diff -r 000000000000 -r 7f656887cf89 plugins/consoles/guicons/src/clientserver.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/plugins/consoles/guicons/src/clientserver.cpp Wed Jun 23 15:52:26 2010 +0100 @@ -0,0 +1,121 @@ +// clientserver.cpp +// +// Copyright (c) 2010 Accenture. All rights reserved. +// This component and the accompanying materials are made available +// under the terms of the "Eclipse Public License v1.0" +// which accompanies this distribution, and is available +// at the URL "http://www.eclipse.org/legal/epl-v10.html". +// +// Initial Contributors: +// Accenture - Initial contribution +// + +#include "clientserver.h" + + +_LIT(KDefaultServerName, "guicons"); + +//______________________________________________________________________________ +// This function prodes the regular console DLL interface; it MUST be the first +// export. +EXPORT_C TAny* NewConsole() + { + return new CGuiConsClient; + } + +//______________________________________________________________________________ +// CGuiConsClient +CGuiConsClient::CGuiConsClient() + { + } + +TInt CGuiConsClient::Create(const TDesC &aTitle, TSize aSize) + { + //TODO parse title for server name, font, etc + TInt r = iConsole.Connect(KDefaultServerName); + if (r==KErrNone) + { + r = CConsoleProxy::Create(aTitle, aSize); + } + return r; + } + + +EXPORT_C CServer2* StartGuiConsServerL(const TDesC& aServerName, MConsoleUi& aConsoleUi) + { + CConsoleProxyServer* server = CGuiConsServer::NewL(aServerName, aConsoleUi); + return server; + } + +//______________________________________________________________________________ +// CGuiConsServer +CGuiConsServer* CGuiConsServer::NewL(const TDesC& aServerName, MConsoleUi& aConsoleUi) + { + CGuiConsServer* self = new(ELeave)CGuiConsServer(aConsoleUi); + CleanupStack::PushL(self); + self->ConstructL(aServerName); + CleanupStack::Pop(self); + return self; + } + +CGuiConsServer::~CGuiConsServer() + { + } + +void CGuiConsServer::ShutdownTimerExpired() + { + // we don't want to do anything here, we want the UI app to remain after all consoles have closed. + } + +CGuiConsServer::CGuiConsServer(MConsoleUi& aConsoleUi) + // set the AO priority higher than CCoeRedrawer so that multiple writes from the client only cause + // a single redraw of the console, improving performance. + : CConsoleProxyServer(NULL, EActivePriorityRedrawEvents+1) + , iUi(aConsoleUi) + { + } + +CSession2* CGuiConsServer::NewSessionL(const TVersion&, const RMessage2&) const + { + return new(ELeave)CGuiConsSession(iUi); + } + + + + +//______________________________________________________________________________ +// CGuiConsSession +CGuiConsSession::CGuiConsSession(MConsoleUi& aConsoleUi) + : CConsoleProxySession((TConsoleCreateFunction)NULL), iUi(aConsoleUi) + { + } + +CGuiConsSession::~CGuiConsSession() + { + } + +MProxiedConsole* CGuiConsSession::InstantiateConsoleL() + { + CCoeEnv::Static()->RootWin().SetOrdinalPosition(0); + + const TDesC& fontFile(iUi.GetConsoleFont()); + CConsoleControl* control; + if (fontFile.Length()) + { + control = CConsoleControl::NewL(iUi.GetConsoleBufferSize(), fontFile, &iUi); + } + else + { + control = CConsoleControl::NewL(iUi.GetConsoleBufferSize(), &iUi); + } + CleanupStack::PushL(control); + MProxiedConsole* result = new(ELeave)CGuiConsole(*control); + CleanupStack::Pop(control); + return result; + } + +void CGuiConsSession::ConsoleCreatedL(MProxiedConsole* aConsole) + { + iUi.HandleNewConsoleL(&((CGuiConsole*)aConsole)->Control()); + } +