windowing/windowserver/nonnga/SERVER/ScreenRedraw.h
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     1 // Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // SCREEN_REDRAW.H
       
    15 // 
       
    16 //
       
    17 
       
    18 #ifndef __SCREEN_REDRAW_H__
       
    19 #define __SCREEN_REDRAW_H__
       
    20 
       
    21 #include <e32base.h>
       
    22 #include <e32std.h>
       
    23 #include <gdi.h>
       
    24 #include "wstypes.h"
       
    25 #include <Graphics/WSGRAPHICDRAWERINTERFACE.H>
       
    26 
       
    27 class CScreen;
       
    28 class CWsRenderStage;
       
    29 class CWsWindow;
       
    30 
       
    31 //#define USE_DEBUG_REGIONS
       
    32 
       
    33 /**
       
    34 The CScreenRedraw maintains the areas of the screen which need to be updated, and handles some of the
       
    35 scheduling of draw code to do so.  It has a close relationship with the animation scheduler, which 
       
    36 by default will be the CDefaultAnimationScheduler in server.cpp
       
    37 */
       
    38 class CScreenRedraw : public CBase, public MWsScreenRedraw
       
    39 	{
       
    40 public:
       
    41 	static CScreenRedraw * NewL(CScreen& aScreen);
       
    42 	virtual ~CScreenRedraw();
       
    43 	const TTime& Now() const;
       
    44 	void ScheduleRegionUpdate(const TRegion* aDefinitelyDirty);
       
    45 	void RegionUpdate();
       
    46 	void ScheduleRedraw();
       
    47 	void ScheduleAnimation(const TRect& aRect,const TTimeIntervalMicroSeconds& aFromNow,const TTimeIntervalMicroSeconds& aFreq,const TTimeIntervalMicroSeconds& aStop);
       
    48 	void OnAnimation();
       
    49 	void AddRedrawRegion(const TRegion& aRegion, TBool aSchedule = ETrue, TRedrawDepth aDepth = ERedrawAll);
       
    50 	void DoRedrawNow();
       
    51 	void DiscardAllSchedules();
       
    52 	void ScheduleRender(const TTimeIntervalMicroSeconds& aFromNow);
       
    53 	void ScheduleWinFadeNoRedraw( CWsWindow* aWin );	
       
    54 	void AcceptFadeRequest( CWsWindow* aWin, TBool	aIsFaded, TBool aIsBehind, TBool aIncludeChildren = EFalse );
       
    55 	
       
    56 public: // Implementing MWsScreenRedraw
       
    57 	void SetObserver(MWsScreenRedrawObserver* aObserver);	
       
    58 	TBool IsUpdatePending();
       
    59 	const TRegion * AnimationRegion() const;
       
    60 	void UpdateDevice();
       
    61 	
       
    62 public: // Implementing MWsObjectProvider
       
    63 	TAny * ResolveObjectInterface(TUint aTypeId);
       
    64 
       
    65 	void BanThisRegionUpdate( TRegion& aForbiddenRegion );
       
    66 	void LiftRegionUpdateBan( TRegion& aFormerForbiddenRegion  );
       
    67 	
       
    68 private:
       
    69 	CScreenRedraw(CScreen& aScreen);
       
    70 	void ConstructL();
       
    71 #	ifdef USE_DEBUG_REGIONS
       
    72 	void DebugRect(TRgb aColor, TRgb aFill, const TRect * aRect);
       
    73 	void DebugRegion(TRgb aColor, TRgb aFill, const TRegion * aRegion);
       
    74 #	endif
       
    75 
       
    76 private:
       
    77 	struct TTimedRect
       
    78 		{
       
    79 		TTimedRect(const TRect& aRect, const TTime& aTime);
       
    80 		TRect iRect;
       
    81 		TTime iTime;
       
    82 		static TInt Compare(const TTimedRect& aOne,const TTimedRect& aOther);
       
    83 		};
       
    84 
       
    85 private:
       
    86 	CScreen& iScreen;
       
    87 	mutable TTime iNow;
       
    88 	mutable TTime iNext;
       
    89 	TBool iScheduled;
       
    90 	TBool iAnimating;
       
    91 	TBool iRegionUpdateScheduled;
       
    92 	TBool iRenderScheduled;
       
    93 	RArray<TTimedRect> iTimedDrawRect;
       
    94 	RRegionBuf<20> iInvalid;  // Region that needs to be redrawn (eg window contents changed).
       
    95 	RRegionBuf<20> iTopLayer; // Region that we need to draw, but don't need to redraw (eg new window)
       
    96 	const TRegion * iAnimationRegion; // Region being redrawn during animation
       
    97 	MWsScreenRedrawObserver* iObserver;
       
    98 	CWsRenderStage * iRenderStages;
       
    99 	RRegion	iBannedRegion;
       
   100 	};
       
   101 
       
   102 #endif //__SCREEN_REDRAW_H__