commsfwsupport/commselements/StartServer/src/CA_StartServer.cpp
changeset 0 dfb7c4ff071f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/commsfwsupport/commselements/StartServer/src/CA_StartServer.cpp	Thu Dec 17 09:22:25 2009 +0200
@@ -0,0 +1,113 @@
+// Copyright (c) 2003-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// CStartServer Client side header
+// Implements an active object to asynchronously start server process,
+// 
+//
+
+/**
+ @file
+ @internalAll
+*/
+
+#include "CA_StartServer.h"
+#include "CS_AsyncConnect.h"
+
+EXPORT_C CStartServer::CStartServer(RAsyncConnectBase& aAsyncConnectBase, const TVersion& aVersion, TInt aAsyncMessageSlots) :
+CActive(EPriorityStandard),
+iAsyncConnectBase(aAsyncConnectBase),
+iVersion(aVersion),
+iAsyncMessageSlots(aAsyncMessageSlots)
+/**
+* Constructor
+*
+* @internalTechnology
+*
+* @param aAsyncConnectBase the client side server object
+* @param aVersion the desired version of the server
+* @param aAsyncMessageSlots number of messages to allocate in client server message queue
+*
+*/
+	{
+	CActiveScheduler::Add(this);
+	}
+
+EXPORT_C CStartServer::~CStartServer()
+	{
+	Cancel();
+	}
+
+EXPORT_C void CStartServer::Cancel()
+   {
+	iStartProcess.Cancel();
+   }
+
+void CStartServer::DoCancel()
+	{//never !!
+   __ASSERT_DEBUG( EFalse, User::Panic( KNullDesC, KErrGeneral ) );
+	}
+
+void CStartServer::RunL()
+	{
+   if ( iStartProcess.ErrorCode() == KErrCancel )
+      {//request has been canceled
+		User::RequestComplete(iClientStatus, KErrCancel);
+      }
+	else if (!iProcessStarting && (iStatus.Int()==KErrNotFound || iStatus.Int()==KErrServerTerminated))
+		{
+      iProcessStarting = 1;
+		iStartProcess.Start(iName, iStatus);
+      SetActive();
+		//wait for the server to start
+		}
+	else if (iProcessStarting && ((iStatus.Int() == KErrAlreadyExists && ++iCounter < iAttempts) || iStatus.Int() == KErrNone))
+		{
+		Connect(iName);
+		//wait for the Connect to complete
+		}
+	else
+		{//complete the connection with an error
+		User::RequestComplete(iClientStatus, iStatus.Int());
+		}
+	}
+
+void CStartServer::Connect(const TDesC& aServerName)
+	{
+	iAsyncConnectBase.CreateSession(aServerName, iVersion, iAsyncMessageSlots, iStatus);
+   iName.Des().Copy( aServerName );
+   iProcessStarting = 0;
+	SetActive();
+	}
+
+EXPORT_C void CStartServer::Connect(const TDesC& aServerName, TRequestStatus& aStatus, TUint aAttempts)
+/**
+* The Start method
+*
+* Connect the Handle to the Server and asynchronously starts the server if neccessary
+*
+* @internalTechnology
+*
+* @param aServerName name of the server, no file extension
+* @param aStatus a request of the client waiting for server to connect
+* @param aAttempts how many times to try to connect
+*
+*/
+	{
+	iAttempts = aAttempts;
+	iClientStatus = &aStatus;
+	*iClientStatus = KRequestPending;
+	iCounter = 0;
+	Connect(aServerName);
+	}
+