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1 // Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies). |
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2 // All rights reserved. |
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3 // This component and the accompanying materials are made available |
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4 // under the terms of "Eclipse Public License v1.0" |
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5 // which accompanies this distribution, and is available |
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6 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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7 // |
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8 // Initial Contributors: |
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9 // Nokia Corporation - initial contribution. |
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10 // |
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11 // Contributors: |
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12 // |
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13 // Description: |
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14 // Sprite |
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15 // |
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16 // |
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17 |
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18 #include <e32std.h> |
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19 #include "sprite.h" |
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20 #include "rootwin.h" |
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21 #include "windowgroup.h" |
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22 #include "ScrDev.H" |
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23 #include "wstop.h" |
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24 #include "ANIM.H" |
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25 #include "panics.h" |
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26 #include "EVENT.H" |
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27 #include "bitgditomwsgraphicscontextmappings.h" |
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28 #include "../debuglog/DEBUGLOG.H" |
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29 |
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30 static const TInt64 KFlashHalfSecond(500000); //interval for flashing sprites |
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31 |
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32 GLDEF_D CWsDeltaTimer *CWsSpriteBase::iDeltaTimer=NULL; |
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33 |
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34 TInt TimerCallBack(TAny *aPtr) |
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35 { |
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36 ((CWsSpriteBase *)aPtr)->TimerExpired(); |
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37 return(KErrNone); |
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38 } |
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39 |
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40 #ifndef _DEBUG |
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41 |
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42 #define LOG_SPRITE_REDRAW_START(sprite) |
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43 #define LOG_SPRITE_REDRAW_END(sprite) |
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44 #define LOG_SPRITE_FLASH(aSprite) |
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45 |
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46 #else |
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47 |
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48 #define LOG_SPRITE_REDRAW_START(sprite) LogSpriteRedrawStart(sprite) |
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49 #define LOG_SPRITE_REDRAW_END(sprite) LogSpriteRedrawEnd(sprite) |
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50 #define LOG_SPRITE_FLASH(sprite) LogSpriteFlash(sprite) |
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51 |
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52 extern CDebugLogBase *wsDebugLog; |
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53 |
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54 |
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55 static void LogSpriteRedrawStart(const CWsSpriteBase& aSprite) |
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56 { |
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57 if (wsDebugLog) |
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58 { |
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59 _LIT(KAnnotateSpriteRedrawStart, ">> MWsDrawAnnotationObserver::FloatingSpriteRedrawStart [%S][app %d]"); |
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60 const TDesC& clientName = aSprite.WsOwner()->Client().FullName(); |
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61 TBuf<LogTBufSize> log; |
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62 TTruncateOverflow overflow; |
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63 log.AppendFormat(KAnnotateSpriteRedrawStart, &overflow, &clientName, aSprite.WsOwner()->ConnectionHandle()); |
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64 wsDebugLog->MiscMessage(CDebugLogBase::ELogEverything, log); |
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65 } |
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66 } |
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67 |
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68 static void LogSpriteRedrawEnd(const CWsSpriteBase& aSprite) |
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69 { |
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70 if (wsDebugLog) |
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71 { |
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72 _LIT(KAnnotateSpriteRedrawEnd, "<< MWsDrawAnnotationObserver::FloatingSpriteRedrawEnd [%S][app %d]"); |
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73 const TDesC& clientName = aSprite.WsOwner()->Client().FullName(); |
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74 TBuf<LogTBufSize> log; |
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75 TTruncateOverflow overflow; |
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76 log.AppendFormat(KAnnotateSpriteRedrawEnd, &overflow, &clientName, aSprite.WsOwner()->ConnectionHandle()); |
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77 wsDebugLog->MiscMessage(CDebugLogBase::ELogEverything, log); |
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78 } |
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79 } |
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80 |
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81 static void LogSpriteFlash(const CWsSpriteBase& /*aSprite*/) |
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82 { |
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83 if (wsDebugLog) |
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84 { |
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85 // The following code causes Exception and is commented out, see defect GFX09962 |
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86 |
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87 // _LIT(KAnnotateSpriteFlash, "-- MWsDrawAnnotationObserver::SpriteFlash:%d [%S][app %d]"); |
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88 // const TDesC& clientName = aSprite.WsOwner()->Client().FullName(); |
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89 // TBuf<LogTBufSize> log; |
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90 // TTruncateOverflow overflow; |
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91 // log.AppendFormat(KAnnotateSpriteFlash, &overflow, &clientName, aSprite.WsOwner()->ConnectionHandle()); |
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92 // wsDebugLog->MiscMessage(CDebugLogBase::ELogEverything, log); |
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93 |
