tools/createsrc-templates/AsConsole/src/SkeletonTemplate.cpp
changeset 0 7f656887cf89
equal deleted inserted replaced
-1:000000000000 0:7f656887cf89
       
     1 // SkeletonTemplate.cpp
       
     2 //
       
     3 // [[COPYRIGHT]]
       
     4 //
       
     5 
       
     6 #include <e32base.h>
       
     7 #include <e32cons.h>
       
     8 #include "SkeletonTemplate.h"
       
     9 
       
    10 void MainL()
       
    11 	{
       
    12 	CConsoleBase* cons = Console::NewL(_L(" SkeletonTemplate "), TSize(KConsFullScreen, KConsFullScreen));
       
    13 	CleanupStack::PushL(cons);
       
    14 	
       
    15 	CActiveScheduler* as = new(ELeave)CActiveScheduler();
       
    16 	CleanupStack::PushL(as);
       
    17 	CActiveScheduler::Install(as);
       
    18 	
       
    19 	CSkeletonTemplate* echo = CSkeletonTemplate::NewLC(*cons);
       
    20 	
       
    21 	cons->Printf(_L("Hello World!\n"));
       
    22 	cons->Printf(_L("Press escape to exit\n"));
       
    23 	
       
    24 	echo->Start();
       
    25 	
       
    26 	CActiveScheduler::Start();
       
    27 	
       
    28 	
       
    29 	CleanupStack::PopAndDestroy(3); // cons, as, echo
       
    30 	}
       
    31 
       
    32 TInt E32Main()
       
    33 	{
       
    34 	__UHEAP_MARK;
       
    35 	CTrapCleanup* cleanup = CTrapCleanup::New(); // get clean-up stack
       
    36 	TInt err = KErrNone;
       
    37 	
       
    38 	if (cleanup)
       
    39 		{
       
    40 		TRAP(err, MainL() );
       
    41 		delete cleanup; // destroy clean-up stack
       
    42 		}
       
    43 	else
       
    44 		{
       
    45 		err = KErrNoMemory;
       
    46 		}
       
    47 	
       
    48 	__UHEAP_MARKEND;
       
    49 	return err;
       
    50 	}
       
    51 	
       
    52 //______________________________________________________________________________
       
    53 //						CSkeletonTemplate
       
    54 CSkeletonTemplate* CSkeletonTemplate::NewLC(CConsoleBase& aConsole)
       
    55 	{
       
    56 	CSkeletonTemplate* self = new(ELeave)CSkeletonTemplate(aConsole);
       
    57 	CleanupStack::PushL(self);
       
    58 	self->ConstructL();
       
    59 	return self;
       
    60 	}
       
    61 
       
    62 CSkeletonTemplate* CSkeletonTemplate::NewL(CConsoleBase& aConsole)
       
    63 	{
       
    64 	CSkeletonTemplate* self = NewLC(aConsole);
       
    65 	CleanupStack::Pop(self);
       
    66 	return self;
       
    67 	}
       
    68 
       
    69 CSkeletonTemplate::~CSkeletonTemplate()
       
    70 	{
       
    71 	Cancel();
       
    72 	}
       
    73 	
       
    74 void CSkeletonTemplate::Start()
       
    75 	{
       
    76 	if (!IsActive())
       
    77 		{
       
    78 		iConsole.Read(iStatus);
       
    79 		SetActive();
       
    80 		}
       
    81 	}
       
    82 
       
    83 void CSkeletonTemplate::RunL()
       
    84 	{
       
    85 	TKeyCode key = iConsole.KeyCode();
       
    86 	if (key == EKeyEscape)
       
    87 		{
       
    88 		CActiveScheduler::Stop();
       
    89 		return;
       
    90 		}
       
    91 	else if (key == EKeyEnter)
       
    92 		{
       
    93 		iConsole.Printf(_L("\n"));
       
    94 		}
       
    95 	else
       
    96 		{
       
    97 		TBuf<1> buf;
       
    98 		buf.Append(key);
       
    99 		iConsole.Write(buf);
       
   100 		}
       
   101 	// reissue read request
       
   102 	Start();
       
   103 	}
       
   104 
       
   105 void CSkeletonTemplate::DoCancel()
       
   106 	{
       
   107 	iConsole.ReadCancel();
       
   108 	}
       
   109 
       
   110 CSkeletonTemplate::CSkeletonTemplate(CConsoleBase& aConsole)
       
   111 	: CActive(CActive::EPriorityStandard), iConsole(aConsole)
       
   112 	{
       
   113 	}
       
   114 
       
   115 void CSkeletonTemplate::ConstructL()
       
   116 	{
       
   117 	CActiveScheduler::Add(this);
       
   118 	}