// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// timeout.h - timer manager
// Timer Manager.
//
/**
@file timeout.h
@publishedPartner
@released
*/
#ifndef __TIMEOUT_H__
#define __TIMEOUT_H__
#include <e32base.h>
#include "apibase.h"
class RTimeout;
class MTimeoutManager;
// TimeoutFactory
// **************
class TimeoutFactory
/**
* Factory for creating MTimeoutManager instance(s).
*
* TimeoutFactory is not a class that can be instantiated! It only declares
* static methods, and only publicly available method (NewL) is the one that
* creates an instance of a timeout manager and returns a reference to the
* interface class (MTimeoutManager).
*
* @publishedPartner
* @released
*/
{
friend class RTimeout;
public:
IMPORT_C static MTimeoutManager *NewL(TUint aUnit = 1, TAny *aPtr = 0, TInt aPriority = 0);
private:
IMPORT_C static void Cancel(RTimeout &aLink);
IMPORT_C static TBool IsActive(const RTimeout &aLink);
};
// MTimeoutManager
// ***************
class MTimeoutManager : public MInetBase
/**
* Implementation of "delta queue" timeout manager.
*
* The timeout manager provides a timeout callback service
* for any object. An object using the timeout service only
* needs to have member variable of RTimeout and define the
* timeout linkage (TimeoutLinkage) for redirecting the
* timeout callback to a real function of some object.
*
* The same time manager can be used for different object
* classes. A component can use single timeout manager
* instance for all of its objects:
*
* -# Create timeout manager using TimeoutFactory::NewL
* -# Objects, which need the timeout callback, declare
* the RTimeout member variable and the appropriate
* linkage (TimeoutLinkage).
* -# The timeout callback for a object is requested either
* by RTimeout::Set or MTimeoutManager::Set. The set
* implicitly cancels previous timeout, if active.
* -# RTimeout::Cancel cancels pending timeout, if any
* is active.
*
* Destructions:
* -# When an object with RTimeout member(s) is destroyed,
* the destructor of this object should include a
* RTimeout::Cancel() for the member variable(s).
* -# The timeout manager must be deleted, as any normal
* allocated object. All pending timeouts are silently
* cancelled (no expire call will happen for them).
*
* The timeout manager maintains an ordered queue of pending timeouts.
* The next object to expire is always the first in the list, and
* the timeout manager sets up an internal timer event (RTimer::After)
* to happen based on the first object.
*
* To create an instance of a timeout manager, use TimeoutFactory::NewL.
*
* @publishedPartner
* @released
*/
{
public:
/**
* Destructor.
*
* Even though this is a "mixin" class, the entity that creates
* it through the TimeoutFactory::NewL() is expected to delete
* this manager using the returned pointer.
*/
virtual ~MTimeoutManager() {};
/**
* Activate timeout callback after the specified time.
*
* Set a timeout for an object (any previous timeout setting for
* this object is silently removed, no Expired callback will
* occur for that). The timeout (aTime) value interpretation is
* dependent on the aUnit parameter specified for the manager,
* when it was created (see TimeoutFactory::NewL).
*
* @param aLink the timeout handle within the object
* @param aTime the time (in fraction of second units).
*/
virtual void Set(RTimeout &aLink, TUint aTime) = 0;
};
// TimeoutCallback
// ***************
/**
* The callback template.
*
* If the timer expires, the timeout callback is called.
*
* @param aLink
* The timeout handle that expired,
* @param aNow
* The current time (to which the expiry is based on.
* @param aPtr
* The aPtr paramater given in timeout manager instantiation.
*
* @publishedPartner
* @released
*/
typedef void (*TimeoutCallback)(RTimeout &aLink, const TTime &aNow, TAny *aPtr);
// RTimeout
// ********
class RTimeout
/**
* The timeout handle.
*
* This can be a member of any object that needs timeout events.
*
* The RTimeout can be used as a base for derived classes.
*
* @publishedPartner
* @released
*/
{
friend class CTimeoutManager;
friend class TimeoutFactory;
public:
RTimeout(TimeoutCallback aCallback) : iDelta(0), iExpired(aCallback)
/**
* Contructor.
*
* @param aCallback the expire callback function
*/
{
// Can't use 'this' as initializer, so following is required.
iNext = this;
iPrev = this;
}
inline void Set(MTimeoutManager *aMgr, TUint aTime)
/**
* Activate timeout callback after the specified time.
*
* Just an alternate way of calling MTimeoutManager::Set.
*
* @param aMgr The timeout manager.
* @param aTime The time (in fraction of second units).
*/
{
aMgr->Set(*this, aTime);
}
inline TBool IsActive() const
/**
* Tests if the timeout is active.
* @return
* @li ETrue, if timeout is active
* @li EFalse, if timeout is not active
*
* @note
* It is always safe to just add the link to a new time manager.
* Add will implicitly cancel any previous setting, if such exists.
*/
{
return TimeoutFactory::IsActive(*this);
}
inline void Cancel()
/**
* Cancel timeout.
*
* Cancel removes the timeout (if any) from this link.
* No Expired() call will happen as a result of this.
*/
{
TimeoutFactory::Cancel(*this);
}
private:
RTimeout *iPrev;
RTimeout *iNext;
TUint iDelta;
const TimeoutCallback iExpired;
};
// **************
// TimeoutLinkage
// **************
template <class T, int Offset>
class TimeoutLinkage
/**
* Access "parent" class based on the RTimeout member offset.
*
* This is a base template class to convert the link reference into
* "parent" class refeference. This is just a convenience
* template and other solutions for defining the the
* "expired" callback for RTimeout can also be used.
*
* A simple use example:
@code
class CSome
{
CSome(aCallback) : iTimeout(aCallback) {};
~CSome() { iTimeout.Cancel(); }
Timeout(); // A method to handle the timeout of CSome
public:
RTimeout iTimeout;
};
class SomeLinkage : public TimeoutLinkage<CSome, _FOFF(CSome, iTimeout)>
{
public:
static void Expired(RTimeout &aLink, const TTime & aNow, TAny *aPtr)
{
Object(aLink)->Timeout();
}
};
@endcode
* All of the above can be in the CSome header file, and instances of CSome can now just
* be created as
@code
MTimeoutManager *tMgr = TimeoutFactory::NewL(1); // unit = 1s
...
CSome x = new CSome(SomeLinkage:Expired);
...
x->iTimeout.Set(tMgr, 10); // request timeout after 10s.
...
// when not needed, just delete
delete x;
delete tMgr;
@endcode
* and the CSome Timeout() method will be called after 10s, unless
* cancelled.
*
* Instead of using the Timeout in the objects directly, the aPtr parameter
* of Expired could be an address of a manager type instance,
* which handles objects of this type. The object itself might not have
* any use of the Expired call and it should be passed to the manager. This can
* be realised by defining the linkage Expired as follows (for example)
@code
static void Expired(RTimeoutLink &aLink, const TTime &aNow, TAny *aPtr)
{
((CSomeManager *)aPtr)->Timeout(Object(aLink), aNow);
}
@endcode
* @publishedPartner
* @released
*/
{
protected:
static inline T *Object(RTimeout &aLink)
/**
* Gets the "parent object" of RTimeout member.
*
* Based on the offset of the RTimeout member, typecast the
* adjusted pointer to the "parent type", and return the
* pointer.
*
* @param aLink The timeout handle.
* @return The object.
*/
{
return ((T *)((char *)(&aLink) - Offset));
}
};
#endif