windowing/windowserver/nga/SERVER/openwfc/walkwindowtree.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Wed, 09 Jun 2010 11:06:44 +0300
branchRCL_3
changeset 10 0e9202c0340c
parent 0 5d03bc08d59c
permissions -rw-r--r--
Revision: 201021 Kit: 2010123

// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#include "walkwindowtree.h"
#include "cliwin.h"
#include "rootwin.h"
#include "ANIM.H"
#include "tcursor.h"
#include "pointer.h"

TWalkWindowTreeFocusChanged::TWalkWindowTreeFocusChanged(TBool aNewFocusState) :
	iNewFocusState(aNewFocusState)
	{
	}

TBool TWalkWindowTreeFocusChanged::DoIt(CWsWindow *aWin)
//
// Walk all windows that have had their focus state changed
//
	{
	aWin->FocusChanged(iNewFocusState);
	return(EFalse);
	}

TResumableWalkWindowTreeFindInvalid::TResumableWalkWindowTreeFindInvalid(CWsWindowRedraw** aResult) :
	iResult(aResult)
	{
	}

TBool TResumableWalkWindowTreeFindInvalid::DoIt(CWsWindow* aWin)
//
// Find a window with an invalid area
//
	{
	WS_ASSERT_DEBUG(aWin->WinType()==EWinTypeClient, EWsPanicWindowType);
	CWsWindowRedraw *redraw=((CWsClientWindow *)aWin)->Redraw();
	if (redraw->NeedsRedraw()>0)
		{
		*iResult=redraw;
		return(ETrue);
		}
	return(EFalse);
	}

TWalkWindowTreeDisconnect::TWalkWindowTreeDisconnect(RWsTextCursor *aCursor) :
	iTextCursor(aCursor)
	{}

TBool TWalkWindowTreeDisconnect::DoIt(CWsWindow *aWin)
//
// Disconnect a window
//
	{
	if (aWin->WinType()==EWinTypeClient)
		{
		CWsClientWindow *win=(CWsClientWindow *)aWin;
		win->iRedraw->WindowClosing();
		/* XXX jonas: the defect fix for PDEF114190 moved deactivation of sprites from CWsWindow::Shutdown() to here. Check that DeactivateAllSprites() is equivalent to SpriteManager::DeactivateSprites().
		win->SpriteManager()->DeactivateSprites(win);
		*/
		win->DeactivateAllSprites();

		if (iTextCursor)
			iTextCursor->WindowDisconnected(win);
		CWsAnim::WindowClosing(win->iAnimList);	// Destroy any animated objects attached to this window
		TWsPointer::WindowDisconnected(aWin);

		win->iParent=NULL;
		win->iSibling=NULL;
		win->iChild=NULL;
		win->iFlags&=~EFlagActive;
		win->ResetHiddenFlag();
		}
	return(EFalse);
	}
	
TWalkWindowTreeRegionBase::TWalkWindowTreeRegionBase(RWsRegion *aRegion, TTranslucentBehaviour aTranslucentBehaviour) :
	iTranslucentBehaviour(aTranslucentBehaviour), iRegion(aRegion), iSubRegion(NULL)
	{}

TBool TWalkWindowTreeRegionBase::DoIt(CWsWindow *aWin)
	{
	if (aWin->IsVisible())
		{
		DoIt2(aWin);
		if (aWin->WinType()!=EWinTypeRoot)
			{
			STACK_REGION tmp;
			switch(iTranslucentBehaviour)
				{
				case EDontWalkTranslucent:
					static_cast<CWsClientWindow *>(aWin)->GetClippedBaseArea(tmp);
					iRegion->SubRegion(tmp,iSubRegion);
					break;
				case EWalkTranslucent:
					static_cast<CWsClientWindow *>(aWin)->GetClippedBaseArea(*iSubRegion);
					iSubRegion->Intersect(*iRegion);
					if (iSubRegion->Count() > 0)
						{
						static_cast<CWsClientWindow *>(aWin)->GetOpaqueClippedBaseArea(tmp);
						iRegion->SubRegion(tmp);
						}
					break;
				}
			tmp.Close();
			}
		else if(iSubRegion)
			{
			iSubRegion->Copy(*iRegion);
			}
		if (iSubRegion && (iSubRegion->Count()>0 || iSubRegion->CheckError()))
			{
			if (DoIt3(aWin))
				return ETrue;
			iSubRegion->Clear();
			}
		}
	return(iRegion->IsEmpty());
	}
TBool TWalkWindowTreeRegionBase::DoIt3(CWsWindow*)
	{return EFalse;}

