kerneltest/e32utils/analyse/codespace.h
author Tom Cosgrove <tom.cosgrove@nokia.com>
Fri, 28 May 2010 16:29:07 +0100
changeset 30 8aab599e3476
parent 0 a41df078684a
permissions -rw-r--r--
Fix for bug 2283 (RVCT 4.0 support is missing from PDK 3.0.h) Have multiple extension sections in the bld.inf, one for each version of the compiler. The RVCT version building the tools will build the runtime libraries for its version, but make sure we extract all the other versions from zip archives. Also add the archive for RVCT4.

// Copyright (c) 2000-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#ifndef __SPACE__
#define __SPACE__

#include "trace.h"
#include "symbols.h"
#include <vector>
#include <map>

// This class define the interface used by the distribution sampler to allocate
// a 'bucket' for a given PC value
//
// This also provide a minimual implementation that allocates all samples to 'other'

class CodeSpace
	{
public:
	enum {KOtherBucket = 0};
	enum TOrder {ERandom, EOrdered, ELinear};
public:
	// the number of buckets (including the 'other' bucket)
	virtual int Size() const;
	// map a PC to a bucket
	virtual int Bucket(PC aPc) const;
	// name a bucket
	virtual const char* Name(int aBucket) const;
	// determine whether the results should be ordered
	virtual TOrder Ordering() const;
	};

class AddressCodeSpace : public CodeSpace
	{
public:
	enum TType {EAbsolute, ERelative};
public:
	AddressCodeSpace(PC aBase, PC aLimit, unsigned aBucketSize, TType aType);
private:
	int Size() const;
	int Bucket(PC aPc) const;
	const char* Name(int aBucket) const;
	TOrder Ordering() const;
private:
	PC iBase;
	unsigned iBucketShift;
	unsigned iBuckets;
	TType iType;
	mutable char iBuffer[10];
	};

class MappedCodeSpace : public CodeSpace
	{
	friend class NonXIP;
	struct Element
		{
		inline Element()
			{}
		inline Element(PC aBase, PC aLimit, const char* aName)
			:iBase(aBase), iLimit(aLimit), iName(aName), iBucket(0), iUnloaded(false)
			{}
		//
		PC iBase;
		PC iLimit;
		const char* iName;
		int iBucket;
		bool iUnloaded;
		};
	typedef std::multimap<PC, Element> Map;

	struct IdNames
		{
		IdNames(int aId, int aIndex) : iId(aId), iIndex(aIndex) {}
		int iId;
		int iIndex;
		};
	typedef std::multimap<const char*, IdNames> NamesMap;
	
public:
	class Partition : public SymbolFile::Parser
		{
		friend class MappedCodeSpace;
		friend class NonXIP;
	protected:
		inline Partition()
			{}
		inline void Add(PC aBase, PC aLimit, const char* aName)
			{iCodeSpace->Add(aBase, aLimit, aName);}
		inline void Done(PC aFirstPc=0, PC aLastPc=0, int aModuleId=0)
			{iCodeSpace->Done(aFirstPc, aLastPc, aModuleId);}
	private:
		MappedCodeSpace* iCodeSpace;
		};
	friend class Partition;
public:
	MappedCodeSpace();
	MappedCodeSpace(const SymbolFile& aSymbols, Partition& aPartition);
	std::pair<const char*,unsigned> Lookup(PC aPc) const;
protected:
//	MappedCodeSpace();
	void Add(PC aBase, PC aLimit, const char* aName);
	void Done(PC aFirstPc, PC aLastPc, int aModuleId);
private:
	const Element* Find(PC aPc) const;
//
	int Size() const;
	int Bucket(PC aPc) const;
	const char* Name(int aBucket) const;
private:
	Map iMap;
	std::vector<const char*> iNames;
	NamesMap iNamesMap;
	};

class PartitionByFunction : public MappedCodeSpace::Partition
	{
public:
	PartitionByFunction(const char* aFile, const char* aFunction);
private:
	void File(const char* aName);
	bool Symbol(const char* aName, PC aPc, int aLength);
private:
	const char* iFile;
	const char* iFunction;
	bool iActive;
	};

class PartitionByDll : public MappedCodeSpace::Partition
	{
public:
	PartitionByDll(const char* aFile)
		:iMatch(aFile), iLastFile(0), iLastFileAddress(0), iCurrentFile(0)
		{}
private:
	void File(const char* aName);
	bool Symbol(const char* aName, PC aPc, int aLength);
private:
	const char* iMatch;
	const char* iLastFile;
	PC iLastFileAddress;
	const char* iCurrentFile;
	};

#endif // __SPACE__