fontservices/textshaperplugin/IcuSource/common/unicode/locid.h
changeset 0 1fb32624e06b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/fontservices/textshaperplugin/IcuSource/common/unicode/locid.h	Tue Feb 02 02:02:46 2010 +0200
@@ -0,0 +1,765 @@
+/*
+******************************************************************************
+*
+*   Copyright (C) 1996-2005, International Business Machines
+*   Corporation and others.  All Rights Reserved.
+*
+******************************************************************************
+*
+* File locid.h
+*
+* Created by: Helena Shih
+*
+* Modification History:
+*
+*   Date        Name        Description
+*   02/11/97    aliu        Changed gLocPath to fgLocPath and added methods to
+*                           get and set it.
+*   04/02/97    aliu        Made operator!= inline; fixed return value of getName().
+*   04/15/97    aliu        Cleanup for AIX/Win32.
+*   04/24/97    aliu        Numerous changes per code review.
+*   08/18/98    stephen     Added tokenizeString(),changed getDisplayName()
+*   09/08/98    stephen     Moved definition of kEmptyString for Mac Port
+*   11/09/99    weiv        Added const char * getName() const;
+*   04/12/00    srl         removing unicodestring api's and cached hash code
+*   08/10/01    grhoten     Change the static Locales to accessor functions
+******************************************************************************
+*/
+
+#ifndef LOCID_H
+#define LOCID_H
+
+#include "unicode/utypes.h"
+#include "unicode/uobject.h"
+#include "unicode/unistr.h"
+#include "unicode/putil.h"
+#include "unicode/uloc.h"
+#include "unicode/strenum.h"
+
+/**
+ * \file
+ * \brief C++ API: Locale ID object.
+ */
+
+/**
+ * A <code>Locale</code> object represents a specific geographical, political,
+ * or cultural region. An operation that requires a <code>Locale</code> to perform
+ * its task is called <em>locale-sensitive</em> and uses the <code>Locale</code>
+ * to tailor information for the user. For example, displaying a number
+ * is a locale-sensitive operation--the number should be formatted
+ * according to the customs/conventions of the user's native country,
+ * region, or culture.
+ *
+ * The Locale class is not suitable for subclassing.
+ *
+ * <P>
+ * You can create a <code>Locale</code> object using the constructor in
+ * this class:
+ * \htmlonly<blockquote>\endhtmlonly
+ * <pre>
+ * .      Locale( const   char*  language,
+ * .              const   char*  country,
+ * .              const   char*  variant);
+ * </pre>
+ * \htmlonly</blockquote>\endhtmlonly
+ * The first argument to the constructors is a valid <STRONG>ISO
+ * Language Code.</STRONG> These codes are the lower-case two-letter
+ * codes as defined by ISO-639.
+ * You can find a full list of these codes at:
+ * <BR><a href ="http://www.loc.gov/standards/iso639-2/">
+ * http://www.loc.gov/standards/iso639-2/</a>
+ *
+ * <P>
+ * The second argument to the constructors is a valid <STRONG>ISO Country
+ * Code.</STRONG> These codes are the upper-case two-letter codes
+ * as defined by ISO-3166.
+ * You can find a full list of these codes at a number of sites, such as:
+ * <BR><a href="http://www.iso.ch/iso/en/prods-services/iso3166ma/index.html">
+ * http://www.iso.ch/iso/en/prods-services/iso3166ma/index.html</a>
+ *
+ * <P>
+ * The third constructor requires a third argument--the <STRONG>Variant.</STRONG>
+ * The Variant codes are vendor and browser-specific.
+ * For example, use REVISED for a langauge's revised script orthography, and POSIX for POSIX.
+ * Where there are two variants, separate them with an underscore, and
+ * put the most important one first. For
+ * example, a Traditional Spanish collation might be referenced, with
+ * "ES", "ES", "Traditional_POSIX".
+ *
+ * <P>
+ * Because a <code>Locale</code> object is just an identifier for a region,
+ * no validity check is performed when you construct a <code>Locale</code>.