TWalkWindowTreeSchedule::TWalkWindowTreeSchedule() :
	TWalkWindowTreeBase(),
	iHead(0)
	{
	}

CWsWindow * TWalkWindowTreeSchedule::HeadWindow() const
	{
	return iHead;
	}

TWalkWindowListSchedule::TWalkWindowListSchedule(CWsWindow* aHeadWin, TRegion& aScreenUpdateRegion)
	: TWalkWindowTreeSchedule(), iScreenUpdateRegion(aScreenUpdateRegion)
	{
	iHead = aHeadWin;
	}

void TWalkWindowListSchedule::WalkWindowList()
	{
	CWsWindow* win = iHead;
	CWsWindow* previous = NULL;
	while (win)
		{
		if (!DoIt(win))
			{
			// Remove win from list, as it doesn't need to be rendered
			if (win == iHead)
				{
				iHead = win->NextScheduled();
				}
			else
				{
				WS_ASSERT_DEBUG(previous,EWsPanicWindowNull);
				previous->SetNextScheduled(win->NextScheduled());
				}
			}
		else
			{
			previous = win;
			}
		win = win->NextScheduled();
		}
	}

/**
@return ETrue if aWin has content that needs to be rendered, otherwise EFalse. 
*/
TBool TWalkWindowListSchedule::DoIt(CWsWindow* aWin)
	{
	if (aWin->IsVisible())
		{
		//In case we don't have all content, queue a request for the client to provide it.
		CWsWindowRedraw& redrawWin = *(aWin->Redraw());
		if(!redrawWin.InvalidArea().IsEmpty())
			{
			redrawWin.QueueRedraw();
			}
			
		//Schedule all we got for now
		const TBool scheduledWindowContent = DoWindow(*aWin);
		const TBool scheduledSpriteContent = DoSprites(*aWin);
		return (scheduledWindowContent || scheduledSpriteContent);
		}
	return EFalse;
	}

TBool TWalkWindowListSchedule::DoWindow(CWsWindow& aWin)
	{
	if (!aWin.DirtyWindowRegion().IsEmpty())
		{
		//Schedule
		aWin.ScheduleDirtyWindowRegion();
		//And ensure this part of the screen is updated
		iScreenUpdateRegion.Union(aWin.ScheduledRegion());
		return ETrue;
		}
	return EFalse;
	} 

TBool TWalkWindowListSchedule::DoSprites(CWsWindow& aWin)
	{
	if (!aWin.DirtySpriteRegion().IsEmpty())
		{
		//Schedule
		aWin.ScheduleDirtySpriteRegion();
		//And ensure this part of the screen is updated
		iScreenUpdateRegion.Union(aWin.ScheduledSpriteRegion());
		return ETrue;
		}
	return EFalse;
	}

const TRegion& TWalkWindowListSchedule::WindowRegion(const CWsWindow& aWin) const
	{
	return aWin.ScheduledRegion();
	}

const TRegion& TWalkWindowListSchedule::SpriteRegion(const CWsWindow& aWin) const
	{
	return aWin.ScheduledSpriteRegion();
	}

TWalkWindowTreeScheduleRegions::TWalkWindowTreeScheduleRegions(TRegion& aRegion, const TRegion& aTopElement) :
	TWalkWindowTreeSchedule(),
	iRegion(aRegion),
	iTopElement(aTopElement),
	iScheduledRegionsOk(ETrue)
	{
	}