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94 // This code is temporarily here until above problem is resolved |
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95 _LIT(KAnnotateSpriteFlash, "-- MWsDrawAnnotationObserver::SpriteFlash"); |
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96 TBuf<LogTBufSize> log; |
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97 log.AppendFormat(KAnnotateSpriteFlash); |
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98 wsDebugLog->MiscMessage(CDebugLogBase::ELogEverything, log); |
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99 } |
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100 } |
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101 |
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102 |
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103 #endif |
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104 |
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105 |
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106 |
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107 static void AnnotateSpriteRedrawStart(const CWsSpriteBase& aSprite, const TRegion& aRegion) |
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108 { |
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109 LOG_SPRITE_REDRAW_START(aSprite); |
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110 MWsDrawAnnotationObserver* annoObs = aSprite.Screen()->DrawAnnotationObserver(); |
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111 if(annoObs) |
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112 { |
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113 annoObs->SpriteRedrawStart(aSprite, aRegion); |
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114 } |
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115 } |
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116 |
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117 static void AnnotateSpriteRedrawEnd(const CWsSpriteBase& aSprite) |
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118 { |
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119 LOG_SPRITE_REDRAW_END(aSprite); |
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120 MWsDrawAnnotationObserver* annoObs = aSprite.Screen()->DrawAnnotationObserver(); |
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121 if(annoObs) |
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122 { |
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123 annoObs->SpriteRedrawEnd(aSprite); |
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124 } |
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125 } |
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126 |
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127 static void AnnotateSpriteFlash(const CWsSpriteBase& aSprite, TBool aFlashOn) |
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128 { |
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129 LOG_SPRITE_FLASH(aSprite); |
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130 MWsDrawAnnotationObserver* annoObs = aSprite.Screen()->DrawAnnotationObserver(); |
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131 if(annoObs) |
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132 { |
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133 annoObs->SpriteFlash(aSprite, aFlashOn); |
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134 } |
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135 } |
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136 |
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137 |
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138 // |
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139 // CWsSpriteMember |
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140 // |
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141 |
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142 CWsSpriteMember::CWsSpriteMember() |
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143 { |
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144 } |
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145 |
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146 CWsSpriteMember::~CWsSpriteMember() |
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147 { |
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148 delete iBitmap; |
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149 delete iMaskBitmap; |
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150 } |
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151 |
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152 TBool CWsSpriteMember::SetL(const TCmdSpriteMember &aCmdSpriteMember) |
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153 { |
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154 if (aCmdSpriteMember.iBitmap!=0) // Null member of sequence, time is only valid field in member data |
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155 { |
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156 iBitmap=new(ELeave) CFbsBitmap(); |
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157 TInt ret = iBitmap->Duplicate(aCmdSpriteMember.iBitmap); |
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158 if (ret == KErrNoMemory) |
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159 { |
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160 User::Leave(ret); |
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161 } |
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162 if (ret != KErrNone) |
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163 return(ETrue); |
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164 |
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165 if (aCmdSpriteMember.iMaskBitmap) |
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166 { |
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167 iMaskBitmap=new(ELeave) CFbsBitmap(); |
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168 TInt ret = iMaskBitmap->Duplicate(aCmdSpriteMember.iMaskBitmap); |
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169 if (ret == KErrNoMemory) |
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170 { |
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171 User::Leave(ret); |
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172 } |
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173 if (ret != KErrNone) |
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174 return(ETrue); |
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175 } |
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176 iInvertMask=aCmdSpriteMember.iInvertMask; |
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177 iDrawMode=aCmdSpriteMember.iDrawMode; |
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178 iOffset=aCmdSpriteMember.iOffset; |
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179 } |
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180 iInterval=aCmdSpriteMember.iInterval; |
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181 return(EFalse); |
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182 } |
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183 |
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184 // |
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185 // CWsSpriteBase |
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186 // |
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187 |
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188 TBool CWsSpriteBase::UpdateMemberL(CWsSpriteMember *aMember, const TCmdSpriteMember &aCmdSpriteMember) |
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189 { |
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190 CFbsBitmap *old=aMember->iBitmap; |
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191 CFbsBitmap *oldMask=aMember->iMaskBitmap; |
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192 aMember->iBitmap=NULL; |
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193 aMember->iMaskBitmap=NULL; |
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194 TBool ret=EFalse; |
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195 TRAPD(err,ret=aMember->SetL(aCmdSpriteMember)); |
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196 if (err!=KErrNone) |
