--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/kerneltest/e32test/buffer/t_sque.cpp Mon Oct 19 15:55:17 2009 +0100
@@ -0,0 +1,1082 @@
+// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of the License "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// e32test\buffer\t_sque.cpp
+// Overview:
+// Test single linked list functionality.
+// API Information:
+// TSglQueLink, TSglQueBase.
+// Details:
+// - Create specified number of TSglQueLink objects, then delete them.
+// - Create TSglQueBase object with specified offset and without an offset,
+// add and remove links to the list, check that the list is empty.
+// - Create TSglQueBase object with and without an offset, verify offset, head
+// and last member values are correct.
+// - Create TSglQueBase object, insert links using DoAddFirst and DoAddLast and
+// remove links using DoRemove, check the results are as expected.
+// - Create TSglQueBase object, insert links using DoAddFirst and DoAddLast and
+// verify IsEmpty return the correct value. Set and verify the offset.
+// - Create TSglQue object, insert TSglQueLink link at front and end of list, test
+// whether the links are inserted at specified location, remove some links.
+// - Create TSglQue object, insert links using DoAddFirst and DoAddLast and
+// remove links using DoRemove, check the results are as expected.
+// - Create TSglQue object, insert links using DoAddFirst and DoAddLast and
+// verify IsEmpty return the correct value. Set and verify the offset.
+// - Create TSglQue object with and without an offset, verify offset, head
+// and last member values are correct.
+// - Create TSglQue object, insert links using AddFirst and AddLast and
+// verify results are as expected.
+// - Create TSglQue object, insert links using AddFirst and AddLast and
+// verify results using IsFirst and IsLast are as expected.
+// - Create TSglQue object, insert links using AddFirst and AddLast and
+// verify results using First and Last are as expected.
+// - Create TSglQue object, insert links using AddLast and delete using Remove,
+// verify results are as expected.
+// - Create TSglQueIterBase object, with and without an offset, call the
+// DoCurrent, DoPostInc and SetToFirst methods.
+// - Create TSglQueIterBase object, with and without an offset, and TSglQue
+// with different offsets, verify results are as expected.
+// - Create TSglQueIterBase object, , with and without an offset, use the
+// DoCurrent and DoPostInc methods and verify the results are as expected.
+// - Create TSglQueIterBase object, , with and without an offset, use the
+// DoPostInc and SetToFirst methods and verify the results are as expected.
+// - Create TSglQueIter object, with and without an offset, iterate using
+// the ++ operator and delete the object.
+// - Create TSglQueIter object, with and without an offset, and TSglQue
+// object with different offsets, verify results are as expected.
+// - Create TSglQueIter object, with and without an offset, use the
+// DoCurrent and DoPostInc methods and verify the results are as expected.
+// - Create TSglQueIter object, with and without an offset, use the
+// DoPostInc and SetToFirst methods and verify the results are as expected.
+// - Create TSglQueIter object, with and without an offset, iterate using
+// the ++ operator, use the conversion operator, verify the results are
+// as expected.