// This is similar to TWalkWindowTreeRegionBase::DoIt
TBool TWalkWindowTreeScheduleRegions::DoIt(CWsWindow *aWin)
	{
	WS_ASSERT_DEBUG((aWin != iHead), EWsPanicScheduledRedraw);
	if (aWin->IsVisible())
		{
		// Calculate the region we care about for this window:
		STACK_REGION region;
		if (aWin->WinType()==EWinTypeRoot)
			{
			region.Copy(iRegion);
			}
		else
			{
			static_cast<CWsClientWindow *>(aWin)->GetClippedBaseArea(region);
			region.Intersect(iRegion);
			}
		// If there is a region we care about, remember the window:
		// NOTE: Even if there are no redraw segments (ReadyToDraw is false) the window should
		//       be scheduled if it has a element so that the background surface is made visible
		//  or if it has some animations which should be redrawn via the PostDrawWindow method (cf def131912)
		if (!region.IsEmpty() && (aWin->ReadyToDraw() || aWin->HasElement() || aWin->HasAnimation() || aWin->HasSprite()) )
			{
			// Add window to linked list:
			aWin->SetNextScheduled(iHead);
			iHead = aWin;
			// Set the window scheduled region to something appropriate:
			if (iScheduledRegionsOk)
				{
				if (region.CheckError())
					{
					iScheduledRegionsOk = EFalse;
					}
				else
					{
					iScheduledRegionsOk = aWin->SetScheduledRegion(region);
					}
				}
			}
		if (aWin->WinType()!=EWinTypeRoot)
			{
			// Remove the opaque part from our working region:
			STACK_REGION opaqueRegion;
			static_cast<CWsClientWindow *>(aWin)->GetOpaqueClippedBaseArea(opaqueRegion);
			iRegion.SubRegion(opaqueRegion);
			opaqueRegion.Close();
			
			// Where we were drawing transparent and doing top element only, remove
			// that bit too:
			if (!iTopElement.IsEmpty())
				{
				region.Intersect(iTopElement);
				iRegion.SubRegion(region);
				}
			}
		region.Close();
		}

	return(iRegion.IsEmpty() || !iScheduledRegionsOk);
	}

const TRegion& TWalkWindowTreeScheduleRegions::WindowRegion(const CWsWindow& aWin) const
	{
	WS_ASSERT_DEBUG(iScheduledRegionsOk, EWsPanicScheduledRedraw);
	return aWin.ScheduledRegion();
	}

const TRegion& TWalkWindowTreeScheduleRegions::SpriteRegion(const CWsWindow& aWin) const
	{
	//Intentionally returning WindowRegion as TWalkWindowTreeScheduleRegions do not
	//make use of ScheduledSpriteRegion
	return aWin.ScheduledRegion();
	}

TBool TWalkWindowTreeScheduleRegions::ScheduledRegionsOk() const
	{
	return iScheduledRegionsOk;
	}

TWalkWindowTreeScheduleFallback::TWalkWindowTreeScheduleFallback(CScreen::CFallbackMap * aFallbackMap) :
	TWalkWindowTreeSchedule(),
	iFallbackMap(aFallbackMap)
	{
	}

// This is similar to TWalkWindowTreeRegionBase::DoIt
TBool TWalkWindowTreeScheduleFallback::DoIt(CWsWindow *aWin)
	{
	WS_ASSERT_DEBUG((aWin != iHead), EWsPanicScheduledRedraw);
	if (aWin->IsVisible())
		{
		if (aWin == aWin->RootWindow())
			{
			aWin->SetNextScheduled(iHead);
			return ETrue;
			}
		else
			{
			TBool addWindow = EFalse;
			CWsClientWindow* cliWin = static_cast<CWsClientWindow *>(aWin);
			if (cliWin->IsTranslucent())
				{
				addWindow = ETrue; // costs more to work out than it is worth
				const TRegion * opaque = cliWin->GetUserOpaqueRegion();
				if (opaque && !opaque->CheckError())
					iFallbackMap->FillRegion(*opaque);
				}
			else
				{
				addWindow = iFallbackMap->FillRegion(*cliWin->BaseArea());
				}
			if (addWindow)
				{
				aWin->SetNextScheduled(iHead);
				iHead = aWin;
				}
			}
		}

	return(iFallbackMap->Count() < 1);
	}

const TRegion& TWalkWindowTreeScheduleFallback::WindowRegion(const CWsWindow& aWin) const
	{
	if (&aWin == aWin.RootWindow())
		return *(iFallbackMap->Region());
	else
		{
		const CWsClientWindow& win = static_cast<const CWsClientWindow&>(aWin);
		const TRegion* region = win.VisibleRegionIfValid();
		if (!region)
			region = win.BaseArea();
		return *region;
		}
	}

const TRegion& TWalkWindowTreeScheduleFallback::SpriteRegion(const CWsWindow& aWin) const
	{
	return WindowRegion(aWin);
	}

