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/*------------------------------------------------------------------
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-
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* Software Name : UserEmulator
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* Version : v4.2.1309
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*
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* Copyright (c) 2009 France Telecom. All rights reserved.
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* This software is distributed under the License
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* "Eclipse Public License - v 1.0" the text of which is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* France Telecom
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*
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* Contributors:
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*------------------------------------------------------------------
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-
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* File Name: DelayTimer.cpp
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*
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* Created: 13/08/2009
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* Author(s): Marcell Kiss, Reshma Sandeep Das
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*
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* Description:
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* Active object implementation for asynchronous key events handling
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*------------------------------------------------------------------
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-
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*
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*/
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//System Includes
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#include <aknnavi.h>
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#include <aknnavide.h>
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#include <eikspane.h>
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#include <aknutils.h>
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//User Includes
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#include "DelayTimer.h"
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// ============================ MEMBER FUNCTIONS ===============================
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// -----------------------------------------------------------------------------
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// CDelayTimer::CDelayTimer()
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// C++ Default constructor.
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// -----------------------------------------------------------------------------
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//
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CDelayTimer::CDelayTimer(MActionObserver& aObserver)
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: CTimer( CActive::EPriorityStandard),
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iActionObserver(aObserver)
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{
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}
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// -----------------------------------------------------------------------------
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// CDelayTimer::~CDelayTimer()
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// Destructor
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// -----------------------------------------------------------------------------
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//
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CDelayTimer::~CDelayTimer()
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{
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Cancel();
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}
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// -----------------------------------------------------------------------------
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// CDelayTimer::ConstructL()
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// 2nd phase constructor.
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// -----------------------------------------------------------------------------
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//
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void CDelayTimer::ConstructL( )
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{
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CActiveScheduler::Add( this );
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CTimer::ConstructL();
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}
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// -----------------------------------------------------------------------------
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// CDelayTimer::NewL()
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// Two-phased constructor.
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// -----------------------------------------------------------------------------
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//
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CDelayTimer* CDelayTimer::NewL( MActionObserver& aObserver )
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{
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CDelayTimer* self = new ( ELeave ) CDelayTimer(aObserver);
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CleanupStack::PushL( self );
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self->ConstructL();
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CleanupStack::Pop( self );
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return self;
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}
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// -----------------------------------------------------------------------------
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// CDelayTimer::RunL()
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// After completed timer period, execution comes to RunL.
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// -----------------------------------------------------------------------------
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//
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void CDelayTimer::RunL()
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{
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// Handle request completion
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iActionObserver.PerformActionL();
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}
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void CDelayTimer::Wait(TInt aInterval)
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{
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if( !IsActive() )
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{
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//Wait for specified time interval
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CTimer::After(aInterval);
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User::ResetInactivityTime();
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}
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}
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