+ * If you want to see whether particular resources are available for the
+ * <code>Locale</code> you construct, you must query those resources. For
+ * example, ask the <code>NumberFormat</code> for the locales it supports
+ * using its <code>getAvailableLocales</code> method.
+ * <BR><STRONG>Note:</STRONG> When you ask for a resource for a particular
+ * locale, you get back the best available match, not necessarily
+ * precisely what you asked for. For more information, look at
+ * <code>ResourceBundle</code>.
+ *
+ * <P>
+ * The <code>Locale</code> class provides a number of convenient constants
+ * that you can use to create <code>Locale</code> objects for commonly used
+ * locales. For example, the following refers to a <code>Locale</code> object
+ * for the United States:
+ * \htmlonly<blockquote>\endhtmlonly
+ * <pre>
+ *       Locale::getUS()
+ * </pre>
+ * \htmlonly</blockquote>\endhtmlonly
+ *
+ * <P>
+ * Once you've created a <code>Locale</code> you can query it for information about
+ * itself. Use <code>getCountry</code> to get the ISO Country Code and
+ * <code>getLanguage</code> to get the ISO Language Code. You can
+ * use <code>getDisplayCountry</code> to get the
+ * name of the country suitable for displaying to the user. Similarly,
+ * you can use <code>getDisplayLanguage</code> to get the name of
+ * the language suitable for displaying to the user. Interestingly,
+ * the <code>getDisplayXXX</code> methods are themselves locale-sensitive
+ * and have two versions: one that uses the default locale and one
+ * that takes a locale as an argument and displays the name or country in
+ * a language appropriate to that locale.
+ *
+ * <P>
+ * ICU provides a number of classes that perform locale-sensitive
+ * operations. For example, the <code>NumberFormat</code> class formats
+ * numbers, currency, or percentages in a locale-sensitive manner. Classes
+ * such as <code>NumberFormat</code> have a number of convenience methods
+ * for creating a default object of that type. For example, the
+ * <code>NumberFormat</code> class provides these three convenience methods
+ * for creating a default <code>NumberFormat</code> object:
+ * \htmlonly<blockquote>\endhtmlonly
+ * <pre>
+ *     UErrorCode success = U_ZERO_ERROR;
+ *     Locale myLocale;
+ *     NumberFormat *nf;
+ *
+ *     nf = NumberFormat::createInstance( success );          delete nf;
+ *     nf = NumberFormat::createCurrencyInstance( success );  delete nf;
+ *     nf = NumberFormat::createPercentInstance( success );   delete nf;
+ * </pre>
+ * \htmlonly</blockquote>\endhtmlonly
+ * Each of these methods has two variants; one with an explicit locale
+ * and one without; the latter using the default locale.
+ * \htmlonly<blockquote>\endhtmlonly
+ * <pre>
+ *     nf = NumberFormat::createInstance( myLocale, success );          delete nf;
+ *     nf = NumberFormat::createCurrencyInstance( myLocale, success );  delete nf;
+ *     nf = NumberFormat::createPercentInstance( myLocale, success );   delete nf;
+ * </pre>
+ * \htmlonly</blockquote>\endhtmlonly
+ * A <code>Locale</code> is the mechanism for identifying the kind of object
+ * (<code>NumberFormat</code>) that you would like to get. The locale is
+ * <STRONG>just</STRONG> a mechanism for identifying objects,
+ * <STRONG>not</STRONG> a container for the objects themselves.
+ *
+ * <P>
+ * Each class that performs locale-sensitive operations allows you
+ * to get all the available objects of that type. You can sift
+ * through these objects by language, country, or variant,
+ * and use the display names to present a menu to the user.