TWalkWindowTreeIsObscured::TWalkWindowTreeIsObscured(TBool &aResult) :
	iResult(&aResult)
	{
	aResult=ETrue;
	}

TBool TWalkWindowTreeIsObscured::DoIt(CWsWindow *aWin)
	{
	if (!aWin->VisibleRegion().IsEmpty())
		{
		*iResult=EFalse;
		return(ETrue);
		}
	return(EFalse);
	}

TWalkWindowTreeSetupVisibleRegionTracking::TWalkWindowTreeSetupVisibleRegionTracking(TBool aRegister) : iRegister(aRegister)
	{
	}

TBool TWalkWindowTreeSetupVisibleRegionTracking::DoIt(CWsWindow *aWin)
	{
	ASSERT(aWin->WinType() == EWinTypeClient);
	if(aWin->WinType() == EWinTypeClient)
		{
		aWin->SetupVisibleRegionTracking(iRegister);
		}
	return(EFalse);
	}

TWalkWindowTreeSetNonFading::TWalkWindowTreeSetNonFading(TBool aNonFading) :
	iNonFading(aNonFading)
	{}
TBool TWalkWindowTreeSetNonFading::DoIt(CWsWindow *aWin)
	{
	aWin->SetNonFading(iNonFading); 
	return EFalse;
	}

TWalkWindowTreeSetFaded::TWalkWindowTreeSetFaded(TBool aFaded,CWsWindowBase* aWin,TUint8 aBlackMap,TUint8 aWhiteMap) :
	iBlackMap(aBlackMap), iWhiteMap(aWhiteMap), iFaded(aFaded), iGroup(aWin->WinGroup())
	{
	}
	
TBool TWalkWindowTreeSetFaded::DoIt(CWsWindow *aWin)
	{
	if (aWin->WinGroup()!=iGroup)
		return ETrue;
	
	const TBool KNotifyObserver = ETrue;
	TBool dummy; //not used in this case
	((CWsClientWindow*)aWin)->SetFaded(iFaded, iBlackMap, iWhiteMap, KNotifyObserver, dummy); 
	return EFalse;
	}

TWalkWindowTreeSetSystemFaded::TWalkWindowTreeSetSystemFaded(TBool aFaded, CWsWindowBase* aWin, TUint8 aBlackMap, TUint8 aWhiteMap, TBool& aStateChanged) :
	TWalkWindowTreeSetFaded(aFaded, aWin, aBlackMap, aWhiteMap), 
	iStateChanged(aStateChanged)
	{
	}

TBool TWalkWindowTreeSetSystemFaded::DoIt(CWsWindow *aWin)
	{
	if (aWin->WinGroup()!=iGroup)
		return ETrue;
	
	const TBool KNotifyObserver = EFalse; //don't send fade state change notification
	
	TBool stateChanged = EFalse; 
	((CWsClientWindow*)aWin)->SetFaded(iFaded, iBlackMap, iWhiteMap, KNotifyObserver, stateChanged);
	iStateChanged = iStateChanged || stateChanged;
	
	return EFalse;
	}

TWalkWindowTreePurgeEvents::TWalkWindowTreePurgeEvents()
	{}

TBool TWalkWindowTreePurgeEvents::DoIt(CWsWindow *aWin)
	{
	aWin->PurgeEvents();
	return EFalse;
	}

