Fixed lots of issues with installing a low-caps version of fshell from SIS file.
* Fixed issue in CCommandFactory whereby some APIs like GetCommandInfoL could trigger allocations on the wrong heap or signals to the wrong thread. The symptoms were often seen as a crash in the which_00 thread when running ciftest.
* Lots of build fixes for when FSHELL_PROTECTED_UIDS isn't defined and when all capabilities aren't available.
* Added new platform.mmh macro FSHELL_OPEN_SIGNED.
* Open signing of fshell SIS files is now supported for production S60 handsets. Build fshell with the FSHELL_OPEN_SIGNED macro defined (and without defining FSHELL_CAP_ALL or FSHELL_PROTECTED_UIDS) in your platform.mmh and submit \epoc32\fshell\fshell.unsigned.sis to https://www.symbiansigned.com/app/page/public/openSignedOnline.do . The following commands are not available when using Open Signing due to Platform Security restrictions: fdb; kerninfo; chunkinfo; svrinfo; objinfo; sudo; fsck; localdrive; ramdefrag; readmem; reboot; setcritical; setpriority. Others such as chkdeps, e32header, ps, and fshell itself will run but in a restricted capacity (for example, fshell will no longer allow you to modify files in the \sys\bin directory).
* Removed commands objinfo, svrinfo, chunkinfo, readmem, fsck completely when memory access isn't present - previously they would still appear in the help but would give an error if you tried to run them.
// screenmngr.cpp
//
// Copyright (c) 2009 - 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#include <e32base.h>
#include "screenmngr.h"
#include "viewbase.h"
const TInt KCmdWndMinHeight = 3;
const TInt KCmdWndMinWidth = 20;
const TInt KRM = 1000; //const multiplication to avoid inexact calculations on small numbers
void CScreenManager::ResizeScreenL(const TWindow& aWindow)
{
if(aWindow.iHeight < KCmdWndMinHeight
|| aWindow.iWidth < KCmdWndMinWidth)
User::Leave(KErrNotSupported);
if(aWindow == iScreenWnd)
return;
//We need to leave one char on each side for the border around the console window, so the width/height is actually less by 2
iMainWnd.iX = iCmdWnd.iX = aWindow.iX;
iMainWnd.iWidth = iCmdWnd.iWidth = aWindow.iWidth + KConsoleWidthCorrection;
iMainWnd.iY = aWindow.iY;
//Based on proportions of windows on the old screen calculate proportions on the new screen
TInt newcmdh = 1;
if(iScreenWnd.iHeight)
{
newcmdh = ((iCmdWnd.iHeight*KRM) * (aWindow.iHeight*KRM)) / iScreenWnd.iHeight*KRM*KRM;
if(newcmdh >= aWindow.iHeight)
newcmdh = aWindow.iHeight/2;
}
iCmdWnd.iHeight = newcmdh > 0 ? newcmdh : 1;
iMainWnd.iHeight = aWindow.iHeight - iCmdWnd.iHeight + KConsoleWidthCorrection;
iCmdWnd.iY = aWindow.iY + iMainWnd.iHeight;
iScreenWnd = aWindow;
if(iCurrentView)
iCurrentView->ResizeL(iMainWnd);
}
const TWindow& CScreenManager::ResizeCommandWindowL(TInt aHeight)
{
if(aHeight == iCmdWnd.iHeight)
return iCmdWnd;
//resize the main and cmd windows
if(aHeight > iScreenWnd.iHeight)
aHeight = iScreenWnd.iHeight;
iCmdWnd.iHeight = aHeight;
iMainWnd.iHeight = iScreenWnd.iHeight - iCmdWnd.iHeight;
iCmdWnd.iY = iScreenWnd.iY + iMainWnd.iHeight;
if(iCurrentView)
iCurrentView->ResizeL(iMainWnd);
return iCmdWnd;
}
void CScreenManager::AddViewL(MViewController& aView)
{
//Here create a new window if necessary
AttachViewL(aView);
}
void CScreenManager::AttachViewL(MViewController& aView)
{
if(iCurrentView)
{
iCurrentView->DeactivateL();
}
iCurrentView = &aView;
iCurrentView->RedrawL(iMainWnd);
}
void CScreenManager::UnsetCurrentView()
{
iCurrentView = NULL;
}
void CScreenManager::RefreshScreenL()
{
if (iCurrentView) iCurrentView->RedrawL(iMainWnd);
}