+ * For example, you can create a menu of all the collation objects
+ * suitable for a given language. Such classes implement these
+ * three class methods:
+ * \htmlonly<blockquote>\endhtmlonly
+ * <pre>
+ *       static Locale* getAvailableLocales(int32_t& numLocales)
+ *       static UnicodeString& getDisplayName(const Locale&  objectLocale,
+ *                                            const Locale&  displayLocale,
+ *                                            UnicodeString& displayName)
+ *       static UnicodeString& getDisplayName(const Locale&  objectLocale,
+ *                                            UnicodeString& displayName)
+ * </pre>
+ * \htmlonly</blockquote>\endhtmlonly
+ *
+ * @stable ICU 2.0
+ * @see ResourceBundle
+ */
+U_NAMESPACE_BEGIN
+class U_COMMON_API Locale : public UObject {
+public:
+    /** Useful constant for this language. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getEnglish(void);
+    /** Useful constant for this language. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getFrench(void);
+    /** Useful constant for this language. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getGerman(void);
+    /** Useful constant for this language. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getItalian(void);
+    /** Useful constant for this language. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getJapanese(void);
+    /** Useful constant for this language. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getKorean(void);
+    /** Useful constant for this language. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getChinese(void);
+    /** Useful constant for this language. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getSimplifiedChinese(void);
+    /** Useful constant for this language. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getTraditionalChinese(void);
+
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getFrance(void);
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getGermany(void);
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getItaly(void);
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getJapan(void);
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getKorea(void);
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getChina(void);
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getPRC(void);
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getTaiwan(void);
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getUK(void);
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getUS(void);
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getCanada(void);
+    /** Useful constant for this country/region. @stable ICU 2.0 */
+    static const Locale &U_EXPORT2 getCanadaFrench(void);
+
+
+    /**
+     * Construct a default locale object, a Locale for the default locale ID.
+     *
+     * @see getDefault
+     * @see uloc_getDefault
+     * @stable ICU 2.0
+     */
+    Locale();
+
+    /**
+     * Construct a locale from language, country, variant.
+     * If an error occurs, then the constructed object will be "bogus"
+     * (isBogus() will return TRUE).
+     *
+     * @param language Lowercase two-letter or three-letter ISO-639 code.
+     *  This parameter can instead be an ICU style C locale (e.g. "en_US"),
+     *  but the other parameters must not be used.
+     *  This parameter can be NULL; if so,
+     *  the locale is initialized to match the current default locale.
+     *  (This is the same as using the default constructor.)
+     *  Please note: The Java Locale class does NOT accept the form
+     *  'new Locale("en_US")' but only 'new Locale("en","US")'
+     *
+     * @param country  Uppercase two-letter ISO-3166 code. (optional)
+     * @param variant  Uppercase vendor and browser specific code. See class
+     *                 description. (optional)
+     * @param keywordsAndValues A string consisting of keyword/values pairs, such as
+     *                 "collation=phonebook;currency=euro"
+     *
+     * @see getDefault
+     * @see uloc_getDefault
+     * @stable ICU 2.0
+     */
+    Locale( const   char * language,
+            const   char * country  = 0,
+            const   char * variant  = 0,
+            const   char * keywordsAndValues = 0);
+
+    /**
+     * Initializes a Locale object from another Locale object.
+     *
+     * @param other The Locale object being copied in.
+     * @stable ICU 2.0
+     */
+    Locale(const    Locale& other);
+
+
+    /**
+     * Destructor
+     * @stable ICU 2.0
+     */
+    virtual ~Locale() ;
+
+    /**
+     * Replaces the entire contents of *this with the specified value.
+     *
+     * @param other The Locale object being copied in.
+     * @return      *this
+     * @stable ICU 2.0
+     */
+    Locale& operator=(const Locale& other);
+
+    /**
+     * Checks if two locale keys are the same.
+     *
+     * @param other The locale key object to be compared with this.
+     * @return      True if the two locale keys are the same, false otherwise.
+     * @stable ICU 2.0
+     */
+    UBool   operator==(const    Locale&     other) const;
+
+    /**
+     * Checks if two locale keys are not the same.
+     *
+     * @param other The locale key object to be compared with this.
+     * @return      True if the two locale keys are not the same, false
+     *              otherwise.
+     * @stable ICU 2.0
+     */
+    UBool   operator!=(const    Locale&     other) const;
+
+    /**
+     * Clone this object.
+     * Clones can be used concurrently in multiple threads.
+     * If an error occurs, then NULL is returned.
+     * The caller must delete the clone.