TWalkWindowTreeCalcInvalidGraphics::TWalkWindowTreeCalcInvalidGraphics(RWsRegion *aRegion,TRegion &aDirty,const TArray<TGraphicDrawerId>& aInvalid):
	TWalkWindowTreeRegionBase(aRegion, EWalkTranslucent),
	iDirty(aDirty),
	iInvalid(aInvalid)
	{
	}

void TWalkWindowTreeCalcInvalidGraphics::DestroyRegions()
	{
	if(iSubRegion)
		{
		iSubRegion->Close();
		}
	delete iSubRegion;
	iSubRegion = NULL;	
	iDirty.Clear();
	}	

void TWalkWindowTreeCalcInvalidGraphics::CalcInvalid(CScreen& aScreen)
	{
	if(aScreen.RootWindow())
		{
		aScreen.RootWindow()->WalkWindowTree(*this,EWalkChildren);
		if(iRegion->CheckError())
			{
			iDirty.ForceError();
			}
		}
	}

TBool TWalkWindowTreeCalcInvalidGraphics::CreateSubRegion()
	{
	iSubRegion=new RWsRegion;
	return iSubRegion!=NULL;
	}

TBool TWalkWindowTreeCalcInvalidGraphics::DoIt3(CWsWindow *aWin) 
	{
	if (!iDirty.CheckError() && aWin->Redraw() && 
				aWin->Redraw()->Contains(iInvalid,aWin->VisibleRegion()) &&
				!aWin->Redraw()->RedrawingInProgress())
		{
		STACK_REGION intersection;
		intersection.Intersection(*iSubRegion,aWin->VisibleRegion());
		iDirty.Union(intersection);
		intersection.Close();
		}

	return iDirty.CheckError();	//causes pessimistic full-screen redraw if failed
	}

#if defined(_DEBUG)

TBool TWalkWindowTreeCheck::DoIt(CWsWindow *aWin)
	{
	if (aWin->WinType()==EWinTypeRoot)
		{
		WS_ASSERT_DEBUG(aWin->BaseParent()==NULL, EWsPanicWindowCheck);
		WS_ASSERT_DEBUG(aWin->NextSibling()==NULL, EWsPanicWindowCheck);
		}
	else
		{
		WS_ASSERT_DEBUG(aWin->WinType()==EWinTypeClient, EWsPanicWindowCheck);
		}
	if (aWin->BaseChild())
		{
		WS_ASSERT_DEBUG(aWin->BaseChild()->BaseParent()==aWin, EWsPanicWindowCheck);
		}
	if (aWin->NextSibling())
		{
		WS_ASSERT_DEBUG(aWin->NextSibling()->GetPrevSibling()==aWin, EWsPanicWindowCheck);
		}
	return(EFalse);
	}

TBool TWalkWindowTreeFindWithFlag::DoIt(CWsWindow *aWin)
	{
	if (aWin->iFlags & iFlag)
		{
		iFound = aWin;
		return ETrue;
		}
	return EFalse;
	}
	
#endif

#include "wnredraw.h"	
TWalkWindowTreeRedrawStoreSize::TWalkWindowTreeRedrawStoreSize() : iTotalSize(0)
	{
	}

TBool TWalkWindowTreeRedrawStoreSize::DoIt(CWsWindow *aWin)
	{
	iTotalSize += aWin->Redraw()->SizeInBytes();
	return EFalse;
	}


TBool TWalkWindowTreeFindByHandle::DoIt(CWsWindow *aWin)
	{
	if (aWin->ClientHandle() == iHandle)
		{
		iFound = aWin;
		return ETrue;
		}
	return EFalse;
	}

TWalkWindowTreeUpdateRegions::TWalkWindowTreeUpdateRegions(CScreen & aScreen) :
	iScreen(aScreen)
	{
	}

void TWalkWindowTreeUpdateRegions::Walk()
	{
	STACK_REGION floatingSpriteRgn;
	iScreen.SpriteManager()->CalcFloatingSpriteRgn( floatingSpriteRgn, iScreen.RootWindow()->AbsRect() );
	iVisible.AddRect(iScreen.RootWindow()->AbsRect());
	iTop.AddRect(iScreen.RootWindow()->AbsRect());
	iRemainsOfFadableScreen.AddRect( iScreen.RootWindow()->AbsRect() );
	iTop.SubRegion(floatingSpriteRgn);
	iScreen.RootWindow()->WalkWindowTree(*this, EWalkChildren);
	iTop.Close();
	iVisible.Close();	
	iRemainsOfFadableScreen.Close();
	floatingSpriteRgn.Close();
	}