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197 { |
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198 um_error: |
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199 delete aMember->iBitmap; |
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200 delete aMember->iMaskBitmap; |
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201 aMember->iBitmap=old; |
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202 aMember->iMaskBitmap=oldMask; |
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203 User::Leave(err); |
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204 } |
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205 TRAP(err,CheckSizesL()); |
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206 if (err!=KErrNone) |
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207 goto um_error; |
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208 SetMember(0); |
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209 delete old; |
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210 delete oldMask; |
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211 return(ret); |
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212 } |
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213 |
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214 void CWsSpriteBase::InitStaticsL() |
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215 { |
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216 iDeltaTimer=CWsDeltaTimer::NewL(ESpriteAnimatePriority); |
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217 } |
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218 |
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219 void CWsSpriteBase::DeleteStatics() |
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220 { |
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221 delete iDeltaTimer; |
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222 } |
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223 |
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224 CWsSpriteBase::CWsSpriteBase(CWsClient *owner, WH_HANDLES aType) : CWsScreenObject(owner,aType,owner->Screen()) |
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225 { |
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226 } |
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227 |
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228 CWsSpriteBase::~CWsSpriteBase() |
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229 { |
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230 Deactivate(); |
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231 if(IsFloating() && iGroupWin) |
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232 { |
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233 iGroupWin->RemoveSprite(this); |
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234 } |
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235 |
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236 //iDeltaTimer->Remove(iDeltaTimerEntry); |
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237 if (iMembers) |
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238 { |
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239 iMembers->ResetAndDestroy(); |
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240 delete iMembers; |
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241 } |
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242 } |
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243 |
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244 void CWsSpriteBase::ForceRedraw() |
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245 { |
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246 TRegionFix<1> region; |
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247 region.AddRect(Rect()); |
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248 Screen()->AddRedrawRegion(region); |
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249 } |
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250 |
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251 void CWsSpriteBase::Deactivate() |
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252 { |
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253 //Disconnect from the sprite list and hide the sprite |
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254 if (iFlags & ESpriteActive) |
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255 { |
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256 iFlags&=~ESpriteActive; |
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257 |
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258 MWsWindowTreeObserver* const windowTreeObserver = Screen()->WindowTreeObserver(); |
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259 if (windowTreeObserver) |
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260 { |
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261 windowTreeObserver->NodeReleased(*this); |
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262 } |
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263 |
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264 if (iMembers && iMembers->Count()>1) |
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265 { |
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266 iDeltaTimer->Remove(iDeltaTimerEntry); |
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267 } |
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268 |
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269 if (IsFloating()) |
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270 { |
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271 Screen()->SpriteManager()->RemoveFloatingSprite(this); |
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272 if (!Screen()->ChangeTracking()) |
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273 { |
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274 ForceRedraw(); |
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275 } |
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276 } |
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277 |
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278 // Note: This could be a floating sprite attached to the root window (PDEF138379) |
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279 if(iWin) |
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280 { |
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281 iWin->RemoveSprite(this); |
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282 } |
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283 } |
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284 } |
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285 |
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286 /** Called from groupwin destructor only */ |
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287 void CWsSpriteBase::DisconnectGroupWin() |
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288 { |
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289 WS_ASSERT_DEBUG(IsFloating(),EWsPanicFloatingSprite); |
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290 iGroupWin=NULL; |
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291 } |
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292 |
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293 void CWsSpriteBase::CheckSizesL() |
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294 { |
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295 iMaxSize.SetSize(0,0); |
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296 for(TInt index=0;index<iMembers->Count();index++) |
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297 { |
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298 CWsSpriteMember *wsm=(*iMembers)[index]; |
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299 if (wsm->iBitmap) |
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300 { |
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301 TSize size=wsm->iBitmap->SizeInPixels(); |
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302 if (wsm->iMaskBitmap) |
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303 { |
