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1 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies). |
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2 // All rights reserved. |
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3 // This component and the accompanying materials are made available |
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4 // under the terms of "Eclipse Public License v1.0" |
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5 // which accompanies this distribution, and is available |
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6 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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7 // |
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8 // Initial Contributors: |
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9 // Nokia Corporation - initial contribution. |
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10 // |
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11 // Contributors: |
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12 // |
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13 // Description: |
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14 // TWalkWindowTreeBase and associated classes definitions |
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15 // |
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16 // |
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17 |
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18 #ifndef __WALKWINDOWTREE_H__ |
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19 #define __WALKWINDOWTREE_H__ |
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20 |
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21 #include "server.h" |
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22 |
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23 class CWsWindow; |
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24 class CWsWindowBase; |
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25 class RWsTextCursor; |
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26 |
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27 class TWalkWindowTreeBase |
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28 { |
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29 public: |
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30 virtual TBool DoIt(CWsWindow *aWin)=0; |
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31 }; |
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32 |
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33 class TResumableWalkWindowTreeBase |
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34 { |
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35 public: |
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36 virtual TBool DoIt(CWsWindow *aWin)=0; |
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37 private: // walk state |
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38 friend class CWsWindowBase; |
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39 CWsWindowBase* iWin; |
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40 CWsWindowBase* iEnd; |
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41 CWsWindowBase* iNextChild; |
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42 CWsWindowBase* iParent; |
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43 }; |
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44 |
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45 class TWalkWindowTreeRegionBase : public TWalkWindowTreeBase |
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46 { |
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47 public: |
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48 enum TTranslucentBehaviour |
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49 { |
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50 EDontWalkTranslucent, //< Default behaviour - stop when you reach a window |
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51 EWalkTranslucent, //< Walk through translucent parts of windows |
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52 }; |
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53 protected: |
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54 TWalkWindowTreeRegionBase(RWsRegion *aRegion, TTranslucentBehaviour aTranslucentBehaviour = EDontWalkTranslucent); |
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55 TBool DoIt(CWsWindow *aWin); |
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56 virtual void DoIt2(CWsWindow *aWin)=0; |
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57 virtual TBool DoIt3(CWsWindow *aWin); |
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58 protected: |
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59 TTranslucentBehaviour iTranslucentBehaviour; |
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60 RWsRegion *iRegion; |
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61 RWsRegion *iSubRegion; |
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62 |
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63 }; |
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64 |
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65 /** |
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66 This tree walker calculates the visible regions of all windows and schedules |
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67 redraws for anywhere which has changed. |
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68 */ |
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69 class TWalkWindowTreeUpdateRegions : public TWalkWindowTreeBase |
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70 { |
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71 public: |
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72 TWalkWindowTreeUpdateRegions(CScreen & aScreen); |
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73 TBool DoIt(CWsWindow * aWin); |
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74 void Walk(); |
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75 |
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76 private: |
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77 CScreen & iScreen; |
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78 RWsRegion iVisible; |
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79 RWsRegion iTop; |
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80 RWsRegion iRemainsOfFadableScreen; // The remains after the accumulation of already faded regions |
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81 }; |
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82 |
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83 /** |
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84 This schedules the visible regions of all windows walked for redraw. |
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85 */ |
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86 class TWalkWindowTreeScheduleRedraws : public TWalkWindowTreeBase |
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87 { |
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88 public: |
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89 enum TBitMask |
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90 { |
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91 ERedrawFilterNoFilter = 0x00, |
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92 ERedrawFilterOmitDSA = 0x01 |
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93 }; |
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94 |
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95 public: |
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96 TWalkWindowTreeScheduleRedraws(); |
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97 TWalkWindowTreeScheduleRedraws( TUint32 aFilter ); |
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98 TBool DoIt(CWsWindow * aWin); |
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99 |
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100 private: |
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101 TUint32 iScheduleRedrawFilter; |
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102 }; |
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103 |
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104 /** |
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105 This offsets all the transparent regions |
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106 */ |
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107 class TWalkWindowTreeOffsetTransparentRegions : public TWalkWindowTreeBase |
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108 { |
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109 public: |
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110 TWalkWindowTreeOffsetTransparentRegions(const TPoint& aOffset); |
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111 TBool DoIt(CWsWindow * aWin); |
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112 |
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113 private: |
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114 const TPoint & iOffset; |
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115 }; |
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116 |
