Tidied iocli exports, build macro tweaks.
Removed 4 overloads of CCommandBase::RunCommand[L] that are no longer used at all, and changed one more to not be exported as it's only used internally to iocli.dll.
fixed builds on platforms that don't support btrace or any form of tracing.
// SocketCommandHandler.h
//
// Copyright (c) 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#if !defined(AFX_SOCKETCOMMANDHANDLER_H__C4FCCE6D_0FA7_4D9F_AA7D_449E22C3ED74__INCLUDED_)
#define AFX_SOCKETCOMMANDHANDLER_H__C4FCCE6D_0FA7_4D9F_AA7D_449E22C3ED74__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Base.h"
#include "ClientSocket.h"
class CDynamicReadBuffer;
class CSocketCommandReader;
class TPacketHeader
{
public:
enum TPacketType
{
ECommandCreateConsoleWindow,
ECommandAttachKeyEventSocket,
ECommandWrite,
ECommandGetCursorPos,
ECommandSetAbsCursorPos,
ECommandSetRelCursorPos,
ECommandSetCursorHeight,
ECommandGetScreenSize,
ECommandSetTitle,
ECommandClearScreen,
ECommandClearToEndOfLine
};
public:
TPacketType iType;
int iSize;
};
class MSocketCommandHandler
{
public:
virtual void HandleSocketCommand(TPacketHeader::TPacketType aCommand, const char* aPacket, int aPacketLength, CSocketCommandReader& aReader) = 0;
virtual void HandleSocketClosure(CSocketCommandReader& aReader) = 0;
};
class CSocketCommandReader : public CBase, public MSocketReadHandler, public MSocketClosureObserver
{
public:
static CSocketCommandReader* New(CClientSocket& aSocket, MSocketCommandHandler& aHandler);
virtual ~CSocketCommandReader();
void ChangeHandler(MSocketCommandHandler& aHandler);
void ReadCommand();
void SendResponse(char* aMessage, int aLength);
CClientSocket& ReleaseSocket();
CClientSocket& Socket() const;
private:
CSocketCommandReader(CClientSocket& aSocket, MSocketCommandHandler& aHandler);
void Construct();
void QueueRead();
private: // From MSocketReadHandler.
virtual void SocketReadComplete();
private: // From MSocketClosureObserver.
virtual void HandleSocketClosure(CSocket& aSocket);
private:
enum TState
{
EIdle,
EReadingHeader,
EReadingBody
};
private:
CClientSocket* iSocket;
MSocketCommandHandler* iHandler;
TState iState;
TPacketHeader iPacketHeader;
CDynamicReadBuffer* iReadBuf;
};
#endif // !defined(AFX_SOCKETCOMMANDHANDLER_H__C4FCCE6D_0FA7_4D9F_AA7D_449E22C3ED74__INCLUDED_)