/*
* Copyright (c) 2008-2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Interfaces of Finite State Machine (.
*
*/
#ifndef M_FINITESTATEMACHINE_H
#define M_FINITESTATEMACHINE_H
#include <e32def.h>
#include <e32cmn.h>
#include <e32des8.h>
typedef TInt TFSMState;
class MFSMState;
/**
* Finite State Machine's body interface.
*
* This callback interface has to be implemented by FSM body
* implementation class.
* @code
* ?good_class_usage_example(s)
* @endcode
*
* @lib AccServer.exe
* @since S60 5.1
*/
NONSHARABLE_CLASS( MFSMBody )
{
public:
virtual ~MFSMBody() {} // Destructor needed for ownership transfer
/**
* Function is called by host object to indicate that FSM can proceed to
* initial state and make necessary initialization actions.
*
* @since S60 5.1
* @param none.
* @return void.
*/
virtual void Start() = 0;
/**
* Function is called by current state to indicate that FSM has to change
* its state. Pervious state has performed necessary exit actions if any.
*
* @since S60 5.1
* @param aNextState Next state where to transit.
* @return TBool True is transition valid. False if nextstate value invalid.
*/
virtual TBool Transit( TFSMState aNextState ) = 0;
/**
* Get the id of current state.
*
* @since S60 5.1
* @param none.
* @return TFSMState Current state identification.
*/
virtual TFSMState CurrentStateID() = 0;
/**
* Function is called whenever an event that might have impact
* on the state machine occurs.
*
* @since S60 5.1
* @param none.
* @return none.
*/
virtual void Input() = 0;
/**
* Get the pointer of current state object.
*
* @since S60 5.1
* @param none.
* @return MFSMState* Current state's interface pointer.
*/
virtual MFSMState* CurrentState() = 0;
/**
* Get the name of current state.
*
* @since S60 5.1
* @param none.
* @return TPtrC Name of the current state.
*/
virtual TPtrC CurrentStateName() = 0;
};
/**
* FSM's State interface.
*
* This callback interface has to be implemented by FSM state
* implementation class.
* @code
* ?good_class_usage_example(s)
* @endcode
*
* @lib AccServer.exe
* @since S60 5.1
*/
class MFSMState
{
public:
virtual ~MFSMState() {} // Destructor needed for ownership transfer
/**
* Function is called when entering the state. State can perform
* necessary entry actions if any.
*
* @since S60 5.1
* @param none.
* @return void.
*/
virtual void Enter() = 0;
/**
* Function is called by FSM Body whenever an event that might have
* impact on the state has been fired. Implementation has to found
* out what event has occurred and decide whether it enforces
* transition to another state.
*
* @since S60 5.1
* @param none.
* @return none.
*/
virtual void Input() = 0;
/**
* Function returns state's identification.
*
* @since S60 5.1
* @param none.
* @return TFSMState State's identification.
*/
virtual TFSMState Id() = 0;
/**
* Function returns state's name.
*
* @since S60 5.1
* @param none.
* @return TPtrC Name of the state.
*/
virtual TPtrC Name() = 0;
};
#endif // M_FINITESTATEMACHINE_H