+     *
+     * @return a clone of this object
+     *
+     * @see getDynamicClassID
+     * @stable ICU 2.8
+     */
+    Locale *clone() const;
+
+    /**
+     * Common methods of getting the current default Locale. Used for the
+     * presentation: menus, dialogs, etc. Generally set once when your applet or
+     * application is initialized, then never reset. (If you do reset the
+     * default locale, you probably want to reload your GUI, so that the change
+     * is reflected in your interface.)
+     *
+     * More advanced programs will allow users to use different locales for
+     * different fields, e.g. in a spreadsheet.
+     *
+     * Note that the initial setting will match the host system.
+     * @return a reference to the Locale object for the default locale ID
+     * @system
+     * @stable ICU 2.0
+     */
+    static const Locale& U_EXPORT2 getDefault(void);
+
+    /**
+     * Sets the default. Normally set once at the beginning of a process,
+     * then never reset.
+     * setDefault() only changes ICU's default locale ID, <strong>not</strong>
+     * the default locale ID of the runtime environment.
+     *
+     * @param newLocale Locale to set to.  If NULL, set to the value obtained
+     *                  from the runtime environement.
+     * @param success The error code.
+     * @system
+     * @stable ICU 2.0
+     */
+    static void U_EXPORT2 setDefault(const Locale& newLocale,
+                                     UErrorCode&   success);
+
+    /**
+     * Creates a locale which has had minimal canonicalization
+     * as per uloc_getName().
+     * @param name The name to create from.  If name is null,
+     *  the default Locale is used.
+     * @return new locale object
+     * @stable ICU 2.0
+     * @see uloc_getName
+     */
+    static Locale U_EXPORT2 createFromName(const char *name);
+
+    /**
+     * Creates a locale from the given string after canonicalizing
+     * the string by calling uloc_canonicalize().
+     * @param name the locale ID to create from.  Must not be NULL.
+     * @return a new locale object corresponding to the given name
+     * @draft ICU 3.0
+     * @see uloc_canonicalize
+     */
+    static Locale U_EXPORT2 createCanonical(const char* name);
+
+    /**
+     * Returns the locale's ISO-639 language code.
+     * @return      An alias to the code
+     * @stable ICU 2.0
+     */
+    inline const char *  getLanguage( ) const;
+
+    /**
+     * Returns the locale's ISO-15924 abbreviation script code.
+     * @return      An alias to the code
+     * @see uscript_getShortName
+     * @see uscript_getCode
+     * @stable ICU 2.8
+     */
+    inline const char *  getScript( ) const;
+
+    /**
+     * Returns the locale's ISO-3166 country code.
+     * @return      An alias to the code
+     * @stable ICU 2.0
+     */
+    inline const char *  getCountry( ) const;
+
+    /**
+     * Returns the locale's variant code.
+     * @return      An alias to the code
+     * @stable ICU 2.0
+     */
+    inline const char *  getVariant( ) const;
+
+    /**
+     * Returns the programmatic name of the entire locale, with the language,
+     * country and variant separated by underbars. If a field is missing, up
+     * to two leading underbars will occur. Example: "en", "de_DE", "en_US_WIN",
+     * "de__POSIX", "fr__MAC", "__MAC", "_MT", "_FR_EURO"
+     * @return      A pointer to "name".
+     * @stable ICU 2.0
+     */
+    inline const char * getName() const;
+
+    /**
+     * Returns the programmatic name of the entire locale as getName would return,
+     * but without keywords.
+     * @return      A pointer to "name".
+     * @see getName
+     * @stable ICU 2.8
+     */
+    const char * getBaseName() const;
+
+
+    /**
+     * Gets the list of keywords for the specified locale.
+     *
+     * @return pointer to StringEnumeration class. Client must dispose of it by calling delete.
+     * @param status Returns any error information while performing this operation.
+     * @stable ICU 2.8
+     */
+    StringEnumeration * createKeywords(UErrorCode &status) const;
+
+    /**
+     * Get the value for a keyword.
+     *
+     * @param keywordName name of the keyword for which we want the value. Case insensitive.
+     * @param status Returns any error information while performing this operation.