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304 TSize maskSize=wsm->iMaskBitmap->SizeInPixels(); |
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305 if (maskSize.iWidth<size.iWidth || maskSize.iHeight<size.iHeight) |
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306 OwnerPanic(EWservPanicMaskSize); |
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307 } |
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308 if (size.iWidth>iMaxSize.iWidth) |
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309 iMaxSize.iWidth=size.iWidth; |
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310 if (size.iHeight>iMaxSize.iHeight) |
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311 iMaxSize.iHeight=size.iHeight; |
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312 } |
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313 } |
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314 } |
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315 |
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316 void CWsSpriteBase::ConstructL(TUint aFlags, CWsWindow *aWindow) |
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317 { |
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318 // Common part of construct for both sprites and pointer cursors |
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319 iFlags=aFlags; |
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320 /* |
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321 if (iFlags&ESpriteNoChildClip) |
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322 iLink.iPriority+=ENoChildPriorityBoost; |
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323 if (iFlags&ESpritePointer) |
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324 iLink.iPriority+=EPointerPriorityBoost; |
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325 */ |
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326 iWin=aWindow; |
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327 TCallBack callback(TimerCallBack,this); |
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328 iDeltaTimerEntry.Set(callback); |
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329 iMembers=new(ELeave) CArrayPtrFlat<CWsSpriteMember>(10); |
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330 } |
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331 |
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332 void CWsSpriteBase::AppendMemberL(const TCmdSpriteMember &aCmdSpriteMember) |
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333 { |
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334 CWsSpriteMember *&pwsm=iMembers->ExtendL(); |
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335 pwsm=NULL; // In case new leaves |
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336 pwsm=new(ELeave) CWsSpriteMember(); |
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337 // coverity[leave_without_push] |
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338 // pwsm is not owned by the stack and will be deleted by RWsSpriteBase::Close() |
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339 if (pwsm->SetL(aCmdSpriteMember)) |
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340 OwnerPanic(EWservPanicBitmap); |
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341 } |
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342 |
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343 void CWsSpriteBase::CompleteL() |
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344 { |
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345 if (iMembers->Count() <= 0) |
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346 { |
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347 if(iWin) |
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348 iWin->OwnerPanic(EWservPanicNoSpriteMember); |
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349 //Not sure if this is a neccessary fall back if iWin is NULL. |
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350 else if(iWin==NULL && iGroupWin) |
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351 iGroupWin->OwnerPanic(EWservPanicNoSpriteMember); |
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352 } |
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353 else |
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354 { |
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355 iMembers->Compress(); |
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356 CheckSizesL(); |
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357 SetMember(0); |
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358 } |
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359 } |
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360 |
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361 void CWsSpriteBase::Activate() |
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362 { |
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363 if (iFlags&ESpriteDisabled) |
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364 { |
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365 iFlags&=~ESpriteDisabled; |
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366 } |
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367 if (iMembers->Count()>1) |
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368 { |
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369 QueueDeltaTimer(); |
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370 iDeltaTimer->Activate(); |
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371 } |
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372 iFlags|=ESpriteActive; |
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373 if(iWin) |
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374 iWin->AddSprite(this); |
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375 SetDirty(ETrue); |
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376 Screen()->SpriteManager()->Schedule(this); |
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377 if(IsFloating()) |
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378 { |
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379 Screen()->SpriteManager()->AddFloatingSprite(this); |
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380 if (!Screen()->ChangeTracking()) |
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381 ForceRedraw(); |
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382 } |
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383 |
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384 |
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385 // As custom text cursors are sprites (CWsCustomTextCursor) and can be activated/deactivated |
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386 // on various different windows during their lifetime, when activating |
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387 // a text cursor, we pretend it's just been created to give us the option |
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388 // of specifying a new parent window. Normal sprites (CWsSprite) are |
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389 // treated the same way just for consistency as it does no harm. |
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390 MWsWindowTreeObserver* const windowTreeObserver = Screen()->WindowTreeObserver(); |
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391 if (windowTreeObserver) |
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392 { |
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393 windowTreeObserver->NodeCreated(*this, ParentNode()); |
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394 windowTreeObserver->NodeExtentChanged(*this, Rect()); |
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395 windowTreeObserver->NodeActivated(*this); |
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396 } |
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397 } |
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398 |
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399 void CWsSpriteBase::SetMember(TInt aIndex) |
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400 { |
