networkprotocols/iphook/inhook6/src/sbque.cpp
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     1 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // sbque.cpp - TCP sequence block queue
       
    15 //
       
    16 
       
    17 #include "sbque.h"
       
    18 
       
    19 EXPORT_C SequenceBlock *SequenceBlockQueue::AddOrdered(TTcpSeqNum aLeft, TTcpSeqNum aRight)
       
    20 	{
       
    21 	SequenceBlock *current, *block = NULL;
       
    22 	SequenceBlockQueueIter iter(*this);
       
    23 
       
    24 	iter.SetToLast();
       
    25 	while (current = iter--, current != NULL)
       
    26 		{
       
    27 		// Find correct position.
       
    28 		if (aRight < current->iLeft)
       
    29 			continue;
       
    30 
       
    31 		// No overlap? Insert new block here.
       
    32 		if (aLeft > current->iRight)
       
    33 			{
       
    34 			if (block = new SequenceBlock(aLeft, aRight), block == NULL)
       
    35 				return NULL;
       
    36 			block->iLink.Enque(&current->iLink);
       
    37 			iCount++;
       
    38 			iBytes += (aRight - aLeft);
       
    39 			break;
       
    40 			}
       
    41 
       
    42 		// Already know about this block?
       
    43 		if (aLeft >= current->iLeft && aRight <= current->iRight)
       
    44 			{
       
    45 			block = current;
       
    46 			break;
       
    47 			}
       
    48 
       
    49 		// Our block partially overlaps one or more blocks.
       
    50 		if (aLeft > current->iLeft)
       
    51 			aLeft = current->iLeft;
       
    52 		if (aRight < current->iRight)
       
    53 			aRight = current->iRight;
       
    54 
       
    55 		// Delete the previously known overlapping block.
       
    56 		iBytes -= (current->iRight - current->iLeft);
       
    57 		current->iLink.Deque();
       
    58 		delete current;
       
    59 		iCount--;
       
    60 		}
       
    61 
       
    62 	// We haven't found or created a sequence block? It goes first then.
       
    63 	if (!block)
       
    64 		{
       
    65 		block = new SequenceBlock(aLeft, aRight);
       
    66 		if (block != NULL)
       
    67 			{
       
    68 			AddFirst(*block);
       
    69 			iCount++;
       
    70 			iBytes += (aRight - aLeft);
       
    71 			}
       
    72 		}
       
    73 
       
    74 	// Return the contiguous block, which the new block is belonged to.
       
    75 	return block;
       
    76 	}
       
    77 
       
    78 EXPORT_C SequenceBlock *SequenceBlockQueue::AddUnordered(TTcpSeqNum aLeft, TTcpSeqNum aRight)
       
    79 	{
       
    80 	SequenceBlock *current, *block = NULL;
       
    81 	SequenceBlockQueueIter iter(*this);
       
    82 
       
    83 	while (current = iter++, current != NULL)
       
    84 		{
       
    85 		// Find overlapping blocks.
       
    86 		if (aLeft > current->iRight || aRight < current->iLeft)
       
    87 			continue;
       
    88 
       
    89 		// Overlapping block exists. Extend our block accordingly.
       
    90 		if (aLeft > current->iLeft)
       
    91 			aLeft = current->iLeft;
       
    92 		if (aRight < current->iRight)
       
    93 			aRight = current->iRight;
       
    94 
       
    95 		// Delete the previously known overlapping block.
       
    96 		iBytes -= (current->iRight - current->iLeft);
       
    97 		current->iLink.Deque();
       
    98 		delete current;
       
    99 		iCount--;
       
   100 		}
       
   101 
       
   102 	// Insert new block first in the queue.
       
   103 	if (block = new SequenceBlock(aLeft, aRight), block != NULL)
       
   104 		{
       
   105 		AddFirst(*block);
       
   106 		iOrdered = !iCount;
       
   107 		iCount++;
       
   108 		iBytes += (aRight - aLeft);
       
   109 		}
       
   110 
       
   111 	// Return the contiguous block, to which the new block belongs.
       
   112 	return block;
       
   113 	}
       
   114 
       
   115 
       
   116 //
       
   117 // Find a block that contains the given sequence number
       
   118 //
       
   119 EXPORT_C SequenceBlock *SequenceBlockQueue::Find(TTcpSeqNum aSeq)
       
   120 	{
       
   121 	SequenceBlock *current;
       
   122 	SequenceBlockQueueIter iter(*this);
       
   123 
       
   124 	while (current = iter++, current != NULL)
       
   125 		{
       
   126 		// Find correct position.
       