+// Platforms/Drives/Compatibility:
+// All
+// Assumptions/Requirement/Pre-requisites:
+// Failures and causes:
+// Base Port information:
+//
+//
+
+#include <e32base.h>
+#include <e32base_private.h>
+#include <e32test.h>
+
+LOCAL_D RTest test(_L("T_SQUE"));
+
+#define SIZE 10
+#define MAX_OFFSET 10
+
+struct Item
+ {
+ TSglQueLink iLink;
+ TInt iSpace[MAX_OFFSET]; // Reserve some space
+ };
+
+struct ItemWithOffset
+ {
+ TInt iSpace[MAX_OFFSET];
+ TSglQueLink iLink;
+ };
+
+template<class T>
+class TestTQueLink
+ {
+public:
+ void TestQueLink(); // Calls Test: 1
+ void Test1();
+protected:
+ void CreateObjects(TInt aBaseLink);
+ void DestroyObjects();
+private:
+ T* iLink[SIZE];
+ };
+
+template<class T>
+void TestTQueLink<T>::CreateObjects(TInt aBaseLink)
+ {
+ TInt i;
+
+ for (i=0;i<SIZE;i++)
+ iLink[i]=new T;
+ if (aBaseLink>=0&&aBaseLink<SIZE)
+ (iLink[aBaseLink])->iNext=iLink[aBaseLink];
+ }
+
+template<class T>
+void TestTQueLink<T>::DestroyObjects()
+ {
+ TInt i;
+
+ for (i=0;i<SIZE;i++)
+ delete iLink[i];
+ }
+
+template <class T>
+void TestTQueLink<T>::TestQueLink()
+ {
+ test.Start(_L("Test Enque"));
+ Test1();
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+template<class T>
+void TestTQueLink<T>::Test1()
+ {
+ test.Start(_L("Create objects"));
+ CreateObjects(1);
+ test.Next(_L("Destroy objects"));
+ DestroyObjects();
+ test.End();
+ }
+
+class VSglQueBase : public TSglQueBase
+ {
+public:
+ inline VSglQueBase();
+ inline VSglQueBase(TInt anOffset);
+ inline void sDoAddFirst(TAny* aPtr) {this->DoAddFirst(aPtr);}
+ inline void sDoAddLast(TAny* aPtr) {this->DoAddLast(aPtr);}
+ inline void sDoRemove(TAny* aPtr) {this->DoRemove(aPtr);}
+public:
+ TSglQueLink** sHead;
+ TSglQueLink** sLast;
+ TInt* sOffset;
+private:
+ void SetMembers();
+ };
+
+template <class T>
+class VSglQue : public TSglQue<T>
+ {
+public:
+ inline VSglQue();
+ inline VSglQue(TInt anOffset);
+ inline void sDoAddFirst(TAny* aPtr) {this->DoAddFirst(aPtr);}
+ inline void sDoAddLast(TAny* aPtr) {this->DoAddLast(aPtr);}
+ inline void sDoRemove(TAny* aPtr) {this->DoRemove(aPtr);}
+public:
+ TSglQueLink** sHead;
+ TSglQueLink** sLast;
+ TInt* sOffset;
+private:
+ void SetMembers();
+ };
+
+inline VSglQueBase::VSglQueBase()
+ {
+ SetMembers();
+ }
+
+inline VSglQueBase::VSglQueBase(TInt anOffset)
+ :TSglQueBase(anOffset)
+ {
+ SetMembers();
+ }
+
+void VSglQueBase::SetMembers()
+ {
+ sHead=&iHead;
+ sLast=&iLast;
+ sOffset=&iOffset;
+ }
+
+template <class T>
+VSglQue<T>::VSglQue()
+ {
+ SetMembers();
+ }
+
+template <class T>
+VSglQue<T>::VSglQue(TInt anOffset)
+ :TSglQue<T>(anOffset)
+ {
+ SetMembers();
+ }
+
+template <class T>
+void VSglQue<T>::SetMembers()
+ {
+ sHead=&this->iHead;
+ sLast=&this->iLast;
+ sOffset=&this->iOffset;
+ }
+
+template<class T>
+class TestTQue
+ {
+public:
+ void TestQueBase();
+ void TestSglQue();
+ void Test1(); // All functions //TSglQueBase functions
+ void Test2(); // Constructors
+ void Test3(); // DoAdd's
+ void Test4(); // Public functions
+ void Test5(); // All functions //TSglQue
+ //void Test6(); // Constructors
+ void Test7(); // Add's
+ void Test8(); // Is's
+ void Test9(); // Get's
+ void Test10(); // Add's
+private:
+ void CallTest3_4();
+ };
+
+template<class T>
+void TestTQue<T>::CallTest3_4()
+ {
+ test.Next(_L("Test DoAdd's"));
+ Test3();
+ test.Next(_L("Test public functions"));
+ Test4();
+ }
+
+template<class T>
+void TestTQue<T>::TestQueBase()