+     * @param buffer The buffer to receive the keyword value.
+     * @param bufferCapacity The capacity of receiving buffer
+     * @return the length of keyword value
+     *
+     * @stable ICU 2.8
+     */
+    int32_t getKeywordValue(const char* keywordName, char *buffer, int32_t bufferCapacity, UErrorCode &status) const;
+
+    /**
+     * returns the locale's three-letter language code, as specified
+     * in ISO draft standard ISO-639-2..
+     * @return      An alias to the code, or NULL
+     * @stable ICU 2.0
+     */
+    const char * getISO3Language() const;
+
+    /**
+     * Fills in "name" with the locale's three-letter ISO-3166 country code.
+     * @return      An alias to the code, or NULL
+     * @stable ICU 2.0
+     */
+    const char * getISO3Country() const;
+
+    /**
+     * Returns the Windows LCID value corresponding to this locale.
+     * This value is stored in the resource data for the locale as a one-to-four-digit
+     * hexadecimal number.  If the resource is missing, in the wrong format, or
+     * there is no Windows LCID value that corresponds to this locale, returns 0.
+     * @stable ICU 2.0
+     */
+    uint32_t        getLCID(void) const;
+
+    /**
+     * Fills in "dispLang" with the name of this locale's language in a format suitable for
+     * user display in the default locale.  For example, if the locale's language code is
+     * "fr" and the default locale's language code is "en", this function would set
+     * dispLang to "French".
+     * @param dispLang  Receives the language's display name.
+     * @return          A reference to "dispLang".
+     * @stable ICU 2.0
+     */
+    UnicodeString&  getDisplayLanguage(UnicodeString&   dispLang) const;
+
+    /**
+     * Fills in "dispLang" with the name of this locale's language in a format suitable for
+     * user display in the locale specified by "displayLocale".  For example, if the locale's
+     * language code is "en" and displayLocale's language code is "fr", this function would set
+     * dispLang to "Anglais".
+     * @param displayLocale  Specifies the locale to be used to display the name.  In other words,
+     *                  if the locale's language code is "en", passing Locale::getFrench() for
+     *                  displayLocale would result in "Anglais", while passing Locale::getGerman()
+     *                  for displayLocale would result in "Englisch".
+     * @param dispLang  Receives the language's display name.
+     * @return          A reference to "dispLang".
+     * @stable ICU 2.0
+     */
+    UnicodeString&  getDisplayLanguage( const   Locale&         displayLocale,
+                                                UnicodeString&  dispLang) const;
+
+    /**
+     * Fills in "dispScript" with the name of this locale's script in a format suitable
+     * for user display in the default locale.  For example, if the locale's script code
+     * is "LATN" and the default locale's language code is "en", this function would set
+     * dispScript to "Latin".
+     * @param dispScript    Receives the scripts's display name.
+     * @return              A reference to "dispScript".
+     * @stable ICU 2.8
+     */
+    UnicodeString&  getDisplayScript(          UnicodeString& dispScript) const;
+
+    /**
+     * Fills in "dispScript" with the name of this locale's country in a format suitable
+     * for user display in the locale specified by "displayLocale".  For example, if the locale's
+     * script code is "LATN" and displayLocale's language code is "en", this function would set
+     * dispScript to "Latin".
+     * @param displayLocale      Specifies the locale to be used to display the name.  In other
+     *                      words, if the locale's script code is "LATN", passing
+     *                      Locale::getFrench() for displayLocale would result in "", while
+     *                      passing Locale::getGerman() for displayLocale would result in
+     *                      "".
+     * @param dispScript    Receives the scripts's display name.
+     * @return              A reference to "dispScript".
+     * @stable ICU 2.8
+     */
+    UnicodeString&  getDisplayScript(  const   Locale&         displayLocale,
+                                               UnicodeString&  dispScript) const;
+
+    /**
+     * Fills in "dispCountry" with the name of this locale's country in a format suitable
+     * for user display in the default locale.  For example, if the locale's country code
+     * is "FR" and the default locale's language code is "en", this function would set
+     * dispCountry to "France".