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117 /** |
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118 This recalculates the user opaque regions |
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119 */ |
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120 class TWalkWindowTreeRecalcOpaque : public TWalkWindowTreeBase |
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121 { |
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122 public: |
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123 TWalkWindowTreeRecalcOpaque(); |
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124 TBool DoIt(CWsWindow * aWin); |
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125 }; |
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126 |
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127 // Tree walkers which schedule a set of windows to be drawn derive from this |
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128 class TWalkWindowTreeSchedule: public TWalkWindowTreeBase |
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129 { |
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130 public: |
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131 TWalkWindowTreeSchedule(); |
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132 CWsWindow * HeadWindow() const; |
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133 virtual const TRegion& WindowRegion(const CWsWindow& aWin) const = 0; |
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134 virtual const TRegion& SpriteRegion(const CWsWindow& aWin) const = 0; |
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135 protected: |
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136 CWsWindow* iHead; |
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137 }; |
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138 |
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139 class TWalkWindowListSchedule : public TWalkWindowTreeSchedule |
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140 { |
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141 public: |
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142 TWalkWindowListSchedule(CWsWindow* aHeadWin, TRegion& aScreenUpdateRegion); |
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143 TBool DoIt(CWsWindow* aWin); |
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144 const TRegion& WindowRegion(const CWsWindow& aWin) const; |
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145 const TRegion& SpriteRegion(const CWsWindow& aWin) const; |
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146 void WalkWindowList(); |
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147 private: |
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148 TBool DoWindow(CWsWindow& aWin); |
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149 TBool DoSprites(CWsWindow& aWin); |
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150 |
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151 private: |
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152 TRegion& iScreenUpdateRegion; |
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153 }; |
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154 |
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155 // This walker uses regions to work out the minimum set of pixels that need updating |
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156 // It requires memory allocation, and so can fail. Check ScheduledRegionsOk before |
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157 // relying on the results. |
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158 class TWalkWindowTreeScheduleRegions: public TWalkWindowTreeSchedule |
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159 { |
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160 public: |
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161 TWalkWindowTreeScheduleRegions(TRegion& aRegion, const TRegion& aTopElement); |
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162 TBool DoIt(CWsWindow *aWin); |
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163 TBool ScheduledRegionsOk() const; |
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164 const TRegion& WindowRegion(const CWsWindow& aWin) const; |
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165 const TRegion& SpriteRegion(const CWsWindow& aWin) const; |
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166 private: |
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167 TRegion& iRegion; |
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168 const TRegion &iTopElement; |
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169 TBool iScheduledRegionsOk; |
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170 }; |
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171 |
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172 // This walker uses the screens fallback mechanism. This does not require memory |
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173 // allocation and so should never fail, but is significantly less efficient than the |
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174 // region based walker. |
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175 class TWalkWindowTreeScheduleFallback: public TWalkWindowTreeSchedule |
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176 { |
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177 public: |
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178 TWalkWindowTreeScheduleFallback(CScreen::CFallbackMap * aFallbackMap); |
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179 TBool DoIt(CWsWindow *aWin); |
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180 const TRegion& WindowRegion(const CWsWindow& aWin) const; |
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181 const TRegion& SpriteRegion(const CWsWindow& aWin) const; |
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182 private: |
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183 CScreen::CFallbackMap * iFallbackMap; |
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184 }; |
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185 |
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186 class TWalkWindowTreeFocusChanged : public TWalkWindowTreeBase |
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187 { |
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188 public: |
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189 TWalkWindowTreeFocusChanged(TBool aNewFocusState); |
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190 TBool DoIt(CWsWindow *aWin); |
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191 // Data |
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192 private: |
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193 TBool iNewFocusState; |
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194 }; |
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195 |
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196 class TResumableWalkWindowTreeFindInvalid : public TResumableWalkWindowTreeBase |
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197 { |
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198 public: |
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199 TResumableWalkWindowTreeFindInvalid(CWsWindowRedraw** aResult); |
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200 TBool DoIt(CWsWindow* aWin); |
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201 // Data |
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202 private: |
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203 CWsWindowRedraw** iResult; |
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204 }; |
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205 |
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206 class TWalkWindowTreeDisconnect : public TWalkWindowTreeBase |
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207 { |
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208 public: |
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209 TWalkWindowTreeDisconnect(RWsTextCursor *aCursor); |
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210 TBool DoIt(CWsWindow *aWin); |
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211 private: |
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212 RWsTextCursor *iTextCursor; |
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213 }; |
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214 |
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215 class TWalkWindowTreeIsObscured : public TWalkWindowTreeBase |
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216 { |
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217 public: |
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218 TWalkWindowTreeIsObscured(TBool &aResult); |
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219 TBool DoIt(CWsWindow *aWin); |
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220 // Data |
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221 TBool *iResult; |
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222 }; |
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223 |
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224 class TWalkWindowTreeSetupVisibleRegionTracking : public TWalkWindowTreeBase |