+ {
+ test.Start(_L("Test all member functions (simply)"));
+ Test1();
+ test.Next(_L("Test Constructors"));
+ Test2();
+ CallTest3_4();
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+template<class T>
+void TestTQue<T>::TestSglQue()
+ {
+ test.Start(_L("Test all member functions (simply)"));
+ Test5();
+ test.Next(_L("Test Super Class functions"));
+ CallTest3_4();
+ test.Next(_L("Test Constructors"));
+ Test2();
+ test.Next(_L("Test Add's"));
+ Test7();
+ test.Next(_L("Test Is's"));
+ Test8();
+ test.Next(_L("Test Get's"));
+ Test9();
+ test.Next(_L("Test Remove"));
+ Test10();
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+template<class T>
+void TestTQue<T>::Test1()
+ {
+ T* que;
+ TSglQueLink link1,link2;
+ TInt offset=4;
+
+ test.Start(_L("Constructors"));
+ que=new VSglQueBase(offset);
+ delete que;
+ que=new VSglQueBase;
+ //delete que;
+ test.Next(_L("DoAdd's"));
+ que->sDoAddFirst(&link1);
+ que->sDoAddLast(&link2);
+ que->sDoRemove(&link1);
+ que->sDoRemove(&link2);
+ test.Next(_L("Public"));
+ que->IsEmpty();
+ que->SetOffset(offset);
+ test.Next(_L("Finished"));
+ delete que;
+ test.End();
+ }
+
+template<class T>
+void TestTQue<T>::Test2()
+ {
+ T* que;
+ TInt offset;
+
+ test.Start(_L("Default constructor"));
+ que=new T();
+ test(*(que->sOffset)==0);
+ test(*(que->sHead)==NULL);
+ test(*(que->sLast)==(TSglQueLink*) que->sHead);
+ delete que;
+ test.Next(_L("Offset constructor"));
+ for (offset=0;offset<40;offset+=4)
+ {
+ que=new T(offset);
+ test(*(que->sOffset)==offset);
+ test(*(que->sHead)==NULL);
+ test(*(que->sLast)==(TSglQueLink*) que->sHead);
+ delete que;
+ }
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+template<class T>
+void TestTQue<T>::Test3()
+ {
+ T* que;
+
+ {
+ TSglQueLink link1,link2,link3,link4;
+ test.Start(_L("AddFirst"));
+ que=new T();
+ test(*(que->sHead)==NULL);
+ test(*(que->sLast)==(TSglQueLink*) que->sHead);
+ que->sDoAddFirst(&link1);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link1);
+ test(link1.iNext==NULL);
+ que->sDoAddFirst(&link2);
+ test(*(que->sHead)==&link2);
+ test(*(que->sLast)==&link1);
+ test(link1.iNext==NULL);
+ test(link2.iNext==&link1);
+ que->sDoAddFirst(&link3);
+ test(*(que->sHead)==&link3);
+ test(*(que->sLast)==&link1);
+ test(link1.iNext==NULL);
+ test(link2.iNext==&link1);
+ test(link3.iNext==&link2);
+ que->sDoAddFirst(&link4);
+ test(*(que->sHead)==&link4);
+ test(*(que->sLast)==&link1);
+ test(link1.iNext==NULL);
+ test(link2.iNext==&link1);
+ test(link3.iNext==&link2);
+ test(link4.iNext==&link3);
+ delete que;
+ }
+ TSglQueLink link1,link2,link3,link4;
+ test.Next(_L("AddLast"));
+ que=new T();
+ test(*(que->sHead)==NULL);
+ test(*(que->sLast)==(TSglQueLink*) que->sHead);
+ que->sDoAddLast(&link1);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link1);
+ test(link1.iNext==NULL);
+ que->sDoAddLast(&link2);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link2);
+ test(link1.iNext==&link2);
+ test(link2.iNext==NULL);
+ que->sDoAddLast(&link3);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link3);
+ test(link1.iNext==&link2);
+ test(link2.iNext==&link3);
+ test(link3.iNext==NULL);
+ que->sDoAddLast(&link4);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link4);
+ test(link1.iNext==&link2);
+ test(link2.iNext==&link3);
+ test(link3.iNext==&link4);
+ test(link4.iNext==NULL);
+ test.Next(_L("Remove"));
