tools/createsrc-templates/NonCifFshellCmd/SkeletonTemplate.cpp
author Joe Branton <joe.branton@accenture.com>
Thu, 29 Jul 2010 12:02:58 +1000
changeset 14 4ab8c027df23
parent 0 7f656887cf89
permissions -rw-r--r--
Fixed a defect in iosrv.exe that caused a panic if a foreground read object was attached to a different end point. This was due to the read object being notified of a change in foreground before its iEndPoint member was updated. This member is now updated before attempting the attach, and is set to NULL in the event of a leave (resulting in the read object being left in an unattached state). Also tweaked ymodem.cif to make it more readable.

// SkeletonTemplate.cpp
//
// [[COPYRIGHT]]
//

#include <fshell/ioutils.h>
#include <fshell/common.mmh>

using namespace IoUtils;

class CCmdSkeletonTemplate : public CCommandBase
	{
public:
	static CCommandBase* NewLC();
	~CCmdSkeletonTemplate();
private:
	CCmdSkeletonTemplate();
private: // From CCommandBase.
	virtual const TDesC& Name() const;
	virtual const TDesC& Description() const;
	virtual void DoRunL();
	virtual void ArgumentsL(RCommandArgumentList& aArguments);
	virtual void OptionsL(RCommandOptionList& aOptions);
private:
	//TODO: arguments/options
	};

EXE_BOILER_PLATE(CCmdSkeletonTemplate)

CCommandBase* CCmdSkeletonTemplate::NewLC()
	{
	CCmdSkeletonTemplate* self = new(ELeave) CCmdSkeletonTemplate();
	CleanupStack::PushL(self);
	self->BaseConstructL();
	return self;
	}

CCmdSkeletonTemplate::~CCmdSkeletonTemplate()
	{
	}

CCmdSkeletonTemplate::CCmdSkeletonTemplate()
	{
	}

const TDesC& CCmdSkeletonTemplate::Name() const
	{
	_LIT(KName, "skeletontemplate");	
	return KName;
	}

const TDesC& CCmdSkeletonTemplate::Description() const
	{
	_LIT(KDescription, "[[DESCRIPTION]]");
	return KDescription;
	}

void CCmdSkeletonTemplate::ArgumentsL(RCommandArgumentList& aArguments)
	{
	//TODO: aArguments.AppendStringL(iStringArgument, _L("argument-name"), _L("description goes here"));
	}

void CCmdSkeletonTemplate::OptionsL(RCommandOptionList& aOptions)
	{
	//TODO: aOptions.AppendBoolL(iBoolOption, 'o' _L("long-option-name"), _L("description goes here"));
	}

void CCmdSkeletonTemplate::DoRunL()
	{
	// TODO: Add implementation.
	}