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401 const TSize oldSize = iSize; |
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402 const TPoint oldPos = iPos; |
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403 if(IsFloating()) |
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404 { |
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405 TRect rect(iPos,iSize); |
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406 } |
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407 iCurIndex=aIndex; |
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408 iPos=iBasePos+(*iMembers)[iCurIndex]->iOffset; |
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409 if ((*iMembers)[iCurIndex]->iBitmap) |
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410 iSize=(*iMembers)[iCurIndex]->iBitmap->SizeInPixels(); |
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411 else |
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412 iSize.SetSize(0,0); |
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413 |
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414 if (iSize.iWidth > iMaxSize.iWidth || iSize.iHeight > iMaxSize.iHeight) |
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415 { |
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416 WS_ASSERT_DEBUG(EFalse, EWsPanicSpriteBitmapSizeChange); |
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417 CheckSizesL(); |
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418 } |
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419 |
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420 if(oldSize!=iSize || oldPos!=iPos) |
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421 NotifyExtentChanged(); |
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422 |
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423 } |
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424 |
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425 void CWsSpriteBase::SetPos(const TPoint &aPos) |
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426 { |
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427 //Non-floating anim whose window is destroyed |
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428 if (!IsFloating() && iWin==NULL) |
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429 { |
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430 OwnerPanic(EWservPanicWindowDestroyed); |
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431 } |
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432 |
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433 //Floating anim whose group window is destroyed |
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434 if (IsFloating() && iGroupWin==NULL && iWin->WinType() != EWinTypeRoot) |
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435 { |
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436 OwnerPanic(EWservPanicWindowDestroyed); |
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437 } |
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438 |
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439 if(IsFloating()) |
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440 { |
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441 TRect rect(iPos,iSize); |
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442 } |
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443 |
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444 iBasePos=aPos; |
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445 TPoint newPos(iBasePos+(*iMembers)[iCurIndex]->iOffset); |
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446 if (iPos!=newPos) |
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447 { |
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448 if (!Screen()->ChangeTracking()) |
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449 //Ensure the region covered by the sprite before as well as after the move gets scheduled for redraw |
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450 Screen()->SpriteManager()->Schedule(this); |
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451 iPos=newPos; |
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452 if (!Screen()->ChangeTracking()) |
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453 Screen()->SpriteManager()->Schedule(this); |
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454 NotifyExtentChanged(); |
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455 } |
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456 } |
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457 |
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458 void CWsSpriteBase::QueueDeltaTimer() |
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459 { |
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460 iDeltaTimer->Queue((*iMembers)[iCurIndex]->iInterval,iDeltaTimerEntry); |
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461 } |
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462 |
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463 void CWsSpriteBase::TimerExpired() |
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464 { |
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465 if (!Screen()->ChangeTracking()) |
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466 Screen()->SpriteManager()->Schedule(this); |
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467 SetMember((iCurIndex+1)==iMembers->Count() ? 0 : iCurIndex+1); |
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468 SetDirty(ETrue); |
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469 Screen()->SpriteManager()->Schedule(this); |
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470 QueueDeltaTimer(); |
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471 } |
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472 |
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473 TPoint CWsSpriteBase::Pos() const |
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474 { |
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475 if (iGroupWin || iWin==NULL || iWin->WinType() == EWinTypeRoot ) |
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476 { |
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477 return(iPos); |
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478 } |
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479 return(iPos+iWin->Origin()); |
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480 } |
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481 |
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482 TRect CWsSpriteBase::Rect() const |
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483 { |
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484 TRect rect; |
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485 rect.iTl=Pos(); |
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486 rect.iBr=rect.iTl+iSize; |
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487 return(rect); |
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488 } |
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489 |
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490 MWsSprite::TSpriteType CWsSpriteBase::SpriteType() const |
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491 { |
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492 if (IsFloating()) |
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493 return EFloatingSprite; |
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494 |
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495 TSpriteType spriteType = EWindowSprite; |
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496 switch(Type()) |
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497 { |
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498 case WS_HANDLE_SPRITE: |
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499 spriteType = EWindowSprite; |
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500 break; |
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501 case WS_HANDLE_POINTER_CURSOR: |
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502 spriteType = EPointerCursorSprite; |
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503 break; |