+     * @param dispCountry   Receives the country's display name.
+     * @return              A reference to "dispCountry".
+     * @stable ICU 2.0
+     */
+    UnicodeString&  getDisplayCountry(          UnicodeString& dispCountry) const;
+
+    /**
+     * Fills in "dispCountry" with the name of this locale's country in a format suitable
+     * for user display in the locale specified by "displayLocale".  For example, if the locale's
+     * country code is "US" and displayLocale's language code is "fr", this function would set
+     * dispCountry to "&Eacute;tats-Unis".
+     * @param displayLocale      Specifies the locale to be used to display the name.  In other
+     *                      words, if the locale's country code is "US", passing
+     *                      Locale::getFrench() for displayLocale would result in "&Eacute;tats-Unis", while
+     *                      passing Locale::getGerman() for displayLocale would result in
+     *                      "Vereinigte Staaten".
+     * @param dispCountry   Receives the country's display name.
+     * @return              A reference to "dispCountry".
+     * @stable ICU 2.0
+     */
+    UnicodeString&  getDisplayCountry(  const   Locale&         displayLocale,
+                                                UnicodeString&  dispCountry) const;
+
+    /**
+     * Fills in "dispVar" with the name of this locale's variant code in a format suitable
+     * for user display in the default locale.
+     * @param dispVar   Receives the variant's name.
+     * @return          A reference to "dispVar".
+     * @stable ICU 2.0
+     */
+    UnicodeString&  getDisplayVariant(      UnicodeString& dispVar) const;
+
+    /**
+     * Fills in "dispVar" with the name of this locale's variant code in a format
+     * suitable for user display in the locale specified by "displayLocale".
+     * @param displayLocale  Specifies the locale to be used to display the name.
+     * @param dispVar   Receives the variant's display name.
+     * @return          A reference to "dispVar".
+     * @stable ICU 2.0
+     */
+    UnicodeString&  getDisplayVariant(  const   Locale&         displayLocale,
+                                                UnicodeString&  dispVar) const;
+
+    /**
+     * Fills in "name" with the name of this locale in a format suitable for user display
+     * in the default locale.  This function uses getDisplayLanguage(), getDisplayCountry(),
+     * and getDisplayVariant() to do its work, and outputs the display name in the format
+     * "language (country[,variant])".  For example, if the default locale is en_US, then
+     * fr_FR's display name would be "French (France)", and es_MX_Traditional's display name
+     * would be "Spanish (Mexico,Traditional)".
+     * @param name  Receives the locale's display name.
+     * @return      A reference to "name".
+     * @stable ICU 2.0
+     */
+    UnicodeString&  getDisplayName(         UnicodeString&  name) const;
+
+    /**
+     * Fills in "name" with the name of this locale in a format suitable for user display
+     * in the locale specfied by "displayLocale".  This function uses getDisplayLanguage(),
+     * getDisplayCountry(), and getDisplayVariant() to do its work, and outputs the display
+     * name in the format "language (country[,variant])".  For example, if displayLocale is
+     * fr_FR, then en_US's display name would be "Anglais (&Eacute;tats-Unis)", and no_NO_NY's
+     * display name would be "norv&eacute;gien (Norv&egrave;ge,NY)".
+     * @param displayLocale  Specifies the locale to be used to display the name.
+     * @param name      Receives the locale's display name.
+     * @return          A reference to "name".
+     * @stable ICU 2.0
+     */
+    UnicodeString&  getDisplayName( const   Locale&         displayLocale,
+                                            UnicodeString&  name) const;
+
+    /**
+     * Generates a hash code for the locale.
+     * @stable ICU 2.0
+     */
+    int32_t         hashCode(void) const;
+
+    /**
+     * Sets the locale to bogus
+     * A bogus locale represents a non-existing locale associated
+     * with services that can be instantiated from non-locale data
+     * in addition to locale (for example, collation can be
+     * instantiated from a locale and from a rule set).
