 // Create a new CSocketServer.
       
    35 //
       
    36 	{
       
    37 	CSocketServer* self = new (ELeave) CSocketServer(aOwnerThread, EActiveIpcPriority);
       
    38 	return self;
       
    39 	}
       
    40 
       
    41 CSocketServer::CSocketServer(CWorkerThread* aOwnerThread, TInt aPriority)
       
    42 /**
       
    43  Constructor.
       
    44 */
       
    45 :	CCommonServer(aPriority, aOwnerThread, ESock::SocketServerPolicy, ESharableSessions, SOCKET_SERVER_NAME)
       
    46 	{
       
    47 	}
       
    48 
       
    49 CSocketServer::~CSocketServer()
       
    50 //
       
    51 // Destructor.
       
    52 //
       
    53 	{
       
    54 	}
       
    55 	
       
    56 CSession2* CSocketServer::DoNewSessionL(const TProcessId& aProcessId, const TUidType& aProcessUid) const
       
    57 /*
       
    58  Create a new client on this server.
       
    59 */
       
    60 	{
       
    61 #ifdef _DEBUG
       
    62 	if(!iPostBootChecksRun)
       
    63 		{
       
    64 		iPostBootChecksRun = ETrue;
       
    65 		if(WorkerThread().Player())
       
    66 			{
       
    67 			static_cast<CPlayer*>(WorkerThread().Player())->RunPostBootChecks();
       
    68 			}
       
    69 		}
       
    70 #endif
       
    71 	return CSockSession::NewL(aProcessId, aProcessUid, WorkerThread().PitBoss().NextSessionUniqueId());
       
    72 	}
       
    73 
       
    74 TVersion CSocketServer::CurrentVersion() const
       
    75 /*
       
    76  Create a new client on this server.
       
    77 */
       
    78 	{
       
    79 	return TVersion(KES32MajorVersionNumber,KES32MinorVersionNumber,KES32BuildVersionNumber);
       
    80 	}
       
    81 
       
    82 CSocketScheduler* CSocketScheduler::New()
       
    83 /**
       
    84  Create and install the active scheduler.
       
    85 */
       
    86 	{
       
    87 	
       
    88 	CSocketScheduler *pA=new CSocketScheduler;
       
    89 	__ASSERT_ALWAYS(pA!=NULL,Fault(EMainSchedulerError));
       
    90 	CSocketScheduler::Install(pA);
       
    91 	return pA;
       
    92 	}
       
    93