Added ENotifyKeypresses and ECaptureCtrlC flags to CCommandBase.
Commands can now get keypresses and handle ctrl-C via callbacks instead of having to implement custom active objects. As part of this extended the CCommandBase extension interface to MCommandExtensionsV2 for the new virtual functions KeyPressed(TUint aKeyCode, TUint aModifiers) and CtrlCPressed(). sudo now cleans up correctly by using ECaptureCtrlC.
// SkeletonTemplate.cpp
//
// [[COPYRIGHT]]
//
#include <e32base.h>
#include <e32cons.h>
#include "SkeletonTemplate.h"
void MainL()
{
CConsoleBase* cons = Console::NewL(_L(" SkeletonTemplate "), TSize(KConsFullScreen, KConsFullScreen));
CleanupStack::PushL(cons);
CActiveScheduler* as = new(ELeave)CActiveScheduler();
CleanupStack::PushL(as);
CActiveScheduler::Install(as);
CSkeletonTemplate* echo = CSkeletonTemplate::NewLC(*cons);
cons->Printf(_L("Hello World!\n"));
cons->Printf(_L("Press escape to exit\n"));
echo->Start();
CActiveScheduler::Start();
CleanupStack::PopAndDestroy(3); // cons, as, echo
}
TInt E32Main()
{
__UHEAP_MARK;
CTrapCleanup* cleanup = CTrapCleanup::New(); // get clean-up stack
TInt err = KErrNone;
if (cleanup)
{
TRAP(err, MainL() );
delete cleanup; // destroy clean-up stack
}
else
{
err = KErrNoMemory;
}
__UHEAP_MARKEND;
return err;
}
//______________________________________________________________________________
// CSkeletonTemplate
CSkeletonTemplate* CSkeletonTemplate::NewLC(CConsoleBase& aConsole)
{
CSkeletonTemplate* self = new(ELeave)CSkeletonTemplate(aConsole);
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
CSkeletonTemplate* CSkeletonTemplate::NewL(CConsoleBase& aConsole)
{
CSkeletonTemplate* self = NewLC(aConsole);
CleanupStack::Pop(self);
return self;
}
CSkeletonTemplate::~CSkeletonTemplate()
{
Cancel();
}
void CSkeletonTemplate::Start()
{
if (!IsActive())
{
iConsole.Read(iStatus);
SetActive();
}
}
void CSkeletonTemplate::RunL()
{
TKeyCode key = iConsole.KeyCode();
if (key == EKeyEscape)
{
CActiveScheduler::Stop();
return;
}
else if (key == EKeyEnter)
{
iConsole.Printf(_L("\n"));
}
else
{
TBuf<1> buf;
buf.Append(key);
iConsole.Write(buf);
}
// reissue read request
Start();
}
void CSkeletonTemplate::DoCancel()
{
iConsole.ReadCancel();
}
CSkeletonTemplate::CSkeletonTemplate(CConsoleBase& aConsole)
: CActive(CActive::EPriorityStandard), iConsole(aConsole)
{
}
void CSkeletonTemplate::ConstructL()
{
CActiveScheduler::Add(this);
}