+ que->sDoRemove(&link3);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link4);
+ test(link1.iNext==&link2);
+ test(link2.iNext==&link4);
+ test(link4.iNext==NULL);
+ que->sDoRemove(&link4);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link2);
+ test(link1.iNext==&link2);
+ test(link2.iNext==NULL);
+ que->sDoRemove(&link1);
+ test(*(que->sHead)==&link2);
+ test(*(que->sLast)==&link2);
+ test(link2.iNext==NULL);
+ que->sDoRemove(&link2);
+ test(*(que->sHead)==NULL);
+ test(*(que->sLast)==(TSglQueLink*) que->sHead);
+ delete que;
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+template<class T>
+void TestTQue<T>::Test4()
+ {
+ T* que;
+ TInt offset;
+
+ test.Start(_L("IsEmpty"));
+ que=new T();
+ test(que->IsEmpty()==TRUE);
+ TSglQueLink link1,link2;
+ que->sDoAddFirst(&link1);
+ test(que->IsEmpty()==FALSE);
+ que->sDoRemove(&link1);
+ test(que->IsEmpty()==TRUE);
+ que->sDoAddLast(&link2);
+ test(que->IsEmpty()==FALSE);
+ que->sDoAddFirst(&link1);
+ test(que->IsEmpty()==FALSE);
+ que->sDoRemove(&link2);
+ test(que->IsEmpty()==FALSE);
+ que->sDoRemove(&link1);
+ test(que->IsEmpty()==TRUE);
+ test.Next(_L("SetOffset"));
+ for (offset=0;offset<40;offset+=4)
+ {
+ que->SetOffset(offset);
+ test(*(que->sOffset)==offset);
+ }
+ test.Next(_L("Finished"));
+ delete que;
+ test.End();
+ }
+
+template<class T>
+void TestTQue<T>::Test5()
+ {
+ T* que;
+ TSglQueLink link1,link2;
+ TInt offset=4;
+
+ test.Start(_L("Constructors"));
+ que=new VSglQue<TSglQueLink>(offset);
+ delete que;
+ que=new VSglQue<TSglQueLink>;
+ test.Next(_L("Add's"));
+ que->AddFirst(link1);
+ que->AddLast(link2);
+ test.Next(_L("Is's"));
+ que->IsFirst(&link1);
+ que->IsLast(&link1);
+ test.Next(_L("Get's"));
+ que->First();
+ que->Last();
+ test.Next(_L("Remove"));
+ que->Remove(link1);
+ que->Remove(link2);
+ test.Next(_L("Finished"));
+ delete que;
+ test.End();
+ }
+
+/*template<class T>
+void TestTQue<T>::Test6()
+ {
+ T* que;
+ TInt offset;
+
+ test.Start(_L("Default constructor"));
+ que=new VSglQue<TSglQueBase>();
+ test(*(que->sFirstDelta)==NULL);
+ delete que;
+ test.Next(_L("Offset constructor"));
+ for (offset=0;offset<40;offset+=4)
+ {
+ que=new VDeltaQueBase(offset);
+ test(*(que->sOffset)==offset);
+ test(*(que->sFirstDelta)==NULL);
+ delete que;
+ }
+ test.Next(_L("Finished"));
+ test.End();
+ }*/
+
+template<class T>
+void TestTQue<T>::Test7()
+ {
+ T* que;
+
+ {
+ TSglQueLink link1,link2,link3,link4;
+ test.Start(_L("AddFirst"));
+ que=new T();
+ test(*(que->sHead)==NULL);
+ test(*(que->sLast)==(TSglQueLink*) que->sHead);
+ que->AddFirst(link1);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link1);
+ test(link1.iNext==NULL);
+ que->AddFirst(link2);
+ test(*(que->sHead)==&link2);
+ test(*(que->sLast)==&link1);
+ test(link1.iNext==NULL);
+ test(link2.iNext==&link1);
+ que->AddFirst(link3);
+ test(*(que->sHead)==&link3);
+ test(*(que->sLast)==&link1);
+ test(link1.iNext==NULL);
+ test(link2.iNext==&link1);
+ test(link3.iNext==&link2);
+ que->AddFirst(link4);
+ test(*(que->sHead)==&link4);
+ test(*(que->sLast)==&link1);
+ test(link1.iNext==NULL);
+ test(link2.iNext==&link1);
+ test(link3.iNext==&link2);
+ test(link4.iNext==&link3);
+ delete que;
+ }
+ TSglQueLink link1,link2,link3,link4;
+ test.Next(_L("AddLast"));
+ que=new T();
+ test.Next(_L("AddLast"));
+ que=new T();
+ test(*(que->sHead)==NULL);
+ test(*(que->sLast)==(TSglQueLink*) que->sHead);