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504 case WS_HANDLE_TEXT_CURSOR: |
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505 spriteType = ECustomTextCursorSprite; |
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506 break; |
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507 default: |
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508 ASSERT(0); |
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509 } |
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510 return spriteType; |
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511 } |
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512 |
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513 void CWsSpriteBase::CommandL(TInt aOpcode, const TAny *aCmdData) |
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514 { |
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515 TWsSpriteCmdUnion pData; |
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516 |
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517 pData.any=aCmdData; |
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518 switch(aOpcode) |
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519 { |
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520 case EWsSpriteOpAppendMember: |
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521 AppendMemberL(*pData.SpriteMember); |
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522 break; |
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523 case EWsSpriteOpActivate: |
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524 if(!(iFlags&ESpriteActive)) |
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525 CompleteL(); |
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526 break; |
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527 case EWsSpriteOpUpdateMember: |
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528 if (pData.UpdateMember->index==iCurIndex) |
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529 { |
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530 SetDirty(ETrue); |
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531 TRect rect(Pos(), iMaxSize); |
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532 Screen()->SpriteManager()->Schedule(this,&rect); |
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533 } |
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534 break; |
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535 case EWsSpriteOpUpdateMember2: |
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536 { |
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537 SetDirty(ETrue); |
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538 Screen()->SpriteManager()->Schedule(this); |
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539 if (pData.UpdateMember->index<0 || pData.UpdateMember->index>=iMembers->Count()) |
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540 User::Leave(KErrArgument); |
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541 CWsSpriteMember *member=(*iMembers)[pData.UpdateMember->index]; |
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542 TBool ret=EFalse; |
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543 TRAPD(err,ret=UpdateMemberL(member,pData.UpdateMember->data)); |
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544 if (err==KErrNone) |
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545 { |
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546 TRAP(err,CheckSizesL()); |
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547 SetMember(0); |
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548 } |
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549 Screen()->SpriteManager()->Schedule(this); |
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550 User::LeaveIfError(err); |
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551 if (ret) |
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552 OwnerPanic(EWservPanicBitmap); |
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553 } |
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554 break; |
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555 default: |
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556 OwnerPanic(EWservPanicOpcode); |
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557 break; |
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558 } |
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559 } |
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560 |
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561 TBool CWsSpriteBase::CanBeSeen() const |
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562 { |
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563 if(iWin) |
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564 return (!(iFlags&ESpriteDisabled)) && (!iWin->VisibleRegion().IsEmpty()); |
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565 else |
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566 return (!(iFlags&ESpriteDisabled)); |
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567 } |
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568 |
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569 void CWsSpriteBase::CalcRedrawRegion(const TRegion& aSourceRegion, TRegion& aTarget) const |
|
570 { |
|
571 aTarget.Copy(aSourceRegion); |
|
572 if (ClipSprite()) |
|
573 { |
|
574 TPoint origin(0,0); |
|
575 if(iWin) |
|
576 origin = iWin->Origin(); |
|
577 TRect rect(iBasePos + origin + iClipOffset, iClipSize); |
|
578 aTarget.ClipRect(rect); |
|
579 } |
|
580 aTarget.ClipRect(RootWindow()->Abs()); |
|
581 |
|
582 // Only need to draw if the region being redrawn overlaps the sprite |
|
583 const TRect spriteRect(Pos(), iSize); |
|
584 STACK_REGION spriteRegion; |
|
585 spriteRegion.AddRect(spriteRect); |
|
586 aTarget.Intersect(spriteRegion); |
|
587 spriteRegion.Close(); |
|
588 } |
|
589 |
|
590 /** |
|
591 @pre CWsSpriteBase::CalcRedrawRegion(TRegion&,TRegion&) should have been called. |
|
592 @param aRegion Is the region that will definitely be redrawn if dirty. This param should |
|
593 be calculated by calling CalcRedrawRegion(TRegion&,TRegion&) |
|
594 */ |
|
595 void CWsSpriteBase::Redraw(MWsGraphicsContext * aGc, const TRegion& aRegion) |
|
596 { |
|
597 TFlashState currentState=EFlashOn; |
|
598 if(IsFlashingEnabled()) |
|
599 { |
|
600 currentState=Screen()->SpriteManager()->CurrentSpriteFlashState(this); |
|
601 AnnotateSpriteFlash(*this, currentState==EFlashOn); |
|
602 } |
|
603 |
|
604 if(currentState==EFlashOn && (IsDirty() || HasAnimation()) ) |
|
605 { |
|
606 const TRegion * pr = &aRegion; |
|
607 |
|
608 if (pr->CheckError()) |
|
609 { |
|
610 if(iWin) |
|
611 { |
|
612 if (Screen()->ChangeTracking()) |
|
613 pr = &iWin->WindowArea(); |
|
614 else |
|
615 pr = &iWin->VisibleRegion(); |
|
616 } |
|
617 else |
|
618 pr = &RootWindow()->WindowArea(); |
|
619 } |
|
620 |
|
621 if (!pr->IsEmpty()) |
|
622 { |
|
623 CWsSpriteMember *member=(*iMembers)[iCurIndex]; |
|
624 if (member->iBitmap) |
|
625 { |
|
626 aGc->SetClippingRegion(*pr); |
|
627 |
|
628 // Calculate which piece (rect) of the bitmap needs to be drawn |
|
629 const TRect redrawRect = pr->BoundingRect(); |
|
630 TRect bitmapRect(Pos(), iSize); // sprite rect relative to screen |
|
631 bitmapRect.Intersection(redrawRect); |
|
632 bitmapRect.Move(-Pos()); // adjust relative to bitmap origin |
|
633 |
|
634 if (member->iMaskBitmap) |
|
635 aGc->BitBltMasked(Pos() + bitmapRect.iTl, *member->iBitmap, bitmapRect, *member->iMaskBitmap, member->iInvertMask); |
|
636 else |
|
637 { |
|
638 aGc->SetDrawMode(BitGdiToMWsGraphicsContextMappings::LossyConvert(member->iDrawMode)); |
|
639 aGc->BitBlt(Pos() + bitmapRect.iTl, *member->iBitmap, bitmapRect); |
|
640 aGc->SetDrawMode(MWsGraphicsContext::EDrawModePEN); |
|
641 } |
|
642 aGc->ResetClippingRegion(); |
|
643 } |
|
644 } |
|
645 if (Screen()->ChangeTracking()) |
|
646 SetDirty(EFalse); |
|
647 |
|
648 } |
|
649 |
|
650 //Flashing sprites need to reschedule themselves after drawing (unless they have |
|
651 //an animation, because for animating sprites the rescheduling is done in CWsAnim). |
|
652 if(IsFlashingEnabled() && !HasAnimation()) |
|
653 Screen()->SpriteManager()->Schedule(this); |
