diff -r 000000000000 -r dfb7c4ff071f serialserver/c32serialserver/INC/cs_common.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/serialserver/c32serialserver/INC/cs_common.h Thu Dec 17 09:22:25 2009 +0200 @@ -0,0 +1,85 @@ +// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). +// All rights reserved. +// This component and the accompanying materials are made available +// under the terms of "Eclipse Public License v1.0" +// which accompanies this distribution, and is available +// at the URL "http://www.eclipse.org/legal/epl-v10.html". +// +// Initial Contributors: +// Nokia Corporation - initial contribution. +// +// Contributors: +// +// Description: +// top-level header file for C32 that defines some pervasive values and classes and +// other things to generally avoid circular import problems. +// +// + +/** + @file + @internalComponent +*/ + +#ifndef CS_COMMON_H +#define CS_COMMON_H + +#include + +class CC32Dealer; +class CC32Player; +class CCommSession; + +class CC32WorkerThread; + +// Decided to have 9 threads. One main dealer (can have co-resident player) and eight player threads +const TInt KMaxWorkerThreadId = 8; +const TInt KMainThreadId=0; + + + + + +NONSHARABLE_CLASS(TC32WorkerThreadPublicInfo) : public CommsFW::TWorkerThreadDataBase + { +public: + enum { + ENullWorkerId = 0xFFFF, //< Non-existent worker + EMainThread = 0, //< the Pit Boss and Main Dealer run here + EFirstPlayerThread = 1, //< Lowest possible player id + EMaxWorkerThreadId = KMaxWorkerThreadId //< Highest possible player id (NB: this is an inclusive bound. Be very careful in array-bound contexts!) + }; + + CC32WorkerThread* iWorker; + }; + + +/** +@class +TC32WorkerThreadRegister +Structure containing information pertaining to a particular worker thread. +*/ +NONSHARABLE_CLASS(TC32WorkerThreadRegister) : public TC32WorkerThreadPublicInfo + { + friend class CC32Dealer; + friend class CC32Player; + friend class CC32WorkerThread; + typedef TC32WorkerThreadPublicInfo inherited; +public: + TC32WorkerThreadRegister(); + +private: + void Clear(); + +private: + CC32Dealer* iDealer; //< Dealer instance of the worker thread (if exists). + CC32Player* iPlayer; //< Player instance of the worker thread (if exists). +#ifdef _DEBUG + TBool iHasGlobalAllocFails; +#endif + }; + + +#endif // CS_COMMON_H + +