diff -r 000000000000 -r 5d03bc08d59c graphicsapitest/graphicssvs/wserv/AnimPlugin/group/T_AnimPlugin.mmp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/graphicsapitest/graphicssvs/wserv/AnimPlugin/group/T_AnimPlugin.mmp Tue Feb 02 01:47:50 2010 +0200 @@ -0,0 +1,45 @@ +// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). +// All rights reserved. +// This component and the accompanying materials are made available +// under the terms of "Eclipse Public License v1.0" +// which accompanies this distribution, and is available +// at the URL "http://www.eclipse.org/legal/epl-v10.html". +// +// Initial Contributors: +// Nokia Corporation - initial contribution. +// +// Contributors: +// +// Description: +// + +TARGET t_animplugin.dll +TARGETTYPE ANI +UID 268450594 0x100048F2 + +USERINCLUDE ../inc +SYSTEMINCLUDE /epoc32/include + + + +//By default, the build tools look for the WINSCW def file in a BWINS directory +//(at the same level as the directory containing the mmp file), +//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. +//If def files are stored in these locations, the project files does not need to specify +//the location of the def files explicitly. If you want to store the def files in some other +//location, you will need to specify in the project file where the .def files are using +//the deffile keyword. + + +LIBRARY euser.lib efsrv.lib bitgdi.lib bafl.lib gdi.lib + + +SOURCEPATH ../src +SOURCE T_TestAnimDll.cpp T_TWinAnim.cpp T_log.cpp T_AnimProc.cpp T_TSpriteAnim.cpp T_TFreeTimerWinAnim.cpp + +NOEXPORTLIBRARY +NOSTRICTDEF + +CAPABILITY PowerMgmt ProtServ ReadDeviceData WriteDeviceData + +SMPSAFE