|
654 } |
|
655 |
|
656 TBool CWsSpriteBase::IsActivated() const |
|
657 { |
|
658 return(iFlags&ESpriteActive); |
|
659 } |
|
660 |
|
661 void CWsSpriteBase::SendState(MWsWindowTreeObserver& aWindowTreeObserver) const |
|
662 { |
|
663 if(iNext) |
|
664 iNext->SendState(aWindowTreeObserver); |
|
665 |
|
666 if(IsActivated()) |
|
667 { |
|
668 //Sprite NodeCreated must only be sent if activated |
|
669 aWindowTreeObserver.NodeCreated(*this, ParentNode()); |
|
670 aWindowTreeObserver.NodeExtentChanged(*this, Rect()); |
|
671 aWindowTreeObserver.NodeActivated(*this); |
|
672 } |
|
673 } |
|
674 |
|
675 /** @see MWsWindowTreeNode */ |
|
676 MWsWindowTreeNode::TType CWsSpriteBase::NodeType() const |
|
677 { |
|
678 return MWsWindowTreeNode::EWinTreeNodeSprite; |
|
679 } |
|
680 |
|
681 /** @see MWsWindowTreeNode */ |
|
682 const MWsWindow* CWsSpriteBase::Window() const |
|
683 { |
|
684 return NULL; |
|
685 } |
|
686 |
|
687 /** @see MWsWindowTreeNode */ |
|
688 const MWsSprite* CWsSpriteBase::Sprite() const |
|
689 { |
|
690 return this; |
|
691 } |
|
692 |
|
693 /** @see MWsWindowTreeNode */ |
|
694 const MWsStandardTextCursor* CWsSpriteBase::StandardTextCursor() const |
|
695 { |
|
696 return NULL; |
|
697 } |
|
698 |
|
699 /** @see MWsWindowTreeNode */ |
|
700 const MWsWindowGroup* CWsSpriteBase::WindowGroup() const |
|
701 { |
|
702 if(iWin) |
|
703 return iWin->WindowGroup(); |
|
704 else if (iGroupWin) |
|
705 return static_cast<MWsWindowGroup*>(iGroupWin); //floating Sprite |
|
706 |
|
707 WS_ASSERT_DEBUG(EFalse,EWsPanicInvalidOperation); |
|
708 return NULL; |
|
709 } |
|
710 |
|
711 /** @see MWsWindowTreeNode */ |
|
712 const MWsWindowTreeNode* CWsSpriteBase::ParentNode() const |
|
713 { |
|
714 if (iWin) |
|
715 return iWin; |
|
716 else if (iGroupWin) |
|
717 return iGroupWin->BaseParent(); //floating Sprite, will return the rootwin |
|
718 |
|
719 WS_ASSERT_DEBUG(EFalse,EWsPanicInvalidOperation); |
|
720 return NULL; |
|
721 } |
|
722 |
|
723 void CWsSpriteBase::NotifyExtentChanged() const |
|
724 { |
|
725 if (Screen()) |
|
726 { |
|
727 MWsWindowTreeObserver* windowTreeObserver = Screen()->WindowTreeObserver(); |
|
728 if (windowTreeObserver && iFlags&ESpriteActive) |
|
729 { |
|
730 windowTreeObserver->NodeExtentChanged(*this, Rect()); |
|
731 } |
|
732 } |
|
733 } |
|
734 |
|
735 // |
|
736 // CWsSprite |
|
737 // |
|
738 |
|
739 CWsSprite::CWsSprite(CWsClient *owner) : CWsSpriteBase(owner,WS_HANDLE_SPRITE) |
|
740 { |
|
741 } |
|
742 |
|
743 CWsSprite::~CWsSprite() |
|
744 { |
|
745 if (!IsFloating() && IsActivated() && iWin && iWin->IsVisible() && !Screen()->ChangeTracking()) |
|
746 ForceRedraw(); |
|
747 if (iAnim) |
|
748 CWsAnim::CloseAnim(iAnim); |
|
749 } |
|
750 |
|
751 void CWsSprite::ConstructL(const TWsClCmdCreateSprite &aParams) |
|
752 { |
|
753 NewObjL(); |
|
754 CWsWindowBase *win; |
|
755 WsOwner()->HandleToWindow(aParams.window,&win); |
|
756 WS_ASSERT_DEBUG(win,EWsPanicWindowNull); |
|
757 if (win->WinType()==EWinTypeGroup) |
|
758 { |
|
759 //If a sprite is attached to a group window it is floating. |
|
760 //Floating sprite drawing is performed by the sprite manager. |
|
761 iGroupWin=(CWsWindowGroup *)win; |
|
762 win=NULL; //Floating sprites aren't associated with any particular window. |
|
763 SetIsFloating(ETrue); |
|
764 //In case the GroupWin is destroyed before the sprite it needs to call DisconnectGroupWin |
|
765 iGroupWin->AddSprite(this); |
|
766 } |
|
767 CWsSpriteBase::ConstructL(aParams.flags&ESpriteNonSystemFlags,(CWsWindow *)win); |
|
768 iBasePos=aParams.pos; |
|
769 } |
|
770 |
|
771 void CWsSprite::CompleteL() |
|
772 { |
|
773 CWsSpriteBase::CompleteL(); |
|
774 Activate(); |
|
775 } |
|
776 |
|
777 void CWsSprite::CommandL(TInt aOpcode, const TAny *aCmdData) |
|
778 { |
|
779 TWsSpriteCmdUnion pData; |
|
780 pData.any=aCmdData; |
|
781 switch(aOpcode) |
|
782 { |
|
783 case EWsSpriteOpSetPosition: |
|
784 SetPos(*pData.Point); |
|
785 break; |
|
786 case EWsSpriteOpFree: |
|
787 { |
|
788 delete this; |
|
789 break; |
|
790 } |
|
791 default: |
|
792 CWsSpriteBase::CommandL(aOpcode, aCmdData); |
|
793 break; |
|
794 } |
|
795 } |
|
796 |
|
797 /** |
|
798 @see MAnimSpriteFunctions::UpdateMember |
|
799 @param aFullUpdate Not used. Wserv2 always do full back to front rendering, so there is no distinction between changes needing aFullUpdate or not |
|
800 */ |
|
801 void CWsSprite::Update(TInt aMember,TRect aRect,TBool /*aFullUpdate*/) |
|
802 { |
|
803 if (iCurIndex!=aMember) |
|
804 return; |
|
805 aRect.Move(Pos()); |
|
806 aRect.Intersection(iScreen->CurrentScreenSize()); |
|
807 SetDirty(ETrue); |
|
808 Screen()->SpriteManager()->Schedule(this, &aRect); |
|
809 } |
|
810 |
|
811 // |
|
812 // CWsPointerCursor |
|
813 // |
|
814 |
|
815 CWsPointerCursor::CWsPointerCursor(CWsClient *owner) : CWsSpriteBase(owner,WS_HANDLE_POINTER_CURSOR) |
|
816 { |
|
817 } |
|
818 |
|
819 void CWsPointerCursor::CloseObject() |
|
820 { |
|
821 RemoveFromIndex(); |
|
822 Close(); |
|
823 } |
|
824 |
|
825 void CWsPointerCursor::Close() |
|
826 { |
|
827 WS_ASSERT_DEBUG(iAccessCount>0, EWsPanicPointerCursorAccessCount); |
|
828 if (--iAccessCount==0) |
|
829 delete this; |
|
830 } |
|
831 |
|
832 void CWsPointerCursor::Open() |
|
833 { |
|
834 iAccessCount++; |
|
835 } |
|
836 |
|
837 CWsPointerCursor::~CWsPointerCursor() |
|
838 { |
|
839 WS_ASSERT_DEBUG(iAccessCount==0, EWsPanicPointerCursorAccessCount); |
|
840 } |
|
841 |
|
842 void CWsPointerCursor::ConstructL(const TWsClCmdCreatePointerCursor &aParams) |
|
843 { |
|
844 NewObjL(); |
|
845 SetIsFloating(ETrue); |
|
846 CWsSpriteBase::ConstructL(ESpriteNoShadows|ESpriteNoChildClip|ESpritePointer|(aParams.flags&ESpriteNonSystemFlags),RootWindow()); |
|
847 Open(); |
|
848 } |
|
849 |
|
850 void CWsPointerCursor::CommandL(TInt aOpcode, const TAny *aCmdData) |
|
851 { |
|
852 switch(aOpcode) |
|
853 { |
|
854 case EWsSpriteOpFree: |
|
855 CloseObject(); |
|
856 break; |
|
857 default: |
|
858 CWsSpriteBase::CommandL(aOpcode, aCmdData); |
|
859 break; |
|
860 } |
|
861 } |
|
862 |
|
863 // |
|
864 // CWsCustomTextCursor |
|
865 // |
|
866 |
|
867 CWsCustomTextCursor::CWsCustomTextCursor (CWsClient *aOwner, RWsSession::TCustomTextCursorAlignment aAlignment) |
|
868 : CWsSpriteBase(aOwner, WS_HANDLE_TEXT_CURSOR), iAlignment(aAlignment) |
|
869 { |
|
870 } |
|
871 |
|
872 CWsCustomTextCursor::~CWsCustomTextCursor() |
|
873 { |
|
874 } |
|
875 |
|
876 void CWsCustomTextCursor::ConstructL(TInt aFlags) |
|
877 { |
|
878 NewObjL(); |
|
879 CWsSpriteBase::ConstructL(ESpriteNoShadows|ESpriteNoChildClip|ESpritePointer|(aFlags&ESpriteNonSystemFlags), NULL); |
|
880 } |
|
881 |
|
882 void CWsCustomTextCursor::CompleteL(CWsWindow *aWin, TBool aFlash, TBool aClipSprite, const TPoint& aClipOffset, const TSize& aClipSize) |
|
883 { |
|
884 iWin = aWin; |
|
885 iFlags = aFlash ? iFlags | ESpriteFlash : iFlags & ~ESpriteFlash; |
|
886 SetClipSprite(aClipSprite); |
|
887 iClipOffset = aClipOffset; |
|
888 iClipSize = aClipSize; |
|
889 CWsSpriteBase::CompleteL(); |
|
890 } |
|
891 |
|
892 // Use SetPositionNoRedraw instead of SetPos when you just want to update |
|
893 // the custom text cursor position without redrawing it |
|
894 void CWsCustomTextCursor::SetPositionNoRedraw(const TPoint& aPos) |
|
895 { |
|
896 iBasePos = aPos; |
|
897 TPoint newPos(iBasePos+(*iMembers)[iCurIndex]->iOffset); |
|
898 iPos=newPos; |
|
899 } |
|
900 |
|
901 void CWsCustomTextCursor::CommandL(TInt aOpcode, const TAny *aCmdData) |
|
902 { |
|
903 switch(aOpcode) |
|
904 { |
|
905 case EWsSpriteOpFree: |
|
906 // CWsCustomTextCursor objects are owned by the text cursor list. |
|
907 // They are not deleted when the client closes it's R class. |
|
908 RemoveFromIndex(); |
|
909 break; |
|
910 default: |
|
911 CWsSpriteBase::CommandL(aOpcode, aCmdData); |
|
912 break; |
|
913 } |
|
914 } |
|
915 |
|
916 // |
|
917 // CWsDeltaTimer, nicked from CDeltaTimer and tweaked so it doesn't re-activate // |
|
918 // the timers until RunL has finished running all ready timers. // |
|
919 // // |
|
920 // This is to stop a problem in Wserv where sprites could hog 100% CPU if the time // |
|