+ que->AddLast(link1);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link1);
+ test(link1.iNext==NULL);
+ que->AddLast(link2);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link2);
+ test(link1.iNext==&link2);
+ test(link2.iNext==NULL);
+ que->AddLast(link3);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link3);
+ test(link1.iNext==&link2);
+ test(link2.iNext==&link3);
+ test(link3.iNext==NULL);
+ que->AddLast(link4);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link4);
+ test(link1.iNext==&link2);
+ test(link2.iNext==&link3);
+ test(link3.iNext==&link4);
+ test(link4.iNext==NULL);
+ delete que;
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+template<class T>
+void TestTQue<T>::Test8()
+ {
+ T* que;
+
+ {
+ TSglQueLink link1,link2,link3,link4;
+ test.Start(_L("IsFirst"));
+ que=new T();
+ test(que->IsFirst((TSglQueLink*) que->sHead)==FALSE);
+ test(que->IsFirst((TSglQueLink*) *(que->sHead))==TRUE);
+ test(que->IsFirst((TSglQueLink*) *(que->sLast))==FALSE);
+ que->AddFirst(link1);
+ test(que->IsFirst((TSglQueLink*) que->sHead)==FALSE);
+ test(que->IsFirst((TSglQueLink*) *(que->sHead))==TRUE);
+ test(que->IsFirst((TSglQueLink*) *(que->sLast))==TRUE);
+ test(que->IsFirst(&link1)==TRUE);
+ que->AddFirst(link2);
+ test(que->IsFirst((TSglQueLink*) que->sHead)==FALSE);
+ test(que->IsFirst((TSglQueLink*) *(que->sHead))==TRUE);
+ test(que->IsFirst((TSglQueLink*) *(que->sLast))==FALSE);
+ test(que->IsFirst(&link1)==FALSE);
+ test(que->IsFirst(&link2)==TRUE);
+ que->AddFirst(link3);
+ test(que->IsFirst((TSglQueLink*) que->sHead)==FALSE);
+ test(que->IsFirst((TSglQueLink*) *(que->sHead))==TRUE);
+ test(que->IsFirst((TSglQueLink*) *(que->sLast))==FALSE);
+ test(que->IsFirst(&link1)==FALSE);
+ test(que->IsFirst(&link2)==FALSE);
+ test(que->IsFirst(&link3)==TRUE);
+ que->AddFirst(link4);
+ test(que->IsFirst((TSglQueLink*) que->sHead)==FALSE);
+ test(que->IsFirst((TSglQueLink*) *(que->sHead))==TRUE);
+ test(que->IsFirst((TSglQueLink*) *(que->sLast))==FALSE);
+ test(que->IsFirst(&link1)==FALSE);
+ test(que->IsFirst(&link2)==FALSE);
+ test(que->IsFirst(&link3)==FALSE);
+ test(que->IsFirst(&link4)==TRUE);
+ delete que;
+ }
+ TSglQueLink link1,link2,link3,link4;
+ test.Next(_L("IsLast"));
+ que=new T();
+ test(que->IsLast((TSglQueLink*) que->sHead)==TRUE);
+ test(que->IsLast((TSglQueLink*) *(que->sHead))==FALSE);
+ test(que->IsLast((TSglQueLink*) *(que->sLast))==TRUE);
+ que->AddLast(link1);
+ test(que->IsLast((TSglQueLink*) que->sHead)==FALSE);
+ test(que->IsLast((TSglQueLink*) *(que->sHead))==TRUE);
+ test(que->IsLast((TSglQueLink*) *(que->sLast))==TRUE);
+ test(que->IsLast(&link1)==TRUE);
+ que->AddLast(link2);
+ test(que->IsLast((TSglQueLink*) que->sHead)==FALSE);
+ test(que->IsLast((TSglQueLink*) *(que->sHead))==FALSE);
+ test(que->IsLast((TSglQueLink*) *(que->sLast))==TRUE);
+ test(que->IsLast(&link1)==FALSE);
+ test(que->IsLast(&link2)==TRUE);
+ que->AddLast(link3);
+ test(que->IsLast((TSglQueLink*) que->sHead)==FALSE);
+ test(que->IsLast((TSglQueLink*) *(que->sHead))==FALSE);
+ test(que->IsLast((TSglQueLink*) *(que->sLast))==TRUE);
+ test(que->IsLast(&link1)==FALSE);
+ test(que->IsLast(&link2)==FALSE);
+ test(que->IsLast(&link3)==TRUE);
+ que->AddLast(link4);
+ test(que->IsLast((TSglQueLink*) que->sHead)==FALSE);
+ test(que->IsLast((TSglQueLink*) *(que->sHead))==FALSE);
+ test(que->IsLast((TSglQueLink*) *(que->sLast))==TRUE);