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225 { |
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226 public: |
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227 TWalkWindowTreeSetupVisibleRegionTracking(TBool aRegister); |
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228 TBool DoIt(CWsWindow *aWin); |
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229 // Data |
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230 TBool iRegister; |
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231 }; |
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232 |
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233 class TWalkWindowTreeSetNonFading : public TWalkWindowTreeBase |
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234 { |
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235 public: |
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236 TWalkWindowTreeSetNonFading(TBool aNonFading); |
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237 TBool DoIt(CWsWindow *aWin); |
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238 // Data |
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239 const TBool iNonFading; |
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240 }; |
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241 |
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242 class TWalkWindowTreeSetFaded : public TWalkWindowTreeBase |
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243 { |
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244 public: |
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245 TWalkWindowTreeSetFaded(TBool aFaded,CWsWindowBase* aWin,TUint8 aBlackMap,TUint8 aWhiteMap); |
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246 //from TWalkWindowTreeBase |
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247 TBool DoIt(CWsWindow *aWin); |
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248 // Data |
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249 const TUint8 iBlackMap; |
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250 const TUint8 iWhiteMap; |
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251 const TBool iFaded; |
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252 const CWsWindowGroup* iGroup; |
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253 }; |
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254 |
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255 class TWalkWindowTreeSetSystemFaded : public TWalkWindowTreeSetFaded |
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256 { |
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257 public: |
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258 TWalkWindowTreeSetSystemFaded(TBool aFaded, CWsWindowBase* aWin, TUint8 aBlackMap, TUint8 aWhiteMap, TBool& aStateChanged); |
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259 //from TWalkWindowTreeBase |
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260 TBool DoIt(CWsWindow *aWin); |
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261 // Data |
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262 TBool& iStateChanged; |
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263 }; |
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264 |
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265 class TWalkWindowTreePurgeEvents : public TWalkWindowTreeBase |
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266 { |
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267 public: |
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268 TWalkWindowTreePurgeEvents(); |
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269 TBool DoIt(CWsWindow *aWin); |
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270 }; |
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271 |
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272 class TWalkWindowTreeCalcInvalidGraphics: public TWalkWindowTreeRegionBase |
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273 { |
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274 public: |
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275 TWalkWindowTreeCalcInvalidGraphics(RWsRegion *aRegion,TRegion &aDirty,const TArray<TGraphicDrawerId>& aInvalid); |
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276 void CalcInvalid(CScreen& aScreen); |
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277 TBool CreateSubRegion(); |
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278 void DoIt2(CWsWindow */*aWin*/) {} |
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279 TBool DoIt3(CWsWindow *aWin); |
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280 void DestroyRegions(); |
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281 private: |
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282 TRegion& iDirty; |
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283 const TArray<TGraphicDrawerId>& iInvalid; |
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284 }; |
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285 |
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286 #if defined(_DEBUG) |
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287 class TWalkWindowTreeCheck : public TWalkWindowTreeBase |
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288 { |
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289 public: |
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290 TBool DoIt(CWsWindow *aWin); |
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291 }; |
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292 |
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293 #endif |
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294 |
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295 class TWalkWindowTreeRedrawStoreSize : public TWalkWindowTreeBase |
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296 { |
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297 public: |
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298 TWalkWindowTreeRedrawStoreSize(); |
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299 TBool DoIt(CWsWindow *aWin); |
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300 TInt iTotalSize; |
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301 }; |
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302 |
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303 |
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304 // We can't do a proper find_if unless we are prepared to write our own |
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305 // mem_fun, but this isn't a bad start |
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306 class TWalkWindowTreeFindWithFlag : public TWalkWindowTreeBase |
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307 { |
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308 public: |
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309 TWalkWindowTreeFindWithFlag(TUint aFlag) : iFlag(aFlag), iFound(0) { } |
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310 TBool DoIt(CWsWindow *aWin); |
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311 CWsWindow * Found() { return iFound; } |
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312 private: |
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313 TUint iFlag; |
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314 CWsWindow * iFound; |
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315 }; |
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316 |
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317 class TWalkWindowTreeFindByHandle : public TWalkWindowTreeBase |
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318 { |
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319 public: |
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320 TWalkWindowTreeFindByHandle(TUint32 aHandle) : iHandle(aHandle) { } |
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321 TBool DoIt(CWsWindow * aWin); |
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322 CWsWindow * Found() { return iFound; } |
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323 private: |
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324 TUint32 iHandle; |
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325 CWsWindow * iFound; |
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326 }; |
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327 |
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328 class TWalkWindowTreeSendState : public TWalkWindowTreeBase |
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329 { |
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330 public: |
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331 TWalkWindowTreeSendState(MWsWindowTreeObserver& aWindowTreeObserver); |
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332 TBool DoIt(CWsWindow *aWin); |
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333 private: |
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334 MWsWindowTreeObserver& iWindowTreeObserver; |
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335 }; |
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336 |
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337 #endif |