921 // it took to process them was longer than the time of the timer queued when the first // |
|
922 // sprite was updated // |
|
923 // |
|
924 |
|
925 CWsDeltaTimer* CWsDeltaTimer::NewL(TInt aPriority) |
|
926 { |
|
927 CWsDeltaTimer* wsdt=new(ELeave) CWsDeltaTimer(aPriority); |
|
928 CleanupStack::PushL(wsdt); |
|
929 User::LeaveIfError(wsdt->iTimer.CreateLocal()); |
|
930 CActiveScheduler::Add(wsdt); |
|
931 CleanupStack::Pop(wsdt); |
|
932 return(wsdt); |
|
933 } |
|
934 |
|
935 CWsDeltaTimer::CWsDeltaTimer(TInt aPriority) : CActive(aPriority),iQueue(_FOFF(TWsDeltaTimerEntry,iLink)) |
|
936 { |
|
937 } |
|
938 |
|
939 CWsDeltaTimer::~CWsDeltaTimer() |
|
940 { |
|
941 Cancel(); |
|
942 while(iQueue.RemoveFirst()!=NULL) |
|
943 {} |
|
944 } |
|
945 |
|
946 void CWsDeltaTimer::Queue(TTimeIntervalMicroSeconds32 aTimeInMicroSeconds,TWsDeltaTimerEntry& anEntry) |
|
947 { |
|
948 TInt intervals=aTimeInMicroSeconds.Int()/CWsDeltaTimerGranularity; |
|
949 if (intervals==0) |
|
950 intervals=1; |
|
951 iQueue.Add(anEntry,intervals); |
|
952 } |
|
953 |
|
954 void CWsDeltaTimer::Activate() |
|
955 { |
|
956 // Queue a request on the timer. |
|
957 // The timer runs every tenth of a second and decremented the delta of the head of the queue. |
|
958 if (IsActive()) |
|
959 return; |
|
960 if (!iQueue.IsEmpty()) |
|
961 { |
|
962 SetActive(); |
|
963 iTimer.After(iStatus,CWsDeltaTimerGranularity-1); // -1 to compensate for +1 in kernel! |
|
964 } |
|
965 } |
|
966 |
|
967 void CWsDeltaTimer::RunL() |
|
968 { |
|
969 // Call all zero delta callbacks |
|
970 iQueue.CountDown(); |
|
971 TWsDeltaTimerEntry* ent=iQueue.RemoveFirst(); |
|
972 while (ent) |
|
973 { |
|
974 ent->iCallBack.CallBack(); |
|
975 ent=iQueue.RemoveFirst(); |
|
976 } |
|
977 Activate(); |
|
978 } |
|
979 |
|
980 void CWsDeltaTimer::DoCancel() |
|
981 { |
|
982 iTimer.Cancel(); |
|
983 } |
|
984 |
|
985 void CWsDeltaTimer::Remove(TWsDeltaTimerEntry& anEntry) |
|
986 { |
|
987 if (anEntry.IsPending()) |
|
988 { |
|
989 iQueue.Remove(anEntry); |
|
990 Activate(); |
|
991 } |
|
992 } |
|
993 |
|
994 |
|
995 // |
|
996 // CWsSpriteManager -handles floating and flashing sprites including flashing custom text cursors. i.e. cursors |
|
997 // that have an associated sprite. |
|
998 |
|
999 |
|
1000 CWsSpriteManager::CWsSpriteManager() |
|
1001 { |
|
1002 } |
|
1003 |
|
1004 CWsSpriteManager* CWsSpriteManager::NewL() |
|
1005 { |
|
1006 CWsSpriteManager* self = new (ELeave) CWsSpriteManager(); |
|
1007 CleanupStack::PushL(self); |
|
1008 self->ConstructL(); |
|
1009 CleanupStack::Pop(self); |
|
1010 return self; |
|
1011 } |
|
1012 |
|
1013 void CWsSpriteManager::ConstructL() |
|
1014 { |
|
1015 } |
|
1016 |
|
1017 CWsSpriteManager::~CWsSpriteManager() |
|
1018 { |
|
1019 iFloatingSprites.ResetAndDestroy(); |
|
1020 } |
|
1021 void CWsSpriteManager::AddFloatingSprite(CWsSpriteBase* aSprite) |
|
1022 { |
|
1023 iFloatingSprites.Append(aSprite); |
|
1024 } |
|
1025 |
|
1026 void CWsSpriteManager::RemoveFloatingSprite(CWsSpriteBase* aSprite) |
|
1027 { |
|
1028 #ifdef _DEBUG |
|
1029 TInt removed = 0; |
|
1030 #endif |
|
1031 for (TInt i=0 ; i<iFloatingSprites.Count() ; i++) |
|
1032 { |
|
1033 if(iFloatingSprites[i]==aSprite) |
|
1034 { |
|
1035 //Just remove the sprite don't delete it. the manager doesn't have ownership |
|
1036 iFloatingSprites.Remove(i); |
|
1037 #ifdef _DEBUG |
|
1038 removed++; |
|
1039 #else |
|
1040 break; |
|
1041 #endif |
|
1042 } |
|
1043 } |
|
1044 WS_ASSERT_DEBUG(removed==1,EWsPanicFloatingSprite); |
|
1045 } |
|
1046 |
|
1047 void CWsSpriteManager::DrawFloatingSprites(MWsGraphicsContext* aGc,const TRegion& aRegion) |
|
1048 { |
|
1049 if (iFloatingSprites.Count() == 0) |
|
1050 return; //avoid sending events unless necessary |
|
1051 |
|
1052 for (TInt i = iFloatingSprites.Count() - 1; i >= 0 ; i--) |
|
1053 { |
|
1054 STACK_REGION redrawRegion; |
|
1055 CWsSpriteBase* sprite = iFloatingSprites[i]; |
|
1056 sprite->CalcRedrawRegion(aRegion, redrawRegion); |
|
1057 if(redrawRegion.CheckError() || !redrawRegion.IsEmpty()) |
|
1058 { |
|
1059 if (sprite->IsFlashingEnabled() || sprite->IsDirty() || sprite->HasAnimation()) |
|
1060 { |
|
1061 AnnotateSpriteRedrawStart(*sprite, redrawRegion); |
|
1062 |
|
1063 if(sprite->HasAnimation()) |
|
1064 { |
|
1065 CWsAnim* anim = static_cast<CWsSprite*>(sprite)->iAnim; |
|
1066 ASSERT(anim); |
|
1067 |
|
1068 TRAPD(err, anim->AnimateSpriteAnimL(sprite->Screen()->Now())); |
|
1069 if(err!=KErrNone) |
|
1070 { |
|
1071 AnnotateSpriteRedrawEnd(*sprite); |
|
1072 anim->Panic(EWservPanicAnimLeave); |
|
1073 continue; |
|
1074 } |
|
1075 } |
|
1076 |
|
1077 aGc->Reset(); |
|
1078 sprite->Redraw(aGc, redrawRegion); |
|
1079 |
|
1080 AnnotateSpriteRedrawEnd(*sprite); |
|
1081 } |
|
1082 } |
|
1083 redrawRegion.Close(); |
|
1084 } |
|
1085 } |
|
1086 |
|
1087 void CWsSpriteManager::Schedule(CWsSpriteBase* aSprite, TRect* aRect) |
|
1088 { |
|
1089 if (aRect != NULL && aRect->IsEmpty()) |
|
1090 return; |
|
1091 |
|
1092 TRect rect = aSprite->Rect(); |
|
1093 if (aRect) |
|
1094 rect.Intersection(*aRect); |
|
1095 |
|
1096 const TAnimType type = aSprite->Win() ? EWindowSprite : EFloatingSprite; |
|
1097 |
|
1098 if(aSprite->IsFlashingEnabled()) |
|
1099 { |
|
1100 aSprite->Screen()->ScheduleAnimation(type, rect,NextSpriteFlashStateChange(aSprite),0,0, aSprite->Win()); |
|
1101 } |
|
1102 else |
|
1103 { |
|
1104 //Scheduling an animation "now" means it will take place at next animation which might |
|
1105 //be the full animation grace period into the future (see KAnimationGrace in server.cpp) |
|
1106 aSprite->Screen()->ScheduleAnimation(type, rect,0,0,0, aSprite->Win()); |
|
1107 } |
|
1108 } |
|
1109 |
|
1110 // Sprite flashing is clamped to half second intervals in relation to the global time. |
|
1111 // For the first half of each second all sprites have the EFlashOn state (visible) |
|
1112 // For the second half of each second all sprites have the EFlashOff state (not visible) |
|
1113 TTimeIntervalMicroSeconds CWsSpriteManager::NextSpriteFlashStateChange(const CWsSpriteBase* aSprite) const |
|
1114 { |
|
1115 const TTimeIntervalMicroSeconds remainder = aSprite->Screen()->Now().DateTime().MicroSecond(); |
|
1116 return CalculateTimeToNextFlash(remainder); |
|
1117 } |
|
1118 |
|
1119 TTimeIntervalMicroSeconds CWsSpriteManager::NextCursorFlashStateChange() const |
|
1120 { |
|
1121 const TTimeIntervalMicroSeconds remainder = CWsTop::CurrentFocusScreen()->Now().DateTime().MicroSecond(); |
|
1122 return CalculateTimeToNextFlash(remainder); |
|
1123 } |
|
1124 |
|
1125 TTimeIntervalMicroSeconds CWsSpriteManager::CalculateTimeToNextFlash(TTimeIntervalMicroSeconds aTime) const |
|
1126 { |
|
1127 TInt64 nextStateChange; |
|
1128 if(aTime<KFlashHalfSecond) |
|
1129 nextStateChange=KFlashHalfSecond-aTime.Int64(); |
|
1130 else |
|
1131 nextStateChange=KFlashHalfSecond - (aTime.Int64() - KFlashHalfSecond); |
|
1132 ASSERT(nextStateChange > 0); |
|
1133 return TTimeIntervalMicroSeconds(nextStateChange); |
|
1134 } |
|
1135 |
|
1136 TFlashState CWsSpriteManager::CurrentSpriteFlashState(const CWsSpriteBase* aSprite) const |
|
1137 { |
|
1138 return (aSprite->Screen()->Now().DateTime().MicroSecond()<KFlashHalfSecond)?EFlashOn:EFlashOff; |
|
1139 } |
|
1140 |
|
1141 void CWsSpriteManager::CalcFloatingSpriteRgn( TRegion& aResultRgn, const TRect& aDefaultRect ) |
|
1142 { |
|
1143 aResultRgn.Clear(); |
|
1144 for (TInt i=0 ; i<iFloatingSprites.Count() && !aResultRgn.CheckError(); i++) |
|
1145 { |
|
1146 CWsSpriteBase* sprite = iFloatingSprites[i]; |
|
1147 if ( sprite->CanBeSeen() && ( sprite->IsActive() || sprite->IsActivated() ) ) |
|
1148 { |
|
1149 aResultRgn.AddRect( sprite->Rect() ); |
|
1150 } |
|
1151 } |
|
1152 aResultRgn.Tidy(); |
|
1153 if ( aResultRgn.CheckError() && iFloatingSprites.Count() > 0 ) |
|
1154 { |
|
1155 aResultRgn.Clear(); |
|
1156 aResultRgn.AddRect( aDefaultRect ); |
|
1157 } |
|
1158 } |
|
1159 |
|
1160 void CWsSpriteManager::SendState(MWsWindowTreeObserver& aWindowTreeObserver) const |
|
1161 { |
|
1162 for(TInt i=iFloatingSprites.Count()-1; i>=0; i--) |
|
1163 { |
|
1164 CWsSpriteBase* sprite = iFloatingSprites[i]; |
|
1165 sprite->SendState(aWindowTreeObserver); |
|
1166 } |
|
1167 } |