Fix for bug 2283 (RVCT 4.0 support is missing from PDK 3.0.h)
Have multiple extension sections in the bld.inf, one for each version
of the compiler. The RVCT version building the tools will build the
runtime libraries for its version, but make sure we extract all the other
versions from zip archives. Also add the archive for RVCT4.
// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// e32test\misc\t_destruct.h
//
//
#ifndef __T_DESTRUCT_H__
// Passed to slave process to indicate which test to run, also used as the exit reason of slave
// process to check that the correct code path executed.
enum TTestType
{
ETestMainThreadReturn=1,
ETestMainThreadExit,
ETestChildThreadReturn,
ETestOtherThreadExit,
ETestOtherThreadPanic,
ETestOtherThreadRunning,
ETestPermanentThreadExit,
ETestRecursive,
ETestDestructorExits,
ETestLastThreadPanic,
ENumTestTypes
};
// Messages passed from slave process to main test process to signal when destruction has happened.
enum TMessage
{
EMessageConstruct, // construction of exe global data
EMessageConstructStatic, // construction of statically-linked dll data
EMessageConstructDynamic, // construction of dynamically-loaded dll data
EMessageConstructStatic3, // construction of statically-linked dll data in dll 3
EMessagePreDestruct, // destruct shouldn't happen before here
EMessageDestruct, // destruction of exe global data
EMessageDestructStatic, // destruction of statically-linked dll data
EMessageDestructDynamic, // destruction of dynamically-loaded dll data
EMessageDestructStatic3, // destruction of statically-linked dll data in dll 3
ENumMessges
};
_LIT(KMessageQueueName, "t_destruct queue");
IMPORT_C void StaticMain();
IMPORT_C void StaticMain3();
#endif