graphicstest/uibench/s60/src/windows/tflowwindowopenvg.cpp
changeset 0 5d03bc08d59c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphicstest/uibench/s60/src/windows/tflowwindowopenvg.cpp	Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,74 @@
+// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+/**
+ @file
+ @test
+ @internalComponent - Internal Symbian test code 
+*/
+
+
+#include "tflowwindowopenvg.h"
+
+
+// defines after how many updates the scene is actually drawn to the screen
+const TInt KSceneInterleaver = 5;
+
+
+CTWindow* CTFlowWindowOpenVG::NewL(RWsSession &aWs, 
+        const RWindowTreeNode &aParent, 
+        const TPoint& aStartingPoint,
+        const TSize& aWindowSize)
+    {
+    CTFlowWindowOpenVG* self = new (ELeave)CTFlowWindowOpenVG(aStartingPoint, aWindowSize);
+    CleanupStack::PushL(self);
+    self->ConstructL(aWs, aParent);
+    CleanupStack::Pop(self);
+    return self;
+    }
+
+CTFlowWindowOpenVG::CTFlowWindowOpenVG(const TPoint& aStartingPoint, const TSize& aWindowSize) : 
+        CTWindow(aStartingPoint, aWindowSize)
+	{
+	// empty
+	}
+
+CTFlowWindowOpenVG::~CTFlowWindowOpenVG()
+	{
+	delete iVGRendering;
+	}
+
+void CTFlowWindowOpenVG::ConstructL(RWsSession &aWs, const RWindowTreeNode &aParent)
+	{
+	CTWindow::ConstructL(aWs, aParent);
+	iVGRendering = CEGLRendering::NewL(iWindow);
+	}
+
+/**
+ * Renders the next scene and draws it to the screen.
+ * 
+ */
+void CTFlowWindowOpenVG::RenderL()
+	{
+	CTWindow::RenderL();
+	// don't update the cover flow display every time
+	iInterleaveCounter++;
+	if (iInterleaveCounter >= KSceneInterleaver) // todo: should be removed
+		{
+		iVGRendering->UpdateDisplay();
+		iInterleaveCounter = 0;
+		}
+	}
+