+     * @stable ICU 2.1
+     */
+    void setToBogus();
+
+    /**
+     * Gets the bogus state. Locale object can be bogus if it doesn't exist
+     * @return FALSE if it is a real locale, TRUE if it is a bogus locale
+     * @stable ICU 2.1
+     */
+    UBool isBogus(void) const;
+
+    /**
+     * Returns a list of all installed locales.
+     * @param count Receives the number of locales in the list.
+     * @return      A pointer to an array of Locale objects.  This array is the list
+     *              of all locales with installed resource files.  The called does NOT
+     *              get ownership of this list, and must NOT delete it.
+     * @stable ICU 2.0
+     */
+    static const Locale* U_EXPORT2 getAvailableLocales(int32_t& count);
+
+    /**
+     * Gets a list of all available 2-letter country codes defined in ISO 639.  This is a
+     * pointer to an array of pointers to arrays of char.  All of these pointers are
+     * owned by ICU-- do not delete them, and do not write through them.  The array is
+     * terminated with a null pointer.
+     * @return a list of all available country codes
+     * @stable ICU 2.0
+     */
+    static const char* const* U_EXPORT2 getISOCountries();
+
+    /**
+     * Gets a list of all available language codes defined in ISO 639.  This is a pointer
+     * to an array of pointers to arrays of char.  All of these pointers are owned
+     * by ICU-- do not delete them, and do not write through them.  The array is
+     * terminated with a null pointer.
+     * @return a list of all available language codes
+     * @stable ICU 2.0
+     */
+    static const char* const* U_EXPORT2 getISOLanguages();
+
+    /**
+     * ICU "poor man's RTTI", returns a UClassID for this class.
+     *
+     * @stable ICU 2.2
+     */
+    static UClassID U_EXPORT2 getStaticClassID();
+
+    /**
+     * ICU "poor man's RTTI", returns a UClassID for the actual class.
+     *
+     * @stable ICU 2.2
+     */
+    virtual UClassID getDynamicClassID() const;
+
+protected: /* only protected for testing purposes. DO NOT USE. */
+    /**
+     * Set this from a single POSIX style locale string.
+     * @internal
+     */
+    void setFromPOSIXID(const char *posixID);
+
+private:
+    /**
+     * Initialize the locale object with a new name.
+     * Was deprecated - used in implementation - moved internal
+     *
+     * @param cLocaleID The new locale name.
+     */
+    Locale& init(const char* cLocaleID, UBool canonicalize);
+
+    /*
+     * Internal constructor to allow construction of a locale object with
+     *   NO side effects.   (Default constructor tries to get
+     *   the default locale.)
+     */
+    enum ELocaleType {
+        eBOGUS
+    };
+    Locale(ELocaleType);
+
+    /**
+     * Initialize the locale cache for commonly used locales
+     */
+    static Locale *getLocaleCache(void);
+
+    char language[ULOC_LANG_CAPACITY];
+    char script[ULOC_SCRIPT_CAPACITY];
+    char country[ULOC_COUNTRY_CAPACITY];
+    int32_t variantBegin;
+    char* fullName;
+    char fullNameBuffer[ULOC_FULLNAME_CAPACITY];
+    // name without keywords
+    char* baseName;
+    char baseNameBuffer[ULOC_FULLNAME_CAPACITY];
+
+    UBool fIsBogus;
+
+    static const Locale &getLocale(int locid);
+
+    /**
+     * A friend to allow the default locale to be set by either the C or C++ API.
+     * @internal
+     */
+    friend void locale_set_default_internal(const char *);
+};
+
+inline UBool
+Locale::operator!=(const    Locale&     other) const
+{
+    return !operator==(other);
+}
+
+inline const char *
+Locale::getCountry() const
+{
+    return country;
+}
+
+inline const char *
+Locale::getLanguage() const
+{
+    return language;
+}
+
+inline const char *
+Locale::getScript() const
+{
+    return script;
+}
+
+inline const char *
+Locale::getVariant() const
+{
+    return &fullName[variantBegin];
+}
+
+inline const char *
+Locale::getName() const
+{
+    return fullName;
+}
+
+inline UBool
+Locale::isBogus(void) const {
+    return fIsBogus;
+}
+
+U_NAMESPACE_END
+
+#endif
+