windowing/windowserver/test/t_stress/src/stresslet.cpp
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     1 // Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 /**
       
    17  @file
       
    18  @test
       
    19  @internalComponent
       
    20 */
       
    21 
       
    22 #include "stresslet.h"
       
    23 #include "panic.h"
       
    24 
       
    25 //
       
    26 // CStresslet::CRedrawHandler
       
    27 //
       
    28 
       
    29 CStresslet::CRedrawHandler* CStresslet::CRedrawHandler::NewL(CStresslet& aStresslet)
       
    30 	{
       
    31 	CRedrawHandler * self = new (ELeave) CRedrawHandler(aStresslet);
       
    32 	CleanupStack::PushL (self);
       
    33 	self->ConstructL ();
       
    34 	CleanupStack::Pop ();	
       
    35 	return self;
       
    36 	}
       
    37 
       
    38 CStresslet::CRedrawHandler::~CRedrawHandler ()
       
    39 	{
       
    40 	Cancel ();
       
    41 	}
       
    42 
       
    43 CStresslet::CRedrawHandler::CRedrawHandler(CStresslet& aStresslet) :
       
    44 	CActive(EPriorityNormal), iStresslet(aStresslet)
       
    45 	{
       
    46 	}
       
    47 
       
    48 void CStresslet::CRedrawHandler::ConstructL ()
       
    49 	{
       
    50 	CActiveScheduler::Add (this);
       
    51 	iStresslet.Session().RedrawReady (&iStatus);
       
    52 	SetActive ();
       
    53 	}
       
    54 
       
    55 void CStresslet::CRedrawHandler::RunL ()
       
    56 	{
       
    57 	iStresslet.Session().GetRedraw (iRedrawEvent);
       
    58 
       
    59 	if(iRedrawEvent.Handle () != 0)
       
    60 		{
       
    61 		iStresslet.HandleRedraw (iRedrawEvent);
       
    62 		}
       
    63 
       
    64 	iStresslet.Session().RedrawReady (&iStatus); 
       
    65 	SetActive ();								 
       
    66 	}
       
    67 
       
    68 void CStresslet::CRedrawHandler::DoCancel ()
       
    69 	{
       
    70 	iStresslet.Session().RedrawReadyCancel ();
       
    71 	}
       
    72 
       
    73 //
       
    74 // CStresslet::CEventHandler
       
    75 //
       
    76 
       
    77 CStresslet::CEventHandler* CStresslet::CEventHandler::NewL (CStresslet& aStresslet)
       
    78 	{
       
    79 	CEventHandler * self = new (ELeave) CEventHandler(aStresslet);
       
    80 	CleanupStack::PushL (self);
       
    81 	self->ConstructL ();
       
    82 	CleanupStack::Pop (); 
       
    83 	return self;
       
    84 	}
       
    85 
       
    86 CStresslet::CEventHandler::~CEventHandler ()
       
    87 	{
       
    88 	Cancel ();
       
    89 	}
       
    90 
       
    91 CStresslet::CEventHandler::CEventHandler (CStresslet& aStresslet) :
       
    92 	CActive(EPriorityNormal), iStresslet(aStresslet)
       
    93 	{
       
    94 	}
       
    95 
       
    96 void CStresslet::CEventHandler::ConstructL ()
       
    97 	{
       
    98 	CActiveScheduler::Add (this);
       
    99 	iStresslet.Session().EventReady (&iStatus);
       
   100 	SetActive ();
       
   101 	}
       
   102 
       
   103 void CStresslet::CEventHandler::RunL ()
       
   104 	{
       
   105 	iStresslet.Session().GetEvent (iEvent);
       
   106 
       
   107 	iStresslet.HandleEvent (iEvent);
       
   108 	
       
   109 	iStresslet.Session().EventReady (&iStatus);		
       
   110 	SetActive ();									
       
   111 	
       
   112 	}
       
   113 
       
   114 void CStresslet::CEventHandler::DoCancel ()
       
   115 	{
       
   116 	iStresslet.Session().EventReadyCancel ();
       
   117 	}
       
   118 
       
   119 //
       
   120 // CStresslet::CStresslet
       
   121 //
       
   122 
       
   123 CStresslet::CStresslet (MTestStepReporter& aReporter) :
       
   124 	iReporter(aReporter)
       
   125 	{
       
   126 	}
       
   127 
       
   128 MTestStepReporter& CStresslet::Reporter ()
       
   129 	{
       
   130 	return iReporter;
       
   131 	}
       
   132 
       
   133 void CStresslet::ConcludeNow (void)
       
   134 	{
       
   135 	CActiveScheduler::Stop ();
       
   136 	}
       
   137 
       
   138 void CStresslet::LaunchL (CStresslet* aStresslet)
       
   139 	{
       
   140 	CStresslet* obj = aStresslet;
       
   141 
       
   142 	CActiveScheduler* runner = new (ELeave) CActiveScheduler;
       
   143 	CleanupStack::PushL (runner);
       
   144 	CActiveScheduler::Install (runner);
       
   145 
       
   146 	obj->ConstructL();
       
   147 	
       
   148 	CActiveScheduler::Start (); //runner
       
   149 
       
   150 	delete obj;
       
   151 
       
   152 	CleanupStack::PopAndDestroy (runner);
       
   153 	}
       
   154 
       
   155 void CStresslet::ConstructL()
       
   156 	{
       
   157 	User::LeaveIfError(iWs.Connect());
       
   158 	iRedrawHandler = CRedrawHandler::NewL (*this);
       
   159 	iEventHandler = CEventHandler::NewL (*this);
       
   160 	iScreenDevice = new (ELeave)CWsScreenDevice(iWs);
       
   161 	User::LeaveIfError(iScreenDevice->Construct ());
       
   162 	User::LeaveIfError(iScreenDevice->CreateContext (iGc));
       
   163 	StartL ();
       
   164 	}
       
   165 
       
   166 CStresslet::~CStresslet ()
       
   167 	{
       
   168 	delete iRedrawHandler;
       
   169 	delete iEventHandler;
       
   170 	iWs.Close ();
       
   171 	}
       
   172 
       
   173 RWsSession& CStresslet::Session ()
       
   174 	{
       
   175 	return iWs;
       
   176 	}
       
   177 
       
   178 CWindowGc& CStresslet::WindowGc()
       
   179 	{
       
   180 	__ASSERT_ALWAYS(iGc, Panic(EPanic1));
       
   181 	return *iGc;
       
   182 	}