hti/HtiServicePlugins/HtiIpProxyServicePlugin/IPProxyEngine/Src/CUDPSender.cpp
branchRCL_3
changeset 19 07b41fa8d1dd
parent 18 3406c99bc375
child 20 ca8a1b6995f6
--- a/hti/HtiServicePlugins/HtiIpProxyServicePlugin/IPProxyEngine/Src/CUDPSender.cpp	Thu Jul 15 20:25:38 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,232 +0,0 @@
-/*
-* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  UDP packet sender
-*
-*/
-
-
-
-// INCLUDE FILES
-#include "CUDPSender.h"
-#include "MUDPSenderObserver.h"
-
-#include <badesca.h>
-
-#define DEBUG_FILENAME "IPProxyEngine.log"
-#include "DebugPrint.h"
-
-
-const TInt KServerBusyWaiting = 200000;  //200 ms delay
-const TInt KUDPSenderSlots = 50;
-
-// ============================ MEMBER FUNCTIONS ===============================
-
-// -----------------------------------------------------------------------------
-// CUDPSender::CUDPSender
-// -----------------------------------------------------------------------------
-//
-CUDPSender::CUDPSender( MUDPSenderObserver* aObserver ) :
-    CActive( EPriorityStandard ), iObserver( aObserver )
-    {
-    __ASSERT_DEBUG( iObserver, User::Invariant() );
-    }
-
-// -----------------------------------------------------------------------------
-// CUDPSender::ConstructL
-// -----------------------------------------------------------------------------
-//
-void CUDPSender::ConstructL()
-    {
-    User::LeaveIfError( iSocketServ.Connect( KUDPSenderSlots ) );
-
-    // Create the socket
-    User::LeaveIfError( iSocket.Open( iSocketServ, KAfInet, KSockDatagram,
-        KProtocolInetUdp  ) );
-
-    iRemoteAddr.SetAddress(KInetAddrLoop);
-    
-    iTransferBufferArray = new (ELeave) CDesC8ArraySeg( 10 );
-    User::LeaveIfError( iTimer.CreateLocal() );
-    CActiveScheduler::Add( this );
-    }
-
-// -----------------------------------------------------------------------------
-// CUDPSender::NewL
-// -----------------------------------------------------------------------------
-//
-CUDPSender* CUDPSender::NewL( MUDPSenderObserver* aObserver )
-    {
-    CUDPSender* self = CUDPSender::NewLC( aObserver );
-    CleanupStack::Pop();
-
-    return self;
-    }
-
-// -----------------------------------------------------------------------------
-// CUDPSender::NewLC
-// -----------------------------------------------------------------------------
-//
-CUDPSender* CUDPSender::NewLC( MUDPSenderObserver* aObserver )
-    {
-    CUDPSender* self = new( ELeave ) CUDPSender( aObserver );
-    CleanupStack::PushL( self );
-
-    self->ConstructL();
-    return self;
-    }
-
-
-// Destructor
-CUDPSender::~CUDPSender()
-    {
-    Cancel();
-
-    iSocket.Close();
-    iSocketServ.Close();
-
-    iTimer.Close();
-    delete iTransferBufferArray;
-    }
-
-// -----------------------------------------------------------------------------
-// CUDPSender::IssueWriteL
-// -----------------------------------------------------------------------------
-//
-void CUDPSender::IssueWriteL( TUint aPort, const TDesC8& aData )
-    {
-    iRemoteAddr.SetPort(aPort);
-
-    // slice the size of data if bigger than KWriteBufferSize
-
-    TInt dsize = aData.Size();
-
-    for ( TInt i = 0; i < dsize; i+=KWriteBufferSize )
-        {
-        if ( i + KWriteBufferSize - 1 >= dsize )
-            {
-            __ASSERT_DEBUG( i + aData.Mid( i ).Size() == dsize ,
-                User::Panic( _L( "writer" ), 100 ) );
-            iTransferBufferArray->AppendL( aData.Mid(i) );
-            }
-        else
-            {
-            iTransferBufferArray->AppendL( aData.Mid( i, KWriteBufferSize ) );
-            }
-        }
-
-    if ( !IsActive() )
-        {
-        IssueWrite();
-        }
-    }
-
-// -----------------------------------------------------------------------------
-// CUDPSender::IssueWrite
-// -----------------------------------------------------------------------------
-void CUDPSender::IssueWrite()
-    {
-    DEBUG_PRINT( DEBUG_STRING(
-        "CUDPSender::IssueWrite" ) );
-    iWriteBuffer = (*iTransferBufferArray)[ 0 ];
-
-    DEBUG_PRINT( DEBUG_STRING(
-        "CSocketWriter::IssueWrite()" ) );
-
-    iSocket.SendTo( iWriteBuffer, iRemoteAddr, 0, iStatus );
-
-    SetActive();
-    }
-
-// -----------------------------------------------------------------------------
-// CUDPSender::ContinueAfterError
-// -----------------------------------------------------------------------------
-void CUDPSender::ContinueAfterError()
-    {
-    if ( iTransferBufferArray->Count() > 0 )
-        {
-        IssueWrite();
-        }
-    }
-
-// -----------------------------------------------------------------------------
-// CUDPSender::ResetTransferBuffer
-// -----------------------------------------------------------------------------
-void CUDPSender::ResetTransferBuffer()
-    {
-    iTransferBufferArray->Reset();
-    }
-
-// -----------------------------------------------------------------------------
-// CUDPSender::RunL
-// -----------------------------------------------------------------------------
-//
-void CUDPSender::RunL()
-    {
-    TInt status = iStatus.Int();
-    if ( status == KErrNone )
-        {
-        if ( iWaiting )
-            {
-            DEBUG_PRINT( DEBUG_STRING(
-                "Trying to write again..." ) );
-
-            iWaiting = EFalse;
-            IssueWrite();
-            }
-        else
-            {
-            iTransferBufferArray->Delete( 0 );
-            if ( iTransferBufferArray->Count() > 0 )
-                {
-                IssueWrite();
-                }
-            }
-        }
-    else
-        {
-        DEBUG_PRINT( DEBUG_STRING(
-            "CUDPSender::RunL(), iStatus=%d" ), status );
-        iObserver->UDPSenderErrorL( status );
-        //If Socket server is busy, wait for a while and try again
-        if ( status == KErrServerBusy )
-            {
-            DEBUG_PRINT( DEBUG_STRING(
-                "Socket server busy. Waiting for a while..." ) );
-            iWaiting = ETrue;
-            iTimer.After( iStatus, KServerBusyWaiting );
-            SetActive();
-            }
-        }
-    }
-
-// -----------------------------------------------------------------------------
-// CUDPSender::DoCancel
-// -----------------------------------------------------------------------------
-//
-void CUDPSender::DoCancel()
-    {
-    iTimer.Cancel();
-    iSocket.CancelWrite();
-    }
-
-// -----------------------------------------------------------------------------
-// CUDPSender::RunError
-// -----------------------------------------------------------------------------
-//
-TInt CUDPSender::RunError( TInt aError )
-    {
-    iObserver->UDPSenderLeavedL( aError );
-    return KErrNone;
-    }
-