Symbian3/PDK/Source/GUID-B9079564-5E52-5221-AA2D-8B2EC2D79D21.dita
author Dominic Pinkman <Dominic.Pinkman@Nokia.com>
Tue, 30 Mar 2010 11:42:04 +0100
changeset 4 4816d766a08a
parent 3 46218c8b8afa
child 5 f345bda72bc4
permissions -rw-r--r--
Week 12 contribution of SDK documentation_content. See release notes for details. Fixes Bug 1892, Bug 1522, Bug 1520, Bug 394, Bug 1319, Bug 344, Bug 1897
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46218c8b8afa week 10 bug fix submission (SF PDK version): Bug 1892, Bug 1897, Bug 1319. Also 3 or 4 documents were found to contain code blocks with SFL, which has been fixed. Partial fix for broken links, links to Forum Nokia, and the 'Symbian platform' terminology issues.
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
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<!-- This component and the accompanying materials are made available under the terms of the License 
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"Eclipse Public License v1.0" which accompanies this distribution, 
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and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
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<!-- Initial Contributors:
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    Nokia Corporation - initial contribution.
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Contributors: 
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-->
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<!DOCTYPE concept
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  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
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<concept xml:lang="en" id="GUID-B9079564-5E52-5221-AA2D-8B2EC2D79D21"><title>Asynchronous SendReceive() in an Agent</title><prolog><metadata><keywords/></metadata></prolog><conbody><p>An agent plug-in may have to service an asynchronous request, for example when <xref href="GUID-D7457871-5361-3684-9A95-FBDB9C2689DD.dita#GUID-D7457871-5361-3684-9A95-FBDB9C2689DD/GUID-14972E77-6C62-3F62-AAD0-A4795EE7B2B3"><apiname>ContentAccess::CAgentManager::NotifyStatusChange()</apiname></xref> is called. If an agent plug-in makes an asynchronous <xref href="GUID-AB35D9C8-7317-30D1-BFB6-D57F6A9EF0A5.dita"><apiname>SendReceive()</apiname></xref> call to service the request, then it must ensure that any memory that is passed as an argument in the call is still valid, when the agent server that receives the call processes and uses the memory. </p> <p>There are two ways that this can be achieved: </p> <ul><li id="GUID-3D3319EA-E025-5DD1-A027-3073A40ABA5D"><p>storing a local heap copy of transient data, </p> </li> <li id="GUID-C7C74DBE-C75C-5E84-8CD7-9DAE9A03BC7C"><p>following the asynchronous call with a synchronous call. </p> </li> </ul> <section><title>Storing a local heap copy of transient data</title> <p>If the agent plug-in cannot guarantee that a variable to be passed in the asynchronous <xref href="GUID-AB35D9C8-7317-30D1-BFB6-D57F6A9EF0A5.dita"><apiname>SendReceive()</apiname></xref> call still be in scope when the agent server comes to access and use it, then the agent plug-in must store a local heap copy of the data and pass this in the call instead. It is the responsibility of the agent plug-in to maintain this heap memory and delete it when appropriate. Depending on how and when the agent server uses the memory, it may be safe to delete the memory after the asynchronous call has been accepted, or not until the asynchronous request has completed. </p> <p>For example, an agent plug-in could implement the <xref href="GUID-D7457871-5361-3684-9A95-FBDB9C2689DD.dita#GUID-D7457871-5361-3684-9A95-FBDB9C2689DD/GUID-14972E77-6C62-3F62-AAD0-A4795EE7B2B3"><apiname>ContentAccess::CAgentManager::NotifyStatusChange()</apiname></xref> API as illustrated below. Note that for this API, the agent plug-in can make no assumption about the scope of the descriptor passed to <codeph>aURI</codeph>. </p> <codeblock id="GUID-70BFC590-7864-5D4A-9C6A-659D2193E2FC" xml:space="preserve">void CTestAgentManager::NotifyStatusChange(const TDesC&amp; aURI, TEventMask aMask, TRequestStatus&amp; aStatus)
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        {       
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        HBufC* uri = aURI.Alloc();
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        if(uri)
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                {
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                // store the heap variable in a local array
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                iAsyncDataArray.Append(uri); // takes ownership of uri
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                SendReceive(EManagerNotifyStatusChange, TIpcArgs(uri,aMask),aStatus);           
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                }
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        }</codeblock> </section> <section><title>Following the asynchronous call with a synchronous call</title> <p>Alternatively, the agent plug-in can use the variables that are in scope at the time of the asynchronous <codeph>SendReceive()</codeph> call if it makes a synchronous <codeph>SendReceive()</codeph> call afterwards, within the same function scope, as illustrated below. The synchronous message can be a 'no operation' in the agent server. </p> <codeblock id="GUID-E7D90116-D76E-5256-A213-DD35AFB66E80" xml:space="preserve">void CTestAgentManager::NotifyStatusChange(const TDesC&amp; aURI, TEventMask aMask, TRequestStatus&amp; aStatus)
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        {       
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        SendReceive(EManagerNotifyStatusChange, TIpcArgs(&amp;aURI,aMask),aStatus);
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        // this call doesn't have to be immediately after the asynchronous call, but within this function
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        SendReceive(ENoOp,TIpcArgs(NULL));
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        } 
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25a17d01db0c Addition of the PDK content and example code for Documentation_content according to Feature bug 1607 and bug 1608
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</codeblock> <p>The synchronous call causes the message queue to be flushed into the agent server before the thread returns from the function and unwinds the call stack. The intention is that the agent server only completes the second (synchronous) message after receiving and doing initial processing of the first (asynchronous) message, which may include, for example, reading the uri descriptor. </p> <p>However, an obvious disadvantage of this pattern is that it incurs a second IPC call and so may degrade performance. </p> <p>Moreover, there are several caveats which must hold true in order for the pattern to work: </p> <ul><li id="GUID-9D298F83-FA66-5A83-B51C-0660DB2271D9"><p>The kernel delivers messages in the order that they are sent (this is currently true). </p> </li> <li id="GUID-21543BE4-282F-5027-BA29-A8840A775F99"><p>The agent server is guaranteed to finish processing the first message before completing the second message. This requires understanding of the agent server implementation. </p> </li> <li id="GUID-A6E9BAF2-C7CE-5FE1-A72F-FD49D4012860"><p>After initial processing of the first (asynchronous) message, the agent server does not need to access the memory supplied in the message again. This requires understanding of the agent server implementation. </p> </li> <li id="GUID-87FF3170-059C-5CC2-8E03-0A92D82194D9"><p>The synchronous call is a request that has no effect on the state of the agent server - a 'no operation' may or may not be possible. </p> </li> </ul> <p>For these reasons, this pattern must only be used as a last resort - for example, if the agent plug-in cannot store member data in its class for compatibility reasons. </p> </section> </conbody></concept>