+ test(que->IsLast(&link1)==FALSE);
+ test(que->IsLast(&link2)==FALSE);
+ test(que->IsLast(&link3)==FALSE);
+ test(que->IsLast(&link4)==TRUE);
+ test.Next(_L("Finished"));
+ delete que;
+ test.End();
+ }
+
+template<class T>
+void TestTQue<T>::Test9()
+ {
+ T* que;
+
+ {
+ TSglQueLink link1,link2,link3,link4;
+ test.Start(_L("First"));
+ que=new T();
+ test(que->First()==NULL);
+ que->AddFirst(link1);
+ test(que->First()==&link1);
+ que->AddFirst(link2);
+ test(que->First()==&link2);
+ que->AddFirst(link3);
+ test(que->First()==&link3);
+ que->AddFirst(link4);
+ test(que->First()==&link4);
+ delete que;
+ }
+ TSglQueLink link1,link2,link3,link4;
+ test.Next(_L("Last"));
+ que=new T();
+ test(que->Last()==(TSglQueLink*) que->sHead);
+ que->AddLast(link1);
+ test(que->Last()==&link1);
+ que->AddLast(link2);
+ test(que->Last()==&link2);
+ que->AddLast(link3);
+ test(que->Last()==&link3);
+ que->AddLast(link4);
+ test(que->Last()==&link4);
+ test.Next(_L("Finished"));
+ delete que;
+ test.End();
+ }
+
+template<class T>
+void TestTQue<T>::Test10()
+ {
+ T* que;
+ TSglQueLink link1,link2,link3,link4;
+
+ que=new T();
+ que->AddLast(link1);
+ que->AddLast(link2);
+ que->AddLast(link3);
+ que->AddLast(link4);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link4);
+ test(link1.iNext==&link2);
+ test(link2.iNext==&link3);
+ test(link3.iNext==&link4);
+ test(link4.iNext==NULL);
+ que->Remove(link3);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link4);
+ test(link1.iNext==&link2);
+ test(link2.iNext==&link4);
+ test(link4.iNext==NULL);
+ que->Remove(link4);
+ test(*(que->sHead)==&link1);
+ test(*(que->sLast)==&link2);
+ test(link1.iNext==&link2);
+ test(link2.iNext==NULL);
+ que->Remove(link1);
+ test(*(que->sHead)==&link2);
+ test(*(que->sLast)==&link2);
+ test(link2.iNext==NULL);
+ que->Remove(link2);
+ test(*(que->sHead)==NULL);
+ test(*(que->sLast)==(TSglQueLink*) que->sHead);
+ delete que;
+ }
+
+class VSglQueIterBase : public TSglQueIterBase
+ {
+public:
+ VSglQueIterBase(TSglQueBase& aQue);
+ inline TAny* sDoPostInc() {return DoPostInc();}
+ inline TAny* sDoCurrent() {return DoCurrent();}
+public:
+ TInt* sOffset;
+ TSglQueLink** sHead;
+ TSglQueLink** sNext;
+private:
+ void SetMember();
+ };
+
+template <class T>
+class VSglQueIter : public TSglQueIter<T>
+ {
+public:
+ VSglQueIter(TSglQue<T>& aQue);
+ inline TAny* sDoPostInc() {return this->DoPostInc();}
+ inline TAny* sDoCurrent() {return this->DoCurrent();}
+public:
+ TInt* sOffset;
+ TSglQueLink** sHead;
+ TSglQueLink** sNext;
+private:
+ void SetMember();
+ };
+
+VSglQueIterBase::VSglQueIterBase(TSglQueBase& aQue)
+ :TSglQueIterBase(aQue)
+ {
+ SetMember();
+ }
+
+void VSglQueIterBase::SetMember()
+ {
+ sOffset=&iOffset;
+ sHead=&iHead;
+ sNext=&iNext;
+ }
+
+template <class T>
+VSglQueIter<T>::VSglQueIter(TSglQue<T>& aQue)
+ :TSglQueIter<T>(aQue)
+ {
+ SetMember();
+ }
+
+template <class T>
+void VSglQueIter<T>::SetMember()
+ {
+ sOffset=&this->iOffset;
+ sHead=&this->iHead;
+ sNext=&this->iNext;
+ }
+
+template<class T,class Iter>
+class TestTQueIter
+ {
+public:
+ void TestIterBase();
+ void TestQueIter();
+ void Test1(); //All functions //TSglQueIterBase
+ void Test2(); //Constructor
+ void Test3(); //Do's
+ void Test4(); //Set
+ void Test5(); //All functions //TDblQueIter
+ //void Test6(); //Constructors //Redundant
+ void Test7(); //Iterators
+private:
+ void CallTest2_4();
+ };
+
