kernel/eka/ewsrv/co_twin.cpp
author Tom Cosgrove <tom.cosgrove@nokia.com>
Fri, 28 May 2010 16:29:07 +0100
changeset 30 8aab599e3476
parent 0 a41df078684a
permissions -rw-r--r--
Fix for bug 2283 (RVCT 4.0 support is missing from PDK 3.0.h) Have multiple extension sections in the bld.inf, one for each version of the compiler. The RVCT version building the tools will build the runtime libraries for its version, but make sure we extract all the other versions from zip archives. Also add the archive for RVCT4.

// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// e32\ewsrv\co_twin.cpp
// 
//

#include "ws_std.h"

extern "C"
EXPORT_C TAny* NewConsole()
//
// Create a new console window.
//
	{
	return new CConsoleTextWin;
	}

CConsoleTextWin *CConsoleTextWin::NewL(const TDesC &aTitle,TSize aSize)
//
// Create a new console window. Leave on any error.
//
	{

	CConsoleTextWin *pC=new(ELeave) CConsoleTextWin;
	User::LeaveIfError(pC->iConsole.Init(aTitle,aSize));
	return(pC);
	}

CConsoleTextWin::CConsoleTextWin()
//
// Constrcutor
//
	{}

CConsoleTextWin::~CConsoleTextWin()
//
// Destructor
//
	{

	iConsole.Close();
	}

TInt CConsoleTextWin::Create(const TDesC &aTitle,TSize aSize)
//
// Create a new console window.
//
	{

	TInt r=iConsole.Init(aTitle,aSize);
	if (r==KErrNone)
		{
		r=iConsole.Control(_L("+Maximize +NewLine -Lock -Wrap"));
		}
	return(r);
	}

void CConsoleTextWin::Read(TRequestStatus &aStatus)
//
// Asynchronous get keystroke from window
//
	{

	iConsole.Read(iKey,aStatus);
	}


void ConsServerCheck(TInt aResult, TInt aLine)
	{
	if(aResult!=KErrNone)
		{
#ifdef _DEBUG
		RDebug::Printf("EConsServerFailed with %d at line %d",aResult,aLine);
#endif
		(void)aLine;
		Panic(EConsServerFailed);
		}
	}


void CConsoleTextWin::ReadCancel()
//
// Cancel asynchronous read request
//
	{

	TInt r=iConsole.ReadCancel();
	ConsServerCheck(r,__LINE__);
	}

void CConsoleTextWin::Write(const TDesC &aDes)
//
// Write to the console.
//
	{

	TInt r=iConsole.Write(aDes);
	ConsServerCheck(r,__LINE__);
	}

TPoint CConsoleTextWin::CursorPos() const
//
// Read current cursor position relative to the window
//
	{

	TPoint p;
	TInt r=iConsole.CursorPos(p);
	ConsServerCheck(r,__LINE__);
	return(p);
	}

void CConsoleTextWin::SetCursorPosAbs(const TPoint &aPosition)
//
// Position the cursor in the window buffer
//
	{

	TInt r=iConsole.SetCursorPosAbs(aPosition);
	ConsServerCheck(r,__LINE__);
	}

void CConsoleTextWin::SetCursorPosRel(const TPoint &aVector)
//
// Position the cursor in the window buffer
//
	{

	TInt r=iConsole.SetCursorPosRel(aVector);
	ConsServerCheck(r,__LINE__);
	}

void CConsoleTextWin::SetCursorHeight(TInt aPercentage)
//
// Set the percentage height of the cursor
//
	{

	TInt r=iConsole.SetCursorHeight(aPercentage);
	ConsServerCheck(r,__LINE__);
	}
		
void CConsoleTextWin::SetTitle(const TDesC &aTitle)
//
// Set the console window title
//
	{

	TInt r=iConsole.SetTitle(aTitle);
	ConsServerCheck(r,__LINE__);
	}

void CConsoleTextWin::ClearScreen()
//
// Clear screen
//
	{

	TInt r=iConsole.ClearScreen();
	ConsServerCheck(r,__LINE__);
	}

void CConsoleTextWin::ClearToEndOfLine()
//
// Clear window from current cursor position to the end of the line
//
	{

	TInt r=iConsole.ClearToEndOfLine();
	ConsServerCheck(r,__LINE__);
	}

TSize CConsoleTextWin::ScreenSize() const
//
// Return the current screen size
//
	{

	TSize s;
	TInt r=iConsole.Size(s);
	ConsServerCheck(r,__LINE__);
	return(s);
	}

TKeyCode CConsoleTextWin::KeyCode() const
//
// Return the current keycode
//
	{

	return(iKey.Code());
	}

TUint CConsoleTextWin::KeyModifiers() const
//
// Return the current key modifiers
//
	{

	return(iKey.Modifiers());
	}

void CConsoleTextWin::SetTextAttribute(TTextAttribute anAttribute)
//
// Set text attribute
//
	{

	iConsole.SetTextAttribute(anAttribute);
	}

RConsole &CConsoleTextWin::Console()
//
// Return the console object.
//
	{

	return(iConsole);
	}