contentmgmt/contentaccessfwfordrm/engineering/dox/AsyncSendReceive.dox
author andy simpson <andrews@symbian.org>
Sat, 05 Dec 2009 21:41:51 +0000
changeset 31 c0e7917aa107
parent 11 9d767430696e
parent 29 ece3df019add
permissions -rw-r--r--
merge 200948 drop

// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// An agent plugin may have to service an asynchronous request, for example when
// <code>ContentAccess::CAgentManager::NotifyStatusChange()</code> is called.
// If the agent plugin must make an asynchronous SendReceive() call to service the request
// then it must be careful to ensure that any memory that is passed as an argument
// in the call is still valid when the agent server that receives the call processes
// and uses the memory.
// There are two ways that this can be achieved:
// <hr>
// If the agent plugin cannot guarantee that a variable to be passed in the asynchronous
// SendReceive() call will still be in scope when the agent server comes to access and use
// it then the agent plugin should store a local heap copy of the data and pass this
// in the call instead. It is the responsibility of the agent plugin to maintain this heap 
// memory and delete it when appropriate. Depending on how and when the agent server uses 
// the memory, it may be safe to delete the memory after the asynchronous call has 
// been accepted, or not until the asynchronous request has completed.
// For example, an agent plugin could implement the API <code>ContentAccess::CAgentManager::NotifyStatusChange()</code> 
// as illustrated below. Note that for this API the agent plugin can make no assumption about the 
// scope of the descriptor passed to aURI. 
// void CTestAgentManager::NotifyStatusChange(const TDesC& aURI, TEventMask aMask, TRequestStatus& aStatus)
// HBufC* uri = aURI.Alloc();
// if(uri)
// // store the heap variable in a local array
// iAsyncDataArray.Append(uri); // takes ownership of uri
// SendReceive(EManagerNotifyStatusChange, TIpcArgs(uri,aMask),aStatus);		
// <hr>
// Alternatively, the agent plugin can use the variables that are in scope at the time of the 
// asynchronous SendReceive() call if it makes a synchronous SendReceive() call afterwards,
// within the same function scope, as illustrated below. The synchronous message can 
// be a 'no operation' in the agent server.
// void CTestAgentManager::NotifyStatusChange(const TDesC& aURI, TEventMask aMask, TRequestStatus& aStatus)
// SendReceive(EManagerNotifyStatusChange, TIpcArgs(&aURI,aMask),aStatus);
// // this call doesn't have to be immediately after the asynchronous call, but within this function
// SendReceive(ENoOp,TIpcArgs(NULL));
// The synchronous call causes the message queue to be flushed into the agent server before the thread returns from the 
// function and unwinds the call stack. The intention is that the agent server will only complete the second (synchronous) 
// message after receiving and doing initial processing of the first (asynchronous) message, which may include, for 
// example, reading the uri descriptor. 
// However, an obvious disadvantage of this pattern is that it incurs a second IPC call, and so may degrade performance.<br>
// Moreover, there are several caveats which must hold true in order for the pattern to work:
// 1. The kernel delivers messages in the order that they are sent (this is currently true).<br>
// 2. The agent server is guaranteed to finish processing the first message before completing the second message.<br>
// This requires understanding of the agent server implementation.<br>
// 3. After initial processing of the first (asynchronous) message the agent server does not need to 
// access the memory supplied in the message again. This requires understanding of the agent server implementation.<br>
// 4. The synchronous call is a request that has no effect on the state of the agent server - a 'no operation'
// may or may not be possible.
// <b> 
// For these reasons, this pattern should only be used as a last resort - for example, if the agent plugin cannot store member data in its class for compatibility reasons.
// <b>
// 
//

/**
 @page CAFAsyncSendReceive Making an asynchronous SendReceive() call in an agent plugin
 - @ref StoreLocalCopy
 - @ref SyncSendReceive
 @section StoreLocalCopy Storing a local heap copy of transient data
 @code
 @endcode
 @section SyncSendReceive Following the asynchronous call with a synchronous call
 @code
 @endcode
*/