+template<class T,class Iter>
+void TestTQueIter<T,Iter>::CallTest2_4()
+ {
+ test.Next(_L("Constructors"));
+ Test2();
+ test.Next(_L("Do's"));
+ Test3();
+ test.Next(_L("Sets"));
+ Test4();
+ }
+
+template<class T,class Iter>
+void TestTQueIter<T,Iter>::TestIterBase()
+ {
+ test.Start(_L("All Methods"));
+ Test1();
+ CallTest2_4();
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+template<class T,class Iter>
+void TestTQueIter<T,Iter>::TestQueIter()
+ {
+ test.Start(_L("All Methods"));
+ Test5();
+ CallTest2_4();
+ test.Next(_L("Iterators"));
+ Test7();
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+template<class T,class Iter>
+void TestTQueIter<T,Iter>::Test1()
+ {
+ T item1,item2;
+ TSglQue<T> que(_FOFF(T,iLink));
+ Iter* iter;
+
+ que.AddFirst(item2);
+ que.AddFirst(item1);
+ test.Start(_L("Constructor"));
+ iter=new Iter(que);
+ test.Next(_L("Do's"));
+ iter->sDoCurrent();
+ iter->sDoPostInc();
+ test.Next(_L("Sets"));
+ iter->SetToFirst();
+ delete iter;
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+template<class T,class Iter>
+void TestTQueIter<T,Iter>::Test2()
+ {
+ TSglQue<T>* que;
+ TInt offset;
+ Iter* iter;
+ TSglQueLink* head;
+
+ for (offset=0;offset<40;offset+=4)
+ {
+ que=new TSglQue<T>(offset);
+ iter=new Iter(*que);
+ test(*(iter->sHead)==PtrAdd((TSglQueLink*) que->Last(),offset));
+ head=*(iter->sHead);
+ test(que->IsFirst((T*) PtrSub(*(iter->sNext),offset))); //Need to pass a pointer to a item
+ test(*(iter->sOffset)==offset);
+ delete iter;
+ T item;
+ que->AddFirst(item);
+ iter=new Iter(*que);
+ test(*(iter->sHead)==head);
+ test(que->IsFirst((T*) PtrSub(*(iter->sNext),offset)));
+ test(*(iter->sOffset)==offset);
+ delete iter;
+ delete que;
+ }
+ }
+
+template<class T,class Iter>
+void TestTQueIter<T,Iter>::Test3()
+ {
+ T item1,item2,item3,item4;
+ TSglQue<T> que(_FOFF(T,iLink));
+ Iter* iter;
+
+ que.AddFirst(item4);
+ que.AddFirst(item3);
+ que.AddFirst(item2);
+ que.AddFirst(item1);
+ test.Start(_L("DoPostInc"));
+ iter=new Iter(que);
+ test(&item1==iter->sDoPostInc());
+ test(&item2.iLink==*(iter->sNext));
+ test(&item2==iter->sDoPostInc());
+ test(&item3.iLink==*(iter->sNext));
+ test(&item3==iter->sDoPostInc());
+ test(&item4.iLink==*(iter->sNext));
+ test(&item4==iter->sDoPostInc());
+ test((Item*) *(iter->sNext)==NULL);
+ test(iter->sDoPostInc()==NULL);
+ delete iter;
+ test.Next(_L("DoCurrent"));
+ iter=new Iter(que);
+ test(&item1==iter->sDoCurrent());
+ iter->sDoPostInc();
+ test(&item2==iter->sDoCurrent());
+ iter->sDoPostInc();
+ test(&item3==iter->sDoCurrent());
+ iter->sDoPostInc();
+ test(&item4==iter->sDoCurrent());
+ iter->sDoPostInc();
+ test(iter->sDoCurrent()==NULL);
+ delete iter;
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+template<class T,class Iter>
+void TestTQueIter<T,Iter>::Test4()
+ {
+ T item1,item2,item3,item4;
+ TSglQue<T> que(_FOFF(T,iLink));
+ Iter* iter;
+ TInt i,j;
+
+ que.AddFirst(item4);
+ que.AddFirst(item3);
+ que.AddFirst(item2);
+ que.AddFirst(item1);
+ iter=new Iter(que);
+ for(i=0;i<5;i++)
+ {
+ for(j=0;j<i;j++)
+ iter->sDoPostInc();
+ iter->SetToFirst();
+ test(*(iter->sNext)==&item1.iLink);
+ }
+ delete iter;
+ }
+
+template<class T,class Iter>
+void TestTQueIter<T,Iter>::Test5()
+ {
+ T item1,item2;
+ TSglQue<T> que(_FOFF(T,iLink));
+ Iter* iter;
+ T* a;
+
+ que.AddFirst(item2);
+ que.AddFirst(item1);
+ test.Start(_L("Constructor"));
+ iter=new Iter(que);
