// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// e32test\thread\smpsafe.cpp
//
//
#include <e32std.h>
#include <e32std_private.h>
#include <e32atomics.h>
IMPORT_C void DoNothingA();
IMPORT_C void DoNothingB();
IMPORT_C void DoNothingC();
IMPORT_C void DoNothingD();
IMPORT_C void DoNothingE();
#ifdef MAKE_DLL
#ifdef PROVIDE_A
EXPORT_C void DoNothingA() {}
#endif
#ifdef PROVIDE_B
EXPORT_C void DoNothingB() { DoNothingA(); }
#endif
#ifdef PROVIDE_C
EXPORT_C void DoNothingC() { DoNothingD(); DoNothingE(); }
#endif
#ifdef PROVIDE_D
EXPORT_C void DoNothingD() { DoNothingC(); }
#endif
#ifdef PROVIDE_E
EXPORT_C void DoNothingE() { DoNothingC(); }
#endif
#else // !MAKE_DLL
volatile TInt Affinity;
RSemaphore Start;
RSemaphore Stop;
const TInt KLoopTries = 100;
// This gets run in a low priority thread. Each time around the loop it waits to be told to go,
// then sets Affinity to 0, then tells the other thread it's done. If we're actually locked to
// the same processor as the main thread, however, then we won't get to run until the other thread
// waits for the Stop semaphore, and thus Affinity will not get set to 0 until the other thread
// checked it already.
TInt AffinitySlave(TAny*)
{
for (TInt i = KLoopTries; i>0; --i)
{
Start.Wait();
Affinity = 0;
Stop.Signal();
}
return KErrNone;
}
TInt CheckAffinity()
{
RThread t;
TInt r = t.Create(_L("AffinitySlave"), AffinitySlave, KDefaultStackSize, NULL, NULL);
if (r != KErrNone)
return r;
Start.CreateLocal(0);
Stop.CreateLocal(0);
TRequestStatus s;
t.Logon(s);
t.SetPriority(EPriorityLess);
t.Resume();
for (TInt i = KLoopTries; i>0; --i)
{
Affinity = 1; // assume we are locked to a single cpu
Start.Signal(); // tell the other thread to run
TUint32 target = User::NTickCount() + 10;
while (User::NTickCount() < target)
{
// spin, waiting to see if the other thread actually *does* run
}
if (Affinity == 0)
break;
Stop.Wait(); // We didn't see it this time, but try again in case of scheduling fluke
}
t.Kill(0);
User::WaitForRequest(s);
t.Close();
return Affinity;
}
#ifndef OMIT_MAIN
GLDEF_C TInt E32Main()
{
#ifdef USE_A
DoNothingA();
#endif
#ifdef USE_B
DoNothingB();
#endif
return CheckAffinity();
}
#endif // OMIT_MAIN
#endif