TBool TWalkWindowTreeUpdateRegions::DoIt(CWsWindow * aWin)
	{	
	if (aWin->IsVisible() && !iVisible.IsEmpty())
		{
		// Calculate the region we care about for this window:
		STACK_REGION newVisibleRegion;
		STACK_REGION newFadableRegion;
		if (aWin->WinType()==EWinTypeRoot)
			{
			newVisibleRegion.Copy(iVisible);
			}
		else
			{
			static_cast<CWsClientWindow *>(aWin)->GetClippedBaseArea(newVisibleRegion);
			newVisibleRegion.Intersect(iVisible);
			if (!aWin->IsTranslucent())
				{
				iVisible.SubRegion(newVisibleRegion);
				}
			else
				{
				STACK_REGION opaque;
				static_cast<CWsClientWindow *>(aWin)->GetOpaqueClippedBaseArea(opaque);
				iVisible.SubRegion(opaque);				
				opaque.Close();
				}
			//If the window has been faded calculate what region actually needs fading 
			//(i.e. subtract what has already been faded)
			if ( aWin->FadeCount() && !aWin->IsNonFading() && aWin->IsVisible()  && !iRemainsOfFadableScreen.IsEmpty() )
				{
				newFadableRegion.Copy( newVisibleRegion );
				newFadableRegion.Intersect( iRemainsOfFadableScreen );
				}
			}
		aWin->SetVisibleRegion(newVisibleRegion, &iTop);
		aWin->SetFadeableRegion(newFadableRegion, iTop);
		
		iRemainsOfFadableScreen.SubRegion( newFadableRegion );
		newFadableRegion.Close();
		
		iTop.SubRegion(newVisibleRegion);
		newVisibleRegion.Close();
		}
	else
		{
		if (!aWin->VisibleRegion().IsEmpty())
			{
			aWin->ClearVisibleRegion();
			}
		}	
	return(EFalse);
	}

TWalkWindowTreeScheduleRedraws::TWalkWindowTreeScheduleRedraws():
	iScheduleRedrawFilter( ERedrawFilterNoFilter )
	{
	}

TWalkWindowTreeScheduleRedraws::TWalkWindowTreeScheduleRedraws( TUint32 aFilter ):
	iScheduleRedrawFilter( aFilter )
	{
	}

TBool TWalkWindowTreeScheduleRedraws::DoIt(CWsWindow * aWin)
	{
	if (aWin->WinType() != EWinTypeClient || static_cast<CWsClientWindow *>(aWin)->HasBeenDrawnToScreen())
		{
		TBool ban = (iScheduleRedrawFilter & ERedrawFilterOmitDSA) && ( aWin->IsDSAHost() );
		if ( !ban )
			{
			aWin->Screen()->AddRedrawRegion(aWin->VisibleRegion());
			}
		}
	return EFalse;
	}

TWalkWindowTreeOffsetTransparentRegions::TWalkWindowTreeOffsetTransparentRegions(const TPoint& aOffset) :
	iOffset(aOffset)
	{
	}

TBool TWalkWindowTreeOffsetTransparentRegions::DoIt(CWsWindow * aWin)
	{
	if (aWin != aWin->RootWindow())
		static_cast<CWsClientWindow *>(aWin)->OffsetUserTransparentRegion(iOffset);
	return EFalse;
	}

TWalkWindowTreeRecalcOpaque::TWalkWindowTreeRecalcOpaque()
	{
	}

TBool TWalkWindowTreeRecalcOpaque::DoIt(CWsWindow * aWin)
	{
	if (aWin != aWin->RootWindow())
		static_cast<CWsClientWindow *>(aWin)->SetUserOpaqueRegion();
	return EFalse;
	}

TWalkWindowTreeSendState::TWalkWindowTreeSendState(MWsWindowTreeObserver& aWindowTreeObserver)
	: iWindowTreeObserver(aWindowTreeObserver)
	{
	}

TBool TWalkWindowTreeSendState::DoIt(CWsWindow * aWin)
	{
	aWin->SendState(iWindowTreeObserver);
	return EFalse;
	}