+ test.Next(_L("Iterators"));
+ a=*iter;
+ (*iter)++;
+ delete iter;
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+/*template<class T> //Redundant
+void TestTQueIter<T>::Test6()
+ {
+ Item item;
+ TDblQue<Item>* que;
+ TInt offset;
+ T* iter;
+
+ for (offset=0;offset<40;offset+=4)
+ {
+ que=new TDblQue<Item>(offset);
+ iter=new T(*que);
+ test(que->IsHead((Item*) *(iter->sHead)));
+ test(que->IsHead((Item*) *(iter->sNext)));
+ test(*(iter->sOffset)==offset);
+ delete iter;
+ delete que;
+ que=new TDblQue<Item>(offset);
+ que->AddFirst(item);
+ iter=new T(*que);
+ test(que->IsHead((Item*) *(iter->sHead)));
+ test(*(iter->sNext)==&item.iLink);
+ test(*(iter->sOffset)==offset);
+ delete iter;
+ delete que;
+ }
+ }*/
+
+template<class T,class Iter>
+void TestTQueIter<T,Iter>::Test7()
+ {
+ T item1,item2,item3,item4;
+ TSglQue<T> que(_FOFF(T,iLink));
+ Iter* iter;
+
+ que.AddFirst(item4);
+ que.AddFirst(item3);
+ que.AddFirst(item2);
+ que.AddFirst(item1);
+ test.Start(_L("PostFix ++"));
+ iter=new Iter(que);
+ test(&item1==(*iter)++);
+ test(&item2.iLink==*(iter->sNext));
+ test(&item2==(*iter)++);
+ test(&item3.iLink==*(iter->sNext));
+ test(&item3==(*iter)++);
+ test(&item4.iLink==*(iter->sNext));
+ test(&item4==(*iter)++);
+ test((Item*) *(iter->sNext)==NULL);
+ test((*iter)++==NULL);
+ delete iter;
+ test.Next(_L("Conversion Operator"));
+ iter=new Iter(que);
+ test(&item1==*iter);
+ (*iter)++;
+ test(&item2==*iter);
+ (*iter)++;
+ test(&item3==*iter);
+ (*iter)++;
+ test(&item4==*iter);
+ (*iter)++;
+ test(*iter==NULL);
+ delete iter;
+ test.Next(_L("Finished"));
+ test.End();
+ }
+
+#ifndef _DEBUG
+#pragma warning (disable: 4710)
+#endif
+
+GLDEF_C TInt E32Main()
+ {
+
+ TestTQueLink<TSglQueLink>* testSglQueLink;
+ TestTQue<VSglQueBase>* testSglQueBase;
+ TestTQue<VSglQue<TSglQueLink> >* testSglQue;
+ TestTQueIter<Item,VSglQueIterBase>* testSglQueIterBase;
+ TestTQueIter<Item,VSglQueIter<Item> >* testSglQueIter;
+
+ TestTQueIter<ItemWithOffset,VSglQueIterBase>* testSglQueIterBaseOffset;
+ TestTQueIter<ItemWithOffset,VSglQueIter<ItemWithOffset> >* testSglQueIterOffset;
+
+ test.Title();
+ test.Start(_L("class TSglQueLink"));
+ testSglQueLink=new TestTQueLink<TSglQueLink>;
+ testSglQueLink->TestQueLink();
+ delete testSglQueLink;
+
+ test.Next(_L("class TSglQueBase"));
+ testSglQueBase=new TestTQue<VSglQueBase>;
+ testSglQueBase->TestQueBase();
+ delete testSglQueBase;
+
+ test.Next(_L("class TSlgQue"));
+ testSglQue=new TestTQue<VSglQue<TSglQueLink> >;
+ testSglQue->TestSglQue();
+ delete testSglQue;
+
+ test.Next(_L("class TSglQueIterBase"));
+ testSglQueIterBase=new TestTQueIter<Item,VSglQueIterBase>;
+ testSglQueIterBase->TestIterBase();
+ delete testSglQueIterBase;
+
+ test.Next(_L("class TSglQueIter"));
+ testSglQueIter=new TestTQueIter<Item,VSglQueIter<Item> >;
+ testSglQueIter->TestQueIter();
+ delete testSglQueIter;
+
+ test.Next(_L("class TSglQueIterBase with Offset"));
+ testSglQueIterBaseOffset=new TestTQueIter<ItemWithOffset,VSglQueIterBase>;
+ testSglQueIterBaseOffset->TestIterBase();
+ delete testSglQueIterBaseOffset;
+
+ test.Next(_L("class TSglQueIter with Offset"));
+ testSglQueIterOffset=new TestTQueIter<ItemWithOffset,VSglQueIter<ItemWithOffset> >;
+ testSglQueIterOffset->TestQueIter();
+ delete testSglQueIterOffset;
+
+ test.Next(_L("Finished"));
+ test.End();
+ return(KErrNone);
+ }
+#pragma warning (default: 4710)
+
+