   127 		if (aSeq >= current->iRight)
       
   128 			continue;
       
   129 
       
   130 		// Found?
       
   131 		if (aSeq >= current->iLeft)
       
   132 			return current;
       
   133 
       
   134 		// We can stop here if we know the queue is ordered.
       
   135 		if (iOrdered)
       
   136 			break;
       
   137 		}
       
   138 
       
   139 	return NULL;
       
   140 	}
       
   141 
       
   142 //
       
   143 // This only makes sense with ordered queues.
       
   144 //
       
   145 EXPORT_C TInt SequenceBlockQueue::FindGap(TTcpSeqNum& aLeft, TTcpSeqNum& aRight)
       
   146 	{
       
   147 	ASSERT(iOrdered);
       
   148 
       
   149 	SequenceBlock *current;
       
   150 	SequenceBlockQueueIter iter(*this);
       
   151 	TInt skipped = 0;
       
   152 
       
   153     while (current = iter++, current != NULL)
       
   154         {
       
   155         TTcpSeqNum right = current->iRight;
       
   156         TTcpSeqNum left = current->iLeft;
       
   157         if (aLeft >= right)
       
   158             {
       
   159             skipped += (right - left);
       
   160             continue;
       
   161             }
       
   162 
       
   163         if (aLeft >= left)
       
   164             {
       
   165             skipped += (right - aLeft);
       
   166             aLeft = right;
       
   167             continue;
       
   168             }
       
   169 
       
   170         aRight = left;
       
   171         return skipped;
       
   172         }
       
   173     
       
   174 	return -1;
       
   175 	}
       
   176 
       
   177 
       
   178 //
       
   179 // Remove all contiguous blocks with sequence numbers
       
   180 // less than aLeft.
       
   181 //
       
   182 EXPORT_C void SequenceBlockQueue::Prune(TTcpSeqNum aLeft)
       
   183 	{
       
   184 	SequenceBlock *current;
       
   185 	SequenceBlockQueueIter iter(*this);
       
   186 
       
   187     while (current = iter++, current != NULL)
       
   188         {
       
   189         TTcpSeqNum right = current->iRight;
       
   190         TTcpSeqNum left = current->iLeft;
       
   191         
       
   192         // The whole block can go?
       
   193         if (aLeft >= right)
       
   194             {
       
   195             iBytes -= (right - left);
       
   196             current->iLink.Deque();
       
   197             delete current;
       
   198             --iCount;
       
   199             continue;
       
   200             }
       
   201 
       
   202         // Trim left edge of block.
       
   203         if (aLeft > left)
       
   204             {
       
   205             iBytes -= (aLeft - left);
       
   206             current->iLeft = aLeft;
       
   207             }
       
   208 
       
   209         // We can stop here if we know the queue is ordered.
       
   210         if (iOrdered)
       
   211             return;
       
   212         }
       
   213 
       
   214 	if (iCount <= 1)
       
   215 		iOrdered = ETrue;
       
   216 	}
       
   217 
       
   218 
       
   219 //
       
   220 // Remove contiguous blocks from the end of the queue
       
   221 // until at most aCount blocks remain.
       
   222 //
       
   223 EXPORT_C void SequenceBlockQueue::Limit(TInt aCount)
       
   224 	{
       
   225 	SequenceBlock *current;
       
   226 	SequenceBlockQueueIter iter(*this);
       
   227 
       
   228 	iter.SetToLast();
       
   229 	while (iCount > aCount)
       
   230 		{
       
   231 		current = iter--;
       
   232 		iBytes -= (current->iRight - current->iLeft);
       
   233 		current->iLink.Deque();
       
   234 		delete current;
       
   235 		--iCount;
       
   236 		}
       
   237 
       
   238 	if (iCount <= 1)
       
   239 		iOrdered = ETrue;
       
   240 	}
       
   241 
       
   242 
       
   243 //
       
   244 // Clear the queue.
       
   245 //
       
   246 EXPORT_C void SequenceBlockQueue::Clear()
       
   247 	{
       
   248 	SequenceBlock *current;
       
   249 	SequenceBlockQueueIter iter(*this);
       
   250 
       
   251 	while (current = iter++, current != NULL)
       
   252 		{
       
   253 		current->iLink.Deque();
       
   254 		delete current;
       
   255 		}
       
   256 	iCount = 0;
       
   257 	iBytes = 0;
       
   258 	iOrdered = ETrue;
       
   259 	}